Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 Yes i do have low stats, and thats why i want content that everyone can enjoy. Godwars dungeon for example, can be used for training/money by relatively low levels, but only the higher levels can beat the god general's. Jagex shouldn't only try to cater for "High" levels, they are better off releasing content that can be used by anyone, but only higher levels can get the full benefit similar to soul wars, god wars dungeon, RFD, etc. And why do you say i have never put any hard work into my account, sure, i haven't played more than some people, but i would estimate more than 100 hours for all my stats. Quite a bit in my opinion. O.O Link to comment Share on other sites More sharing options...
swordwarior Posted February 25, 2009 Share Posted February 25, 2009 ... High level content is stupid, there should be content that everyone can enjoy, not high levels. This coming from a very low level that has never had to put any hard work into getting a stat up. I have gotten 16 99's now and I am nearly in the top .05% of ranked players (top 1k). I do not complain about the updates they release, especially the achievement diaries because they give me quests to do since I want to complete them. But at the same time the diaries have a very low level requirement. The hard step of the diaries should have something that is aimed at the top 1% of the players, because you need to keep in mind, even though they are only 1% of the players, 50% of the players can't even do medium, so why not give the high levels the hard part of the diaries for their loyalty to the game. We have been playing longer, and paying longer, we deserve a little bit of content for that. As much as i want to see high level content released, i have to disagree with content set for 1% of players. More than the top one percent is loyal aswell. Im not in the top 1% yet i have alot of loyalty to this game. I do like the idea of using the x% for the content, just something a little higher. Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 ... High level content is stupid, there should be content that everyone can enjoy, not high levels. This coming from a very low level that has never had to put any hard work into getting a stat up. I have gotten 16 99's now and I am nearly in the top .05% of ranked players (top 1k). I do not complain about the updates they release, especially the achievement diaries because they give me quests to do since I want to complete them. But at the same time the diaries have a very low level requirement. The hard step of the diaries should have something that is aimed at the top 1% of the players, because you need to keep in mind, even though they are only 1% of the players, 50% of the players can't even do medium, so why not give the high levels the hard part of the diaries for their loyalty to the game. We have been playing longer, and paying longer, we deserve a little bit of content for that. Estorrath, you're useless. Whats the point of trying to prove youre better by wearing the best armour if its accesable to everyone? Dont be an idiot. Think before you speak next time. If you were a level 120+ or 130+ you would want to stand out from the rest and have high level equipment/gear/weapons to show that what you achieved not many has. If you have got a problem with the requiremnts of the game you should not play it. End of story. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 Read my previous post, I said there should be content released for all players, but only high level players can fully unlock the content. You don't have to personally attack me for my views without reading all my posts. Seriously, its not in anyones best interests (except for a team of high level players) to release exclusively high level content, Jagex needs to try to please everyone not "top 1%" of players. O.O Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 Read my previous post, I said there should be content released for all players, but only high level players can fully unlock the content. You don't have to personally attack me for my views without reading all my posts. Seriously, its not in anyones best interests (except for a team of high level players) to release exclusively high level content, Jagex needs to try to please everyone not "top 1%" of players. If you think they dont meet everyones needs then youre stupid. There are LOADS of low level weapons. Even the Godswords are low leveled. The only people who havent got a weapon specially for them are the players with 90's+. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 I never said they didn't have low level content, i never said they are all about high level content. I think they are very good right now i just don't want a shift to high level content. Stop ASSUMING that because i don't want a shift to exclusive higher level content, that i seem to think that there is no low level content at the moment. O.O Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 I never said they didn't have low level content, i never said they are all about high level content. I think they are very good right now i just don't want a shift to high level content. Stop ASSUMING that because i don't want a shift to exclusive higher level content, that i seem to think that there is no low level content at the moment. There wont be a "shift to high level content". There will only be a weapon or four only accecsable if you have 90+. That not a "shift", its an addition. