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62-69Agility


brad1431

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Well you're right on doing the agility course. Bring an anti-poison and some food like monkfish's or cakes or whatever you wish in your inventory. Wear mage-def armour such as d'hide for slight protection against Rev's (assuming you do this in non-pvp) or weight reducing armor such as spottier cape and boots of lightness. You can also bring a familiar, the best one being the terrorbird because you can use it to store more food and use the scrolls to keep running.

 

To get there teleport to Ardy and head west to the wildy teleport lever, be sure to bring a slash weapon. After you're teleported run west past the mage arena until you reach the course. Open the door and you should automatically try to cross the ledge.

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Through my agility training I found the best setup for your equipment and inventory is as follows:

 

Equiped:

Spottier Cape>Spotted Cape

Boots of Lightness

Enhanced Excalibur>Dragon Dagger

 

Inventory:

1 antipoison potion

As much food as you want (Cakes are a very cheap option) ;)

 

There's now a lever in Edgeville that takes you to the same place the Ardougne one does and it is much more convenient. There's also no point in bringing a teleport as you can't use it past level 20 wilderness.

 

I wouldn't recommend a terrorbird because the run energy update a few months ago makes it so that you wont ever run out of energy. You could bring one pot just in case.

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Personally, I just assumed that I would stay there until I died, and adjusted my inventory accordingly (I can usually make it back with an Anger of Death gravestone). An EE is invaluable there, as it's basically unlimited food. Lastly, there's a dungeon you fall into when you fail some of the traps, it can be used to avoid revs, allowing you to switch worlds :thumbsup: .

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

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99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
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18 brews 8 restores 2 antipoisons + rev killing gear (killing revs wont use much since brews heal a lot) You can get 62-69 without banking once with that setup

You don't need weight reducers, run energy won't be an issue even if you bring heavy gear (gs+ dhide)

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I'm almost in the same boat. I've pretty much solely level agility via quests, penguins, circus and exp lamps.

My plan for 65 to 70 is WGS.

Don't forget theres a lot of quests which give agility exp.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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The set up that I used is I carried 8 bunyip pouches, 2 Summoning potions (4) and filled the rest of the inventory with monks. Dont worry too much about energy as with the run update, you never run out anymore. When a revenant arrives go down the ladder and log out or wait it out. Dont forget an antipoison as there is a good chance a revenant will poison you.

 

Good luck.

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One trick I used when a rev that could attack me came around was I'd finish the course, and once at the top of the course (with the rev at the bottom) I'd simply log out, then back in. This stops the rev from "chasing" after you, and it will continue on its course until it leaves. This doesn't take long at all and is faster than waiting the time required to hop worlds.

 

As for an inventory, all I tended to bring was a spottier cape, boots of lightness and several cakes.

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