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Orly_Owl

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Ok, lets see, you can get say, 10 tasks of slow, bad xp, like say Iron dragons, or 10 tasks of something fast, good xp, and possibly good money, like, a combo of hellhounds and spiritual mages.

 

 

 

There is obviously no way to actually even come close to limiting an amount of xp from an hour, let alone a day of slayer, unless you are:

 

 

 

1. Stupid enough to try

 

2. Psychic

 

3. Stuck in a very very obvious loop

 

 

 

I would like someone to explain to me how to average slayer xp without knowing what tasks you will get.

 

 

There are a set ammount of tasks you can get. There's a certain distribution of tasks (of which it is probably too hard to determine). So, record 250 tasks, record the time spend, record the xp you get, and voila, you have a statistical proper way to record the average.

 

 

 

With a large N, a mean value becomes more statistical significant.

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Nic, there still isnt a way to average it properly.

 

 

 

Bauke, technically there is a way but its not realistic, it can be up 300k or down 300k per day or something.

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Nic, there still isnt a way to average it properly.

 

 

 

Bauke, technically there is a way but its not realistic, it can be up 300k or down 300k per day or something.

 

 

 

Why do we even need an accurate average? :?

Hey Nicrune007 , Whats Your Username?

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If you're fast and consistent, you could easily time several hours of Slaying and average them up. It wont be 100% accurate, but it'll be close enough. That's what people do to get their numbers for Slayer. You can go tell Zarfot that he's wrong if you'd like.

 

 

 

So, yes, Nic DID hit the nail on the head. Also, this a debate, and as such, numbers are paramount. Fun is a nonissue. If you want to talk about fun, go to general discussion and start a thread titled "101 ways to have fun NOT Slaying:twss:."

 

 

 

Ok, lets see, you can get say, 10 tasks of slow, bad xp, like say Iron dragons, or 10 tasks of something fast, good xp, and possibly good money, like, a combo of hellhounds and spiritual mages.

 

 

 

There is obviously no way to actually even come close to limiting an amount of xp from an hour, let alone a day of slayer, unless you are:

 

 

 

1. Stupid enough to try

 

2. Psychic

 

3. Stuck in a very very obvious loop

 

 

 

I would like someone to explain to me how to average slayer xp without knowing what tasks you will get.

 

 

 

Gavati, for one hit the nail on the head. The point of this debate is not, why train slayer by melee, its why not train ranged by slayer.

 

Some tasks can be faster via range, can be more fun, can be more efficient and cheaper. Though, there are little that defeat melee in any of this, there are still some.

 

 

 

Are you [bleep]ing [developmentally delayed]ed?

 

 

 

Do 500 tasks and you will have a VERY good estimate of how much xp you get on average. There's plenty of people like Zarfot, who recorded their xp.

 

 

 

I cant belive I have to explain this

 

 

 

Secondly, besides Turoth/Kurask, I dont know ANY task that is done faster with ranging (considering you have equal stats, so for you it'd be 75 melee, or 75 ranged).

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Nic, there still isnt a way to average it properly.

 

 

 

Bauke, technically there is a way but its not realistic, it can be up 300k or down 300k per day or something.

 

 

 

:wall: That's all I can say.

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Fail, Morn, I said there is no proper way, then I said there is a way but its not realistic.

 

 

 

Ok, Bed, lets see, how can I explain this to you?

 

Just because someone recorded and 'averaged' their xp rates in xx hours, doesnt mean he will get anywhere near as close in the same amount of time, which makes it so, so very different; and that's unrealistic "averaging"

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Fail, Morn, I said there is no proper way, then I said there is a way but its not realistic.

 

 

 

Ok, Bed, lets see, how can I explain this to you?

 

Just because someone recorded and 'averaged' their xp rates in xx hours, doesnt mean he will get anywhere near as close in the same amount of time, which makes it so, so very different; and that's unrealistic "averaging"

 

 

 

Fail, Ray, you don't seem to understand that it is very simple, and very realistic to get accurate experience rates with Slayer. You seem to assume that we would use a small sample. It takes hundreds of hours to reach 99 Slayer, and that is by far a large enough sample.

