Kiara_Kat Posted June 30, 2005 Share Posted June 30, 2005 Corrections & additions to this guide to be posted here please. Remember, the SEARCH button is your friend. Use it! Link to comment Share on other sites More sharing options...
APERSON Posted June 30, 2005 Share Posted June 30, 2005 Don't know if I should reiterate all that I mentioned before but I guess I will. It was a lot. - Wall blades are missing under the obstacle and trap descriptions. - There are 3 kind of floor traps instead of 2 you missed the waffle looking one. - There are 2 kinds of wall traps one with [bleep]es and the other crushing one that you have. - Might want to mention the chest and it's reward which I think is just a lame 10 coins but there might be possibilites for different things. It's certainly in a painful place to get to so it should wield more than 10 coins! - The knob door needs a better explanation; I can provide one if needed. - Might want to mention that it is possible to fail agility obstacles and have agility points drained. This happened to me quite a bit on the wall blades but it doesn't necessarily make you go back to the beginning unless you run out of agility points. - Might be a good idea to add how much experience each trap/obstacle yields as well. - We could mention that there are some thieving traps that you can run through but that might be going into too much detail? An excellent guide all in all though! *runs away* Why should we buy postage stamps when we can make our own?aperson being Link to comment Share on other sites More sharing options...
APERSON Posted July 1, 2005 Share Posted July 1, 2005 This was in the dungeon maps submission board... rogues den guide E-mail: [email protected] Runescape username: michael1a2a3 Response: no just 2 things you have missed- 1.in the rogues den agility section,there are suppose to be wall blades coming out from walls(they remove 5 agility points)this is near the centre before the flash powder. 2.rogues boots-they do not give 5 defence,they give 2 defence. [pokemama edit 7/22: boots 2 defence is confirmed below.] Why should we buy postage stamps when we can make our own?aperson being Link to comment Share on other sites More sharing options...
wiseTSM Posted July 2, 2005 Share Posted July 2, 2005 Defense bonuses are wrong. http://forum.tip.it/viewtopic.php?t=282 ... sc&start=0 The link in other guides has the ' after the s My Blog Link to comment Share on other sites More sharing options...
my_pet_worm Posted July 4, 2005 Share Posted July 4, 2005 you thought about doing the 'run over/past things' in the guide? it is a guide, so it should have it, i can explain more if you want on how to do it. Link to comment Share on other sites More sharing options...
Eeeeediot Posted July 4, 2005 Share Posted July 4, 2005 you thought about doing the 'run over/past things' in the guide? it is a guide, so it should have it, i can explain more if you want on how to do it. Please do :) Link to comment Share on other sites More sharing options...
my_pet_worm Posted July 4, 2005 Share Posted July 4, 2005 ok,ill use X as floor traps, wall traps etc XXxX say you at the little x and going right. put run ON and you can run past the forth. X X say your at the start of these two floor traps, put run ON and you can run past 1 at a time, in other words, only click in between them, if you try go over two at a time, the second will catch you. MUST make sure run is on, if you forget (like i do) you will just get caught. when you go the under lvl 80 theiving way, you can get to the end and only lose 10 theiving, but need more than 50 agility. Link to comment Share on other sites More sharing options...
Stubru_Freak Posted October 22, 2005 Share Posted October 22, 2005 I think you should mention that the Martin Twaith store can be used as a tax-free general store (tax-free: gives high alch value for items instead of low alch, just like general store in bandit camp, wildy. (This of course is because just like in wildy, no tax inner ever finds the place, after all, tax inner is a government job and i don't think those guys really like the government)). Link to comment Share on other sites More sharing options...
