AlexDT
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Everything posted by AlexDT
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I've been grinding solo dungeons for a while now, and my exp rate still seems abysmal. Most of my friends who have 99+ dungeoneering strongly suggest that I stop soloing, but I've tried to do team dungeons and everyone else just takes as many drops as they possibly can, with no forethought or even basic understanding of the skill's mechanics. Honestly I find co-op dungeons unbearable. That said, just how big is the discrepancy between solo and co-op dungeoneering exp rates? I'd like to keep training, but I may just have to bite the bullet and find a decent team if it's supposed to be a co-operative skill - a terrible first, if it is.
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I had a huge number of 'vintage' RS screenshots that I'd love to contribute, but they're on a harddrive that has winged its way to the land where discs are eternally blessed. Great thread nonetheless.
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This forum is designed to facilitate discussion. While the widely-held academic definition of discussion may involve mature and considered exchanges of carefully thought-out views and ideas, this is usually not the case. When someone wants to contribute to a discussion, they want to put their ideas forward. Their ideas are correct - otherwise they would not hold them. And so, when someone challenges these ideas, the audacity and idiocy displayed by this disagreement clearly demonstrates their lack of intelligence, and therefore their need for abuse. This is only exacerbated by the large proportion of proud pseudointellectuals who skulk the threads, and refuse to admit defeat when their superior thoughts are thought to be imperfect. And thus, flaming. QED.
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Yes. Then keep doin' exactly what you're doin'. I'm not saying it's a bad thing, I'm just saying that it's not my thing. If I'm slaying and the monster area is already supporting the maximum number of people, I'll hop, because I personally don't enjoy causing people frustration. I can see how the idea of overpowering and forcing someone's actions could be fun, so more power to you :D
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Flawless logic. We're humans, and we come from a species that is almost comprehensively not nice to each other. Hell, the seemingly altruistic "do unto others..." demands reciprocation, so it's not like anyone can expect you to be nice to them. And if you have more or less maxed combat and equipment, it's not like anyone can stop you. You want stuff, and you're prepared to do whatever it takes - i.e. barge in and overpower everyone else - to get it. Fair enough. I personally disagree with that philosophy, and look where it's got me. But the question is... do you really want to be thought of in a similar light to the United States?
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19-Jan-2010 - Barbarian Assault Improvements
AlexDT replied to Da_Latios's topic in General Discussion
Ooh, finally the full set has an effect. A completely useless one, but an effect nonetheless. Actually, this, combined with the agility update, may have given me enough reason to buy a month's membership. -
To be honest that's really the only thing that matters. If you're truly excited about it, you'll probably get it no matter which method you use. Good luck :grin:
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I know this isn't exactly what you were asking, but at 93 defence you could just wear proselyte top and legs, with piety on. When I camped there, I rarely needed to restore my health, even without a bunyip. Piety will really speed things up, but I guess that setup would work too. From what I remember, the exp rate was around 90k/hr, as long as you paid reasonable attention. So I'd say you have about 70 hours to go?
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Attack, definitely. Unless you want defense for reasons other than its combat usefulness.
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I have access to a premium Rapidshare account. So, yes. Stephen Fry made a very interesting speech on the history and status of copyright laws at the iTunes live festival, and I believe there's a podcast of it somewhere. He undoubtedly says it better than I could.
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2nd September 2009 - Shops, RuneTek5, Autocasting, Patches
AlexDT replied to Sentry_Wolf's topic in General Discussion
This has probably already been mentioned, but the pinapple pirate vendor, Dell Monti, has a suspiciously similar name to Del-Monty, the cat in the Sorceress' Garden. -
There's no way I'll be fast enough to get 'Alex', is there? Suppose I ought to make a list of names less unbearable than 'Alex D T' then.
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i play this game 7 years and im wearing a fletch cape all the time? guess im newer to the game then most people then Well, clearly your isolated case completely undermines his properly qualified generalisation. >they tend to be newer to the game. >they tend to be >tend Tendency: 1. a likelihood of behaving in a particular way or going in a particular direction; a tending toward.
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If the rare rewards were more common, they would be less expensive, and no longer considered a 'good' reward. Therefore, you would still be ranting about never getting any rare items. Egregious logic.
