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Weapon for waterfiends?


MirageOfDeath

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[hide=Useless Information]
Magic based range means it's a RANGED ATTACK, but it uses your MAGIC defense instead of RANGED defense.

 

They have 2 different attack animations.

 

One hits with magic and one with range.

 

These creatures do not use melee, instead they use both magic and ranged attacks.
If your saying one of the attacks is range based range and the other is magic based range just think about it.

 

Range attacks are from a distance, magic attacks are from a distance.

 

 

 

If someone far-casts there not using a magic based range attack, there simply using magic.

 

 

 

Waterfiends primary use a range attack, but occasionally use a magic attack.

 

 

 

Protect spells still work against range or magic based other attacks. For example protect from melee protects you from bloodveds even though they are magic based melee'ers.

 

 

 

Actually, it is magic based range attacks, because there are monsters that use magic based melee attacks to (not waterfiends). Some monsters will only fight within melee distance, but protecting from melee will do nothing, while protecting from mage will save you from being hit, so calling waterfiend's magic attacks magic based ranged attacks is actually right.

 

 

 

So just to clear that up, waterfiends use range based range attacks, and magic base range attacks (the mage attacks work from a distance, unlike some monster's mage attacks.)

[/hide]

 

I think you mean the "Arrow" ranged attack is calculated by your MAGIC defense. The magic attack is any regular magic attack.

 

 

 

 

The bolded part is completely wrong, and I have no idea where so many people got this information from. The RANGED attack does damage based on your RANGED defense. The MAGIC attack does damage based on your MAGIC defense. Both attacks can reach about 5 squares. There is nothing complicated about it whatsoever and it works exactly as you should expect it to work through the use o common sense.

 

 

 

[hide=Very Useful Insight]

 

 

 

No.

 

 

 

A ss or spear is better regardless of your levels, and the vast majority of the information in this topic is completely irrelevant, because the OP answered his/her own question in the op.

 

 

 

What is all this rubbish about a mage based range attack? They have a range attack, and a mage attack, There is nohing special about either. The range attack looks like an arrow, and the mage attack looks like a water strike...I don't see how that could be simplified.

 

 

 

I personally like using proselyte top+monk bottom(max prayer bonus), and just leave range prayer and piety on and tear through them. Just assumed that prayer would drain extremely quickly with void(no trimmed cape for me).

[/hide]

 

 

 

I find that to be either a really uninformed post, or a lie.

 

 

 

If you used proselyte hauberk and monk robe bottom, you'd be hit pretty much CONSTANTLY by Waterfiends.

 

 

 

I don't see how I could possibly be uninformed about what I personally do...and no it is not a lie, get 88 summoning and try it for yourself.

 

 

 

From what I've heard, if you have Void Melee, Godsword is best, if not, Saradomin Sword is best.

 

 

 

Void has a percentage boost, and your performance is enhanced(that sounds like a commercial...) equally regardless of the weapon that you are using. A sara sword or spear will still outperform a godsword. if you don't believe that, time kills for yourself.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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Ok so am I a fool or not? (I was going to test it last night but I had a stupidly long slayer task and had to do some admin'ing).

 

 

 

Back on the topic I believe z spear (with SGS as special) is the best combo.

 

I think it was compfreak who did some tests and void was about the same as karils in kills per hour as you have to heal a lot more with void losing the time you gain from the quicker kills.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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[hide=Useless Information]
Magic based range means it's a RANGED ATTACK, but it uses your MAGIC defense instead of RANGED defense.

 

They have 2 different attack animations.

 

One hits with magic and one with range.

 

These creatures do not use melee, instead they use both magic and ranged attacks.
If your saying one of the attacks is range based range and the other is magic based range just think about it.

 

Range attacks are from a distance, magic attacks are from a distance.

 

 

 

If someone far-casts there not using a magic based range attack, there simply using magic.

 

 

 

Waterfiends primary use a range attack, but occasionally use a magic attack.

 

 

 

Protect spells still work against range or magic based other attacks. For example protect from melee protects you from bloodveds even though they are magic based melee'ers.

 

 

 

Actually, it is magic based range attacks, because there are monsters that use magic based melee attacks to (not waterfiends). Some monsters will only fight within melee distance, but protecting from melee will do nothing, while protecting from mage will save you from being hit, so calling waterfiend's magic attacks magic based ranged attacks is actually right.

 

 

 

So just to clear that up, waterfiends use range based range attacks, and magic base range attacks (the mage attacks work from a distance, unlike some monster's mage attacks.)

[/hide]

 

I think you mean the "Arrow" ranged attack is calculated by your MAGIC defense. The magic attack is any regular magic attack.

 

 

 

 

The bolded part is completely wrong, and I have no idea where so many people got this information from. The RANGED attack does damage based on your RANGED defense. The MAGIC attack does damage based on your MAGIC defense. Both attacks can reach about 5 squares. There is nothing complicated about it whatsoever and it works exactly as you should expect it to work through the use o common sense.

 

 

 

[hide=Very Useful Insight]

 

 

 

No.

 

 

 

A ss or spear is better regardless of your levels, and the vast majority of the information in this topic is completely irrelevant, because the OP answered his/her own question in the op.

