HeadBandit64 Posted September 6, 2009 Share Posted September 6, 2009 THIS IS NOT A SUGGESTION FOR MAKING CHARMS TRADEABLE! A lot of talk always goes around about making charms tradeable and I wanted to know peoples opinions on the matter. Would it make a "buyable skill" even more so and wreck the economy or would it provide a whole new aspect of runescape that you could put into the economy. Personally I am rather indifferent on the matter. I think it would be interesting to see what happens and I think that summoning would become a lot like herblore with different charms being comparable to the different herbs (albeit less of them). I would like to see what the prices would be on the charms, especially with the ge "In order to lead, you must learn how to carry your followers upon your shoulders""A man is not only defined by his abilities, but also by those of the men with which he surrounds himself""The meek fight for skill and fame, the strong fight for power with the skill and fame they already have" Link to comment Share on other sites More sharing options...
RayOxide Posted September 6, 2009 Share Posted September 6, 2009 Charms are buyable at a very slow amount from a game noone plays for charms. Personally I think charms should be traded in if you dont want them, to some NPCs. Some people dont like summoning, fair enough. But the problem if we make them tradeable would be the fluctuation and dependency on certain pouches, mostly Bunyips, Titans and Unicorns. So other ones wont get what they should, and would cost a hell of alot more. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted September 7, 2009 Share Posted September 7, 2009 Oh please. Trading charms wouldn't wreck the economy in any way. Heck, most of the people that think it would wouldn't know a wrecked economy if they were staring right into their own bank. To be honest I was glad they didn't make charms tradable from the onset. It introduced a peculiar balance into the skill, such that it's not fully tradable but still very expensive. If they made charms tradable they would have to make shards untradable, or introduce a new kind of balance to ensure that the skill couldn't be 100% buyable. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Lap Posted September 7, 2009 Share Posted September 7, 2009 If Charms were tradeable, it would probably be like herblore, buyable, but only to the extreme rich. IMO it probably wouldn't affect us as much as we think. If prices get too high, people will start camping for charms, so the prices get driven down, and when they get driven down, people start buying...etc. It would eventually even out to a price that we would be willing to pay for, while at the same time willing to sell for. 45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09__________________ Link to comment Share on other sites More sharing options...
HeadBandit64 Posted September 7, 2009 Author Share Posted September 7, 2009 Oh please. Trading charms wouldn't wreck the economy in any way. I never said that it would, I was merely stating one of the arguments I have heard To be honest I was glad they didn't make charms tradable from the onset. It introduced a peculiar balance into the skill, such that it's not fully tradable but still very expensive. If they made charms tradable they would have to make shards untradable, or introduce a new kind of balance to ensure that the skill couldn't be 100% buyable. There are plenty of buyable skills out there but with the cost of summoning ingredients it would be nigh impossible in my opinion. Furthermore if it could become buyable a lot more people would do it simply for that reason therefore the prices would go even higher... my guess is that it would be worse than construction "In order to lead, you must learn how to carry your followers upon your shoulders""A man is not only defined by his abilities, but also by those of the men with which he surrounds himself""The meek fight for skill and fame, the strong fight for power with the skill and fame they already have" Link to comment Share on other sites More sharing options...
RayOxide Posted September 7, 2009 Share Posted September 7, 2009 Oh please. Trading charms wouldn't wreck the economy in any way. Heck, most of the people that think it would wouldn't know a wrecked economy if they were staring right into their own bank. As I said, the more wanted pouches, like Bunyips, Titans, Tbirds, etc will be in demand, generally making charms cost more than normal. It would be nice to have them "buyable" but not "tradeable" in other ways than SW. Maybe Pikkupstix on a Taverley (Seers? Fally?) A.D level 3 can sell you like, 3 blue charms a day? Maybe 5 crimson? 8 green? 15 gold? I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted September 7, 2009 Share Posted September 7, 2009 Nothing wrong with tradable charms. They would likely be very expensive because they are worth alot, and although people would say its a "buyable skill" money is hardly easy to get. One could say barraging rock lobsters is equivalent to buying a skill, maybe thats just me. O.O Link to comment Share on other sites More sharing options...
langer Posted September 7, 2009 Share Posted September 7, 2009 Summoning is at the moment a unique skill that requires both money and time investment to level. If you take out time investment, you get another generic skill. Charms are fine the way they are and it would be a pretty bad move to put them on the market. I wouldn't mind other ways to get charms, but trading is not an option from my perspective. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
Orioles8 Posted September 7, 2009 Share Posted September 7, 2009 Summoning is at the moment a unique skill that requires both money and time investment to level. If you take out time investment, you get another generic skill. Charms are fine the way they are and it would be a pretty bad move to put them on the market. I wouldn't mind other ways to get charms, but trading is not an option from my perspective. Agreed. Although if charms were sold from a shop it could prove a useful moneysink for the already cash-saturated economy. *~72,749th to 99 Attack on 9 September 2009~* Link to comment Share on other sites More sharing options...