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 When each of these 3-4 weapons requires huge winding quest lines or new dungeons released along with them (you know jagex loves that) they will spend a long time developing all of this content, possibly over a year, leaving mid level players out for the most part. So using a year or so on high level content i would say is pretty shifty.. Anyway, i think most of you misinterpreted me, what i meant was that I'm all for high level content, as long as it gets released with things low levels can do as well (RFD, god wars dungeon being good examples) O.O Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 When each of these 3-4 weapons requires huge winding quest lines or new dungeons released along with them (you know jagex loves that) they will spend a long time developing all of this content, possibly over a year, leaving mid level players out for the most part. So using a year or so on high level content i would say is pretty shifty.. Anyway, i think most of you misinterpreted me, what i meant was that I'm all for high level content, as long as it gets released with things low levels can do as well (RFD, god wars dungeon being good examples) RFD and Godwars are bad examples. Even Lvl 90's can do both of them. Im just saying that maybe for once JaGex should focus on those who are of higher level. We have played the game a long time now and i feel neglected because all the weapons i use are used by players 30 levels or more lower than me. Im not saying that the lower levels havent been playing just as long, or even longer, all im saying is that higher levels want something that can belong to them and them alone. even if it is just 1 weapon or one armour set. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 I always considered 90 combat high -.-. But ok, i would agree on some extremely high level content as long as lowish levels were involved as well =D. O.O Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 Well knowing Jagex they will always bring something out for all levels. They might bring out something very highleveld along with new lower level items. BTW 90CB is high if you are F2P, but in F2P its medeocre **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 I mostly see people around level 80-100 in p2p worlds, the only place i see large groups of high levels is minigames. O.O Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 I mostly see people around level 80-100 in p2p worlds, the only place i see large groups of high levels is minigames. WTF? Have you ever been to the G E? :lol: **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Myweponsg00d Posted February 25, 2009 Share Posted February 25, 2009 We have 148 players who have COMPLETELY MAXED their skills. We have eight players with A BILLION EXP. (are there more?) We have tons of players who have gotten 200m exp in a certain skill, even though most skills stop having a use well before 6m exp. :roll: Countless players have 50m+ exp in skills that they just enjoy...and they get no reward other than what is shown in the high score. Seriously? How long does it just take to make a new achievement cape MINIMUM. Just make a cape for having all skills maxed. Take the current cape, draw a different picture on it...there you go. ANYTHING. A pet? A special hat? The ideas are limitless. IT DOES NOT TAKE AN ENORMOUS EFFORT TO CREATE SOME TYPE OF REWARD FOR ALL THOSE PEOPLE WHO HAVE PUT THAT MUCH TIME INTO THE GAME. It would be hard to create in game uses, such as being able to smith new armors if you have 100m smithing exp, but I see absolutely no reason why there isn't one piece of content in this game that requires even a 99 skill (barring, of course the achievement capes). Theres the construction stuff...but you can use construction boosters to build the high level things. Theres smithing rune plates...but oh wait, by doing clues or killing monsters you accumulate 100s of sets of rune in your lifetime and there is no reason to ever make a rune platebody. Plus, plate smithing came in RSC. Since then, the only 99 skill req we have added is to have a damn dragon in your house? Also, I am aware that summoning gave us some things that required 96+ and a 99 skill. However this is a combat skill, and the familiar you get at 99 is 100% only useful during combat...nothing interesting or high leveled has been put into a gathering/crafting skill in YEARS. Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