 

 

 

There are a couple thousand 99 Slayers. You don't think that MAYBE one or two of them got together and tried this? You aren't the first to think about it, and you have absolutely no data to back your claim up. You are going against the word of players who are much better at this game than yourself, and know better as well.

 

 

 

And I'll ask you again: what tasks are more efficient, faster, and cheaper to range than to melee?

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I thought I'd heard that 25k was the average per hour, and that's why Slayer takes months and months...

 

You could probably use some sort of system. Many of the monsters assigned have around 100HP, and then there are oddities. Perhaps you could average the oddities (or, possibly, all of the monsters assigned by your master) and build a system around that.

 

Any way you look at it, Slayer is pretty random...

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I thought I'd heard that 25k was the average per hour, and that's why Slayer takes months and months...

 

You could probably use some sort of system. Many of the monsters assigned have around 100HP, and then there are oddities. Perhaps you could average the oddities (or, possibly, all of the monsters assigned by your master) and build a system around that.

 

Any way you look at it, Slayer is pretty random...

 

 

 

While it is random, there are limited possibilities for tasks, and as such the experience will average out over a long period of time.

 

 

 

It's similar to how we can get averages for using the ZMI altar.

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There are a couple thousand 99 Slayers. You don't think that MAYBE one or two of them got together and tried this? You aren't the first to think about it, and you have absolutely no data to back your claim up. You are going against the word of players who are much better at this game than yourself, and know better as well.

 

 

 

And I'll ask you again: what tasks are more efficient, faster, and cheaper to range than to melee?

 

 

 

First of all, I have data of common sense, if something, like slayer, is that completely random, you cant give proper estimates.

 

Sure you can give an estimate, but its just making you look [developmentally delayed]ed.

 

Also, another thing that annoys me is, just because someone is a higher level than you, they obviously have to know more about the thing right?

 

Wrong.

 

I can assure you, you are most likely right there, but dont jump to conclusions. :?

 

 

 

Depending on levels, for the question. For me, turoths and kurasks are MUCH faster to range. And I expect that to be for 90+ aswell. Also, it seems metal dragons, sometimes black dragons, depending on prayer. Few others; My memory might jolt when I start playing again.

 

 

 

So lets see, say I got 15 tasks in a day, and 15 tasks the next. Say in day 1 I got..

 

 

 

4 Fire giants

 

6 turoths

 

5 blue dragons.

 

 

 

In day 2 I got

 

 

 

4 kalphites

 

1 steel dragon

 

3 iron dragon

 

3 bloodvelds

 

4 hellhounds

 

 

 

(based on tasks I remember getting since smoking kills). Now, you tell me, xp rate-wise, day one and day two, because I dont know. But I can assure that this is a very very bad example.

 

 

 

I can also assure that the xp is much much different. So, you would, naturally find the middle of this correct?

 

Nice. You found the average.

 

 

 

But thats not what I mean. The "average" of this is way too.. well, restricted.

 

It could be 300k+/- xp, depending on tasks.

 

So explain how you give a logical, decent enough, and even ROUGH estimate on xp, per day, say, 9 hours, of slayer?

 

 

 

@ Above post.

 

That "average" that will help "over time" is just stupid.

 

"Over time" you would probably get 1 million or 2 million more, maybe less xp. I find that kinda ignorant.

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First of all, I have data of common sense, if something, like slayer, is that completely random, you cant give proper estimates.

 

Sure you can give an estimate, but its just making you look [developmentally delayed].

 

How so?

 

 

 

Also, another thing that annoys me is, just because someone is a higher level than you, they obviously have to know more about the thing right?

 

Wrong.

 

I can assure you, you are most likely right there, but dont jump to conclusions. :?

 

It has nothing to do with having higher levels. I simply stated that there are better players than you who have thought of these things before.

 

 

 

Depending on levels, for the question. For me, turoths and kurasks are MUCH faster to range. And I expect that to be for 90+ aswell. Also, it seems metal dragons, sometimes black dragons, depending on prayer. Few others; My memory might jolt when I start playing again.

 

Metal dragons are just as fast with melee as they are with range, and it costs much less. Turoths and Kurasks are much better melee'd with a cannon and combat familiar in the Smoking Kills dungeon than ranged ANYWHERE. Baby Black Dragons are the best black dragons to kill for Slayer, and it's obviously much faster to melee them.