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[hide=] To answer the question, "Why can't we do this?" with "this" being "changing the staircase facet facing the entrance you wish", probably memory. I'm sure Jagex has that somewhere on their list and is working on it with the current memory limitations. To answer the question with "this" being "Taking off a mounted object and putting it back on after changing the room," As seen by the party-hat dupe exploit, every kind of item has a unique code. Every rune plate has the same code, but it's unique from say a bronze longsword. Likewise, if we were to get the option of removing and retrieving those items, one could feasibly gain an infinite amount of construction and slayer experience (or whatever skill you used) without doing the skill. Now obviously Jagex could simply remove the experience to get rid of the problem of exploitation, but I think they want every used resource in con to give exp. That aside, Rocnar likes to be disobedient, why would be put into the dungeon if it weren't? :D [/hide] Staircase-wise: Yeah, a memory issue does seem likely. It's a rather inconvenient and expensive one, however, and it's been around for years. Mounted-objects-wise: I don't think this would be a problem. Perhaps with the fishing trophies, but the fix would be simple: Make them, like the rarer slayer heads, require more expensive materials to mount. Ooh, wait, I have a better idea: A right-click option, which calls the taxidermist (somehow, I dunno, RuneScape is generally magical) to your skill hall, who will then offer to unmount the trophy, for a price (eg. 50k for the KBD Heads. Taking them down would be a time-consuming task, what with all the back-talk). Mounting it won't be changed, so that sprouting slayers won't have to buy a gold leaf in order to mount their crawling hand, but it will make re-building the trophy a non-viable way of gaining combat and slayer experience. But then again, my membership ran out this morning, so whether or not these problems are rectified has no effect on me.
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It's not very imaginative, but if your friend wanted something imaginative he wouldn't be wearing a fire cape.
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Mostly standing around in banks imagining how rich/famous you would be if you could be bothered training. Or, indeed, if you didn't play this unrelentingly tedious game.
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And then there are people like me, who don't really care how other people play the game, but are also inconvenienced by the selfish merchanters. Heck, the only reason the pro-efficiency people are at a disadvantage is because a group of people is abusing a system in a way Jagex did not properly plan for. Perhaps I'm not cynical enough to develop contingencies for such situations. But then again, I'm about as cynical as they come, so that can't be it. Oh, also, I don't think you fully understand the problem. It's not that the prayer potions are too expensive, it's that they cannot be bought, even at max price. They are being completely bought up. So are ranarr seeds, so having a decent farming level won't do much good either.
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No. Its main purpose was/is to remove money, so it's designed well. If you were aloud to move and rotate rooms rather then destroy and rebuild them (with the exception of the costume and pet rooms) it would be doing a worse job by letting you waste less gp. Well, a skill made to remove money and nothing else IS a poor design, from the point of view of the players, isn't it? How Jagex views it is inconsequential- they don't actually play the game. Yeah, it is well designed in that it does the intended job well. However, purely from a game design standpoint, it is a poor design choice. If Jagex had managed to create a flawless economy in the first place (which would have been impossible, I don't blame them for how everything turned out), it would make far more sense to make rooms movable, or at least rotatable. Incidentally, I am going to fish sharks/kill the KBD for a while. I want that Skill Hall to be perfect.
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My Skill Hall is the wrong way around. I didn't realise this years ago, when I built it and filled it with rare stuff, but multiple-year foresight is not one of my strengths. For my marble staircase to look impressive, it needs to face the other way, but that cannot happen, due to the arbitrary staircase-orientation laws set by Jagex. Now, for us real-world people, the task of lifting a mounted (3 deer heads) and placing it on another wall would involve a nail, a hammer and a strong back. Probably a little easier than building, say, an ornately-chiseled wall of pure marble. But sadly, for our avatar brethren, the task involves completely obliterating the entire room, building it anew, hunting (3 more deers) and mounting them. I do not want to kill the KBD, hunt another thousand sharks and buy some more gold leaf in order to essentially move some non-fastened furniture. Perhaps if there were a ton of marble fastened to the floor in the middle of the room, it would be different, but even that wouldn't involve completely removing every elementary particle of the room from existence. Also the top of the Rocnar's head keeps poking through the floor. Why? I don't know. It's a rather disobedient Rocnar. TL;DR Construction is deliberately poorly designed in order to remove more money from the economy.
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Yeah defence is fairly underpowered what with the new hyper-strength-bonus weapons. I just liked the colour of the cape.
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Stealing Creation - Do you earn your own clay?
AlexDT replied to XxTearGodxX's topic in General Discussion
I usually try to get a piece of level-5 clay, then politely ask someone with 80+ crafting or smithing to turn it into a tool. Seeing as Jagex didn't disable trading within the game, it seems like they not only allow it, but encourage people to play as a team. Since, y'know, it's a team minigame. I'd at least give a clay tool to those who ask politely. -
Post all RS Screenshots, Videos, and Sounds here!
AlexDT replied to misterxman's topic in General Discussion
I know, I know, shameful. Oh, just to add to the evidence, if you telegrab your untrimmed cape, it'll remain untrimmed in your inventory for about 10 seconds, then autotrim. Jagex is such a tease... -
o gud idear Strange, I don't remember typing that. I could have sworn that I was quoting somebody else there. I was quoting them in order to demonstrate how the quote feature can be manipulated. Eh, thanks for reinforcing my point, I suppose.
