Jump to content

Double cosmics > nature runes?


TheValeyard

Recommended Posts

I've come back after a year away and found that nat crafting is now pretty bad money. I've got the level to craft double cosmics and figure that getting 2x 149gp is better than 1x 225 gp. The only flaw I can see in this is if people have stopped buying cosmics for some reason.

 

 

 

Also I was planning on making 1k pure ess worth of cosmics, selling 1k cosmics to pay for the ess and then using the other 1k cosmics at the mage training arena. Is this still a good way to train magic or has something better been added since a year ago?

Link to comment
Share on other sites

MTA is still decent, but there are good other alternatives such as plank make and string jewellery.

 

 

 

Nature crafting is excellent money - and the reason people do it over cosmics are that...

 

 

 

1. Nature runes sell better

 

2. Nature runes get more profit

 

3. Nature runes are quicker to make using dueling rings/spirit graahks

 

 

 

However if you can do double cosmics it might be worth doing cosmics via abyss, from what i remember i could you one run (from bank, to altar, and back to bank) in about 1 minute 20.

johannase.jpg

Thank you to tripsis for an awesome sig!

Link to comment
Share on other sites

 

2. Nature runes get more profit

 

 

 

 

No they don't.

 

2x 149 = 298

 

298 > 225

 

 

 

It is faster to do a nature rune run which will eventually gain you more profit over the course of an hour.

 

 

 

Edit: Some figures for you

 

 

 

Average Cosmic run using abyss - 80 seconds

 

Average Nature run using Graahk - 50 seconds.

johannase.jpg

Thank you to tripsis for an awesome sig!

Link to comment
Share on other sites

3 nat runs, and 10 seconds leftover in 3 cosmics. I think cosmics still kinda win.

 

Dont make me do maths :(

 

 

 

Good ways for training mage in normal spellbook nowadays =

 

Alching

 

Diamond bolt enchant

 

Onyx enhant @MTA

 

 

 

Money = B2P tabbing.

I dont need a siggy no moar.

Link to comment
Share on other sites

Natures are obviously still better, but you can come to question if 91 rc is worth the effort anymore.

 

 

 

People won't stop buying cosmics.

 

 

 

MTA is good. Onyx enchant gets up to 83k xp per hour. Before then though, there are better options. Even after, you might want to opt for using those cosmics in Bolt enchanting or Lunar spells. MTA is pretty click intensive and it isn't the cheapest of options.

Link to comment
Share on other sites

I still dont understand why natures are better before 91. I'd rather make ~170 gp profit per ess rather than ~100, even if nats can be made faster. I can see that nats are better xp but if I wanted that i'd use that altar down near castle wars that I always forget the name of.

Link to comment
Share on other sites

I still dont understand why natures are better before 91. I'd rather make ~170 gp profit per ess rather than ~100, even if nats can be made faster. I can see that nats are better xp but if I wanted that i'd use that altar down near castle wars that I always forget the name of.

 

 

 

ZMI.

 

 

 

If you're doing anything outside of assisting, ZMI, or steam runes/fire runes, you are making the statement that you don't care about xp and just want the money. In that case, do whatever profits more.

Link to comment
Share on other sites

Cosmic runes do sell.. I've done cosmics all the way from level 59 runecrafting and I can often sell them at max if i just wait a day or two, on mid they sell within hours. Double cosmics also gives far better money than nature runes.

 

 

 

PS. When you're abyss-crafting you can use an abyssal lurker which carries 7 essences for you, which isn't possible when graahk-crafting. So it doesn't matter much anyway that the runs are a bit longer.

arawina.png

arawina.png

Link to comment
Share on other sites

Cosmic runes do sell.. I've done cosmics all the way from level 59 runecrafting and I can often sell them at max if i just wait a day or two, on mid they sell within hours. Double cosmics also gives far better money than nature runes.

 

 

 

PS. When you're abyss-crafting you can use an abyssal lurker which carries 7 essences for you, which isn't possible when graahk-crafting. So it doesn't matter much anyway that the runs are a bit longer.

