omnidragon42 Posted September 16, 2005 Share Posted September 16, 2005 Summoning - an addition to the magic skill Here is how I invision summoning: First, to begin using it, you must complete the "Rituals of Creation" quest, started by speaking with Zavistic Rarve at the magic guild, in one of these two locations: This medium length quest would take about 1-2 hours and would reward you with 10k Magic exp, 100 Soul runes, and a Summoners staff. Additional Summoners Staffs may be purchased at the Magic Guild for 100k. The skill would work by selecting "Use summon spells" on the staff page, which changes your magic menu to the summon menu. Then switch to the magic menu, and click on the monster you wish to summon. Your character will perform the summoning animation: And the monster will appear in a little explosion of blue flame. From then you will be able to control the monster by right clicking and choosing Command "Monster Name" Then clicking on where you want the monster to go, or what you want it to attack. The monster will also automatically follow you when you move around. Summoned monsters stay in existance for 1 minute (for attack monsters). Pack monsters stay until they're dispelled or you logout. A "Pack" Monster, is a summoned monster that you can "Load" with items, and it will follow you, carrying those items for you. If the monster is killed, dispelled, or you logout, those items will be dropped. The lower level pack monsters will only be able to hold 5 items or so, but the high level ones may carry as much as 20-25. Remember you can only have one pack monster summoned at a time. The limits on summoned monsters is typically 1, for most attack monsters and pack monsters. However, there will be "Swarm" monsters, that you may summon multiple of. The lowest swarm would be something like, "Giant Bats(3)" Meaning you can have up to 3 Giant Bats at a time. As far as experiance goes, summoning a monster gives you magic exp, but any damage the monster does, or any damage done to the monster, will not give xp of any sort. Dispelling a summoned monster will also give some exp. Attack monsters will be divided in to 3 types, melee monsters, range monsters, and mage monsters. Summonable monsters: (magic level) - (monster name/lvl) - (runes) - (notes) 50 - Skeleton/25 - 1 Soul, Body, Death - Melee NOTE: This is not finished yet. I will return later tonight to continue working on it. Link to comment Share on other sites More sharing options...
Bubsa Posted September 16, 2005 Share Posted September 16, 2005 That's a pretty accurate guess. Very unlikely it would be carbon copy but, I feel, would be a very good basis. Do you think summoning will get a skill of its own, or just extra magic spells? Myself, I think the latter. Good post, this is. :) This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
Liquid_Morph Posted September 16, 2005 Share Posted September 16, 2005 Me thinks Summoning will be a different Spell Book, like Old Spells, Ancient, and for Teleports, either they add some new 1s in, or your Summoned monster teles you. :oops: Great ideas Omni! :wink: Link to comment Share on other sites More sharing options...
monkey_933 Posted September 16, 2005 Share Posted September 16, 2005 Nice idea. I like it, must have taken you some time. To bad i dont play so my opinion dont matter. Although would be nice. :wink: |PERM BANNED ON MONKEY 933|RSN--44warriorz44-|90 str|86 attack|70 def|85 hp|52 pray|102 cmb--[Proud leader of Final Destination! http://z6.invisionfree.com/RSFinaldestination/index.php?Requirements for FD! Link to comment Share on other sites More sharing options...
ivan_the_hun Posted September 16, 2005 Share Posted September 16, 2005 Nice post. I love that idea of "pack monsters". Link to comment Share on other sites More sharing options...
Chiboda Posted September 16, 2005 Share Posted September 16, 2005 Hi omni. Link to comment Share on other sites More sharing options...
soul6901 Posted September 16, 2005 Share Posted September 16, 2005 not bad not bad n33b 8) its a good guess but u know jagex it may be rubish it may be ok only fate can tell :o Link to comment Share on other sites More sharing options...
shadow_Fox99 Posted September 17, 2005 Share Posted September 17, 2005 cool... not bad First place Winner of Nick 6464 F2P custom contest. Link to comment Share on other sites More sharing options...
Outsanity Posted September 17, 2005 Share Posted September 17, 2005 I'm one of the people typically not too excited about summoning, but if these ideas where adopted and adapted, I actually think it might be something I'd enjoy. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
retaxis2 Posted September 17, 2005 Share Posted September 17, 2005 summon is more of a prayer thing Link to comment Share on other sites More sharing options...
silver24-7 Posted September 17, 2005 Share Posted September 17, 2005 A "Pack" Monster, is a summoned monster that you can "Load" with items, and it will follow you, carrying those items for you. If the monster is killed, dispelled, or you logout, those items will be dropped. The lower level pack monsters will only be able to hold 5 items or so, but the high level ones may carry as much as 20-25. Remember you can only have one pack monster summoned at a time. I can see the ppl killing other ppls pack mosnters for some free st00f already. I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
omnidragon42 Posted September 17, 2005 Author Share Posted September 17, 2005 A "Pack" Monster, is a summoned monster that you can "Load" with items, and it will follow you, carrying those items for you. If the monster is killed, dispelled, or you logout, those items will be dropped. The lower level pack monsters will only be able to hold 5 items or so, but the high level ones may carry as much as 20-25. Remember you can only have one pack monster summoned at a time. I can see the ppl killing other ppls pack mosnters for some free st00f already. You cant attack another persons summoned monsters outside the wilderness. Also I'm thinking maybe pack monsters shouldn't be attackable at all? Link to comment Share on other sites More sharing options...
