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My Rocnar is vertically challenged


AlexDT

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My Skill Hall is the wrong way around. I didn't realise this years ago, when I built it and filled it with rare stuff, but multiple-year foresight is not one of my strengths. For my marble staircase to look impressive, it needs to face the other way, but that cannot happen, due to the arbitrary staircase-orientation laws set by Jagex. Now, for us real-world people, the task of lifting a mounted (3 deer heads) and placing it on another wall would involve a nail, a hammer and a strong back. Probably a little easier than building, say, an ornately-chiseled wall of pure marble. But sadly, for our avatar brethren, the task involves completely obliterating the entire room, building it anew, hunting (3 more deers) and mounting them. I do not want to kill the KBD, hunt another thousand sharks and buy some more gold leaf in order to essentially move some non-fastened furniture. Perhaps if there were a ton of marble fastened to the floor in the middle of the room, it would be different, but even that wouldn't involve completely removing every elementary particle of the room from existence.

 

 

 

Also the top of the Rocnar's head keeps poking through the floor. Why? I don't know. It's a rather disobedient Rocnar.

 

 

 

TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

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Yea i also hate it when you have to remove an entire room sometimes. Even if they give back the mounted shark/kbd head, etc, I'd be more than happy to buy another gold leaf and remodel it that way. They give us back glories, so why not the stuffed trophies :thumbdown:

 

 

 

It's also the reason why I'm reluctant to decorate my skill hall and why my house is very empty.

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TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

No. Its main purpose was/is to remove money, so it's designed well. If you were aloud to move and rotate rooms rather then destroy and rebuild them (with the exception of the costume and pet rooms) it would be doing a worse job by letting you waste less gp.

quit

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TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

No. Its main purpose was/is to remove money, so it's designed well. If you were aloud to move and rotate rooms rather then destroy and rebuild them (with the exception of the costume and pet rooms) it would be doing a worse job by letting you waste less gp.

Well, a skill made to remove money and nothing else IS a poor design, from the point of view of the players, isn't it? How Jagex views it is inconsequential- they don't actually play the game.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

No. Its main purpose was/is to remove money, so it's designed well. If you were aloud to move and rotate rooms rather then destroy and rebuild them (with the exception of the costume and pet rooms) it would be doing a worse job by letting you waste less gp.

Well, a skill made to remove money and nothing else IS a poor design, from the point of view of the players, isn't it? How Jagex views it is inconsequential- they don't actually play the game.

 

Yeah, it is well designed in that it does the intended job well. However, purely from a game design standpoint, it is a poor design choice. If Jagex had managed to create a flawless economy in the first place (which would have been impossible, I don't blame them for how everything turned out), it would make far more sense to make rooms movable, or at least rotatable.

 

 

 

Incidentally, I am going to fish sharks/kill the KBD for a while. I want that Skill Hall to be perfect.

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TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

No. Its main purpose was/is to remove money, so it's designed well. If you were aloud to move and rotate rooms rather then destroy and rebuild them (with the exception of the costume and pet rooms) it would be doing a worse job by letting you waste less gp.

Well, a skill made to remove money and nothing else IS a poor design, from the point of view of the players, isn't it? How Jagex views it is inconsequential- they don't actually play the game.

 

Yeah, it is well designed in that it does the intended job well. However, purely from a game design standpoint, it is a poor design choice. If Jagex had managed to create a flawless economy in the first place (which would have been impossible, I don't blame them for how everything turned out), it would make far more sense to make rooms movable, or at least rotatable.

 

 

 

Incidentally, I am going to fish sharks/kill the KBD for a while. I want that Skill Hall to be perfect.

Good luck!

 

 

 

Incidentally, that reminds me of this story. After fishing for years, always hoping for a large swordfish, I finally caught one! Then, after getting it stuffed and hung on my wall, I return to fishing. The next day, I catch another one! Then, I catch a third one in the same month. So now I have two large swordfish sitting in my bank with nothing to do with them...

If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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Yeah, that's a big flaw about construction, there's no major support for redesigning a house without spending gps by the bucketload. Admittedly, everything about construction involves spending gps by the bucketload, so it's consistent, but this time it's unfair. :(

 

 

 

Let this be a lesson: Treat Construction like chess. Plan ahead. Lots.

~ W ~

 

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My Skill Hall is the wrong way around. I didn't realise this years ago, when I built it and filled it with rare stuff, but multiple-year foresight is not one of my strengths. For my marble staircase to look impressive, it needs to face the other way, but that cannot happen, due to the arbitrary staircase-orientation laws set by Jagex. Now, for us real-world people, the task of lifting a mounted (3 deer heads) and placing it on another wall would involve a nail, a hammer and a strong back. Probably a little easier than building, say, an ornately-chiseled wall of pure marble. But sadly, for our avatar brethren, the task involves completely obliterating the entire room, building it anew, hunting (3 more deers) and mounting them. I do not want to kill the KBD, hunt another thousand sharks and buy some more gold leaf in order to essentially move some non-fastened furniture. Perhaps if there were a ton of marble fastened to the floor in the middle of the room, it would be different, but even that wouldn't involve completely removing every elementary particle of the room from existence.

 

 

 

Also the top of the Rocnar's head keeps poking through the floor. Why? I don't know. It's a rather disobedient Rocnar.

 

 

 

TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

To answer the question, "Why can't we do this?" with "this" being "changing the staircase facet facing the entrance you wish", probably memory. I'm sure Jagex has that somewhere on their list and is working on it with the current memory limitations.