 

 

 

Well, you're still able to get more ess crafted with Ghraak. But yes, you can use a Lurker if you abyss cosmics.

Link to comment
Share on other sites

Cosmic runes do sell.. I've done cosmics all the way from level 59 runecrafting and I can often sell them at max if i just wait a day or two, on mid they sell within hours. Double cosmics also gives far better money than nature runes.

 

 

 

PS. When you're abyss-crafting you can use an abyssal lurker which carries 7 essences for you, which isn't possible when graahk-crafting. So it doesn't matter much anyway that the runs are a bit longer.

 

 

 

Well, you're still able to get more ess crafted with Ghraak. But yes, you can use a Lurker if you abyss cosmics.

 

 

 

Yeah, but since you earn about (149x2 - 121) 177 gp per essence with cosmics and about (225 - 121) 104 gp per essence with natures, and can craft 7 more essences per abyss run, double cosmics are better money anyway. ::'

arawina.png

arawina.png

Link to comment
Share on other sites

Right, until 91 rc, of course.

Link to comment
Share on other sites

Right, until 91 rc, of course.

 

Astrals at 82 are much better money then double Cosmics.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

Link to comment
Share on other sites

What would the speed be crafting cosmics using fairy rings, accessed via dueling rings to bank and slayer rings to get back to Zanaris? If you can use the best agility shortcut near the cosmic altar (or perhaps even the second one), that would seem to be as fast as a graahk run to the nature altar, and you can use an abyssal familiar as well. You'd have to sacrifice an inventory spot for the extra ring, unless you decided to use a glory to bank in Edgeville instead of castle wars.

 

 

 

Seems like the best method to me, but I can't say for sure as I haven't tried it.

Link to comment
Share on other sites

What would the speed be crafting cosmics using fairy rings, accessed via dueling rings to bank and slayer rings to get back to Zanaris? If you can use the best agility shortcut near the cosmic altar (or perhaps even the second one), that would seem to be as fast as a graahk run to the nature altar, and you can use an abyssal familiar as well. You'd have to sacrifice an inventory spot for the extra ring, unless you decided to use a glory to bank in Edgeville instead of castle wars.

 

 

 

Seems like the best method to me, but I can't say for sure as I haven't tried it.

 

 

 

Much, much slower.

Link to comment
Share on other sites

 

2. Nature runes get more profit

 

 

 

 

No they don't.

 

2x 149 = 298

 

298 > 225

 

 

 

It is faster to do a nature rune run which will eventually gain you more profit over the course of an hour.

 

 

 

Edit: Some figures for you

 

 

 

Average Cosmic run using abyss - 80 seconds

 

Average Nature run using Graahk - 50 seconds.

 

Graahks are more like 60 secs if you're fast, but otherwise that's true. If you don't have access to a graahk and can't be bothered to get 57 summ, do cosmics instead.

2dvjurb.png
Link to comment
Share on other sites

What would the speed be crafting cosmics using fairy rings, accessed via dueling rings to bank and slayer rings to get back to Zanaris? If you can use the best agility shortcut near the cosmic altar (or perhaps even the second one), that would seem to be as fast as a graahk run to the nature altar, and you can use an abyssal familiar as well. You'd have to sacrifice an inventory spot for the extra ring, unless you decided to use a glory to bank in Edgeville instead of castle wars.

 

 

 

Seems like the best method to me, but I can't say for sure as I haven't tried it.

 

 

 

Much, much slower.

 

 

 

Really? I can't imagine a run taking longer than 50-60 seconds this way. The fairy ring in Zanaris is close to the altar, and it takes what, 10 seconds to bank and get back to Zanaris? Certainly it's no farther away than the graahk teleport is from the nature altar, if you can use the best shortcut.