Owned_Nex Posted September 7, 2009 Share Posted September 7, 2009 ^ Shards? Charms are buyable. Just not though players. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
Orioles8 Posted September 7, 2009 Share Posted September 7, 2009 ^ Shards? Charms are buyable. Just not though players. When we say buyable what is meant is cash being exchanged for chams. It doesnt mean busrting lobs, it doesnt mean playing soulwars. *~72,749th to 99 Attack on 9 September 2009~* Link to comment Share on other sites More sharing options...
HeadBandit64 Posted September 7, 2009 Author Share Posted September 7, 2009 When we say buyable what is meant is cash being exchanged for chams. It doesnt mean busrting lobs, it doesnt mean playing soulwars. Thats kinda what I was going for... "In order to lead, you must learn how to carry your followers upon your shoulders""A man is not only defined by his abilities, but also by those of the men with which he surrounds himself""The meek fight for skill and fame, the strong fight for power with the skill and fame they already have" Link to comment Share on other sites More sharing options...
Owned_Nex Posted September 8, 2009 Share Posted September 8, 2009 ^ Shards? Charms are buyable. Just not though players. When we say buyable what is meant is cash being exchanged for chams. It doesnt mean busrting lobs, it doesnt mean playing soulwars. Just not through players. Its not buyable though cash but it is buyable in the sense you can "buy" the skill very quickly. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
fenrir321 Posted September 8, 2009 Share Posted September 8, 2009 I believe the reason is because we don't want lvl 15's who can summon a steel titan. I don't think this is possible since the chest in the goblin city require a quest that gives ranged exp. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted September 8, 2009 Share Posted September 8, 2009 Eh, it would ruin its individuality, and make it cost even more than it already does, but would make training it so much bluddy easier ;) So, I'm kinda leaning towards yes here, because I'd rather spend a lot on a skill than spend a lot on a skill AND have to spend hours gathering stupid charms all day... Link to comment Share on other sites More sharing options...
HeadBandit64 Posted September 8, 2009 Author Share Posted September 8, 2009 I believe the reason is because we don't want lvl 15's who can summon a steel titan. I don't think this is possible since the chest in the goblin city require a quest that gives ranged exp. I have actually heard of someone who is doing a summoning pure and they just lootshare their charms. Lv 23 or thereabouts with 83 summoning "In order to lead, you must learn how to carry your followers upon your shoulders""A man is not only defined by his abilities, but also by those of the men with which he surrounds himself""The meek fight for skill and fame, the strong fight for power with the skill and fame they already have" Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted September 8, 2009 Share Posted September 8, 2009 I'd prefer them to be exchangeable. Like trading in one color for another. I have around 4k gold and 7k green charms that aren't gonna be used anytime soon. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
langer Posted September 8, 2009 Share Posted September 8, 2009 I'd prefer them to be exchangeable. Like trading in one color for another. I have around 4k gold and 7k green charms that aren't gonna be used anytime soon. That would be a nice feature to add, maybe a quest reward? Though expect people to whine about it if you have to trade 15-20 gold for a blue (meaning mess xp for your charms in exchange of way faster training). Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
RayOxide Posted September 9, 2009 Share Posted September 9, 2009 I'd prefer them to be exchangeable. Like trading in one color for another. I have around 4k gold and 7k green charms that aren't gonna be used anytime soon. That would be a nice feature to add, maybe a quest reward? Though expect people to whine about it if you have to trade 15-20 gold for a blue (meaning mess xp for your charms in exchange of way faster training). I liked my idea of 'buying' charms, I guess it just got dismissed :| I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
langer Posted September 9, 2009 Share Posted September 9, 2009 I liked my idea of 'buying' charms, I guess it just got dismissed Well I don't like it because it would make summoning like any other buyable skill out there, except very expensive like construction. I like the unique way summoning is set-up. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
RayOxide Posted September 9, 2009 Share Posted September 9, 2009 I liked my idea of 'buying' charms, I guess it just got dismissed Well I don't like it because it would make summoning like any other buyable skill out there, except very expensive like construction. I like the unique way summoning is set-up. Yeah but a little amount of charms for a huge amount of work and already high leveled skills, which, if a Taverley A.D was made would probably need 70-80+ in alot of skills. Not everyone will have the skills, and people with 80 summoning would need a slight boost of 3 buyable blue charms a day? I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
langer Posted September 9, 2009 Share Posted September 9, 2009 Ohh I get where you are going. Bonus charms per day through an A-D would not be a bad idea. What I am against though is straight up player trading. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
Owned_Nex Posted September 9, 2009 Share Posted September 9, 2009 Bork=Bonus Charms. This skill is unique. Shards are the buyable aspect, while charms were the "self gathering" aspect. Jagex designed the skill like this, it won't change. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
RayOxide Posted September 11, 2009 Share Posted September 11, 2009 Bork=Bonus Charms. This skill is unique. Shards are the buyable aspect, while charms were the "self gathering" aspect. Jagex designed the skill like this, it won't change. Bork = simple combat. And what.. 3 quests or less? A.D = Time, skills, quests, etc. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Owned_Nex Posted September 14, 2009 Share Posted September 14, 2009 Exactly. It doesn't require much hard quests, and is simply combat. I think thats about as close to bonus charms as you can get. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now