Kaphias Posted February 14, 2010 Share Posted February 14, 2010 My brother has been continually upkeeping his MTK without collecting for just over a year now, and this morning when he went to get his approval rating up a message popped up and told him that the storerooms were full and that he should go talk to Advisor Ghrim (to collect, I assume). 1. Has anyone else ever seen this message? 2. Is there somewhere that the limits are listed? 3. Will the workers keep taking money if he doesn't collect? Thanks. :) 8,325th to 99 Firemaking 3/9/08 | 44,811th to 99 Cooking 7/16/084,968th to 99 Farming 10/9/09 | Runescaper August 2005-March 2010Tip.it Mod Feb. 2008-Sep. 2008 | Tip.it Crew Sep. 2008-Nov. 2009 Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 My brother has been continually upkeeping his MTK without collecting for just over a year now, and this morning when he went to get his approval rating up a message popped up and told him that the storerooms were full and that he should go talk to Advisor Ghrim (to collect, I assume). 1. Has anyone else ever seen this message? 2. Is there somewhere that the limits are listed? 3. Will the workers keep taking money if he doesn't collect? Thanks. :)we've seen this before, but nobody has really taken data on what happensso no i don't think any but maybe a handful of players know what the limit is and if the workers will keep taking money, and these players havent spoken up about this matter. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 Probably because it takes like a year to reach said limit and ther is absolutely no logical reason to leave it so long between emptyings as it just measn you are putting 525k in a week and getting nothing back for months on end. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
The_dmt1234 Posted February 14, 2010 Share Posted February 14, 2010 what did he have his things set on, and how much of it did he get in 1 year? ] Link to comment Share on other sites More sharing options...
Shepherdman7 Posted February 14, 2010 Share Posted February 14, 2010 If he doesn't know, make sure he does: he should switch the collection to 10 Herb and 5 Maple wood before collecting. (You are able to switch before collecting, just choose "no" at first.) I'd be really interested to see what he got out the deal. Can you post a list of everything? (Also, could he empty all nests and show what they have, if possible?) *******"All that is gold does not glitter..." Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 Probably because it takes like a year to reach said limit and ther is absolutely no logical reason to leave it so long between emptyings as it just measn you are putting 525k in a week and getting nothing back for months on end.I keep kingdom running as long as I can (barring impatience) to reduce roundoff error ANYWAYS I did some research for you max storerooms is ~ 231 days, or 17.5 million gpand no money is not taken from the coffers once the storerooms are full Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 Probably because it takes like a year to reach said limit and ther is absolutely no logical reason to leave it so long between emptyings as it just measn you are putting 525k in a week and getting nothing back for months on end.I keep kingdom running as long as I can (barring impatience) to reduce roundoff error ANYWAYS I did some research for you max storerooms is ~ 231 days, or 17.5 million gpand no money is not taken from the coffers once the storerooms are full more days wont fix round off error, good timing will.Eg if a resource gets 7.5 a day no matter how long u leave it an odd number of days will have rounding loss an even won't Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Saru Inc Posted February 14, 2010 Share Posted February 14, 2010 Thats interesting o.O I have all the 99s, and have been playing since 2001. Comped 4/30/15 My Araxxi Kills: 459::Araxxi Drops(KC):Araxxi Hilts: 4x Eye (14/126/149/459), Web - (100) Fang (193) Araxxi Legs Completed: 5 ---Top (69/206/234/292/361), Middle (163/176/278/343/395), Bottom (135/256/350/359/397)Boss Pets: Supreme - 848 KCIf you play Xbox One - Add me! GT: Urtehnoes - Currently on a Destiny binge Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 more days wont fix round off error, good timing will.Eg if a resource gets 7.5 a day no matter how long u leave it an odd number of days will have rounding loss an even won'tit depends, certain resources like maples and flax are easy to account for round off error, because the amount of gp spent per resource is a nice number (56.0 and 40.0 respectively)this isn't necessarily the case for other resources (raw fish and herbs)In which case, more money is an effective, albeit brute force way to reduce round off error. