March 23, 200917 yr Easy. Smithing in rsc: People smithed, while selling their leftover items to stores.
March 23, 200917 yr Author Hmm, when people suggest alching, this brings in for the most part less money then it takes away especcialy no a days. If I remember correctly the price you could sell an item to the general store was it's high alchemy price, so this would've saved you ~400gp.
March 24, 200917 yr I think items and gold was jumpstarted in. JMods? 99 Fishing achieved August 12, 2009 at 7:56PM CT
March 24, 200917 yr People keep saying, High Alchemy; but, in the beginning of RS, Runecrafting didn't exist and Natures were only gotten from monster drops (and their spawn in the wild : ). Back in early RS, alching was not how money was introduced, as it wasn't anything like it is today. But once RCing came out... bam Suggest a poll for Tip.it - Here!
March 24, 200917 yr We should ask some of the runescape old timers what the first few days of runescape was like. Only problem is that Lightning, the tipiter who was the 2nd or 3rd player to join rs, quit just a few months ago. It would be interesting to ask her how the first few days of runescape went. Obviously everything was new then. Nobody knew what the best way to make money was, nobody knew what prices were fair for item selling. I guess it was just people trying different skills, telling friends what worked and what didn't, and eventually the norms of alching and other common moneymakers came to be. But if I'm not mistaken, mining and smithing used to be the best way to make cash way back in those days because the only thing everyone was concerned about was getting better armor and weapons. Adamant and rune were rather expensive back then. But yeah, I really wish someone like Lightning or another of the first few hundred players could tell us how the first month or so of runescape went. High alch - people use this to train to 99 mage, and it takes a lot of alchs monster drops Players selling things to stores Money from quests/minigames/working for npcs (bringing wc tutor 22 cooked meat, ect..) - a few quests give money as a reward, then the stronghold of security thing random events But npc working and the strongholds weren't even out then, right? And I'm not sure if randoms were really that common or if they existed, because they had those sleeping bag things. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun.
March 24, 200917 yr I'd say: 25gps when you start the game Quest rewards Selling things to shops Drops Coinshare* And the biggest one: High alch *On coinshare, it only brings money in the game. Getting an armadyl hilt doesn't add any gp to the game. We're talking about bringing gps to the game, not items. That's why coinshare ALWAYS add more coins to the game then a drop...But getting the drop can make you richer than csing it.
March 24, 200917 yr Alch and Monster Drops are probably the biggest. And don't forget the almighty 2gp spawn in Varrock Sewers. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
March 24, 200917 yr Author I'd say: 25gps when you start the game Quest rewards Selling things to shops Drops Coinshare* And the biggest one: High alch *On coinshare, it only brings money in the game. Getting an armadyl hilt doesn't add any gp to the game. We're talking about bringing gps to the game, not items. That's why coinshare ALWAYS add more coins to the game then a drop...But getting the drop can make you richer than csing it. Ahh quests good point, forgot about those -.- , and to your coinshare comment, no gp is added from it. When a drop gets csed jagex gives u the the money immediately and puts the the item in ge for med price, when the item is bought, the gp you received is taken back out of the game. Kind like the stock market where you get a loan and buy stock, then sell the stock and pay back the investor who loaned to you.
March 24, 200917 yr I'd say: 25gps when you start the game Quest rewards Selling things to shops Drops Coinshare* And the biggest one: High alch *On coinshare, it only brings money in the game. Getting an armadyl hilt doesn't add any gp to the game. We're talking about bringing gps to the game, not items. That's why coinshare ALWAYS add more coins to the game then a drop...But getting the drop can make you richer than csing it. Ahh quests good point, forgot about those -.- , and to your coinshare comment, no gp is added from it. When a drop gets csed jagex gives u the the money immediately and puts the the item in ge for med price, when the item is bought, the gp you received is taken back out of the game. Kind like the stock market where you get a loan and buy stock, then sell the stock and pay back the investor who loaned to you. Oh...you're right...I shouldn't write at these hours....
