sumosam8ti Posted June 28, 2009 Share Posted June 28, 2009 Currently, other than skill capes and a few certain things, there is no real advantage to having 99 in a certain skill. My suggestion is that each skill has a new update which makes having a 99 an advantage. Any ideas or constructive criticism would be nice ^^ ATTACK 99 Attack has no current use, other than being slightly more accurate in melee combat than 98. I propose that you can buy a new weapon, the Abyssal Longsword from the man in the warriors guild who gives you the attack cape. It comes with a special attack that will hit 20, no matter what and drains 50% of your special bar. The price of this Longsword will be 300,000gp You only have to buy this Longsword once, afterwards you can speak to any banker in runescape and they will return it. (is this too unbalanced? please let me know). STRENGTH 99 Strength has no current use, other than being slightly higher in melee combat than 98. I propose that there should be a new agility course in the troll Stronghold. You gain a certain amount of rock shards depending on the section of course you do [different sections have different agility requirements], and these rock shards can be exchanged for further agility or strength exp or Goutweed herbs. DEFENCE 99 Defence also has no current use, other than being a little better at not getting hit in melee and ranged combat than 98. i am suggesting some form of platebody that has extremely good bonuses defence wise. It would have to be assembled through a mini quest, in which you recieve 4 different parts Left Arm Right Arm Torso Magic Emblem. Ranged 99 Ranged has no real use other than being better at hitting than 99 ranged. I think that at 99 Ranged, the Rune Crossbow should have a special attack available, It gets unlocked through a mini quest where you must shoot King Pheasants with bolts across runescape, The lederhosen man will appear after each location and give you a clue to the next one. After killing 10 King Pheasants you learn how to use the Rune crossbow Special attack which always hits 20 and drains 50% of your special attack bar. PRAYER 99 Prayer lets your prayer last abit longer than 98, but that's not great I suggest that you should be able to have your own prayer book, and be able to make shrines of yourself in your POH altar. Before Doing this you must talk to Juna, who states that Guthix wants to talk to you. You do not actually see guthix, he speaks to you through images in your head similar to the Defender of Varrock quest. He states that you have the opportunity to rise as a god, and have your own church following, But to do this, you must first worship an altar from each of the four Gods Saradomin Zamorak Guthix Zaros Your prayer book can be found by Jossik following the completion of the mini quest, and you can select the colour, and have it either contain Defensive, Offensive or Balanced stats. Offensive: +10 in all offensive stats. Defensive: +10 in all defensive stats. Balanced: +5 in all stats. You may not preach from your prayer book. MAGIC Ancient Magic Spellbook Swap. You can go to the Pyramid with the Zaros Altar and find a trap door underneath. If you follow the maze, you will find the ancient tome at the end which teaches you the "Back to the Future" spell, which is just a RUNECRAFT 99 Runecraft could have double law rune making perhaps? CONSTRUCTION I think that 99 construction has quite a few perks already. HITPOINTS you can talk to Surgeon General Tufani at the Duel arena, who will teach you how to make bandages, which heal 15hp each You can make bandages by using a shredder which is given to you on any type of log to create 10 paper shreddings (stackable). You then use a needle on the paper shreddings with thread in your inventory to create 1 bandage per 5 thread and 5 paper shreddings. AGILITY Agility helm would be quite nice? An updated Ape Atoll Agility course with a high fail rate will be created. After 100 successful laps, an Agility Helm will be given to you by Cap'n Izzy No Beard. It has the same stats as a rune full helm, but gives a -7kg bonus. (unbalanced? what do you think?) HERBLORE At 99 Herblore, you can choose a set of Non-Degradable Herb gloves, and 40% of all herbs dropped will be the corresponding herb. To get these gloves, you must first take part in a 'Guess The Potion' Minigame. You must guess what potion is being shown, and gain a ticket for each correct answer, each set of gloves costs a certain amount of tickets, and the herb type can be swapped by praying at the guthix altar. THIEVING A new chest, with the reward of 5 Blood runes, also you may pickpocket Mandrith for 300gp, and very rarely a random Artefact. CRAFTING No ideas yet. FLETCHING You can enhance bolts to increase their ranged strength by 5. Enhancing a bolt requires Limestone Points, which you can get from using a hammer on a Limestone