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 more days wont fix round off error, good timing will.Eg if a resource gets 7.5 a day no matter how long u leave it an odd number of days will have rounding loss an even won'tit depends, certain resources like maples and flax are easy to account for round off error, because the amount of gp spent per resource is a nice number (56.0 and 40.0 respectively)this isn't necessarily the case for other resources (raw fish and herbs)In which case, more money is an effective, albeit brute force way to reduce round off error. As I said no its not.Coal is 91.6 eachSo 1 worker gets 54.6 a day So day 1 54.62) 109.23) 163.84) 218.45) 273 Its on a 5 day cycle of .6, .2, .8, .4, .0So whether you wait 5 days or 110 days you're gonna abate rounding lose. Any decimal that repeats will go in a pattern and hit .0 at the end of each cycle of said pattern. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 As I said no its not.Coal is 91.6 eachSo 1 worker gets 54.6 a day So day 1 54.62) 109.23) 163.84) 218.45) 273 Its on a 5 day cycle of .6, .2, .8, .4, .0So whether you wait 5 days or 110 days you're gonna abate rounding lose. Any decimal that repeats will go in a pattern and hit .0 at the end of each cycle of said pattern.I see you're reasoning, but that's not the problem. The problem is that the data on tip.it (and other websites) are wrong, with a degree of error.Tip.it's manage thy kingdom guide data was taken after 1 day of manage thy kingdom. This results in roundoff error, the values are slightly higher than what they should be. For example:the guide says maples are 56.1. So if according to the tip.it guide, 14 days of kingdom kept at 100% with 10 workers on maples should yield 12477 maplesIn reality, you get exactly 12500 maples, indicating that maples are actually 56.0And the 0.1 was roundoff error caused from taking the data. coal is actually somewhere between 91.4-91.6Herbs is actually 819.67 - 826.4 anyways the point is that all of these are VERY ugly numbers. We don't know for sure if coal is 91.4 or 91.5 or 91.6 or even 91.431524. the data on tip.it's guide is simply unreliable and lets go ahead and assume that we KNOW coal is 91.5 gp per coal. Putting 10 workers on coal, it would take 183 days at 100% every single day in order for the round off error to fall to 0That's just not practical Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 That however does not alter the fact that no matter how ugly the decimals extra days does not equate to less round off error.As the decimals will all always go in a cycle..1 would have a 10 cycle to hit .0 (.1 .2 .3 .4 .5 .6 .7 .8 .9 .0).2 would have 5 to hit .0 (.2 .4 .6 .8 .0).3 .has 10 (.3 .6 .9 .2 .5 .8 .1 .4 .7 .0).4 has 5 (.4 .8 .2 .6 .0).5 is 2 (.5 .0).6 is 5 (.6 .2 .8 .4 .0).7 has 10 (.7 .4 .1 .8 .5 .2 .9 .6 .3 .0).8 has 5 (.8 .6 .4 .2 .0).9 is a 10 (.9 .8 .7 .6 .5 .4 .3 .2 .1 .0) So no matter how complicated the decimals are it is 100% solid fact simply leaving it longer will no negate the rounding error. Working out the decimals you will ALWAYS have a set cycle it will take before it hits a whole number, miss that by a day and your back in the same error margin you started with. To use your example 91.5 coal price, 10 workers 50,000/91.5 is 546.45So.45.9.35.8.25.7.15.6.05.5.95.4.85.3.75.2.65.1.55.0.45... 20 decimals endings and the pattern has started over So leaving it 20 days, 40 days, 60 days, 80 days, 100 days etc all yield no decimal lose. Anything inbetween yeilds a varying decimal lose Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 That however does not alter the fact that no matter how ugly the decimals extra days does not equate to less round off error.As the decimals will all always go in a cycle..1 would have a 10 cycle to hit .0 (.1 .2 .3 .4 .5 .6 .7 .8 .9 .0).2 would have 5 to hit .0 (.2 .4 .6 .8 .0).3 .has 10 (.3 .6 .9 .2 .5 .8 .1 .4 .7 .0).4 has 5 (.4 .8 .2 .6 .0).5 is 2 (.5 .0).6 is 5 (.6 .2 .8 .4 .0).7 has 10 (.7 .4 .1 .8 .5 .2 .9 .6 .3 .0).8 has 5 (.8 .6 .4 .2 .0).9 is a 10 (.9 .8 .7 .6 .5 .4 .3 .2 .1 .0) So no matter how complicated the decimals are it is 100% solid fact simply leaving it longer will no negate the rounding error. Working out the decimals you will ALWAYS have a set cycle it will take before it hits a whole number, miss that by a day and your back in the same error margin you started withThis is true Paw, the cycle will guarantee that you will receive a one of a set decimal errors each time you withdraw If i wait 100 days or 2 days, for all i know i could have the same decimal error. For arguments sake lets say we have 10 cycle error so withdrawing at day 11 and day 101 produces the same error of 0.5 lossthe thing is i will only experience the 0.5 loss once over the course of 101 daysif i withdraw every 11 days, i will receive the 0.5 loss every 11 days withdrawing every 101 days results in a loss of 0.00495 per daywhereas every 11 days results in a loss of 0.0454545 per day the loss per withdrawal isnt affected by waiting longer, but the loss per day is. