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What has changed since 2006?


Immoba

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Hi I'm Immoba(IGN: Immobal) I started playing RS first the first time since 2006 and was wondering what has changed in that time, I only need to know about the major things not every single small update or new quest added.

 

I heard Jagex ruined the wildy and ruined the economy? Also what is the Grand Exchange, I dont really get it. Dont people go traiding in Fally/Varrock anymore :) ?

 

 

I'm playing F2P atm, but I'm planning to upgrade after this month if I find enough intrest.

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Okay, prepare yourself dude. Whole lotta updates since then.

 

First thing is first. To combat macroing and RWT, which was getting out of hand, Jagex released a trade limit. With it, you can't just be given a full Rune G Set by some stranger, you have to pay the according to how much it is on the G.E. More on that in a bit. They also "Removed" the Wilderness, as in, it is no longer a PKing area. Instead it is patroled by Revenents, incredibly powerful ghosts who will destroy you in your unprepared. They can poison, use all 3 corners of the combat triangle, freeze you, and teleblock you. Also, they have food and Anti-Poisons they use. Yaaaaay. Because of these updates, almost every bot and many RWT traders, along with some enraged PKers, quit Runescape. Some extremist that still play call this, "The Day Runecape Died."

 

On the features of the Trade Limit: You can raise how much you can get/ recieve by getting more quest points. At about 250 Points or so, your maxed out at 60000 gain/lose a trade. This also decreases based on trades. Example, if you randomly give some 1k, then the maxed total would decrease to 59000. This would revert to normal after 15 minutes.

 

The G.E was also introduced, and it a rather handy system located in Varrock. You can go there and buy or sell items on the system, which makes it much easier to sell items to those who want it, and buying the items you want or need. Each item is given a price, which can flucuate at times based on supply and demand. This base price also has a small, useable area next to it in terms of price, as you can chose to buy or sell 5% lower of higher then the base price, or somewhere inbetween. These are called minimums and maximums. A rather simple system, really.

 

Alas, the G.E has its flaws, the infamous Merchanting Clans. These clans have a leader, who chooses what item to buy. After that, the entire clan completely bus out that item, leaving no supply and creating huge demand. When the price gets high enough, the entire clan dumps their items, hoping to gain a profit. This causes some clan members to lose large amounts or cash, and crash the item as well, making it nearly worthless and the supply begins to surpass the demand.

 

Last year, PvP Worlds were released, where only banks and certain other areas are non-PKing spots. It was rather popular, and used a risk factor. To get good drops, you needed to carry aound at least 26k on F2P worlds, and 76k on Member Worlds. It was common for members to abuse this with a single expensive weapon and Protect Item though, called "26king" or "76king." The world originally dropped rare and valuable items, such as Dragon Full Helms, which had previously only dropped from Mithril Dragons. This was fixed and replaced with more common items to stop a market crash. In a recent update, entering a PvP world causes you to be instantly and permenatly skulled during your stay, as well as disabling Protect Item.

 

There has also been a very popular in game update in 2007: The God Wars Dungeon, a once frozen battlefield that has thawed, letting the frozen combantants free to battle once more, unknowing that their Age has long since passed. Inside, a multitude of new items revealed themselves. The Steam Battlestaff, the Saradomin Sword, the Zamorakian Staff, the Bandos Armor, the Armadayl armor, and above all else, the Godsword. This weapon is made of 3 shards found in the dungeon, being dropped by each areas boss or their bodyguards. Each section also contains a hilt the Godsword can use, one each for Saradomin, Zamorak, Bandos, and Armadayl. Though the stats are the same, the Special Attacks of each Godsword differ.

 

Saradomin's uses your power to unleash a normal power strike, but it heals your HP by 1/2 of what you hit and your prayer by 1/4. However, you will always recover at least 10 and 5, so even hitting a 1 will be good for you. Zamoraks is an unusual Godsword, as its special freezes the enemy in place for 20 seconds. It has little use in PvP, but it can be handy in Castle Wars. Bandos Godsword are very common and cheap, because his dungeon is usually the "easiest." Its effect involves dealing 10% extra damage, and whatever damge is done is drained from the enemies Defence. Any excess is drained from other stats.