Brick, and then a Chisel. SLAYER New monster, or new weapon/armour, Not sure. (suggestions needed) HUNTER Ability to plant 6 box traps at once, and All monsters drop 'Hunted Cloth' which, if you take to the Varrock Fancy Dress Shop creates Hunter Robes which counts as 10 Camoflage in All areas. Mining The ability to use an Abyssal Pickaxe, which you can purchase from the Mining Guild Dwarf SMITHING You may 'Enhance' Armour up to rune by adding +10 to all defensive Bonuses FISHING Whales, you need 99 Fishing to fish them on the trawler. COOKING Whales, they Heal 26hp FIREMAKING At 99 Firemaking you can 'blow' on fires to make them last longer, this ability is accessed by right clicking a fire. You learn how to blow fires by completing a mini game in which you must keep 20 fires alive for 5 minutes, its quite simple and can be started by talking to the Firemaking master. [Credit to Beethovens29 for Suggesting prolonging fire times.] WOOODCUTTING Ability to use Abyssal Hatchet, Which you can purchase from The Woodcutting Master. FARMING Talk to Martin to get Magic Secateurs(e), which increase crop yeild by 30%. SUMMONING I think that pet dragons and Steel Titans are enough, but (suggestions needed). 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ClimberKid Posted June 29, 2009 Share Posted June 29, 2009 You've got a couple of good ideas, Hunter anmd Fishing to be specific, but you need to be going into a lot more details. If you have a look at other suggestions threads people go into A LOT of detail rather than just saying "a new weapon, now you tell me what it should be". Maybe go off, and have a think about actual content that you would include, rather than just a vague idea of a suggestion. Also, I think a whale would heal slightly more than 26 hp if you ate one. I'm pretty sure even baby whales are bigger than sharks. Current Goal Link to comment Share on other sites More sharing options...
quelmotz Posted June 29, 2009 Share Posted June 29, 2009 You've got a couple of good ideas, Hunter anmd Fishing to be specific, but you need to be going into a lot more details. If you have a look at other suggestions threads people go into A LOT of detail rather than just saying "a new weapon, now you tell me what it should be". Maybe go off, and have a think about actual content that you would include, rather than just a vague idea of a suggestion. Also, I think a whale would heal slightly more than 26 hp if you ate one. I'm pretty sure even baby whales are bigger than sharks. I doubt you could eat a whole whale in one bite...maybe 18-20 hp per bite (2 bites)? I don't know.. :? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
sumosam8ti Posted June 29, 2009 Author Share Posted June 29, 2009 if we are going for realism here, you could not eat a whole shark in one bite either. Or a turtle for that matter. but yeah i shall go into more detail now CLICK SIG TO GO TO MY BLOGGG :) Link to comment Share on other sites More sharing options...
sumosam8ti Posted June 29, 2009 Author Share Posted June 29, 2009 will update others in a bit. CLICK SIG TO GO TO MY BLOGGG :) Link to comment Share on other sites More sharing options...
Beethovens29 Posted June 29, 2009 Share Posted June 29, 2009 well the firemaking section seems blank, so i was thinking, maybe if at 99 fm, u can re-kindle fires. that means that although a fire is already burning, you can add more logs to make it last longer? idk, just an idea ;) Link to comment Share on other sites More sharing options...
Romy Posted June 29, 2009 Share Posted June 29, 2009 You've got some nice ideas there, although I'd say your suggestions are a bit vague. My only problem is economy. As you may or may not know, skill cape shocked the economy quite a bit when they were out. Raw food costs more than cooked food nowdays, and the materials for potions now cost more than the potions themselves. In addition, you must get a part of the materials in Fletching yourself in order for you to make money out of bows (Whether it is the Flex, the Bow strings or the logs). Basicly, any buyable skill is now more expensive, some even a lot more expensive and some even turned from profitable skills to money-consuming skills. What I'm afraid of, is a bigger gap between raw materials and final products. Thus, even if some of your ideas are very nice, I do not support unless you could come up with some magical solution to this problem. Link to comment Share on other sites More sharing options...
sumosam8ti Posted June 29, 2009 Author Share Posted June 29, 2009 fair enough romy, maybe the rewards for the production skills could be greater? would that solve the problem at all, since there would be a much larger amount of people aiming towards those 99's and therefore more raw materials would be created. CLICK SIG TO GO TO MY BLOGGG :) Link to comment Share on other sites More sharing options...