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 Like I said in my original post: Its not about waiting ages its about knowing your timing. If you know your timing to avoid decimal lose you dont need to wait ages to minimise it Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 Like I said in my original post: Its not about waiting ages its about knowing your timing. If you know your timing to avoid decimal lose you dont need to wait ages to minimise itand my point is that due to inaccuracies in data in guides, it's not practical for us to know the timing. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 That assumes you follow guides religiously Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 14, 2010 Share Posted February 14, 2010 That assumes you follow guides religiouslyHow else would you do it though, other than taking data on your own.Collecting the data would result on losses anyways, and seems like too much effort for marginal gains. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 Waiting hundreds of days to negate losing .5 of a log or w/e seems like a lot of effort for marginal gains imo Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
010jonathan Posted February 14, 2010 Share Posted February 14, 2010 Waiting hundreds of days to negate losing .5 of a log or w/e seems like a lot of effort for marginal gains imoLol I was also about to post they should've mined the 1 coal profit in the time of typing all these stuff :D Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 14, 2010 Share Posted February 14, 2010 Waiting hundreds of days to negate losing .5 of a log or w/e seems like a lot of effort for marginal gains imoLol I was also about to post they should've mined the 1 coal profit in the time of typing all these stuff :D Yeah to me going once a week to get bk up to 100% from mid 90s and collecting and losing maybe 1.5 of a resource at most seems better to me than waiting hundreds of days and losing like 5 - 10 mins a day to keep at 100%. As in that 5 - 10 minutes a day you could easily get 5+ of w/e resource or an equivilent Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
lordkafei Posted February 15, 2010 Share Posted February 15, 2010 Please post back and let us all know what he's going to be flooding the market with. <_< PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
Kaphias Posted February 15, 2010 Author Share Posted February 15, 2010 Note that he didn't up his approval every day, it was more like once a week. I'm a bit befuddled by the numbers that it maxed out at, I honestly thought that they would be "pretty" numbers. Totaled about 80M. 8,325th to 99 Firemaking 3/9/08 | 44,811th to 99 Cooking 7/16/084,968th to 99 Farming 10/9/09 | Runescaper August 2005-March 2010Tip.it Mod Feb. 2008-Sep. 2008 | Tip.it Crew Sep. 2008-Nov. 2009 Link to comment Share on other sites More sharing options...
cowmaster187 Posted February 15, 2010 Share Posted February 15, 2010 one comment :eek: :eek: :eek: :eek: :eek: :eek: :eek: ~~~~legoman187~~~ Clicky siggy for blogThanks Pendonub for fancy new sigThieving guide[WIP]Loyal player since May 2005 and member since November 2005 and Tifer for many years~~~legoman187~~~ Link to comment Share on other sites More sharing options...
Madouge Posted February 15, 2010 Share Posted February 15, 2010 Waiting hundreds of days to negate losing .5 of a log or w/e seems like a lot of effort for marginal gains imo How is it extra effort to not collect? :wall: Click the pic if you wanna see a Ranged Slayer blog. Link to comment Share on other sites More sharing options...
1230abcz Posted February 15, 2010 Share Posted February 15, 2010 Note that he didn't up his approval every day, it was more like once a week. I'm a bit befuddled by the numbers that it maxed out at, I honestly thought that they would be "pretty" numbers. Totaled about 80M. Holy [cabbage]. 80M? OMFG God damn. Very nice. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now