 

...Thats all I can think of right now. Hope that helps!

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Rarest Drop: Obsidian Cape x3, TzHaar-Ket/Xil

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A lot has changed. Most slayers can't live without the new slayer points system and just this week a new slayer master with a rather unique dungeon was released (haven't had much of a chance to check out either, too much to do for school). A lot of skillers can't live without the Stealing Creation minigame, which introduces items that can cut the costs of expensive skills such as crafting, smithing, and construction in half. high level monster hunters now have the God Wars Dungeon, which are very difficult but very rewarding, with items worth millions as potential drops (and all of the bosses can be killed solo, some more easily than others). In addition to what was said above about the godswords, the Armadyl Godsword can add 25% to your attack, which given the already insanely high hits of that weapon gives some of the highest hits in the game. There is also the Corporeal Beast for monster hunters, which last time I checked has 4 rare drops worth 100+million each (but good luck soloing it if you're not maxed out with money to burn and nerves of steel). There's also summoning, which has changed pretty much every aspect of the game. Ask any rabid monster hunter to give up summoning and you'll see from their reaction just how much of a help it is.

 

Those are just the things that jump out at me that haven't been mentioned (or have and I felt like elaborating). The game is quite different from what it was before, but I still love playing it.

If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.

 

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And don't forget the most important update of all....

 

HD graphics, full textures on everything, full screen, widescreen, and awesome new models, especially on the newer quest content.

 

I agree with this.

 

The game may have never looked that bad, but now it looks great. I love it.

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1) removal of wildy, look above posts

 

2) trade limits, look above posts

 

3) grand exchange, look above posts

 

4) godwars dungeon, look above posts

 

5) runescape HD, look above posts

 

6) new slayer point system, look above posts

 

7) summoning skill, look above posts

 

8) hunter skill - skill that let's you hunt alot of creatures in rs, the chinchompas wich are the new expenssive way to "buy" the ranged skill to 99 easily, and implings that can give upper rewards up to dragon arrows wich gets with...

 

9) dark bow & dragon arrows - ranged updated once again with bow above magic, dropped form dark beasts (90 slayer), and the special atk making the hitting a must no matter what. even more with dragon arrows.

 

7) new prayer book - new courses of zaros, that range from 50-95 pray, they're not based like old prays, but focus more on lowering the enemy then making you stronger

 

8) grandmaster quest - new lvl of quests above master, huge epic quest, wich is very very long, epic stroyline, brings the dragon claws wich have epic k0 potential, along waited dragon platebody, solves the mysterious of stone of jas, and grands few mills gp and 400k xp as reward, and new bosses at 450 combat - unbeliveable eh?

 

9) corporeal beast, look above posts, higher lvled monster than jad and by far more dangerouse. it was belived to be unsoloable, but after ~year, somebody managed to solo it.

 

10) new pvp weapons coming with jagex trying to fix the PVP situation after "removing wildy". the new pvp weps are by far the best stats and abilities on rs, but disapear after 20 mins/1 hour and cost mills. even f2p got by it "curropted dragon" items, wich makes now f2p'er highest armor to dragon. but it cost mills, turns to dust shortly, and no special atk ofc.

 

11) PVP worlds&bounty hunter, see above posts.

 

12) lots of more handy information - upgraded world map ingame includ dungeon maps connected, skilling guides way more detailed with links to the knowledge base for direct help, avatar head picture attached to forums, f2p'ers with more than 12.5m xp can also post on forums

 

13) adventure log - you can get to see yours and your friends lvls, quests done, lately activities and achievement, and nice profile images of their avatar. oh, and you can see how many hours you've spend on runescape :oops:

 

14) alot of high lvled upgrades to old skills - high agility courses, new extreme potions, new surge spells, new caven containing faster and higher mining&fishing, wc "guide" with new ivies, firemaking at 92 can give you tool that's equal to dragon axe but also auto fire for you once in awhile, new altar that productes random runes from rc, but gives double xp, more multipile runes in rc lvls, and few more I may've forgot

 

15) alot of small upgraded fixes - form bigger bank screen, no running back, resting, more new lunar spells include connacting dark mage for repairing rc pouches, alot of things can be now collected way better by notes, etc.

