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Solution to Overpowered Armour

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I read in another topic that if Jagex released more powerful armour (85+ Defense) that it would be over-powered. I'm not debating WETHER Jagex should release this amrour, which I think they should, but how to make sure this armour is not overpowered.

 

 

 

1. Make it untradeable - This solves the problem of the armour costing too much (such as PvP Armour)

 

 

 

2. Make it a quest reward - The armour could come as a quest reward so that you can only have 1 set, making it more valuable. However, you can always get it back but there are penalties. The penalties could be paying a high price, completing several quests, gaining a certain amount of exp, etc. Something that requires lots of work.

 

 

 

3. Have a time penalty - If you loose the armour, you must wait X Days to get it back.

 

 

 

4. Have it decay - similar to barrow armour so its hard to camp forever. I'm not talking about a 1 hour decay where the item disappears though. Maybe a 5-10 Hour time limit where the armour must be fixed.

 

 

 

What are your ideas so that armour cannot become overpowered

 

 

 

Note: I'm not saying Jagex should release high level armour. I'm not saying they will either. I'm just asking what you guys think Jagex should do IF they ever DO add high level armour.

But that wouldn't make it not overpowered, it would just prevent getting it from being too easy/difficult!

 

 

 

The STATS are what make something overpowered, and nothing but STATS can solve that!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

  • Author

I don't think stats alone make something over-powered. D Claws are overpowered, not because of their stats, but because of their special. Karil in my opinion is underpowered, again, not because of stats, but because of its lame special.

What about we stop thinking that weapons are "over-powered" to realize they are "awesome"?

13Ra3.png

 

Veteran Cape Owner (10 year)

If Jagex releases weapons and armor more powerful than today, the combat system will likely need a bit of tweaking.

 

 

 

You are virtually untouchable by Melee and Ranged (weaker to magic but still not that much of a weakness with full statius, Elysian shield, piety, 99 defense, super defense potion, and protect from melee.

 

 

 

That's not a likely situation, but if better items are introduced the stats of everything should be modified like the person above said :).

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Making its harder to get won't make it any less overpowered.

 

 

 

FAIL.

O.O

Good solution. Another solution could be disabling prayer when using it, so the wearers aren't invulnerable. ;)

 

Or a slow stat drain effect say 1 combat stat (excluding defense) per minute or maybe just 1 or 2 hp per minute.

 

 

 

Another thing would be to greatly reduce the effectiveness of other combat styles making it and impossible armour to tank mage/range in.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

I read in another topic that if Jagex released more powerful armour (85+ Defense) that it would be over-powered. I'm not debating WETHER Jagex should release this amrour, which I think they should, but how to make sure this armour is not overpowered.

 

 

 

1. Make it untradeable - This solves the problem of the armour costing too much (such as PvP Armour)

 

 

 

2. Make it a quest reward - The armour could come as a quest reward so that you can only have 1 set, making it more valuable. However, you can always get it back but there are penalties. The penalties could be paying a high price, completing several quests, gaining a certain amount of exp, etc. Something that requires lots of work.

 

 

 

3. Have a time penalty - If you loose the armour, you must wait X Days to get it back.

 

 

 

4. Have it decay - similar to barrow armour so its hard to camp forever. I'm not talking about a 1 hour decay where the item disappears though. Maybe a 5-10 Hour time limit where the armour must be fixed.

 

 

 

What are your ideas so that armour cannot become overpowered

 

 

 

Note: I'm not saying Jagex should release high level armour. I'm not saying they will either. I'm just asking what you guys think Jagex should do IF they ever DO add high level armour.

 

 

 

 

 

ooverpowered? overpowered?! everythings got a weakness

This isn't weakening the armor, it's making the armor harder to use properly. Or you can say this makes the user more annoyed about losing the armor rather than making the armor weaker. Just wait until the armor comes out before talking about lowering its stats. If you want, there're plenty of overpowered weapons like the whip, godsword(special), dbow(special), etc.

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