Shangdi Posted November 23, 2009 Share Posted November 23, 2009 Hi, over the past few months I've had some great (well I think they're great, anyways :-P) ideas about improvements the game could have that would make it better. Since I'm not too good at intros, let's just get right to 'em. 1.) Alching tablets.This is for people on Lunars or Ancients who are on a task and get a drop that is good for alching, such as a mithril or addy item. of course, the tablet would be more expensive, because of the clay you need, but it would be worth going away with more stuff. 2.) Improved whip spec.My new spec for the whip has 50% decreased accuracy and strength. However it is very fast and has a lot of hits. The number and speed of hits would be determined by your strength and agility levels, respectively. For the number of hits, it would be your strength level divided by 10, rounded down. For example, with my strength level of 81 I would have 8 hits. For the speed of the hits, it would go something like this:1-50 agility=speed of 751-95 agility=speed of 896-99 agility=speed of 9 The spec would use 100% of the spec bar. 3.) An agility-like combat skill. (Evading)With this system, the evading level and weight would determine your change of dodging (not getting hit at all) attacks, while defence and defensive bonus would determine the amount of damage you get hit. Heavy armour was make to resist attacks after all, not to help you dodge them! A person with level 99 defence and about 200 defence bonus should have the damage reduced to half, and someone with 99 evading and less than 15 kg weight should have the number of times they are hit reduced by half. You can choose between training defense and evading. However, you cannon train evading if your weight is more than 40+1/4 str. 4.) Ability to choose between make-x and manual makingWith make-x you would click less but in manual mode you would be able to make the thing slightly faster, resulting in more profit or xp. 5.) A spec bar by the minimapPretty self-explanatory there. 6.) Customizable hotkeysFor example, pressing ctrl+w would switch me to my whip, ctrl+g would switch to my guthan's spear, ctrl+v would make me cast vengeance (if I could), ctrl+e would have me eat some food (going from highest healing to lowest), etc. 7.) Another use for GoP staffsMages are always complaining about the high cost of their spells. Also, the staffs from GoP have little use. Why not fix both these problems at the same time? The staffs would be enchanted so that they would provide unlimited amounts of the rune that the talisman is. However, to enchant them, there is a very long and complex process. First, you must take it to Wizard Elriss in the guild and pay her 4000 GoP tokens for her to enchant it. Then, take the staff to Fiara at Fog and give her 1k Fog tokens to partially enchant it. Next, take the staff to Albury in the Varrock Rune Shop and pay 100k coins. Finally, you must take the staff to its altar and use it on the altar, with 200 of the runes in your inventory. Afterwords, the staff will provide unlimited runes that the staff is. To use the staff, you must have the runecrafting level to make the runes that staff provides, as well as a magic level 10 above that. For example. for a death staff, you would need 65 runecrafting and 75 magic. For the omni-staff, 97 in both rc and magic, and you must take the staff to each altar and it requires 250 runes. Alsom the people will charge you 50x the currency than a regular staff. Which means 20k Gop tokens, 50k FoG tokens, and 10M cash. After all, it is very powerful. ;) When you die with one of the staves, they will wear out and require "recharging". To recharge a staff, take it to the respective altar with 50 of the runes and use the staff on the altar. Alternatively you can take it to Aubery, Wizard Elriss, orFiara and pay them whatever you paid them when you had them enhant your staff originally. This will save you a trek top the altar. Omni-staff will also wear out every 5k spell casts. 