gorgoroth Posted February 25, 2009 Share Posted February 25, 2009 We have 148 players who have COMPLETELY MAXED their skills. We have eight players with A BILLION EXP. (are there more?) We have tons of players who have gotten 200m exp in a certain skill, even though most skills stop having a use well before 6m exp. :roll: Countless players have 50m+ exp in skills that they just enjoy...and they get no reward other than what is shown in the high score. Seriously? How long does it just take to make a new achievement cape MINIMUM. Just make a cape for having all skills maxed. Take the current cape, draw a different picture on it...there you go. ANYTHING. A pet? A special hat? The ideas are limitless. IT DOES NOT TAKE AN ENORMOUS EFFORT TO CREATE SOME TYPE OF REWARD FOR ALL THOSE PEOPLE WHO HAVE PUT THAT MUCH TIME INTO THE GAME. It would be hard to create in game uses, such as being able to smith new armors if you have 100m smithing exp, but I see absolutely no reason why there isn't one piece of content in this game that requires even a 99 skill (barring, of course the achievement capes). Theres the construction stuff...but you can use construction boosters to build the high level things. Theres smithing rune plates...but oh wait, by doing clues or killing monsters you accumulate 100s of sets of rune in your lifetime and there is no reason to ever make a rune platebody. Plus, plate smithing came in RSC. Since then, the only 99 skill req we have added is to have a damn dragon in your house? Also, I am aware that summoning gave us some things that required 96+ and a 99 skill. However this is a combat skill, and the familiar you get at 99 is 100% only useful during combat...nothing interesting or high leveled has been put into a gathering/crafting skill in YEARS. 10/10. Perfectly put. I myself thought having a special item for those who have 99 in all the skills should be rewarded somehow. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
SwreeTak Posted February 25, 2009 Share Posted February 25, 2009 Yes, I agree with Paul here. But don't forget to give those who have put down a lot of time into the game, those who have like 90+ in all skills, they must get some special rewards as well except those skillcapes! Concentrate on the majority of the RS players, but release a few real hard quests and challenges for those who have nearly done everything when it comes to level up skills and completing quests as well. They deserve it, they really do. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 25, 2009 Share Posted February 25, 2009 All high level content nowadays gets released with a quest, jagex won't just throw some golden cape at high levelers for 10 mill and walk away. O.O Link to comment Share on other sites More sharing options...
bedman Posted February 25, 2009 Share Posted February 25, 2009 You read his post very poorly. He didn't say that Jagex wasn't going to come out with high level updates. He said they aren't going to come out with high level quests. And I agree with his reasons. What is the honest point of making a super high level quest for 1% of players that will be finished by them within a day and everybody will forget about it 2 weeks later? A. A high level quest is an high level update -.- B. It gives people something to shoot for... Why make WGS require all quests done before you can start it? So people can't easily do something that requires dedication to achieve... A high-level quest is not a substantial high-level update, as it offers no difference in terms of content than if the requirement had been 10 levels lower, except to require a massive time dedication to a skill. If, for example, Jagex were to release a quest that required 80 herblore, I doubt that it would be hailed as a boon to high-level herblorists. Rather, it would be met with grumbles and groans from questers who can't access the exciting new content unless they train a skill that, for all intents and purposes, is prohibitively expensive and still has no benefits associated with a high level. Meanwhile, the herblorists who have level 80 already will do the quest, finish it, and their herblore level will once again be worthless to them. When making an update that targets a relatively small subset of players, the high level requirement needs to be properly justified. Just saying, "Yeah, this quest requires a high smithing level, so now high smithing is important," can feel arbitrary and unsatisfactory, and serves only to cut out the low-level players. A much smarter approach would be to involve high-level stuff in a way that scales down to lower levels as well. Summoning accomplished this well as a skill by spreading familiars of gradually increasing power over the entire level range all the way up to 99, such that almost every level-up gives some sort o incremental increase in the value of the skill. Stealing Creation is another example of such a solution, where level 80 is a significant advantage, but you can still play effectively with level 60, and you can join the fun even if you aren't so experienced. There's got to be an analogy here somewhere, but nothing comes to mind except putting ketchup on ice cream. You know the customers of your ice cream parlor want something exciting and new in their ice cream flavors...but that doesn't mean you should pull random condiments off your shelves and pour them on top of your ice cream. It will satisfy the demand for flavors that are "new," but it's more important to stick to your main goal, which is to make the best damn ice cream in town. Jagex shouldn't rely on simply putting a large number where, like ketchup, it isn't necessary and only detracts from the flavor of the ice cream...sorry, I better shut up now. :-# Very good post and I totally agree. Stealing creation is really well made, I really love the concept of that game (use your non combat skills in a minigame) A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