 

16) D&D - activities that can be done once a day or a week and give significant xp in specific skills

 

17) achievement diarieis - you basicly do some tasks from easy to hard in area on runescape, and when you complete all the things of the area by a lvl of difficulty, you gain an item to give you alot of new advantages. even f2p got one out of many, the lumbridge diary. lumbridge ring is way too usefull, and so are other items.

 

18) BTS -> Dairies - jagex have stopped using behind the scenes and switches into dairies of specific mod wich is telling us about a project he's working on without telling too much details, and showing us the steps in making a content.

 

19) jagex is more opened to players: more posts at forums, jagex facebook&youtube channel&twitter wich gives futher content by riddles, jagex ingame events (both p2p&f2p), and even compatitions, from skillers team, drawers, and youtube video making (first 5 places got 4k days of mems free, 1st place got a trip to england, to jagex ltd.)

 

20) way more minigames - updated duel area, made fist of guthix, stealing creation, soul wars (some of them for f2p also)...

 

and about the future....next skill gonna arrive at 2010 confirmed...and it'll be for both p2p&f2p however nobody really knows what it'll be....hmmm.......

 

 

SAILING :eek: :roll: :wall:

 

(a bit old joke, all thought it's gonna be the next skill, however it was proved false as one big joke. some may still think..........I'll stop here lol)

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Oh, and we also have the summoning skill now, and I don't think many members can live without it :)

It's easy to live without it if you played for years before it came out. I was anti-summoning for a very long time, even got 90 Slayer without it using Guthan's. It's all in how you play the game.

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"He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder."

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Mark Michael Gerhard is the current CEO of Jagex. His major goals seem to be more openness with players, and improving F2P.

Most things i can think of have been said already but I advise you to go to the tipit home page and click on all of the Guides. Just go to skill guides then start with attack and work your way through the list. Just scroll through until you see something new, read it over, and keep going.

There have been A LOT of updates that no one really remembers but affected the game so reading those general guides will give you all the info you need.

Or you could just go to the update forums we have here http://forum.tip.it/forum/27-runescape-news/ and that will give you a list of updates. Just read the headlines and if something catches your eye, read the topic.

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Wow there is so much to type I don't know where to start, I think I'll go home and edit this post when I get around to it... One of the most significant updates is in fact the Grand Exchange, oh and by the way, Runescape Wiki is a great place to get information from.

 

EDIT - Since I was typing about a similiar thing to another dude in pm. Here it is.

 

BTW MODS I CANT FIND HIDE TAGS INSERT THEM FOR ME PLEASE

 

Since your lil thread has gotten locked, which is a shame, I thought i'd type up a little pm of what's new, just because I'm bored enough to.

 

Anyways, you probably heard about the Grand Exchange, to go into more detail it's basically a system where you can trade things without having to trade player to player, many players use this system to trade goods, however, it is flawed and prone to price manipulation. Basically other players fill in offers, and you don't even have to be there for the offer to complete, or start to complete. The Grand Exchange is what updates the prices on items, which means, instead of player set trade prices, it is determined by the average values of 'yesterdays' trades.

 

Uhmm, The Wilderness being removed ended up with ALOT of updates.

 

The very first PvP updates were Clan Wars and Bounty Hunter. Bounty hunter was a semi success, but was far too flawed from the start. The object of that minigame was to kill players (pk), but there is a catch. You got to be able to tank 3 minutes after looting to get out with full loot. That lead to massive riots on both youtube and ingame, forums were spammed constantly for months and raging players were complaining that Bounty Hunter was a failure.