8.) Give a few member's gathering abilities to F2PThe RuneScape economy is in bad shape, especially raw materials. I propose that F2P should be allowed to collect some materials, but NOT be able to use them. This would give F2P another source of income and would mean P2P has cheaper resources. The resources F2P would be able to collect are:Dragon bonesUse sawmillHerb dropsTan hidesSeed dropsHerblore and summoning secondariesPure essenceEtc All the items F2P receive should be member's items that are in F2p area, such as snape grass on Crafting peninsula, or dragons in the wilderness. Also, please remember F2P will not be able to use these, only to be able to collect them. 9.) Give F2P chaos altar, and make chaos runes craftable with normal essence.Yea. 10.) Multiple ores per rockWc has multiple logs per tree and fishing multiple fish per spot, so why does mining still only have 1 ore per rock? 11.) Bring back ThranderThrander was a guy in RSC that changed armour from male to female types. What I propose is that we bring him back. However, he cannot change armour on the bronze-dragon spectrum. Rather, his purpose would be to modify armour that only has a leg/skirt variety right now, such as barrows, bandos, armadyl, or 3A. 12.) Summoning familiars changeWhen I right-click a stack of familiars, please only show interaction options for my own... Also, give familiars with a teleporting ability a right-click teleport option. 13.) Change onyx price back to 270k tokkulOr 500k at most, onyx items are insanely expensive right now. (Not a personal thing since I bought my fury when they were 2M.) 14.) Solution to price manipulation clansGroup price manipulation should be against the rules. Being caught price manipulating 4 times would reseult in a ban. Also, leading a price manipulation clan would also result in a ban. This should get rid of at least 75% of all price manipulation clans. I will be adding more in the future. [hide=A funny conversation]Me:Have u wondered how my brassard, which leaves my chest bare, give about the same def as ur pile of rocks?Friend:HahahaFriend:Maybe you are just good at blocking with your shoulder?Me:Ahahahahaha[/hide]Rare drops: 4 D legs, 1 D skirtBarrows items: 2 Verac's helms, 1 Dhorak's Greataxe, 1 Dhorak's platelegs, 2 Karil's leathertops, 1 Karil's crossbow, 1 Guthan's chainskirt Quest cape achieved 28 Dec, 2009, lost with Nomad's Requiem, re-obtained on 19 Mar 2010. Fire cape achieved 1 Nov 2010. Link to comment Share on other sites More sharing options...
TheLavaMiner Posted November 28, 2009 Share Posted November 28, 2009 I have just looked over some of your suggestions however number 10 seems one of the worst ideas to me. Living rock caverns has already made mining unrespectable why should they make it easy to get to 77 (which is easy enough in itself). All the skills are ending up being exactly the same and making them all worse off. Link to comment Share on other sites More sharing options...
slickmovedud Posted December 1, 2009 Share Posted December 1, 2009 I support the the numbers 1, 7,9, and 10. Would give more insight, but i have to go. Link to comment Share on other sites More sharing options...
Danil445 Posted December 8, 2009 Share Posted December 8, 2009 1.) Good idea! 2.) I think the current one is fine. 3.) I also suggested that, but think about the skillers that trained Agility. :mellow: And even if it didn't raise combat, you would see level 3 players with the abilities of level 99 Defence. IF it were to be a combat skill, it should be optional. And should it depend your combat level massively (like Strength), or slightly (like Prayer)? 4.) Don't really understand this one. :P 5.) Good idea! 6.) That would be too easy. :unsure: One of the IRL skills required in RS combat is clicking/fast responsing. 7.) Sounds good, but the omni-staff... would that mean free runes for ever? :blink: If so, make it lose charges at least. :thumbsup: 8.) I agree partially. F2P should have green dragons in the Wilderness Volcano IMO. I don't agree with the rest though - but maybe the pure essence idea could work at a higher Mining level - what about 60? 9.) I agree, but I doubt Jagex will do that. 10.) Such rocks already exist: concentrated gold/coal deposits. Of course, more ore could be added. :) And as a reward from the Shooting Stars D&D, you can temporarily mine 2 ore per rock. Overall, they're decent ideas. \:D/ Good luck with your topic. ;) Proud owner of the Quest Cape since 31/08Quest suggestion: The Shadow of a Delver Link to comment Share on other sites More sharing options...
