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Newest pixel sig, c/c wanted


NuZzA

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Well, blazer and me sort of did a colab pixel :? i think it needs a bit of touching up, but that's y this thread is here...

 

 

 

 

 

 

 

Treasure-huntanimated3.gif

 

 

 

 

 

 

 

Old versions:

 

 

 

2nd version:

 

 

 

http://i7.photobucket.com/albums/y291/n ... mated2.gif

 

 

 

Original: http://i7.photobucket.com/albums/y291/n ... imated.gif

 

 

 

 

 

 

 

c/c, comments, ratings plz

finalsampled4my.png
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the guys left arm is wierd other than thats a cool sig and the dude whoes fishing whats behind him fish or rune plate???and the patches on the hill looks like bandaids.

 

 

 

 

 

 

 

I rate it 8/10

~Michael

~My Second Year As a Tip-it'er

~Need a Sig?(Abstract, Grunge or Photomanip) Ask me.

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Nice avy aswell :D

The Enrichment Center reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak.

 

In the event that the weighted companion cube does speak, the Enrichment Center urges you to disregard its advice.

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actually, the avatar was made by "random"

 

 

 

This sig was made to match the avatar :wink:

 

 

 

 

 

 

 

EDIT:

 

 

 

Treasure-huntanimated2.gif

 

 

 

-fish is fixed

 

 

 

-faming patch redone

 

 

 

-another tree added

 

 

 

-rocks added

 

 

 

-person (sort of) edited and dithered a bit more on the right arm

 

 

 

-question mark deleted

 

 

 

-etc...

finalsampled4my.png
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Nice colab sig you made there.

 

 

 

It's pretty good under all aspects, but has a couple flaws.

 

 

 

First (small) is the harm, as pointed out.

 

 

 

Second (kinda huge imo) is the lake.

 

 

 

Not considering i've never seen such a squared pond, what realy bugs me is that that terrain is impossible. It's just like good part of the water is "downhill", that's impossible. You'd better space the pond from the top of the hill a lot more, or shape the pond in a different way, adding some vertical cliffs for example...showing it somehow digs into the hill...

 

 

 

Cheers

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Actually a lot better on the arms, but the lake should be rougher, have parts that dont match, grass that hangs over, maybe a root or 2.... you know, use your imagination :D

 

 

 

 

 

 

 

J272

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Hmm, I don't really think the characters body is all that bad... it's a little out of proportion but I think it fits the role of a big and brawny fighter... You're quick outline of what you think it should be makes him look really skinny, which doesn't fit the role very well. :?

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he looks fat.. not strong..

 

 

 

 

 

 

 

that isnt the actually outline.. thats the stick figure the only thing that actually shows size in it is the chest.. and believe me theres nothing wrong with the chest in my stick figure.

 

 

 

 

 

 

 

sorry if i come out offensive here but .. a little out of proportion? the arms are as long as the bicep part of the arms should be..

 

 

 

 

 

 

 

in the stick figure i had gone for what fits the head plus scene not the moste outrageous bundle of muscle i could find.. ( the head doesnt fit with arnold buffnes)

 

 

 

not to mentions its mostly about the proportions im talking about.. i request of you that you take my advise here, and dont take it lightly because im dead serious

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the moon looks weird, i wouldnt say 99 sig making just yet still room for improvement ;) i agree with the muscles too nothing major just minors to improve on :) and also the map lookss badd :S and i doubt it would be labelled :P

smellysockssigbyblfazer.png
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well, i took onboard what TJ did, and umm.. more c/c?

 

 

 

 

 

 

 

it's slowly getting there :wink:

 

 

 

 

 

 

 

Treasure-huntanimated4.gif

 

 

 

 

 

 

 

-added a gardener on the patch

 

 

 

-highlighted trees

 

 

 

-sort of fixed up arm

 

 

 

-lake fixed

 

 

 

-shark+creepy things added :?

 

 

 

-lowered map

 

 

 

-statue highlighted

 

 

 

-etc...

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