 

Bounty hunter was tweaked, with the combat system changed. It was a 'special single' where players CAN get piled, only if the victim is not attacking anyone. Also, there were a skull system to show how much items of value the player is holding (coloured skulls). The system worked fine for a long time, but real world trading became a problem again, as it was easy for real world traders to hide in a corner and well... real world trade, exactly what JaGex was trying to combat in the first place.

 

Then came PvP worlds, it started out with literally no loot, whenever you get kills you only got around 5k-20k worth of loot, players complained on the RuneScape Forums and Jagex changed it. Also, the way PvP worlds works is that almost the entire map is a pk zone. There are spots called 'hotspots' too, which I will discuss further in this pm.

 

With the addition of PvP worlds, and loots being extremely bad, Jagex implemented a new system, a system of 'Dp', "Drop Potential" which you gain through staying in a 'dangerous zone' risking at least 75,000gp. Many players abused this, and used things like air strike in full metal, which means it'll be impossible to hit anything (it's impossible with -65 mage bonus which you get with full metal + snakeskin boots or d'hide vambs).

 

Then Jagex nerfed this, leading to the second method, Wind Bolting. Basically the same thing as Wind Strike, except with different runes, because Jagex only made it so that Strike spells don't give dp. Oh, and did I mention that with dp, there is a chance of getting good drops such as the Dragonfire Shield (new as well), Dragon Full Helm (just a rare drop off mithril dragons), Dragon Chainbody, and PvP armours/weapons.

 

Quick note on PvP armour and weapons, basically the best weapons/armour in the game, but only will last 1 hour. They are extremely powerful and even moreso than the Godswords, which was released some time ago, I'll talk about that after this little section on pvp.

 

Anyways, Jagex removed that AS WELL because players on RuneScape Forums (god don't you hate them) were complaining about deflation, where pvp drops made things worthless day by day.

 

Jagex replaced the PvP item drops with so called "Statuette drops" which is basically items that can be sold to a npc called Mandrith for pure coins, and the Statuettes drops were so frequent that many many players went 'milking the pvp system', risking minimum amount of cash to gain a drop but getting a massive amount of coin value.

 

This lead to inflation, with everything in the recent 6 months skyrocketing, buy outs lasting longer than the ever did before, all time highs for even the most normal items. The Armadyl Godsword, a Godsword from the Godwars dungeon which I will explain about later, went up significantly. From being at a steady price of 67m, soaring up to the current price of 124m.

 

Every activity became more profitable, but at the same time, everything got more expensive. It pretty much balances out, except that not all items rise equally. Although, that's a bit besides the point. Jagex then 'nerfed bolting once more' so that anyone not taking much damage for a long time CAN be pj'd (player jumped) becoming very easy targets to rushers.

 

Oh, and Bounty Hunter was removed sometime after PvP worlds were released, after a case where a boy got hacked and lost in real life cash and got on television for it, all through bounty hunter (remember the stuff about real world trading, that's how it was transfered).

 

Bounty Hunter was rereleased to the masses around 3 months after being closed, instead of being a crater within the volcano for a minigame, the whole of the wilderness became the minigame. There were a few designed worlds for it, it is basically the same system as the PvP worlds, except for the combat level differences, which is exactly what the wilderness level was. Pvp System was 1/10 your current combat level plus 5 levels, being the combat level difference that you can attack.

 

Err, another old update that was relatively important is the Dragonfire shield, dropped by Wyverns, Steel Dragons, Iron Dragons, Mithril Dragons and lastly Black Dragons. These dragons drop a piece called the 'Draconic Visage', which I call a dragon's face, which can be attached to the Antidragon Shield (Which used to be called Dragonfire shield, only changed name because of this new shield) for a fee of around 1m gp, or requires 90 smithing which can be assisted.

 

Another Update is the GodWars Dungeon, a dungeon filled with high level monsters designed for the bravest of warriors who dare enter. The storyline says that it was a dungeon where the monsters of the third age fought to the death, but was frozen and trapped until the fifth age, the current age, and began to thaw, not realising about the change and all the fights were over.

