brad1431 Posted October 19, 2009 Share Posted October 19, 2009 Suggestions? Also can you give me a how to, not just a try wildy course, how do you do the wildy course, what do you bring, how do you get there? Thanks, Need this for new quest to get my cape back Link to comment Share on other sites More sharing options...
blurrythorn Posted October 19, 2009 Share Posted October 19, 2009 Well you're right on doing the agility course. Bring an anti-poison and some food like monkfish's or cakes or whatever you wish in your inventory. Wear mage-def armour such as d'hide for slight protection against Rev's (assuming you do this in non-pvp) or weight reducing armor such as spottier cape and boots of lightness. You can also bring a familiar, the best one being the terrorbird because you can use it to store more food and use the scrolls to keep running. To get there teleport to Ardy and head west to the wildy teleport lever, be sure to bring a slash weapon. After you're teleported run west past the mage arena until you reach the course. Open the door and you should automatically try to cross the ledge. Link to comment Share on other sites More sharing options...
brad1431 Posted October 19, 2009 Author Share Posted October 19, 2009 wow that was very informative,I was just running up from edge, I will have to try to lever. Should I bring one click tele? Link to comment Share on other sites More sharing options...
Gandorf61 Posted October 19, 2009 Share Posted October 19, 2009 Through my agility training I found the best setup for your equipment and inventory is as follows: Equiped:Spottier Cape>Spotted CapeBoots of LightnessEnhanced Excalibur>Dragon Dagger Inventory:1 antipoison potionAs much food as you want (Cakes are a very cheap option) ;) There's now a lever in Edgeville that takes you to the same place the Ardougne one does and it is much more convenient. There's also no point in bringing a teleport as you can't use it past level 20 wilderness. I wouldn't recommend a terrorbird because the run energy update a few months ago makes it so that you wont ever run out of energy. You could bring one pot just in case. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
aspeeder Posted October 19, 2009 Share Posted October 19, 2009 Personally, I just assumed that I would stay there until I died, and adjusted my inventory accordingly (I can usually make it back with an Anger of Death gravestone). An EE is invaluable there, as it's basically unlimited food. Lastly, there's a dungeon you fall into when you fail some of the traps, it can be used to avoid revs, allowing you to switch worlds :thumbsup: . http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
brad1431 Posted October 19, 2009 Author Share Posted October 19, 2009 damn agility is sooooo boring Link to comment Share on other sites More sharing options...
brad1431 Posted October 23, 2009 Author Share Posted October 23, 2009 thanks for the tips Link to comment Share on other sites More sharing options...
Mazhar Posted October 23, 2009 Share Posted October 23, 2009 18 brews 8 restores 2 antipoisons + rev killing gear (killing revs wont use much since brews heal a lot) You can get 62-69 without banking once with that setupYou don't need weight reducers, run energy won't be an issue even if you bring heavy gear (gs+ dhide) Link to comment Share on other sites More sharing options...
JoeDaStudd Posted October 23, 2009 Share Posted October 23, 2009 I'm almost in the same boat. I've pretty much solely level agility via quests, penguins, circus and exp lamps.My plan for 65 to 70 is WGS.Don't forget theres a lot of quests which give agility exp. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
The_Fray Posted October 23, 2009 Share Posted October 23, 2009 The set up that I used is I carried 8 bunyip pouches, 2 Summoning potions (4) and filled the rest of the inventory with monks. Dont worry too much about energy as with the run update, you never run out anymore. When a revenant arrives go down the ladder and log out or wait it out. Dont forget an antipoison as there is a good chance a revenant will poison you. Good luck. Link to comment Share on other sites More sharing options...
Neltak Posted October 23, 2009 Share Posted October 23, 2009 One trick I used when a rev that could attack me came around was I'd finish the course, and once at the top of the course (with the rev at the bottom) I'd simply log out, then back in. This stops the rev from "chasing" after you, and it will continue on its course until it leaves. This doesn't take long at all and is faster than waiting the time required to hop worlds. As for an inventory, all I tended to bring was a spottier cape, boots of lightness and several cakes. Link to comment Share on other sites More sharing options...
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