Romy Posted June 29, 2009 Share Posted June 29, 2009 fair enough romy, maybe the rewards for the production skills could be greater? would that solve the problem at all, since there would be a much larger amount of people aiming towards those 99's and therefore more raw materials would be created. I guess I didn't make my point clear enough. Since skill capes came out, many players aimed at certain 99s in different skills. Most players turned for the buyable skills as these are easier and relatively faster to train. Most of these players turned to the faster and cheaper buyable skills such as Cooking and Firemaking. Due to the high demand of raw materials, the prices went up high and reached new peaks. I assume that adding more prizes and rewards to 99s would encourage more players to reach that high achievement and thus, further increase the price of raw materials. In other words, it would shock the economy even more. I doubt yet hope you can find some magical, brilliant idea that would solve this :thumbup: , good luck. Link to comment Share on other sites More sharing options...
sumosam8ti Posted June 29, 2009 Author Share Posted June 29, 2009 well what i just said was that if the rewards of getting a production skill to 99 were much greater, then it would mean the appeal would increase and more people would attempt it. Since more people would be training production skills, supply would increase, driving price down. CLICK SIG TO GO TO MY BLOGGG :) Link to comment Share on other sites More sharing options...
Romy Posted June 29, 2009 Share Posted June 29, 2009 well what i just said was that if the rewards of getting a production skill to 99 were much greater, then it would mean the appeal would increase and more people would attempt it. Since more people would be training production skills, supply would increase, driving price down. Demand would increase a lot further, I can assure you that. Link to comment Share on other sites More sharing options...
sumosam8ti Posted July 1, 2009 Author Share Posted July 1, 2009 BUMP CLICK SIG TO GO TO MY BLOGGG :) Link to comment Share on other sites More sharing options...
Romy Posted July 1, 2009 Share Posted July 1, 2009 I think I've got a solution to this problem. Before reading this, I feel that I must ask you to consider this seriously before posting as it would change your suggetion quite a bit. My idea is simple, yet would solve this problem and possibly rebuild parts of the economy. How about rewarding only productive 99s? How about wonderful rewards that would be better than any other abilities certain skills grant you? For example, Fishing could offer a new type of Non-cookable fish that would heal more than any other food in the game. This may sound a bit over-powered, but with high requirements and possibly a hard quest/mini game (I think Fishing-Trawler is out of question, barely anyone plays it as is and it's not hard enough), this could be balanced out. Not only does it solve the two problems mentioned above, but it would also decrease the impact skillcapes brought to the game's economy a few years ago. This idea (if implemented to the game) would decrease most raw materials' prices and may increase many final products' prices. Link to comment Share on other sites More sharing options...
sumosam8ti Posted July 2, 2009 Author Share Posted July 2, 2009 hmm i like that idea, i will change the post in the morning. CLICK SIG TO GO TO MY BLOGGG :) Link to comment Share on other sites More sharing options...
randomkid81 Posted July 3, 2009 Share Posted July 3, 2009 The suggestions for the combat skills are OP IMO. Granting a unique ability or item at a maxed cb skill would give pures an advantage and leave players who would rather have balanced stats in the dust. For example 2 players have the same combat levels and are training defence; assume they both have all other combat stats, except those stated, at 0. Player A has 99 attack, 70 strength and 70 defence while player B has 85 attack, strength and defense (not accurate, just making these up to prove my point). Player A is able to get 80k exp per hour because of his "abyssal longsword" but player B can only get 60k xp per hour becaue of his inferior abyssal whip. See what I'm getting at? These 'benefits' will further encourage players to grind a single skill to 99 while neglecting all others so to have an advantage over others of their level. Balanced players already have the odds stacked against them (can't pvp etc etc..) and this certainly won't help. It's fine to have a use for level 99 but that benefit should be towards the 99 skill and only that 99 skill. Link to comment Share on other sites More sharing options...
