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who holds the true power in runescape? MELLE!

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Number one, it's called Melee.

 

Number two, pure rangers and mages hit higher. I've seen a ranger hit 47 in Bounty Hunter. I've seen mages hit around 20-30 with Ancients fairly easily. Plus, melee takes forever to train.

 

Number three, all of us lazy people are gonna train melee.

 

 

 

 

 

Why is this even here?

 

Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc.

 

 

 

Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think.

 

 

 

The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes.

 

 

 

Really?

 

 

 

I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need.

 

 

 

Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however).

 

 

 

No offence, but I don't think you could really say things about this with those stats.

2j3qh46.jpg

Number one, it's called Melee.

 

Number two, pure rangers and mages hit higher. I've seen a ranger hit 47 in Bounty Hunter. I've seen mages hit around 20-30 with Ancients fairly easily. Plus, melee takes forever to train.

 

Number three, all of us lazy people are gonna train melee.

 

 

 

 

 

Why is this even here?

 

Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc.

 

 

 

Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think.

 

 

 

The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes.

 

 

 

Really?

 

 

 

I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need.

 

 

 

Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however).

 

 

 

I bet PvM for you is cursing some zombies?

_p3_minato_arisato_signature__by_x0sandylicious0x-d3hnk6v.png

Number one, it's called Melee.

 

Number two, pure rangers and mages hit higher. I've seen a ranger hit 47 in Bounty Hunter. I've seen mages hit around 20-30 with Ancients fairly easily. Plus, melee takes forever to train.

 

Number three, all of us lazy people are gonna train melee.

 

 

 

 

 

Why is this even here?

 

Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc.

 

 

 

Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think.

 

 

 

The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes.

 

 

 

Really?

 

 

 

I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need.

 

 

 

Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however).

 

 

 

No offence, but I don't think you could really say things about this with those stats.

 

 

 

I can't say much about high-end combat, but I can speak of my experience. I have little interest in discussing high-end PvP, but I did find the assertion that "With range your stuck in d hides and mage in robes" interesting...and wrong.

 

 

 

Honest questions:

 

- if your opponent is wearing melee armour, with accompanying penalties to magic defence, is the magic attack bonus given by mage armour really necessary?

 

- if the best strategy (as outlined by CompFreak) is to switch between melee and magic attack in response to a melee attacker's switch between melee and range defence, wouldn't melee armour be more appropriate?

 

 

 

After all (still using the strategy outlined by CompFreak) aside from the initial barrage, in which the melee attacker may be wearing range armour, magic would only be used when the melee attacker reverts to melee armour. The extra defence from my own melee armour would be attractive, and the magic attack penalties partially countered by the magic defence penalties of the opponent.

I have the best of all three worlds...70 atk/str/def/range/mage =]

 

Personally, I like range the best.

 

No reason except for the fact that I have the most fun with it =P

jakejdogg625.png

 

"been scaping since 05'...been noob since 92'" xD

long-term goal:getting a quest cape before 100 combat; aswell as buying a Santa Hat

Number one, it's called Melee.

 

Number two, pure rangers and mages hit higher. I've seen a ranger hit 47 in Bounty Hunter. I've seen mages hit around 20-30 with Ancients fairly easily. Plus, melee takes forever to train.

 

Number three, all of us lazy people are gonna train melee.

 

 

 

 

 

Why is this even here?

 

Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc.

 

 

 

Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think.

 

 

 

The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes.

 

 

 

Really?

 

 

 

I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need.

 

 

 

Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however).

 

 

 

I bet PvM for you is cursing some zombies?

 

 

 

No, I haven't advanced that far yet. I'm still whispering sweet nothings into the ears of giant rats.

 

With range your stuck in d hides and mage in robes.

 

 

 

What of it? Tank ranging setups have higher defence in all three combat styles than melee tank setups. Mages can get good melee and mage defence, though it's very hard to get good range defence while maging.

 

 

 

Overall, melee is best for PvM, but in PvP there is no clear superiority.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

I think melee is the cheapet to train because once you have a weapon you can go off and kill things, magic and range needs ammo to actually use their weapons and/or spells which requires more money to continue training, however mage and range also have the benefits of safespotting and stuff like that. Also (According to Tip.It's damage calcs and tables) without special attacks and abilities melee has the highest max hit but with specs and stuff range has the highest max. Magic has the lowest max hit and most expensive attacks but has a redeeming feature with ancient magicks' special abilities of freezing, healing, poison, accuracy reduction and attack speed reduction (the first 3 aren't unique to magic).

 

 

Although, I'll admit that melee has it's advantages, you got to love the ability of healing with an attack (SGS spec/Guthan).

 

and it is "Melee", not Melle :XD:

FYI You forgot blood spells and onyx bolts.

 

 

 

NOTE: Your opinions may differ from that of the writer of the post so do not claim that the post is wrong if the claim it is subjective to opinion. Also please note that some things mentioned in the may not apply in PvP.

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