obidiah Posted February 25, 2009 Share Posted February 25, 2009 Paul's updated that post now, I copied and pasted it for Tipit's reading pleasure see below. [hide=]Edit *Note - nothing in this post says that we won't be giving updates for the top level players, I've edited this post to clarify my points as many people have read things into my post that I wasn't trying to say at all.* The thing is this poll doesn't surprise me at all. I estimate about 2% of members (not incluing free users) have 80 thieving. Only 90% of users (including free users - who tend to be lower level) are saying that 80 thieving is a high level, but then a lot lot more of our high level players answer polls than our low and medium level players (I suspect that fact might surprise some of you) - so there's always actually been a natural heavy bias towards high level players opinions in polls. (That's ok though it's precisely what players on this thread want anyway :P ) I realise that elite players in the top 1% of members like Torge Slayer do want challenges and things they can work towards too. They've certainly been making a lot of noise about it on the forums recently. ;) I think on some fronts we do actually cater to elite level players in that a lot of the combat minigames do get rather dominated by these players and it's hard for normal players to get a look in. There's good arguments to say that there should be some more skilling features in the 80 to 99 range though. AND I AGREE WITH THESE ARGUMENTS. The question is what sort of updates to make for people in this sort of level range. I am still not convinced that quests should be hitting that sort of range yet. They're very much one shot pieces of content that won't keep players at that sort of level entertained for very long compared to their average playing times. For the amount of development time that they take I think that quests should still target a higher number of players. For quests I'm a fan of slowly increasing the level requirements and making them slowly harder and harder, Suddenly making a huge jump up to some level requirement like 90, when the previous quest requirement in that same skill was 65, does not seem a good idea to me. That's not going to encourage many of the quest orientated players to level from 65 to 90, believe me that's far too daunting a level jump for many people of that level. Ok so quests might not be the best thing to be putting in at the very top levels just yet- THAT DOES NOT MEAN THAT THERE SHOULD BE NO NEW 85 PLUS LEVEL REQUIREMENTS ON ANYTHING! I was just talking about quests. Elite level players can and enjoy the quests still after all, the levels the quests are at won't satisfy their desire for having something to work towards, but they experience everything else the quests were intended for. I think most elite levels don't specifically want quests only they can do though, maybe some do, but high level updates can mean many different sorts of things. In essence what most players really want is more intermediate milestones to work to & keep them going on the long road to 99. Maybe that means some variation in the ways they level up as they go up the levels, maybe some slightly more profitabale skilling methods. (Or just less expensive methods). Maybe something which gives them a slight edge in some other game activity. Maybe that could be a new prayer, a new potion to make, a new agility course. I don't presume to be listing everything which everyone wants. I'm sure that there are plenty of ideas which people can think of and I see a few in this thread. I DO AGREE THE TOP 1 TO 2 PERCENT SHOULD GET MORE THAN 2 PERCENT OF OUR DEVELOPMENT TIME, but just be aware that you are 1 to 2 percent - so don't go expecting 50 percent of our work to be on those sorts of level requirements. There are actually a fair few updates we've done with level 80 plus requirements over the last year anyway actually which I've listed in other threads. To which the response from some players has then been "They're not the sort of updates that we want" To which my response would be fair enough, but surely that means your complaint shouldn't be that we aren't doing high level updates, but that we're not doing the sorts of high level updates you want.[/hide] Methinks he might be a bit irritated with what people read into the last iteration. ;) Link to comment Share on other sites More sharing options...
brunokiller Posted February 25, 2009 Share Posted February 25, 2009 ... High level content is stupid, there should be content that everyone can enjoy, not high levels. Lol'd. If there's content that 'everyone' is meant to enjoy, then high levels wont like it because the requirements will obviously be low in it (most likely making the rewards of it not worthy of getting). We need more high level stuff, end of. Lol they can't make much high content for you. toomany99snub :( My blog Link to comment Share on other sites More sharing options...