 

 

 

So lets see, say I got 15 tasks in a day, and 15 tasks the next. Say in day 1 I got..

 

Again with the assumptions that we're using small sample sizes. I'm talking a thousand tasks. Not 15.

 

 

 

4 Fire giants

 

6 turoths

 

5 blue dragons.

 

 

 

In day 2 I got

 

 

 

4 kalphites

 

1 steel dragon

 

3 iron dragon

 

3 bloodvelds

 

4 hellhounds

 

 

 

(based on tasks I remember getting since smoking kills). Now, you tell me, xp rate-wise, day one and day two, because I dont know. But I can assure that this is a very very bad example.

 

You are absolutely right with that last sentence.

 

 

 

I can also assure that the xp is much much different. So, you would, naturally find the middle of this correct?

 

Nice. You found the average.

 

You found the average for your two days of Slayer, which does not equal an average experience per hour doing Slayer.

 

 

 

But thats not what I mean. The "average" of this is way too.. well, restricted.

 

It could be 300k+/- xp, depending on tasks.

 

So explain how you give a logical, decent enough, and even ROUGH estimate on xp, per day, say, 9 hours, of slayer?

 

Nine hours? I've said it three times now: HUNDREDS OF HOURS. Stop with your "lol two days of slayer lol" bull.

 

 

 

@ Above post.

 

That "average" that will help "over time" is just stupid.

 

"Over time" you would probably get 1 million or 2 million more, maybe less xp. I find that kinda ignorant.

 

That's fine if you find it quite ignorant, but you're ignorant for assuming something that you know nothing about. How is it stupid? How in the world would your average experience over hundreds of hours fluctuate by 1-2million experience? I know you're trying really hard to be right, and it's cute, but knock it off.

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With all due respect to the ongoing debates here, I do feel that to estimate the right amount of Slayer experience, you shouldn't include rubbish tasks that can be ignored easily/not accessed.

 

 

 

Duradel assigns -

 

 

 

* Aberrant Spectres - Nothing bad here. Fast and profit.

 

* Abyssal Demons - Profit :P

 

* Black Demons - This is a very good task in my opinion. I have no idea why people regard it as a bad one. You get superb amount of experience per demon and per task. Also, most of the times the drops pay for the Prayer Potions. You make nice profits if you bother with Prayer flashing. Also, the drop rate of charms is very high. And you can also experiment with your combat familiars which adds a lot of interest.

 

* Black Dragons - Kill Baby Black Dragons. 20 minutes task.

 

* Bloodvelds - Good experience.

 

* Dagannoths - The best task you could ever get (Both CT and Lighthouse)

 

* Dark Beasts - Not a bad task either. (Can't say much)

 

* Dust Devils - Good task too

 

 

 

So far, there wasn't even one bad task. If you get any of these in a day, then it has been a good day for slaying. (Note: Personal likes/dislikes don't count here. Just because Black Demons or Dark Beasts look ugly doesn't mean they are rubbish as a task)

 

 

 

* Fire giants - Quite good.

 

* Gargoyles - Profitable

 

* Goraks - Kill these with a whip in the dimension accessible through Fairy Rings. Doesn't take more than 30 minutes.

 

* Greater Demons - After combat 127, these are quite easy.

 

* Hellhounds - Good charms, have to fight for spots though.

 

* Iron Dragons - Moderate task.

 

* Kalphites - Ban these. Simple. These are a huge money sink while cannoning, take too much time while fighting normally, you have to compete with other people (which sometimes leads to nasty fights) and they have rubbish drops. Seriously, you have the chances of doing much, much better tasks than kalphites.

 

 

 

So far, you had one bad task, which you have banned permenantly.

 

 

 

* Mithril Dragons - Short task.

 

* Nechryaels - Good experience, profitable.

 

* Scabarite minions - Another ban. Same reason. Huge money sink (depends on how much you value charms) and you are better off doing other tasks.

 

* Skeletal wyverns - These are optional to ban. If you like them, keep them as a task.

 

* Steel Dragons - Another optional ban.

 

* Spiritual Mages - Profitable.

 

* Suqahs - Fast and easy task. If you stand at the right spot, these keep coming on you, and the hits can be controlled with a bunyip/unicorn easily.