 

 

 

What is all this rubbish about a mage based range attack? They have a range attack, and a mage attack, There is nohing special about either. The range attack looks like an arrow, and the mage attack looks like a water strike...I don't see how that could be simplified.

 

 

 

I personally like using proselyte top+monk bottom(max prayer bonus), and just leave range prayer and piety on and tear through them. Just assumed that prayer would drain extremely quickly with void(no trimmed cape for me).

[/hide]

 

 

 

I find that to be either a really uninformed post, or a lie.

 

 

 

If you used proselyte hauberk and monk robe bottom, you'd be hit pretty much CONSTANTLY by Waterfiends.

 

 

 

I don't see how I could possibly be uninformed about what I personally do...and no it is not a lie, get 88 summoning and try it for yourself.

 

 

 

From what I've heard, if you have Void Melee, Godsword is best, if not, Saradomin Sword is best.

 

 

 

Void has a percentage boost, and your performance is enhanced(that sounds like a commercial...) equally regardless of the weapon that you are using. A sara sword or spear will still outperform a godsword. if you don't believe that, time kills for yourself.

 

Alright, go to Waterfiends with maxed Range defense gear and Pray magic, see how long you last.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Oh wow this thread got long, thanks for the advice.

 

Back on the topic I believe z spear (with SGS as special) is the best combo.

 

 

I'm going to do this, don't really need advice on armour. I've been using armadyl full and it was just the best weapon combo I had the doubt about.

Steven_Gerrard_sig_by_Gerrardinho.png
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SS with Void Melee = 107 crimsons per hour, 0k profit

 

SS with Bandos = 115 crimsons per hour, 80k loss.

 

 

 

Far and away the two best options, you decide.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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SS with Void Melee = 107 crimsons per hour, 0k profit

 

SS with Bandos = 115 crimsons per hour, 80k loss.

 

 

 

Far and away the two best options, you decide.

 

 

 

Didn't you once say void was faster than bandos?

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
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[hide=Evil Pyramid]Ta da![/hide]

 

I have 92 summoning, and the VAST majority of the charms that I have gotten were obtained through killing fiends, and no the proselyte+monk robes setup is not something that I randomly decided on. Thatw as chosen after days testing out various setups to break up the monotony. The fact that you have obtained all of your information through the wiki and not personal experience seriously decreases your credibility. Go test it out for yourself, I already have.

 

 

 

I've been using armadyl full and it was just the best weapon combo I had the doubt about.

 

 

 

Armadyl drops your accuracy by about 12 points if I remmeber correctly(just the top and the bottom), and the 10 or so extra magic defense that you get over karils is completely unnecessary.

 

 

 

In essence, you are just slowing yourself down to look pretty, but some people do not mind making that sacrifice. That is your decision to make, I suppose.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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The best gear for waterfiends are as below:

 

 

 

 

 

Slayer helmet

 

Guthix stole (or fury if you wish)

 

Dragon boots

 

Fire cape (or skills cape if you wish)

 

 

 

D hide top

 

D hide bottom

 

(Don't use karil it's not as good)

 

 

 

Barrow glove

 

 

 

Zammy spear

 

SS is a little better, and it gives STR Xp. Karils is better, as it has more Magic defence, which is the only one you need at Waterfiends. Also Proselyte is a good option if you have a Unicorn. Definetely a fury, Offensive>defense here. And I would recommend using Piety, it really helps.

 

 

 

 

Armadyl drops your accuracy by about 12 points if I remmeber correctly(just the top and the bottom), and the 10 or so extra magic defense that you get over karils is completely unnecessary.

 

This is true.

 

SS with Void Melee = 107 crimsons per hour, 0k profit

 

SS with Bandos = 115 crimsons per hour, 80k loss.

 

 

 

Far and away the two best options, you decide.

 

This is with a Unicorn, right? And wouldn't Dharok also be a viable option?

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

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[hide=Evil Pyramid]Ta da![/hide]

 

I have 92 summoning, and the VAST majority of the charms that I have gotten were obtained through killing fiends, and no the proselyte+monk robes setup is not something that I randomly decided on. Thatw as chosen after days testing out various setups to break up the monotony. The fact that you have obtained all of your information through the wiki and not personal experience seriously decreases your credibility. Go test it out for yourself, I already have.

 

 

 

I've been using armadyl full and it was just the best weapon combo I had the doubt about.

 

 

 

Armadyl drops your accuracy by about 12 points if I remmeber correctly(just the top and the bottom), and the 10 or so extra magic defense that you get over karils is completely unnecessary.

 

 

 

In essence, you are just slowing yourself down to look pretty, but some people do not mind making that sacrifice. That is your decision to make, I suppose.

 

Who said I've only gotten my info from a wiki? Don't make assumptions. Read my Slayer level, of course I have done Waterfiends and know enough about them. :roll:

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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This has helped a lot, thanks. So far from advice here I've switched to ss (and sgs for spec) from just using sgs; and switched from armadyl to karils + helm of neiz for increased accuracy. I'm now getting around 20-30 more crimson charms per trip (I stay there for the time span of 2 bunyips before banking).

Steven_Gerrard_sig_by_Gerrardinho.png
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