Shangdi Posted December 8, 2009 Author Share Posted December 8, 2009 Thanks for the input guys. :thumbsup: [hide=A funny conversation]Me:Have u wondered how my brassard, which leaves my chest bare, give about the same def as ur pile of rocks?Friend:HahahaFriend:Maybe you are just good at blocking with your shoulder?Me:Ahahahahaha[/hide]Rare drops: 4 D legs, 1 D skirtBarrows items: 2 Verac's helms, 1 Dhorak's Greataxe, 1 Dhorak's platelegs, 2 Karil's leathertops, 1 Karil's crossbow, 1 Guthan's chainskirt Quest cape achieved 28 Dec, 2009, lost with Nomad's Requiem, re-obtained on 19 Mar 2010. Fire cape achieved 1 Nov 2010. Link to comment Share on other sites More sharing options...
Epic Posted January 26, 2010 Share Posted January 26, 2010 Number 8 is just pathetic... You want to make it so that F2P can do YOUR collecting, so that YOU don't have to pay as much for YOUR items? Hell no. If F2P can't use them, then don't let them get a hold of them... Now, if F2P could use them, I would not complain, but if it just so that P2P can get their items for lower prices, then no way. That's just being greedy. Some of the others seem to be pretty good though. I support 1, 7, 9, 12, 14.Ciao If you want to know who I am, then just ask. As a general rule of thumb, I believe that most humans are idiots.Runescape players doubly so. Link to comment Share on other sites More sharing options...
sees_all1 Posted January 26, 2010 Share Posted January 26, 2010 Number 8 is just pathetic... You want to make it so that F2P can do YOUR collecting, so that YOU don't have to pay as much for YOUR items? Hell no. If F2P can't use them, then don't let them get a hold of them... Now, if F2P could use them, I would not complain, but if it just so that P2P can get their items for lower prices, then no way. That's just being greedy. Some of the others seem to be pretty good though. I support 1, 7, 9, 12, 14.CiaoWell, it could end up being some good money makers for F2P. As far as the tally staffs, I think it would be better if you were able to store 5-20 ess in it, store up to 100 tabs of the same type in it, and give a chance to craft more runes with extra experience (5%).Lets face it, the tally staff is worthless unless you care *that* much about your appearance and absolutely have to have a mask on. And at 10k * price of ess (400k+ for f2p, 1m+ for P2P), its just a wasted bank spot.Anyhow, if you don't want to make it that, then change the amount of GOP tokens and the amount of FoG tokens. You get about 20x more GOP tokens in the same amount of time that it takes to get a FoG token. 20k+ GOP tokens is much more reasonable than 1k FoG tokens. I don't have much of an opinion on anything else though. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Jehosaphat Posted January 26, 2010 Share Posted January 26, 2010 Support all, except the rcing staves idea. While the concept of providing unlimited runes is good, we already have normal elemental staves that do that for the normal elements. Thus, for the rcing staves that have an elemental talisman (earth, water, fire, air) there should be a different/extra bonus. Link to comment Share on other sites More sharing options...
Epic Posted February 1, 2010 Share Posted February 1, 2010 Number 8 is just pathetic... You want to make it so that F2P can do YOUR collecting, so that YOU don't have to pay as much for YOUR items? Hell no. If F2P can't use them, then don't let them get a hold of them... Now, if F2P could use them, I would not complain, but if it just so that P2P can get their items for lower prices, then no way. That's just being greedy. Some of the others seem to be pretty good though. I support 1, 7, 9, 12, 14.CiaoWell, it could end up being some good money makers for F2P. Good money makers, yes... Maybe... But his motives are greedy, and despicable... I do not want an update like that added, when the reasons are as such... Besides, with the number of F2P people that would eventually be doing these for money, the prices of all of these items would plummet, pretty much breaking the game. 99 prayer would mean nothing, and other skills using these items would be looked at in the same was as Fletching and Cooking.Ciao If you want to know who I am, then just ask. As a general rule of thumb, I believe that most humans are idiots.Runescape players doubly so. Link to comment Share on other sites More sharing options...
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