 

* Warped Terrorbirds - Ban. (Can be ignored by not doing Path of Glouphrie)

 

* Waterfiends - Good task.

 

 

 

So now you have 3 bans, and another 2 are optional, you can choose one out of the two optional ones depending on how much time you take for each task. That way, your slayer experience will always be maximum everyday except on the days you get one of those optional tasks. You can even solve that problem by not doing some quests like Path of Glouphrie and Dealing with Scabaras.

 

 

 

Thanks..

 

Lord Shalaj :)

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With all due respect to the ongoing debates here, I do feel that to estimate the right amount of Slayer experience, you shouldn't include rubbish tasks that can be ignored easily/not accessed.

 

 

 

Duradel assigns -

 

 

 

* Aberrant Spectres - Nothing bad here. Fast and profit.Bad xp

 

* Abyssal Demons - Profit :PBad xp, ok profit

 

* Black Demons - This is a very good task in my opinion. I have no idea why people regard it as a bad one. You get superb amount of experience per demon and per task. Also, most of the times the drops pay for the Prayer Potions. You make nice profits if you bother with Prayer flashing. Also, the drop rate of charms is very high. And you can also experiment with your combat familiars which adds a lot of interest.meh

 

* Black Dragons - Kill Baby Black Dragons. 20 minutes task. Bad xp

 

* Bloodvelds - Good experience. Theres better xp

 

* Dagannoths - The best task you could ever get (Both CT and Lighthouse) Bad xp in melees

 

* Dark Beasts - Not a bad task either. (Can't say much) Suck

 

* Dust Devils - Good task too Can get annoying only good to camp

 

 

 

So far, there wasn't even one bad task. If you get any of these in a day, then it has been a good day for slaying. (Note: Personal likes/dislikes don't count here. Just because Black Demons or Dark Beasts look ugly doesn't mean they are rubbish as a task)

 

 

 

* Fire giants - Quite good. Boring as hell

 

* Gargoyles - Profitable Bad xp

 

* Goraks - Kill these with a whip in the dimension accessible through Fairy Rings. Doesn't take more than 30 minutes. OK

 

* Greater Demons - After combat 127, these are quite easy. All slayer monsters are easy after 127 combat... (i know about wild dogs)

 

* Hellhounds - Good charms, have to fight for spots though. Bad xp and suck for charms

 

* Iron Dragons - Moderate task. Suck

 

* Kalphites - Ban these. Simple. These are a huge money sink while cannoning, take too much time while fighting normally, you have to compete with other people (which sometimes leads to nasty fights) and they have rubbish drops. Seriously, you have the chances of doing much, much better tasks than kalphites. Great xp

 

 

 

So far, you had one bad task, which you have banned permenantly.

 

 

 

* Mithril Dragons - Short task. Too short tasks

 

* Nechryaels - Good experience, profitable. Not that good of a profit

 

* Scabarite minions - Another ban. Same reason. Huge money sink (depends on how much you value charms) and you are better off doing other tasks. Good for charms

 

* Skeletal wyverns - These are optional to ban. If you like them, keep them as a task. An ok task

 

* Steel Dragons - Another optional ban. Croweded

 

* Spiritual Mages - Profitable. No charms

 

* Suqahs - Fast and easy task. If you stand at the right spot, these keep coming on you, and the hits can be controlled with a bunyip/unicorn easily. Bad xp

 

* Warped Terrorbirds - Ban. (Can be ignored by not doing Path of Glouphrie) Great xp and cost almost covers it using a cannon

 

* Waterfiends - Good task. Only for charm hunting.

 

 

 

So now you have 3 bans, and another 2 are optional, you can choose one out of the two optional ones depending on how much time you take for each task. That way, your slayer experience will always be maximum everyday except on the days you get one of those optional tasks. You can even solve that problem by not doing some quests like Path of Glouphrie and Dealing with Scabaras.

 

 

 

Thanks..

 

Lord Shalaj :)

 

 

 

Thanks..

 

Pureprayer

 

What you seem to not get is "profit" is nothing if you can make a better profit elsewhere.

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Pureprayer, you're awesome.
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Before I say anything, the post by pureprayer above me is a total troll post. Nearly everyone of his comments are wrong and as such can be disregarded.