 

Basically there are 4 bosses of each god, The Bandos Boss (forgot his name), he can hit in the high 50's with his fists and 30's with his ranged attack, very accurate and likely to kill the unprepared.

 

The Armadyl Boss, a giant pigeon (what I call him, not really a pigeon, more like Aviantese but whatever), shoots little 'whirlwinds' which is his mage/ranged attacks. His ranged attack can hit in the 70's and hits everyone in the room, his mage attack hits near 30 and melee maxes 25, but very accurate. He never uses the Melee style unless he's not being attacked.

 

The Saradomin Boss, a true boss of great power, has dart speed attacks which can hit 30's which are highly accurate, also has the ability to 'hit you again' when you hit her. ALSO, her mage can hit everyone in the room, and hits twice, up to 30's on both hits also. Only the true masters will survive in her room.

 

The Zamorak Boss, he can punch 40's pretty accurately, but has a chance of hitting through prayer which can max even higher than normal. He isn't too hard, he's similiar to the bandos boss except that his ranged attack doesn't exist.

 

With any high level update, there are bound to be high level rewards, which will be the Gwd Armour and Weapons. There are four weapons called the 'GodSwords', a slow sword that has high accuracy and can hit extremely high. The four kinds of GodSwords vary with the special attack, each having unique things making them 'special'.

 

The Armadyl Godsword, hits 25% higher when special attack is activated, the highest strength bonus weapon in the game and has the ability to hit extremely high. The player swirls around when the special attack is activated, and is a great weapon for pking and monster hunting.

 

The Saradomin Godsword, the slayer's godsword, heals 1/2 of what you hit, although, it heals a minimum of 10hps as long as your hit is successful. Half of what you heal is also added to your prayer points. Great for slaying, and monster hunting.

 

The Bandos Godsword, hits 10% higher when the special attack is activated, however, this drains the full special attack bar. Whatever you hit will also be deducted from your opponent's defence level, making it a viable option to pk with, but not great. The 'poor man's godsword' because it's relatively cheap compared to the others.

 

The Zamorak GodSword, probably the least used and least bought godsword out there. This godsword has a special attack which will freeze your opponent for 20 seconds, alike Ice Barrage, and has very high accuracy. The 'Castle-War' Godsword, or maybe the 'Saradomin GodWars Dungeon' Godsword because the Saradomin boss has a extremely strong and fast melee attack, where the freeze comes in handy.

 

Oh, just remembered, new weapon called 'Dragon Claws' came out too. These extremely overpowered weapons are VERY accurate and fast, can hit VERY high like the Armadyl GodSword, up to the 80's, and is very easy to down full rune within 3 seconds. This weapon is what made RuneScape pvp a 'joke' to most players, and without protection from melee you are likely to get rushed by the people wielding this weapon.

 

Dragon Claws is a level 60 attack item, which is a drop from the Tormented Demons, a monster unlocked after the quest "While Guthix Sleeps", a very long tedious quest. Tormented Demons are over level 300 and prays against your combat style, so it would be wise to hybrid them.

 

Corporeal Beast - Another high level update, for anyone with balls of steel to enter. Even more dangerous than all Godwars dungeon bosses combined, this is where the TRUE monster hunters go.

 

This monster, a level 785, has 2000 hps and extremely high defence, accuracy with attacks, and many different kind of methods to deter soloing. It was practically near impossible to solo, and even with the best gear, you cannot manage more than 1 or 2 kills.

 

It basically has several ways of being strong. Firstly, it has 2000hps, also, you cannot fully protect against any combat style it uses, you are forced to tank him. Many people used the step under trick, but JaGex implemented a stomp if he was being danced with. Ruby (e) bolts are capped at 100 damage to make the Corporeal Beast not easy.

 

This monster is weak to stab, leech spells and the statius warhammer's special attack. It usually takes a team of 10 to have semi fast kills at the Corporeal Beast, but why it's so seeked out to be killed is because of a new item released called 'Spirit Shields' which can be blessed, and attached to another new item, the expensive items, the sigils.