Romy Posted July 3, 2009 Share Posted July 3, 2009 It's fine to have a use for level 99 but that benefit should be towards the 99 skill and only that 99 skill. I see your point, but then what else could you reward 99 Attack if not a weapon? Or 99 Defence if not some sort of incredible armor? I think it's impractical (even though it has logic in it) to dismiss Attack reward only because it gives an advantage to anyone with 99 Attack. And besides, that's the point of these rewards isn't it? Giving advantage to those who own them? I fail to think of any reward related to those skills that won't affect combat. Link to comment Share on other sites More sharing options...
Krazi Posted July 4, 2009 Share Posted July 4, 2009 Those herblore gloves at Abberrant Spectres would be awesome money. :thumbsup: And I do like many of the other suggestions too. =D> Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 5, 2009 Share Posted July 5, 2009 Great work! However some of your ideas need a little reworking. For all new items, you must state their stats. What are the stats of the Abyssal Longsword/Pickaxe, for example? Strength: Makes no sense to make it an agility bonus for a strength 99. Defense: Stats? Ranged: How about an enhanced Accumulator that always gets your ammo, even over an obstacle, unless the ammo breaks? Prayer: Just no. How about a prayer that prevents your prayer from draining for 30 seconds? After that time you couldn't use the prayer until you drank a prayer pot, super restore, or prayed at an altar. Magic: You didn't finish it, although it looks good. Runecraft: Sounds good. Construction: I agree Hitpoints: Good. Agility: Would finish the Agile set, sure go for it. Herblore: Awesome, good work. Thieving: Good. Crafting: How about the ability to tan your own hides? Although it's pretty useless at 99 crafting. I got nothing better either. Fletch: Not just for bolts, arrows, knives, darts, and thrown axes as well. Slayer: Be more specific Mining: Again, stats? Smithing: Ok, I suppose Fishing: Well, whaling is illegal irl, so I don't think that would go too well. Still though, something along those lines is good Cooking: See above Firemaking: I think another reward from beacons would be a better idea. How about another beacon, requiring 99? Get all 16 lit, and you get "Holy Oil". Use it on fires to triple their size and duration, or on weapons to give +3 damage to every hit. Woodcutting: Stats? Farming: Good Summoning: Nothing needed, imo ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
nerdboyxxx Posted July 7, 2009 Share Posted July 7, 2009 Some sound ideas here, try and think up of some of your own for the other skills instead of asking others to though. Then we can improve on your ideas :) Link to comment Share on other sites More sharing options...
dutchstyle Posted July 7, 2009 Share Posted July 7, 2009 I don't like how theres abyssal in every new item (pickaxe, longsword, hatchet etc) maybe you could add some variety.. And I LOVE your farming idea #4500 to 91 rc - 03-03-09 Link to comment Share on other sites More sharing options...
tommeysen Posted July 7, 2009 Share Posted July 7, 2009 If they use the herblore idea herb prices would drop drasticly rsn : loser000007 klik above please i need it Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 7, 2009 Share Posted July 7, 2009 If they use the herblore idea herb prices would drop drasticly How many people have 99 herblore? How many people would BUY HERBS FOR HIGH PRICES wanting to get 99 herblore quickly? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted July 8, 2009 Share Posted July 8, 2009 Seriously too many people post before they think. :roll: Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Romy Posted July 8, 2009 Share Posted July 8, 2009 Seriously too many people post before they think. :roll: +1. (By the way, I didn't think much before posting this.) Link to comment Share on other sites More sharing options...
xcowx Posted July 20, 2009 Share Posted July 20, 2009 In my opinion, only Jagex can decide whether ideas (as cool as they are) like these would fit into the game without massive repercussions such as drastic price fluctuations, the compromising of aspects of the game (e.g PKing, training, etc.). Only Jagex has the statistical knowledge of the game to know if this would work. For now, these are just cool ideas. On a less serious note, I like them ^_^. But in my opinion a piece of equipment always is better than for example, your whale idea. Just my two cents. @ The Magic idea: How about you can switch magic books on a 30 minute cooldown. Link to comment Share on other sites More sharing options...
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