 

 

 

With all due respect to the ongoing debates here, I do feel that to estimate the right amount of Slayer experience, you shouldn't include rubbish tasks that can be ignored easily/not accessed.

 

 

 

Duradel assigns -

 

 

 

* Aberrant Spectres - Nothing bad here. Fast and profit.

 

* Abyssal Demons - Profit :P

 

* Black Demons - This is a very good task in my opinion. I have no idea why people regard it as a bad one. You get superb amount of experience per demon and per task. Also, most of the times the drops pay for the Prayer Potions. You make nice profits if you bother with Prayer flashing. Also, the drop rate of charms is very high. And you can also experiment with your combat familiars which adds a lot of interest.

 

* Black Dragons - Kill Baby Black Dragons. 20 minutes task.

 

* Bloodvelds - Good experience.

 

* Dagannoths - The best task you could ever get (Both CT and Lighthouse)

 

* Dark Beasts - Not a bad task either. (Can't say much)

 

* Dust Devils - Good task too

 

 

 

So far, there wasn't even one bad task. If you get any of these in a day, then it has been a good day for slaying. (Note: Personal likes/dislikes don't count here. Just because Black Demons or Dark Beasts look ugly doesn't mean they are rubbish as a task) So far, I completely 100% agree.

 

 

 

* Fire giants - Quite good.

 

* Gargoyles - Profitable

 

* Goraks - Kill these with a whip in the dimension accessible through Fairy Rings. Doesn't take more than 30 minutes.

 

* Greater Demons - After combat 127, these are quite easy.

 

* Hellhounds - Good charms, have to fight for spots though.

 

* Iron Dragons - Moderate task.

 

* Kalphites - Ban these. Simple. These are a huge money sink while cannoning, take too much time while fighting normally, you have to compete with other people (which sometimes leads to nasty fights) and they have rubbish drops. Seriously, you have the chances of doing much, much better tasks than kalphites.

 

 

 

So far, you had one bad task, which you have banned permenantly.

 

Here's where I disagree. The fact that you have to fight for spots for Hellhounds makes them no better than Kalphites. They're too spread out, in single combat, and you spend a lot of money on cannonballs. Even though Greater Demons become okay after 127 combat, they're still too spread out, and you still can't use a combat familiar. The experience is still quite slow.

 

 

 

* Mithril Dragons - Short task.

 

* Nechryaels - Good experience, profitable.

 

* Scabarite minions - Another ban. Same reason. Huge money sink (depends on how much you value charms) and you are better off doing other tasks.

 

* Skeletal wyverns - These are optional to ban. If you like them, keep them as a task.

 

* Steel Dragons - Another optional ban.

 

* Spiritual Mages - Profitable.

 

* Suqahs - Fast and easy task. If you stand at the right spot, these keep coming on you, and the hits can be controlled with a bunyip/unicorn easily.

 

* Warped Terrorbirds - Ban. (Can be ignored by not doing Path of Glouphrie)

 

* Waterfiends - Good task.

 

 

 

Scabarites are one of the best crimson charm droppers, and the task lasts 5-15 minutes depending on what spot you use. They're mostly hated because people don't know how to do them properly. Steel Dragons are the slowest task in game. There's no reason not to ban. I agree that Wyverns are a POSSIBLE ban, but they're faster than Irons, so I would ban Irons before Wyverns. Terrorbirds are moderately fast and in multicombat with good drops. They're like Gargoyles, where you spend thirty points if you REALLY don't feel like clicking a whole lot, but even then, you click less on Terrorbirds than on Gargs.

 

 

 

So now you have 3 bans, and another 2 are optional, you can choose one out of the two optional ones depending on how much time you take for each task. That way, your slayer experience will always be maximum everyday except on the days you get one of those optional tasks. You can even solve that problem by not doing some quests like Path of Glouphrie and Dealing with Scabaras.

 

 

 

Thanks..

 

Lord Shalaj :)

 

 

 

If you really want the max experience, the best ban list is:

 

 

 

Hellhounds

 

Greater Demons

 

Steel Dragons

 

And either Kalphites or Iron Dragons

 

 

 

Those are the slowest tasks for experience. Still awaiting Ray's rebuttal.

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First of all, I have data of common sense, if something, like slayer, is that completely random, you cant give proper estimates.