RuniteWarrior Posted September 17, 2005 Share Posted September 17, 2005 i don't think that you should lose the stuff in the pack monster when you log, but if you die or the monster is killed. Link to comment Share on other sites More sharing options...
chuckangie Posted September 18, 2005 Share Posted September 18, 2005 I think when summoning comes out, you can't really control your monster. You just click what summon spell you want to cast, cast it on a target of your choice and your summoned monster appears to attack your target. Kinda like how the necromancer south of ardy does it with his "summoned zombies." He cant make the zombies follow him around or do other stuff for him. He just makes zombies appear and attack whatever player he casts his summon spell on. When the player is gone, the zombies vanish one by one. But thats just me. My theory is jagex is using that necromancer to work out the summoning system in game before its available to players. Link to comment Share on other sites More sharing options...
gotsol Posted September 18, 2005 Share Posted September 18, 2005 i hate summoning almost as much as i hate poh RSN: 1 day late | Private chat: On | 60 ATTACK | 81 STRENGTH | 72 HITPOINTS | | 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT | Link to comment Share on other sites More sharing options...
Jens14 Posted September 19, 2005 Share Posted September 19, 2005 Very nice Greg, the pictures really make it more interesting too. Link to comment Share on other sites More sharing options...
Sab128 Posted September 19, 2005 Share Posted September 19, 2005 Good job, yeah, thats sounds about right, and I agree that it would probably have a seperate spell list like Ancient spells. Link to comment Share on other sites More sharing options...
kido14 Posted September 19, 2005 Share Posted September 19, 2005 i hate summoning almost as much as i hate poh Summoning isn't out yet? I hope summoning is close to what you predicted, because if so, it will be very cool.. Hopefully they can't be used pvp(player verse player) Last.fm: http://www.last.fm/user/Aaronm14/MY FAVORITE BAND:http://profile.myspace.com/index.cfm?fu ... d=64310717And the bible is the big book of lies, call me a racist if you must. Link to comment Share on other sites More sharing options...
Domovoi Posted September 20, 2005 Share Posted September 20, 2005 Sounds like a good idea, pack mules would be nice. Good work, I'd like to see this implemented into the game :) . Domovoi123-Level 80 f2pNoxious 0ne-Level 46 f2p Link to comment Share on other sites More sharing options...
Laps9 Posted September 20, 2005 Share Posted September 20, 2005 That sounds like a good idea. Maybe the exp that you get for unsummoning a monster is effected by it's hp, otherwise you'd unsummon it when it is on very low health just so you get free exp instead of it dieing. put him in jail Then i'll just wait for him to drop the e-soap Link to comment Share on other sites More sharing options...
Themonkey78 Posted September 20, 2005 Share Posted September 20, 2005 i hate summoning almost as much as i hate pohreally, eh? Tell us EXACTLY what its like, or SHUT THE F* UP! Link to comment Share on other sites More sharing options...
Silver363 Posted September 20, 2005 Share Posted September 20, 2005 New type of summon monster - The Scout It could be an imp, or a chicken. Something low level. Summon it, then you can take control of it to "scout" You'd been in danger, though, leaving your body unwatched. Be good for wildy, though they can't attack others, others CAN attack them. You can be attacked when controlling your monster, but your connection with the other will break and you'd return to your body. I think it'd be pretty cool 8) Link to comment Share on other sites More sharing options...
cubegenius Posted September 21, 2005 Share Posted September 21, 2005 all nice ideas but jagex usually ignores or never uses good ideas Link to comment Share on other sites More sharing options...
archimage_a Posted September 21, 2005 Share Posted September 21, 2005 It might be more like the animated axes. or will be used to guard your home or be used for training inside your home or will be summoning items like reverse alch or will be insta banking or will be more npc vs npc or will be any number of other ideas :roll: :roll: Most likely a seperate skill http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
henk333 Posted September 21, 2005 Share Posted September 21, 2005 Pack monsters, I love the idea but what happens when you lag or your connection gets lost? I mean when mining ess i wouldn't mind but when mining addy or chopping magic I really would. Also since chopping magic takes forever and a day, you might need to answer a call from nature before getting full pack monster + inventory of magics. I think pack monsters are a thought that cannot be realised. Haven't played RuneScape since 12 january 2007 and it feels great :) Link to comment Share on other sites More sharing options...
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