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What's the deal with accuracy?


Cantristenon

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I think the best way to test this is to use a whip with a rune defender, and then a whip with a obby shield. They have the same offensive bonus, but defender has +20 slash bonus. If you can see a major difference, then yes, accuracy does matter :)

 

 

 

Good idea ^^ Add there ring and helm if you want difference to be more clear.

 

 

 

Testing could be done in this way (just a suggestion):

 

- Equip fury, barrows gloves, obsidian shield and abyssal whip (just an example, gloves and amulet are optional

 

- Go to duel arena with your friend who has good defence (barrows armour, fury, dfs) and unicorn

 

- Don't use pots

 

- Attack your friend for 30 minutes or so

 

- Count how many times you hit him in that time (shouldn't be too hard because you hit very rarely)

 

- Switch your shield for rune defender, equip warrior ring or warrior ring (i) and warrior helm

 

- Do the same again

 

- Compare results!

 

 

 

What do you think? wouldn't give you exact rates of how many percent of your hits were succesful but would give you some results. Is anyone bored and got nothing else to do? ^^

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I don't think your strength roll is used UNTIL you've already had a succesful attack roll.

 

 

 

I think the opposite, my reasons for that are in my post. I've at least gathered a hunch from experience, do you have any evidence to say why the rng would be after the success of the attack is determined?

 

 

 

Same evidence as you, a hunch.

 

 

 

Also from the way Magic attacks. When you splash that's your magic accuracy (magic attack/strength both being governed by the one skill) failing, but sometimes you don't splash and you still hit a 0. That's your magic strength failing. You never splash and still do damage, because if your magic accuracy fails you don't get to access your magic strength roll, but you can still have a succesful hit (seeing the magic attack happen instead of it splashing) and hit a 0, since after you've had a succesful magic attack roll your magic strength roll was unlocked but still failed.

 

 

 

That's the same way melee works. You don't hit a 0 and still do damage. You need to have a succesful attack roll BEFORE you get to use your strength roll. If this wasn't the case a person with 1 attack and a person with 99 attack both using obby maul and other items which require no attack, by your logic, attacking someone with 70 def, would either hit the same amount of times or very close to each other due to a succesful attack roll not being needed.

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I don't think your strength roll is used UNTIL you've already had a succesful attack roll.

 

 

 

 

 

Guthan's special will sometimes heal yuou while hitting 0. this is probably due to the strength roll.

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I don't think your strength roll is used UNTIL you've already had a succesful attack roll.

 

 

 

 

 

Guthan's special will sometimes heal yuou while hitting 0. this is probably due to the strength roll.

 

 

 

I assume that you mean to say sgs special...because if you hit a 0, and are healed 0...you get the point. That is, unless you are saying that the ghosts still appear, which I don't use guthans enough to have seen personally if it is possible.

 

 

 

To test the idea of whether strength is considered before accuracy(which I personally doubt seriously, but don't claim to know) you could simply record every hit that is not a 0(which would cause a little innaccuracy from the 0 hits) and then see if they were randomly scattered between 1 and your max.

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Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

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Here's my theory on attack bonus.

 

 

 

Every time you take a swing at your opponent, a random number is generated by the game. this number is between (including) 0 and (your attack level X activated prayer X black mask/slayer helmet/void/salve amulet bonus) + your total equipment bonus. Let's say this adds up to 235. At every swing, a number between 0 and 235 is generated by the game.

 

 

 

Your opponent also gets a randomly generated number from his ( defence level X activated prayer) + total equipment bonus. Let's say this adds up to 435.

 

 

 

If the attacker gets a higher number than the defender, a successful hit is registred, BUT it then depends on the randomly generated number from (str lvl X activated prayer X black mask/slayer helmet/void/salve amulet bonus) + total equipment bonus. Let's say this adds up to 265. Any number higher that 0 will result in a damaging hit, while getting a 0 even if the attack was succesful will result in a 0 damage hit. The max hit will happen when you get that max number (or most likely the last 3-4 highest number) while also getting a hit.

 

 

 

This is mostly like rolling dices for those familiar with D & D.

 

 

 

This is my theory as well. If you say it the easy way, it's very much about luck, armour and defence of the other combater, and of course your weapon.

 

The bonuses do help a lot though and it is always worth it to have such a high bonus as possible if the situation you're in is one where you need to be accurate.

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I don't get how str has anything to do with it. This is for testing accuracy. Weapon str has no effect whatsoever on accuracy. Ok if you are testing the #damage per hit aswell, but i thought it was straight out testing the accuracy, and for that, str bonus shouldn't have any effect.

 

I believe that you would hit more often with a higher str lvl, because the game has more hits to "choose" from, lets say you max hit is 5 so then it has 0-5 to choose from but if oyu max 15 it has 10 more levels to "choose" from so theres a smaller chance that it will be a 0 hit :?

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Hmmm, you want to test accuracy eh. Easy way to test TBFH. Wear full torags and maple shortbow firing iron arrows at someone with rune on, count the amount of successful hits you do. Now switch to full armadyl with magic shortbow and fire iron arrows at the same person with rune on, count the amount of successful hits you do.

 

 

 

Ranged bonus = Ranged accuracy, only the ammunition affects max damage possible, and void too I guess >.>

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This accuracy question cannot be tackled with unscientific ways.

 

 

 

To answer this question we need to know several things:

 

Are hits scattered at random (max hit = 27, and when you roll a hit you have a 1/27 chance of hitting each number) or does accuracy (And in that respect, attack) have an effect on the scatter.

 

 

 

To do this, we would need reasonably accurate recordings done on various defense levels. I would say three varying levels of defense would be adequate. If the gathered data supports the notion max hits are scattered at random, then all we need is to test the effect of accuracy, and isolating accuracy.

 

 

 

The best way to isolate accuracy and test it specifically would be using ranged. Ranged strength and melee strength behaves the same way; Ranged level is equivalent to one attack and strength level, and most importantly, ranged bonus can be altered almost freely without affecting ranged strength.

 

 

 

Knowing this, the usefulness of accuracy can be tested on many different things. However, the same cannot be used to test the usefulness of the Attack skill.

 

 

 

The steps I listed above is simply a small footstep if we want to understand accuracy in the Runescape system. It is most likely a simple equation, but the constants of said equation is almost impossible to derive without freakishly accurate data across defense levels and defense bonuses. (Think of all the years we've had to find the correct constants and variables for the accurate formula of combat levels, and failed... and that equation, once we found it out, was almost impossibly simple.

 

 

 

And keep in mind, throughout all these calculations, error have to be taken into account. The Runescape system is very randomized, so without sufficient error analysis, there is a very good chance someone's research, though fundamentally sound, could end up flawed.

My all RSC level 4, 9hp account:

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