E_K Posted January 31, 2006 Share Posted January 31, 2006 The defense bonuses are wrong as previously stated months ago, here are the correct bonuses: mask +5 top +10 legs +7 gloves +2 boots +2 total +26 pm me if you would like pics for proof Link to comment Share on other sites More sharing options...
moopymitchell182 Posted February 4, 2006 Share Posted February 4, 2006 Under rewards it says "They offer the same Defence bonus to stab/slash/crush/magic/prayer and no attack bonuses." The part about prayer should be removed. Also under rewards, when it goes into detail about the Rogue Kit it says "(no stats) This can be used to produe..." I believe the word is produce. Hope I helped a little bit, even if these were tiny corrections. Link to comment Share on other sites More sharing options...
pokemama Posted May 21, 2006 Share Posted May 21, 2006 I didn't see the Thieving level required for cracking wall safes (though it's entirely possible that I overlooked it). Level 50 is required. Also, you cannot trade with Martin Thwait if you are not Level 50 Thieving. Go figure. [edit 7/22: none of the posts above have been added to the guide - tax-free status of Thwait is confirmed. Others not confirmed.] it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*. Link to comment Share on other sites More sharing options...
Gwilym Posted December 16, 2006 Share Posted December 16, 2006 In the wall safe section the rewards are uncut gems as noted, but the coins range from 10 to 40. Using a stethoscope on the wall safe seems to reduce the damage taken from traps. [pokemama 12/17: an exhaustive study by Admin Ard_Choille (I'm talking *hundreds* of attempts) confirmed that having a stethoscope in your inventory increases your success, but "Using" it on the safe actually decreases successes. I hope this is already reflected in the guide? Thanks for wanting to help. I have not checked the coins thing you've posted, a guide editor will have to look or perhaps another user can please confirm?] Link to comment Share on other sites More sharing options...
Leesters Posted January 2, 2007 Share Posted January 2, 2007 This weekend I tackled the maze for the first time, and tried to use the main site's guide for help. Although it had some good information about the traps, and a very nice map which helped, it did not give any help on the paths available. The paths where "the knob door" and "the puzzle door" is still unknown to me. Where do they lead? Where are they located? Basically, I stumbled on a path that worked best for me, but the guide did not assist here. Maybe some colored lines could be added for the various possible paths and some text included on advised routes? It would make this guide so much more helpful. Thanks for listening. A circus in Runescape?? Oh my. REMEMBER RUNESCAPE KARMA! Be a nice player, and nice things will come back to you.I'm back, add me if you deleted me. :) Link to comment Share on other sites More sharing options...
Woodsie Posted January 20, 2007 Share Posted January 20, 2007 Kiara_Kat, i was reading the rogues den guide and i noticed that the stats of the rogues equipment was wrong. the correct stats are: Mask - +5 defence bonus Top - +10 to all defence bonuses Trousers - +7 to all defence bonuses Boots - +2 to all defence bonuses Gloves - +2 to all defence bonuses for a total of +26 to all defence bonuses just looking to help :D Link to comment Share on other sites More sharing options...
go4the1 Posted January 31, 2007 Share Posted January 31, 2007 At the very bottom (under "Rewards"), where you are explaining the "Rouge Kit," it says: This can be used to produe a chisel, rope, tinderbox or spade and is then lost. Im pretty sure thats supposed to say produce lol yw 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
sessie Posted February 18, 2007 Share Posted February 18, 2007 You get 12 exp points for every skillpoint you lose during this minigame. This counts for both agility and thieving. Link to comment Share on other sites More sharing options...
inferno_char Posted February 20, 2007 Share Posted February 20, 2007 I've removed the below topic because it shouldn't have been moved here, so I'm quoting the first post of it. on the tip it guide it says that you need 50 theiving to access the shop at rogues den. currently level 52 and when i go to use the shop martin thwait says "sorry mate you need 50 agility before i can help you out" i can use the bank just fine but the shop i cant use.. Note to mods: Lock and redirect users here. Please do not move topics here, they will only get deleted. Link to comment Share on other sites More sharing options...
Xena_Dragon Posted May 7, 2007 Share Posted May 7, 2007 Found a small typo in the first paragraph of this guide. Games neckalce should of course be Games Necklace. Link to comment Share on other sites More sharing options...
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