 

It is NOT random. Nothing in this game is random, and all based on chance. Slayer does give a wide variety, so you have a high variance. That doesn't mean it's not possible to calculate a mean value. Just take a big enough sample size, and you'll be quite able to calculate the average xp.

 

 

 

Just basic statistics.

 

 

 

Oh and from personal experience I've noticed that my daily xp rates are always quite close in range. So... I empirically confirmed what I stated above.

 

 

 

Edit @ above: I find hellhounds and greater demons quite good xp. Both monsters can be killed quite fast, continuously and they have low def.

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Chance = basically a condensed version of the word random.

 

 

 

If you can have any task of 10, and #3 comes out, that was random. Chance = random :|

 

 

 

Also, wow, you can block 4 tasks. That SURE obviously means that you know exactly which tasks you will get from now - 99 right? :roll:

 

 

 

And lol @ blocking kalphites

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Chance = basically a condensed version of the word random.

 

 

 

If you can have any task of 10, and #3 comes out, that was random. Chance = random :|

 

 

 

Also, wow, you can block 4 tasks. That SURE obviously means that you know exactly which tasks you will get from now - 99 right? :roll:

 

 

 

And lol @ blocking kalphites

 

Yes, you do not know which task you will get on beforehand. Also, you do not know how many of the given monster you have to slay. That makes it difficult to calculate an average. That's why you take a larger sample size. Seriously, this is basic statistics, I don't know why it's so hard for you to understand.

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Im not meaning to say that there is no average, Im meaning to say its not realistic enough. With statistics, you will basically have a high chance of much much more xp per day or much much less, so why average it?

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Im not meaning to say that there is no average, Im meaning to say its not realistic enough. With statistics, you will basically have a high chance of much much more xp per day or much much less, so why average it?

 

Because, when long term slaying, it gives a pretty good indication of the xp you are getting. It is not useful to calculate what you'd get for one task, or just a few.. that is true. But when aiming for something like 99 slayer, averages come in handy.

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I see the opposite.

 

In one task I would average it.

 

But in long term, like from 70-85 or something, the altogether xp that you might have wanted in a certain time limit, can be millions off.

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I see the opposite.

 

In one task I would average it.

 

But in long term, like from 70-85 or something, the altogether xp that you might have wanted in a certain time limit, can be millions off.

 

No, in the long term, it will even out. Bigger sample size = more accurate.

 

 

 

If you're millions off, it means you calculated the average wrongly.

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You cant say it will even out; you're just doing what I'm trying to tell you.. It's too random (CHANCE BASED RANDOM :|)

 

That's a simple no. Just.. no. There are a set ammount of tasks which all have their values in xp. They all have their values in time spend. So, you can calculate an xp/h for each task. That means you have a set ammount of xp/h values. Nothing too hard there.

 

 

 

Each of these xp/h values has a probability. That's because everything in this game has a probability. There. You have all the ingredients available to solve the puzzle. Now, it'll be quite hard to calculate everything, but it's absolutely possible. At Jagex (where they have all the data available) it'll be a simple calculation to get the xp/h. In fact, I am pretty sure they have that value determined when developing the skill.

 

 

 

Oh and "too random" does not exist. Something is random, or it is not.

 

 

 

And it's a fact that you can't be millions of in the long run. That's simply a wrong calculation. If you flip a coin, it'll be 50% heads, and 50% tails. After 5 throws it can be 67% tails, but after 1000000 flips it'll be 50/50. Those things even out. That's just a simple example with just 2 values and the same probability (= the outcome of one individual attempt (N=1) will be random).

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:lol:

 

More things in the draw makes it more random than thought/before.

 

 

 

And, it's just a simple no, to averaging even within 50k -/+ for a days work of slaying.

 

I'm leaving it at that.

I dont need a siggy no moar.

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:lol:

 

More things in the draw makes it more random than thought/before.

 

 

Serious question; have you ever even learned anything about statistics? You don't make it look so. Random = random. It's either yes or no. Not "more random". That does NOT exist.

 

 

 

More values in the draw makes you have an insignificant P-value for your average if you take a low sample size. Standard solution: take a bigger sample size.

 

 

And, it's just a simple no, to averaging even within 50k -/+ for a days work of slaying.

 

I'm leaving it at that.

 

I have empirical and theoretical counterfacts.

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