Link to comment
Share on other sites

My average graahk run is 49 seconds- 50 seconds. 47 is possible. Yes I use mouse keys. If you dont believe me, care to have a race? or time the dude in the runecrafting with graahk, mouse keys video on youtube. I believe he is about 47 seconds. Though I think 46 is possible or so (but who really cares. an average of 50 seconds is good enough)

 

 

 

RC is bad profits until 91 (Yes astrals are bad profit if you consider it against 91 rc)

 

 

 

Do zmi right to 91 then start making 900k-1m an hour, otherwise no point in trying to earn cash with runecrafting imo, as the exp is horrible without zmi, and the cash is bad till 91 rc.

 

 

 

ZMI = 50k or more exp an hour after 75 Rc, (again mouse keys and proper tactics are the most important here) the little things like having your essence, behind the bank all with fire runes, using eniola which is 5 seconds faster then other methods, and things like this are really important here. Also bank all with full bank.

 

 

 

Its extremely hard to hit 30k exp an hour with a graahk, 27-29k is more reasonable. but its still pretty slow exp, but the cash is great. its good enough to warrant the dis-use of zmi till 99 unless you hate rc and just want the 99. But even so its more worth it to spend twice as much time and get 250m or so cash unless you really really cant handle it

ilovecardj.png

ilovecardj.png

Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2h

Slayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)

Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2

Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning

Link to comment
Share on other sites

What would the speed be crafting cosmics using fairy rings, accessed via dueling rings to bank and slayer rings to get back to Zanaris? If you can use the best agility shortcut near the cosmic altar (or perhaps even the second one), that would seem to be as fast as a graahk run to the nature altar, and you can use an abyssal familiar as well. You'd have to sacrifice an inventory spot for the extra ring, unless you decided to use a glory to bank in Edgeville instead of castle wars.

 

 

 

Seems like the best method to me, but I can't say for sure as I haven't tried it.

 

 

 

Much, much slower.

 

 

 

Really? I can't imagine a run taking longer than 50-60 seconds this way. The fairy ring in Zanaris is close to the altar, and it takes what, 10 seconds to bank and get back to Zanaris? Certainly it's no farther away than the graahk teleport is from the nature altar, if you can use the best shortcut.[/quote

 

 

 

Space is relative. There IS that big of a difference.

Link to comment
Share on other sites

How much is the key. If you can do a nature run in 50 seconds, then your cosmic run would have to be take 67 seconds or more for nature crafting to be more profitable. If your nature runs are taking 60 seconds, then your cosmic run would have to top 80 seconds in order for nature runs to be more profitable. Have you exhaustively tested the cosmic method to say it is that much slower?

Link to comment
Share on other sites

How much is the key. If you can do a nature run in 50 seconds, then your cosmic run would have to be take 67 seconds or more for nature crafting to be more profitable. If your nature runs are taking 60 seconds, then your cosmic run would have to top 80 seconds in order for nature runs to be more profitable. Have you exhaustively tested the cosmic method to say it is that much slower?

 

 

 

I wouldn't say EXHAUSTIVELY tested (although the few runs I did do were exhausting). But I did enough to know that it doesn't compare.

 

 

 

They typically averaged 90-110 seconds. But I might be confusing cosmics with natures, both using Fairy Rings. Either way, it's too slow to consider. Plus you get more xp per rune with Ghraaks, which is nice. But you craft more cosmics through fairy rings, so I can't say for sure that it's better or worse xp.

 

 

 

Abyss cosmics remain the best way to craft cosmics

Link to comment
Share on other sites

How were you using the fairy rings? If you use a ring of slaying to tele to the entrance to the slayer dungeon, you can access them from a bank in a few seconds. Your times sound more like what I've seen from running to the fairy ring across the river from Edgeville. The slayer ring method should be considerably faster, for both nats and cosmics, than using the ring near Edgeville, and will allow you to use abyssal familiars as well.

Link to comment
Share on other sites

How were you using the fairy rings? If you use a ring of slaying to tele to the entrance to the slayer dungeon, you can access them from a bank in a few seconds. Your times sound more like what I've seen from running to the fairy ring across the river from Edgeville. The slayer ring method should be considerably faster, for both nats and cosmics, than using the ring near Edgeville, and will allow you to use abyssal familiars as well.

 

 

 

The time was more like 110-115 seconds without slayer rings.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.