manitstinks Posted May 25, 2009 Share Posted May 25, 2009 Which one is better for camping and slaying? Link to comment Share on other sites More sharing options...
SirHartlar Posted May 25, 2009 Share Posted May 25, 2009 SGS. Link to comment Share on other sites More sharing options...
kingmickez25 Posted May 25, 2009 Share Posted May 25, 2009 I personally never used a sgs (my goal to buy one next week) but enchanced excalibur is a great too the heal saves me spot for foods as well as gives me a bit of defence boost this is great Say at water fiends Were im gonna get hit by mith dragons on the way instead of wasting a peice of food which heals u from the hit and gives u a defence boost b4 fighting water fiends I perosnally thinks Ee is better then sgs In most situations a 100% heal vs a 505 chance of getting heal? :shame: Link to comment Share on other sites More sharing options...
manitstinks Posted May 25, 2009 Author Share Posted May 25, 2009 I personally never used a sgs (my goal to buy one next week) but enchanced excalibur is a great too the heal saves me spot for foods as well as gives me a bit of defence boost this is great Say at water fiends Were im gonna get hit by mith dragons on the way instead of wasting a peice of food which heals u from the hit and gives u a defence boost b4 fighting water fiends I perosnally thinks Ee is better then sgs In most situations a 100% heal vs a 505 chance of getting heal? :shame: Yes but thats the thing Sgs can hit 2 40s in a row and heal better... argh so hard to pick -.- Link to comment Share on other sites More sharing options...
SirHartlar Posted May 25, 2009 Share Posted May 25, 2009 I personally never used a sgs (my goal to buy one next week) but enchanced excalibur is a great too the heal saves me spot for foods as well as gives me a bit of defence boost this is great Super defence are a neccessity for Slaying, and negate the effect of the EE. I perosnally thinks Ee is better then sgs In most situations a 100% heal vs a 505 chance of getting heal? :shame: His stats are sufficient to ensure that, combined with super potions, he will rarely miss whilst using an SGS. You can also hit off two specs of the SGS to each spec of the EE, the additional bonus is also extremely useful for using 10% prayers or piety. The EE is extremely good, especially if you can't afford the SGS, but comparing the two is silly as the EE is just a watered down version of the SGS. Link to comment Share on other sites More sharing options...
Assume Nothing Posted May 25, 2009 Share Posted May 25, 2009 There are both good sides and bad sides about both. Pro's SGS - Can heal more Can restore prayer Somewhat accurate special It acts as both a healer and a weapon Enhanced Excalibur - Never fails Need not bring Defence potions Can be used whilst not attacking with it (Aviansies, anyone?) Lightweight Easy to replace Con's are the opposites of the pro's, for the opposite weapon. So in general, for slaying, SGS wins, but against Aviansies, you'd want the EE, or have a fine time 'firing blanks' against them. Link to comment Share on other sites More sharing options...
iskateandpk4 Posted May 25, 2009 Share Posted May 25, 2009 why not just bring both and use whichever one u feel like using :P Link to comment Share on other sites More sharing options...
manitstinks Posted May 25, 2009 Author Share Posted May 25, 2009 If i bring both, i cant use my dfs cause i sold it to buy sgs Link to comment Share on other sites More sharing options...
mister_moocky Posted May 25, 2009 Share Posted May 25, 2009 Sgs, without a doubt. quit Link to comment Share on other sites More sharing options...
coza_17 Posted May 25, 2009 Share Posted May 25, 2009 If you have the money to spend on a SGS, then it is obviously the better choice. Excalibur works well for me, although the prayer point boost is useful for a bit of piety. Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 25, 2009 Share Posted May 25, 2009 I personally never used a sgs (my goal to buy one next week) but enchanced excalibur is a great too the heal saves me spot for foods as well as gives me a bit of defence boost this is great Say at water fiends Were im gonna get hit by mith dragons on the way instead of wasting a peice of food which heals u from the hit and gives u a defence boost b4 fighting water fiends I perosnally thinks Ee is better then sgs In most situations a 100% heal vs a 505 chance of getting heal? :shame: You shouldn't be getting hit by mith dragons. Do you mean the Brutal Green Dragons? If so, protecting from mage limits the damage they do to either 1 melee or ranged attack, which usually hits around 10-13. That 1 strike per trip doesn't warrant using Excalibur. SGS is better. But is it better for its cost? That varies greatly from person to person. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
purewcnub Posted May 26, 2009 Share Posted May 26, 2009 This reminds me of the D scimmy+r defender vs. Saradomin Sword conflict, sgs is great if you have the money, but don't use all of your money for just 1 item. In some ways ee is better, like guaranteed healing and availability. It also gives a useful defense boost. Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 26, 2009 Share Posted May 26, 2009 This reminds me of the D scimmy+r defender vs. Saradomin Sword conflict, sgs is great if you have the money, but don't use all of your money for just 1 item. In some ways ee is better, like guaranteed healing and availability. It also gives a useful defense boost. Zerker Combo owns both of them though, and whip on controlled destroys all 3. You're right though. If you have the money get it, generally speaking. It's a lot more than that though. For example, if you pray superhuman strength during tasks (which you should), and a bunch of other factors can change that. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
wioneo Posted May 26, 2009 Share Posted May 26, 2009 Sgs is better aside from being 2 handed. The excalibur is great for ranging, though. I use it at arma now(that's almost 4 free brews every hour). Excali is a decent alternative if you don't want to spend the money, though. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
llamster Posted May 26, 2009 Share Posted May 26, 2009 They heal the same; SGS restores prayer and EE boosts defense. But super defense pots are super cheap so the SGS is the winner in most cases. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
wioneo Posted May 26, 2009 Share Posted May 26, 2009 They heal the same No, excali heals 20 hp/5 minutes. SGS heals between 0 and 60ish hp/5 minutes with 20 hp as a base(unless you miss and not just hit 0). Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
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