 

The Arcane and Spectral Sigil are both to make somewhat useful shields. They are mage shields, the first providing most mage bonus in the shield slot, the second being a tank mage shield.

 

The Elysian and Divine Sigils create a new shield, with a new effect. The Elysian Spirit Shield can 'Reduce damage by 25%, 75% of the time'. The Divine Spirit Shield can 'Reduce damage by 30%, all the time, but you get half of the blocked damage drained as prayer points from your current prayer points.'

 

Hmm, let's see, there are more stuff, I just gotta think through >.<. The recent ones I can list is High Level Herblore, Prayer, and I guess an old one would be Summoning.

 

High Level Herblore gives reason for players to train herblore, with a new set of potions. The "Extreme" potions. These untradeable potions raise levels 7 more than a normal super, a significant difference. Also, along with extreme potions comes the Overload potion. What this potion basically does is give you a whole set of extreme potions, for 5 minutes, and it wont go down, even with Saradomin Brews. This is EXTREMELY useful at both tormented demons and Godwars dungeon, Corporeal Beast too.

 

The High Level Prayers update is a recent update of Jagex's, probably one of the most recent, which basically gives you a set of new prayers, an upgrade of our old ones, including protect from prayers, and also piety, our previous best. With sap/leech, you can make other people weaker by keeping the prayer active.

 

Another new prayer, Soul Split, is basically a upgraded smite, which also heals per prayer point it drains. This makes it extremely useful for anywhere that the protect from prayer isn't *that* important. Turmoil is basically an upgraded piety which is alot better and stronger than piety.

 

Oh and last but not least, Summoning! Not new new, but relatively new. It has been released around a year ago, our most recent new skill. It is a members only skill where one has to create pouches to (efficiently) gain xp in the skill. This is one of the most costly skills, if you 'buy' your charms through expensive methods. Charms are an item which are used to create the pouch, untradeable and common drops from monsters.

 

At lower levels, summoning can be used to help everyday things, such as storing a few items. At higher levels though, summoning becomes a invalueable tool that triples lengths of trips to GodWars Dungeon, and many other places too. A spirit terrorbird can restore (half your agility level)% per scroll you activate, which uses 10% of familiar's special attack. This requires 52 summoning.

 

At 88, a healing familiar called the 'unicorn stallion' will be unlocked, which heals 14 per scroll, and you can activate 3 scrolls before the bar will be too low to activate. The special attack bar for a familiar takes 2 minutes to refill so it's extremely fast. This familiar is wanted by many and *very* useful in many many places

 

I can list so much more but I'm tired atm, might send another pm I guess. That's all I can think of off the top of my head. Thanks for your time if you actually read the whole thing I guess LOL

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mining is now a 1 click skill like fishing and wc

 

oh, and speaking of WC, new ivy vines allow you to pretty much click once, and chop forever until 99 (no banking required, except for birds nests)

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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wow forum lag made me triple post ftl

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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wow forum lag made me triple post ftl (my response is 2 posts above)

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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mining is now a 1 click skill like fishing and wc

 

oh, and speaking of WC, new ivy vines allow you to pretty much click once, and chop forever until 99 (no banking required, except for birds nests)

 

Err, I thought mining had always been one-click since RS2.

 

I know that in the original RS you had to click each swing. I could be wrong.

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mining is now a 1 click skill like fishing and wc

 

oh, and speaking of WC, new ivy vines allow you to pretty much click once, and chop forever until 99 (no banking required, except for birds nests)

 

Err, I thought mining had always been one-click since RS2.

 

I know that in the original RS you had to click each swing. I could be wrong.

SInce the pickaxe update in rsc you never ha to click more then 1 time on a rock, unless you had a bronze pickaxe in rsc?

But i think he means the concentrated gold and coal in that new dungeon.

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SInce the pickaxe update in rsc you never ha to click more then 1 time on a rock, unless you had a bronze pickaxe in rsc?

But i think he means the concentrated gold and coal in that new dungeon.

Oh, I did not know about this concentrated coal and gold thing. Sounds interesting.

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