jasignhagj Posted June 14, 2010 Share Posted June 14, 2010 Check your pockets. You'd be surprised how many times they end up there. Link to comment Share on other sites More sharing options...
The_Mather1 Posted June 14, 2010 Share Posted June 14, 2010 A few ideas to make the next hegemony more enjoyable:-Currencies; alternate currencies which depend on amount of nations using them and those nations' wealth, size and developement. The USD($) would be stable.-Investements; allow people to invest in currencies and some companies, using currencies' values and a D20 to decide gain/loss, dice effect should depend on "risk".-Military budgets; small indepentant budgets available either to be used for non-industrial research or military actions. ...more to come... Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Icuownage Posted June 14, 2010 Share Posted June 14, 2010 Well I'd like to mod a hegemony, I was thinking of some ideas, so who is actually going to be the next mod, or should we all pitch our ideas? It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted June 14, 2010 Share Posted June 14, 2010 I would actually prefer that an outsider did war and research moderation, other than that anyone but Hex could mod. EDIT: The "Fally Tavern posts not counting" only restrains posts here after it was changed and only counts for the "sidebar" (<==), not our profiles. My "sidebar" shows 4,730, while my profile shows 5,505. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Nero Posted June 14, 2010 Share Posted June 14, 2010 My profile shows 7,114 :razz: Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
jasignhagj Posted June 15, 2010 Share Posted June 15, 2010 Id like to mod. I think i could handle it. My game would be far more stable and realistic, independents fight back, revolts happen, etc. There will be no wonders, although you can still do projects that boost your nation. The only tough part is economy, im still working on a system that would replace infra. with growth, which raises and lowers depending on what is going on in your nation. Link to comment Share on other sites More sharing options...
a_bert Posted June 15, 2010 Share Posted June 15, 2010 But you're on like once every 2 days, Trol. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Iconic Posted June 15, 2010 Share Posted June 15, 2010 Basically on your next try of hegemony why don't you have a 'people factor', basically how your people are doing. you could have four different modes: happy, content, restless and angry Say I have a country and the moderator has given me percentages20% happy, 32% content, 18% restless, 30% angryand then reasons for unhappiness The 20% that are happy are going to work well and the higher the percentage the bigger end of [ten] year bonus I will get.The 32% of contented people will work and work not doing anythingThe 18% of Restless people will work badly and have a problem, if that problem is fixed then they will be contented.The 30% of angry people are striking and I will lose 30% of my money due to that, also if you start annoying a large amount of angry people you will trigger a civil war. this system also applies for soldiers and the more happy your people are the more soldiers you will have and the better they will work however if a civil war starts I will have 30% of my soldiers against me in a coup 'de etat. Also it would allow propaganda to flourish. Reposted from Haven & Hearth thread. I forgot to add this but the happiness doesn't reflect how happy they are it reflects how likely they are to rebel so if a country decides to be oppresive it's people are listed as content but if some propoganda tips them over the edge or a citzen becomes a terrorist you will probably get a civil war. [Falador tavern] Link to comment Share on other sites More sharing options...
Nero Posted June 15, 2010 Share Posted June 15, 2010 No because once you start planning out for every possible scenario then the game gets too complex and turns everyone off (Empire for example). Basically you just have to rely on the GM's judgement for that stuff. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
Icuownage Posted June 15, 2010 Share Posted June 15, 2010 Hmmm, I'd like to mod, my game would be like this. We start out on Earth, and we start basically like a civilisation game, where we have barely any technology, I will craft a tech tree up to modern times, and thats when technology becomes pure imagination, but that does not mean you can create a technology before the modern era, depending on if it is able to be built by the technology you already have. Anyway, you all pick one area on the Earth map, and thats where you begin, and we'll be starting at the year 0, and it's a different history and a totally different calender, so no people saying "people were around at that time". The money system will be like this, you start out with 100,000, that is the base as your capital city in the dawn of man era is worth 100,000, it gets higher as you look after your city and put money into increasing what it can do, and it also increases as the eras go by as default. Anyway, to increase money, you need to increase how many cities you have, as you begin, cities will cost 75,000. This is just for the dawn of man era, and your money will be cut in half for a few years as you do up your city, it will be shorter if you put all of your remaining budget into the city, after that, you will probably have something like 150,000, but this is only the BASE for having two cities in the dawn of man era. I mean you could have one city that has been looked after so well outdoing 5 cities, but there are caps on how well a city can go, until the modern era where there are no caps. You can create "Gold bars" This will keep your money safe for the next decade if you're saving up for something, and safe if you're invaded and lose a city, as you auto lose money for that. Unless they get your capital, which is where all your gold will be stored. Infrastructure has some role in this game, each city has its own infrastructure, the base of the city is an infrastructure of 1, and infrastructure of 2 will be double that of 1, so a capital city with infrastructure of 2 in the dawn of man era, will produce 200,000, but if infrastructure ever falls below 1, this happens if you get attacked, expand to quickly, random event. Your city will be thrown into automatic revolt, and even have the possibility to turn into an NPC if not dealt with quickly enough. Random events are decided by a RNG, used by and picked by me. Money is updated every 5 years. Research works a bit like civ, you produce research points each year (I'll work out this system later) and you can allocate those points into different techs. Spying IS allowed, after you get a certain tech, you must tell me your method of spying, I will decide if it's good or bad and you will get a bonus on the dice roll that I decide if your spy gets caught or not depending on how good it is. Also, people will have to design an anti spy program to defend against spies, if you tell me how it's done, I will increase your likeliness of catching spies. Spy missions cost quite a bit of money, but can do a lot, even steal tons of tech. Troops work exactly like the previous hegemony. What I say goes. Mega alliances will have a drawback, but being generally friendly wont. Wonders are allowed, if you design them yourself and run it by me. Also mass attacking people, and attacking smaller nations will have a drawback. I'll use the same map as before. Oh yeah, and Hex is welcome to play, I wont tolerate ganging on him, but if he does do something stupid he'll suffer the drawbacks like you would. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Retech Posted June 15, 2010 Share Posted June 15, 2010 I like everything, except the thing about mega-alliances and attacking smaller nations drawbacks. Maybe you might have different benefits and penalties for attacking a smaller nation (If you're a militaristic country, you'll be less sad, or if you're more of a liberalist, hippy country you'd be sadder). Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Icuownage Posted June 15, 2010 Share Posted June 15, 2010 General democratic countries like America will get a cut to their budgets, due to people not working and revolting. If you attack with a large force you could even lose a city to the revolt and people just not wanting you as a leader. If you attack with a small force people will be less annoyed, they might even forgive you and just get back on with the work. Also ganging up on small nations will make NPC countries (they will be around for a very long time) to be annoyed with you, and see you as an enemy Mega alliances scare your neighbours and cause them to attack It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted June 15, 2010 Share Posted June 15, 2010 Could there be a selection of nation types with sepparate pros and cons, like communism, technocracy, aristocracy, etc?http://en.wikipedia.org/wiki/List_of_forms_of_government(look to the right for fuller list) Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
The Dark Lord Posted June 16, 2010 Share Posted June 16, 2010 Hmm. I don't think that I should get involved in another Hegemony game. :wall: Anyway, have fun! :) SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
jasignhagj Posted June 16, 2010 Share Posted June 16, 2010 I like ICUs idea, but dont call it hegemony, it's a completely new game. Link to comment Share on other sites More sharing options...
Iconic Posted June 16, 2010 Share Posted June 16, 2010 I respectfully disagree with the research system because I think it will incourage people to research. After reading through the the hegemonys it appears that people choose to research things or spend it into military (or later into infrastructure). The problem I see is that basically you are seperating all of these things automatically meaning that if you choose to blow all your money into a llama catapult you won't lose anything. I however love the rest of the idea and would like to play it one day [Falador tavern] Link to comment Share on other sites More sharing options...
Icuownage Posted June 16, 2010 Share Posted June 16, 2010 It is basically cilivisation mixed with hegemony. Civimony :P. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted June 16, 2010 Share Posted June 16, 2010 Don't compare it to civ, civ's a fail. It's Age of HegeSpore. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Icuownage Posted June 16, 2010 Share Posted June 16, 2010 Civilisation is the king of its genre :o, infact it is like the microsoft of empire simulation games. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted June 16, 2010 Share Posted June 16, 2010 It's effing turn based, it's like multiplayer chess pluss buildings, research and troop training. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Iconic Posted June 16, 2010 Share Posted June 16, 2010 So when are you planning on making a thread Icu? [Falador tavern] Link to comment Share on other sites More sharing options...
Icuownage Posted June 16, 2010 Share Posted June 16, 2010 I will make this thread tomorrow :) It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
a_bert Posted June 17, 2010 Share Posted June 17, 2010 Money updating every 5 years.. research points every year.. not turn based at all.. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
archimage_a Posted June 17, 2010 Author Share Posted June 17, 2010 Probably the most interesting Hegemony game would be a real time version.However that would need a real time map, which would mean defences and attacks would have to be merged onto one map, rather than all being seperate.Paul was thinking about using maptools to do that...Essentially creating a game world and letting it play out. Only issue is that someone could be attacked when they were not online and thus not defend themselves, which brings us back to turn based games... So I would propose a maptools based version, hosted by someone on a permenent basis.Game is saved every 4 hours, which is the start of every new 'turn'. Short of that...lets go back to Hegemony 1. We trust people to do things themselves and have no moderator. If people want to screw around with things then fine, let them. Alternative proposition 3 would be to restore My Hegemony back to how it was whenever I decided to start my 2 week break, and just carry on. 4, we could continue my Hegemony from 30 or 40 years in the future of when I stopped. Earth has been divided up during the 'last great war' and the tenative peace has held long enough for colonisation of the rest of the system to begin. People submit plans of what they want to have happened during the inter rim and I create a map based on that. FTL is scrapped from the near future. 5, we do one of the last two plans with a change to the IAG system. Rather than have infrastructure come along and annoy everyone, there is simply a random number(1-100) picked every 10 years. You also pick a random number. The random number indicates perfect growth, increasing your economy by 50%, but if you are more than 10(either side) out you lose money. If people all pick the same or similar numbers then the zone is increased by 3 per person. 6, Medieval Hegemony. Money pretty much goes out the window. Instead there are resource points, metal, coal, whatever, whatever and population. If you control 1 resource point then you have limitless supply of that resource.Everyone starts out with 2 cities which they can randomly place anywhere on the map. Cities produce 50,000 people(each) every 10 years. Towns produce 10,000 people every 10 years.50,000 people can form a new town and 10,000 people can form an army/navy/airforce. It takes 200,000 people to turn a town into a city. Armies are stationed within certain areas which should be decided when your form them. Random events include resources drying up, new resources being discovered, plagues, diseases and such. Research is done 1 project per city. You can half the time a project takes by having two cities working on it, and so on and so forth. You don't need any science behind it, just the resources to build the armour/weapons/whatever. Research time is decided arbitrarily. 7, we restart Hegemony using my rules and try again now that everyone has had a trial run. (whatever is decided I am away for however long I have left.) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nero Posted June 17, 2010 Share Posted June 17, 2010 Whatever the majority decides, magic excluded. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
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