Lugia_Lvl138 Posted February 25, 2009 Share Posted February 25, 2009 If good high level content is made, people will work towards it. As I type this, there are many people slaying/killing Waterfiends/bursting/barraging Rock Lobsters for their Summoning goal. In my opinion, Summoning is the best skill ever because the rewards at 88 and 96 are nothing short of incredible, and the skill offers great rewards for the lower levels too. Also, when Dark Bows were announced, hundreds, if not thousands of people, myself included rushed to train Slayer in hopes of hitting 90 before the update. When Dragon Arrows and Implings were announced, hundreds more rushed all the good Hunter spots to try to get 83 before the update. Many people want, and are working towards 70 Agility so they can access Sara GWD. 4x Phat owner: Blue, Green, 2x Purple 3100+ GWD bosses soloed.Solo GWD Drops:5 Bandos Plates, 4 Bandos Boots, 3 Bandos Hilts, 2 Arma Helms, Arma Skirt, Arma Plate, 3 Arma Hilts, 4 Zammy Spears, Steam Staff, 15 Sara Swords, 6 Sara Hilts, 29 Shards. Link to comment Share on other sites More sharing options...
pulli23 Posted February 25, 2009 Share Posted February 25, 2009 [hide=Dark_Aura]But wont higher lvl quests make lower lvl players try to get all of the high lvls to complete the quest? true, however from a business standpoint it would be a bad move. It would be like selling a ferrari to a 16 year old who just got their drivers license, and then saying you cant have the keys until you've driven 5 other cars for 2 years a piece to get the required experience to use the ferrari. it would just piss people off, they're paying for content, and they get mad when the content is "locked" to them. yes is just whiny kids, but those whiny kids give a good chunk of money to Jagex, and they dont want to piss all over their customers. Uhm that would only piss-off the quitters! - Real people who are determined, and have actually a spirit to GO for something would see this as an incentive to even drive better, just to show they deserve a ferrari![/hide] So you want lower levels without the skills, already grinding to get the requirements for WGS to grind EVEN MORE? The game was based on Fun, not Grinding levels to prove your better then the rest, sadly thats what its coming to these days. Quest Wise, you'll screw over half the owners of a Quest Cape if theres a Quest aimed at 120+, half the capes missing, your going to need a damn fireproof jacket in any forum. Uhm why would it be MORE grinding? - It exactly the same as what the current high levels had to grind... What I fail to see is: why WOULD a lower level need an update MORE than a higher level (I already explained a reason why a higher level update would be more beneficial)... What's a reason to give everyone an update immediatelly??? First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
obidiah Posted February 25, 2009 Share Posted February 25, 2009 All I got out of this was that they're going to continue to make updates, which are in the majority's favor... which I have no problem with because I know the world doesn't revolve around the few. But still even Paul bases what he considers high level thieving on what non members who can't even train thieiving think! Hmm just looked at that poll, you can split the results into free and members, lol I don't think removing the free users from the poll helps some peoples cases at all though. For example: On the combined poll -88% think that 80 thieving is high level. On the members only -90% think that 80 thieving is high level. Why this would be I dunno. Seems odd that it would be that way round. My guess would be not many actual free users vote in polls, but high level members are the most likely to have free secondary accounts that are eligible to cast votes in the poll. Link to comment Share on other sites More sharing options...
kudos6969 Posted February 25, 2009 Share Posted February 25, 2009 i really do think it is a shame, think of it this way level 70 (which is high for jagex) is only 5.5% of level 99. level 80 is 2m exp, 70 being 740kish so l think they are doing it right if they limit levels between 70-80 thats when the exp is alot different, focusing on one skill to level 80 is fine but when you need to get 6 skills to 80 thats alot of work and time to do the one quest you can see where there coming from. GWD solo drops: Armadyl Hilt sold at 63.5m - (More to come hopefully) Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted February 25, 2009 Share Posted February 25, 2009 I don't see use in High-level updates. Seriously, from a business perspective, there's no reason to make quests that require 80+ stats. Remember that quests should cater to the general demograph, not the few "hardcore" with RSI from grinding 99s. Achievement capes are, in my opinion, well enough a reason to train a skill. If your motivation pulls you past 80, then that's what you should be aiming for. Let quests cap at 70/75, that is hard enough for the commonwealth. Meanwhile, Diaries should be capped at 80/85. I don't see a point of going beyond that. Also, let's not forget that "high" levels are relative. Many people said Seer's diary was easy. However, it was the first thing in ages I had to level for to reach. Those exact same people also ranted about Falador diary being much harder, with its 66 RC requirement, one that I had no trouble with, as I was well above that level by the time of release. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
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