March 24, 200917 yr Author I'd say: 25gps when you start the game Quest rewards Selling things to shops Drops Coinshare* And the biggest one: High alch *On coinshare, it only brings money in the game. Getting an armadyl hilt doesn't add any gp to the game. We're talking about bringing gps to the game, not items. That's why coinshare ALWAYS add more coins to the game then a drop...But getting the drop can make you richer than csing it. Ahh quests good point, forgot about those -.- , and to your coinshare comment, no gp is added from it. When a drop gets csed jagex gives u the the money immediately and puts the the item in ge for med price, when the item is bought, the gp you received is taken back out of the game. Kind like the stock market where you get a loan and buy stock, then sell the stock and pay back the investor who loaned to you. Oh...you're right...I shouldn't write at these hours.... #-o
March 24, 200917 yr I'll start with this. Ways money gets added to the game: - High or low alching an item. - Randoms events, including caskets from fishing. - Coin drops from monsters. - Selling items to a store - Thieving - Penguin hide and seek. - Coin duping :shame: - Quests with coin rewards. - Barrows. - Coinshare* Ways money gets removed from the game: - Dropping/dying with coins. - Buying an item from an npc. - Repairing Barrows items. - Various small npc fees, including boat transportation, chopping down a tree. There are too many of these to list. - Coinshare* Things that do not affect the amount of money in the game: -Getting a drop from a monster that isn't coins. -Dying/dropping non coin items. -Using arrows/runes ect. -Trading with players. I think I got everything, probably not though. Coinshare is a funny thing. It instantly creates an amount of coins equal to the min price of an item, and then sells it for the market price. This actually usually /drains/ money from the economy, because someone will buy it for more then the amount of coins created. But there is the times where an item is falling, and the coinshare can actually create money, due to the fact the item is bought. An example of this is dragon claws, when they where 37m and no one was buying. While they where falling to about 20m, coinshare was actually creating money. A lot of coinshared claws weren't sold until they where about 20m, but people where getting 30m+, between them, from getting them as drops. Got his first skill cape April 7th 2009, at lv 121+12 cb and 2000 total
March 24, 200917 yr Natures, monster drops sold to stores and high alchemy brought in a lot of early GP and it's still bringing in lots of GP. Another great way of making money was mining. It's one of the original skills and coal, at the time, had the same liquidity as GP. The majority of item trades done with smithers, especially with Bluerose, was done for coal in order to keep her smithing. There were also Lobster and swordfish certs, the nature spawn in the wilderness, rune large drops from greaters and meds from lessers. Plus, it didn't take long after Dec. 01 for people to start buying and selling party hats. I think a large chunk, probably a majority percentage, came from steel smithing and above and the use of high alchemy. RSC VeteranGladz since April 2001
March 24, 200917 yr aaaaaahhhhhhhhhh back to the earlydays of runescape. a) true rsc no sleeping bags, infact you could click 1 rock all day long coals auto dropped to the floor.There was need to drop or move or anything. Money all came from selling to stores and killing ice warriors ardy did not exist in true rsc true rsc imo had no members theiving did not exist. Mage was considered expenisve and not many people alched or even really used alch due to nats beign only monster drops and only tihng i ever rembmer really being alched were rune meds from lessers. In currrent tiems def alches but did ne 1 think of pc and how much it brought in when it was in its prime even now it brings in tonnnes. Barrows cheast often give cash rewards tt's i belive occasionally give cash. rawr coin actually respan very rare but respawns none the less. Bandos bosses quite often drop over 10k cash. that covers many more and give al ittle more insight to rsc.
March 24, 200917 yr Duping brought it tons of money in early RS. literally obscene amounts. since the max gp stack was back than 65535 gp, if you had 1 million gp you were as rich as someone with 1 billion today in 2009. anyway dupers duped lots of money and bought natures/coal to "launder" the money in a sense. many of the top smithers were known for doing shady deals or knowing crooked players.
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