ultimatballr Posted November 6, 2008 Share Posted November 6, 2008 Quick question really, can you bring a T-bird into Pyramid plunder? it would decrease my cost on Sup Energies and make me happy if I could. Apparently, my signature was to big. Link to comment Share on other sites More sharing options...
lcchs Posted November 6, 2008 Share Posted November 6, 2008 i can bring a magpie in so i suppose u can bring terrorbird. but its pointless to bring one, u dont really need run energy if ur wearing nothing or negative weight clothes Link to comment Share on other sites More sharing options...
Roberthree Posted November 7, 2008 Share Posted November 7, 2008 i can bring a magpie in so i suppose u can bring terrorbird. but its pointless to bring one, u dont really need run energy if ur wearing nothing or negative weight clothes Prayer gear and a terrorbird would be better though. Link to comment Share on other sites More sharing options...
Gary121091 Posted November 7, 2008 Share Posted November 7, 2008 i can bring a magpie in so i suppose u can bring terrorbird. but its pointless to bring one, u dont really need run energy if ur wearing nothing or negative weight clothes Prayer gear and a terrorbird would be better though. how so? Link to comment Share on other sites More sharing options...
lcchs Posted November 7, 2008 Share Posted November 7, 2008 i can bring a magpie in so i suppose u can bring terrorbird. but its pointless to bring one, u dont really need run energy if ur wearing nothing or negative weight clothes Prayer gear and a terrorbird would be better though. how so? prayer gear would allow u to use rapid heal for longer periods of time, and you can bring more food in ur terrorbird Link to comment Share on other sites More sharing options...
wioneo Posted November 7, 2008 Share Posted November 7, 2008 Wouldn't a Bunyip be more useful? I don't really remember energy problems with PP, but then again, I was not there for very long. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
lcchs Posted November 7, 2008 Share Posted November 7, 2008 u shouldnt have energy problem unless your agility or youre wearing heavy gear which is not his case. Link to comment Share on other sites More sharing options...
SirTommy2005 Posted November 7, 2008 Share Posted November 7, 2008 Bunyip, you don't even move around in the pyramid much. Link to comment Share on other sites More sharing options...
Inuashakent Posted November 7, 2008 Share Posted November 7, 2008 Wouldn't a Bunyip be more useful? I don't really remember energy problems with PP, but then again, I was not there for very long. This. Bunyip, you don't even move around in the pyramid much. And this. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Theoknight2 Posted November 7, 2008 Share Posted November 7, 2008 ive used it, bunyip freaking owns. almost no food used ever. loot pays for super energies, so you're fine. Link to comment Share on other sites More sharing options...
Inuashakent Posted November 7, 2008 Share Posted November 7, 2008 ive used it, bunyip freaking owns. almost no food used ever. loot pays for super energies, so you're fine. I never use food with no armour. Make sure you're using Super antipoisons, not the Sara book. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
pulli23 Posted November 7, 2008 Share Posted November 7, 2008 ive used it, bunyip freaking owns. almost no food used ever. loot pays for super energies, so you're fine. I never use food with no armour. Make sure you're using Super antipoisons, not the Sara book. uhm no: actually the anti poison "prayer book" is much, much better.. Free anti poison! (yes it's free, since you're poisoned for "1" you pay floor(1/2) = 0 prayer) Really and being protected isn't that usefull, just use the anti book once in a while, and if you click fast enough (before the animation starts) you can use it without a delay! First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
ToxicDuck Posted November 7, 2008 Share Posted November 7, 2008 uhm no: actually the anti poison "prayer book" is much, much better.. Free anti poison! (yes it's free, since you're poisoned for "1" you pay floor(1/2) = 0 prayer) Really and being protected isn't that usefull, just use the anti book once in a while, and if you click fast enough (before the animation starts) you can use it without a delay! Super Antipoison (4) - 956 gp So that's 239 gp per dose, and since you only need 1 dose per round of PP (if you only use a dose when actually gaining exp), it's far less trouble than continually using the book, which only protects once. Also some people may not have the book, and 239 gp per round of PP is hardly going to make you bankrupt. Use Super Antis. Link to comment Share on other sites More sharing options...
RayOxide Posted November 7, 2008 Share Posted November 7, 2008 If you're fast, a Super Anti can last from the first poison (say 2nd round) of a PP minigame, into about half-way of the next; And the time used curing with the sara book can be used getting more loot to pay it off. Do Contact! For the sophanem bank if you havent. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
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