 

 

 

To answer the question with "this" being "Taking off a mounted object and putting it back on after changing the room," As seen by the party-hat dupe exploit, every kind of item has a unique code. Every rune plate has the same code, but it's unique from say a bronze longsword. Likewise, if we were to get the option of removing and retrieving those items, one could feasibly gain an infinite amount of construction and slayer experience (or whatever skill you used) without doing the skill. Now obviously Jagex could simply remove the experience to get rid of the problem of exploitation, but I think they want every used resource in con to give exp. That aside, Rocnar likes to be disobedient, why would be put into the dungeon if it weren't? :D

menea_reuter.pnglinkresponsewb2.th.jpg
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My Skill Hall is the wrong way around. I didn't realise this years ago, when I built it and filled it with rare stuff, but multiple-year foresight is not one of my strengths. For my marble staircase to look impressive, it needs to face the other way, but that cannot happen, due to the arbitrary staircase-orientation laws set by Jagex. Now, for us real-world people, the task of lifting a mounted (3 deer heads) and placing it on another wall would involve a nail, a hammer and a strong back. Probably a little easier than building, say, an ornately-chiseled wall of pure marble. But sadly, for our avatar brethren, the task involves completely obliterating the entire room, building it anew, hunting (3 more deers) and mounting them. I do not want to kill the KBD, hunt another thousand sharks and buy some more gold leaf in order to essentially move some non-fastened furniture. Perhaps if there were a ton of marble fastened to the floor in the middle of the room, it would be different, but even that wouldn't involve completely removing every elementary particle of the room from existence.

 

 

 

Also the top of the Rocnar's head keeps poking through the floor. Why? I don't know. It's a rather disobedient Rocnar.

 

 

 

TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

To answer the question, "Why can't we do this?" with "this" being "changing the staircase facet facing the entrance you wish", probably memory. I'm sure Jagex has that somewhere on their list and is working on it with the current memory limitations.

 

 

 

To answer the question with "this" being "Taking off a mounted object and putting it back on after changing the room," As seen by the party-hat dupe exploit, every kind of item has a unique code. Every rune plate has the same code, but it's unique from say a bronze longsword. Likewise, if we were to get the option of removing and retrieving those items, one could feasibly gain an infinite amount of construction and slayer experience (or whatever skill you used) without doing the skill. Now obviously Jagex could simply remove the experience to get rid of the problem of exploitation, but I think they want every used resource in con to give exp. That aside, Rocnar likes to be disobedient, why would be put into the dungeon if it weren't? :D

I'd like to point out, on the issue of mounting, unmounting, and remounting items, that even if you got the trophy back, you'd still have to expend cash on the planks. In comparison to flatpacking, any monetary gain would be nullified by time spent.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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[hide=]

My Skill Hall is the wrong way around. I didn't realise this years ago, when I built it and filled it with rare stuff, but multiple-year foresight is not one of my strengths. For my marble staircase to look impressive, it needs to face the other way, but that cannot happen, due to the arbitrary staircase-orientation laws set by Jagex. Now, for us real-world people, the task of lifting a mounted (3 deer heads) and placing it on another wall would involve a nail, a hammer and a strong back. Probably a little easier than building, say, an ornately-chiseled wall of pure marble. But sadly, for our avatar brethren, the task involves completely obliterating the entire room, building it anew, hunting (3 more deers) and mounting them. I do not want to kill the KBD, hunt another thousand sharks and buy some more gold leaf in order to essentially move some non-fastened furniture. Perhaps if there were a ton of marble fastened to the floor in the middle of the room, it would be different, but even that wouldn't involve completely removing every elementary particle of the room from existence.

 

 

 

Also the top of the Rocnar's head keeps poking through the floor. Why? I don't know. It's a rather disobedient Rocnar.

 

 

 

TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.

 

To answer the question, "Why can't we do this?" with "this" being "changing the staircase facet facing the entrance you wish", probably memory. I'm sure Jagex has that somewhere on their list and is working on it with the current memory limitations.

 

 

 

To answer the question with "this" being "Taking off a mounted object and putting it back on after changing the room," As seen by the party-hat dupe exploit, every kind of item has a unique code. Every rune plate has the same code, but it's unique from say a bronze longsword. Likewise, if we were to get the option of removing and retrieving those items, one could feasibly gain an infinite amount of construction and slayer experience (or whatever skill you used) without doing the skill. Now obviously Jagex could simply remove the experience to get rid of the problem of exploitation, but I think they want every used resource in con to give exp. That aside, Rocnar likes to be disobedient, why would be put into the dungeon if it weren't? :D

[/hide]

 

Staircase-wise: Yeah, a memory issue does seem likely. It's a rather inconvenient and expensive one, however, and it's been around for years.

 

 

 

Mounted-objects-wise: I don't think this would be a problem. Perhaps with the fishing trophies, but the fix would be simple: Make them, like the rarer slayer heads, require more expensive materials to mount.

 

Ooh, wait, I have a better idea: A right-click option, which calls the taxidermist (somehow, I dunno, RuneScape is generally magical) to your skill hall, who will then offer to unmount the trophy, for a price (eg. 50k for the KBD Heads. Taking them down would be a time-consuming task, what with all the back-talk). Mounting it won't be changed, so that sprouting slayers won't have to buy a gold leaf in order to mount their crawling hand, but it will make re-building the trophy a non-viable way of gaining combat and slayer experience.

 

 

 

But then again, my membership ran out this morning, so whether or not these problems are rectified has no effect on me.

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