November 15, 200520 yr Now, before you condemn me about how it'd be identical to Herblore, hear me out. Just because it involves mixing stuff in vials doesn't make it the same. Herblore is a more of a combat boost skill. Most potions aid to combat in some form (And when I say MOST, I mean just that, most, not all). Chemistry would be more about benefitting other non-combat skills (and perhaps a little combat as well) by allowing you to do things that you would not be able to do normally. Not just a temporary percentage boost to a stat or something. Utilizing chemicals and chemical reactions to do new things. For example, applying a chemical to ores that allow it to achieve a lower melting point, therefore, requiring less coal or something, in blast furnace fashion. Or, applying a chemical that reacts with blades and armor to make it tougher and able to perform better. Anyway, chemicals could do a lot of things, and it would be a great way to introduce new things to skills at levels that might be too hard to obtain for it to be worth it, or that have maxed out already (aka, smithing). Anyway, it has a lot of potential, and could be implemented pretty easily, I mean, chemistry is already apparent in the game, lotsa quests use chemicals and such. Now, onto more fine tuning of the skill, how would you obtain things needed for chemistry? I'd like to think for some part, it'd be a little bit like mining or woodcutting, where you go out in the field and collect things needed for chemicals, but more steady, like rune essence. For example, there's a gas in swamps that'd be useful, but it is polluted by other substances, use instruments to collect the gas from the swamp, and then process it in a Labratory or perhaps have a tool that could process it in the field. That sorta thing. Or simpler like just collecting Sulphate from mines or something. Anyway, it could have a lot of uses, and I think the idea has a lot of potential.
November 15, 200520 yr Of course the idea is good, however, there are loads of just as good, or even better ideas that haven't been implemented yet. This way, I hope Jagex doesn't skip those to put yours into the game :wink: ^The most disturbing signature on Tip.it^Last.fm|HELLY KAYLA!|Oh the mehagurtz!|#Siencemakers"they care less about their spelling mistakes then I." - Lionheart"apinagez... let me
November 15, 200520 yr I like it, but it should be an expansion to Herblore. Crafting has all those different things you can make each in its own section, and Chemistry would be a natural branch of herblore. No need for a serperate skill really.
November 15, 200520 yr Author Well, herblore is a lot different from Chemistry... Plus the entire basis of the skill is different, not based off HERBs, per se, and that is the name of the skill.
November 15, 200520 yr OMG! We can make LSD! :D Kidding. There are so many ideas for new skills, and I'm pretty sure Jagex must be getting sick and tired of denying requests, but if you build the information up, ie, levels, quests, items required, and possible concotions I'm sure they'd have to think about this. :D
November 15, 200520 yr I like the idea but agree that it should be an expansion to an existing skill. perhaps rename herblore to something new to include both herbs and chemicals. you're right there is a lot of chemistry in the game, and as i see it that is probably the biggest obstacle. jagex will argue its a nice supplement so theres no need for a new skill. anyways i think the idea is cool.
November 16, 200520 yr nah nah nah nah nah nah nah nah uh huh girl parked out side and u know that it sittin on chrome.... my answer to dis is nelly snog na na na na na
November 16, 200520 yr nah nah nah nah nah nah nah nah uh huh girl parked out side and u know that it sittin on chrome.... my answer to dis is nelly snog na na na na na Wth? :? Anyway, chemistry might be an interesting alternative to herblore. IRL, herbal medicines and tonics tend to be a bit less effective than snythetic ones, but herbal medicines tend to have less side-effects. Therefore, mabye with this skill you could make somthing similar to steroids - eg: Somthing that gives you a 50% strength bonus; but mabye like a 60% attack decrease; which could be countered with a few doses of stat restore. I agree with apinagez though (for once...) in that there are many other, better ideas out there that would help RuneScape much more than this would. Sadly, most haven't even been looked at. It would be nice if Jagex would look at theese ideas and impliment some of them instead of contiuing on releasing all of theese dissapointing updates, like the recent Shadow of the Storm quest.
November 16, 200520 yr at first i thought you would go to herblore copycating. then after you explained it i got it. mabey you could ask jagex to add chemistry to herblore so its like another branch of herblore not a new skill. like with smithing thers the branch of bronze and steel and rune or like thers different catagories on crafting such as the weaving or jewlery or clay. how do u like them apples post your replies bannanajoe3[/i]
November 16, 200520 yr nah nah nah nah nah nah nah nah uh huh girl parked out side and u know that it sittin on chrome.... my answer to dis is nelly snog na na na na na Omg. Worst spam ever. I'm nominating you for a Nobel Prize in none other than Worst Spam of the Year! Maybe you could make concotions or brews that improve the armor's life? (i.e. Barrow life expectancy)
November 16, 200520 yr OMG! We can make LSD! :D Kidding. There are so many ideas for new skills, and I'm pretty sure Jagex must be getting sick and tired of denying requests, but if you build the information up, ie, levels, quests, items required, and possible concotions I'm sure they'd have to think about this. :D i luff LSD... but i think its a bad idea that wud end up costing a lot, just from the idea of getting chemicals... Banned from Runescape on a day I didn't play, for a real world trade I never did. Combat 113 - Total 1796 - Top 500 Cooking
November 16, 200520 yr well it would seem to be a part of herblore...but like u said it doesnt use herbs and ect i guess herblore is more midevil and chem is modern however, i think instead of chem being a part of herblore. hernlore should be part of chemistry, hows that sound?
November 16, 200520 yr Author Most people seem to be in favour of just mixing the two skills together, but, I think they have different foundations, but I guess it'd be improving the skill, since herblore needs it anyway. It'd have to go under a new name though.
November 16, 200520 yr haha If that were the case i would like to mix titanium and radon together to make indestructable radioactive barrows equiptment!
November 16, 200520 yr haha If that were the case i would like to mix titanium and radon together to make indestructable radioactive barrows equiptment! May I quote you on that? (wait...I just did, oops :oops: ) I think it would be cool but it should be related to herblore. Herblore desperatly needs more ways to train at lower levels and the idea is great. I understand your point that they are different base ideas but I think herblore needs the expansion so much that that can be ignored. Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.A Seal Clubber is me!A Oxygenarin is me!6*9=42
November 16, 200520 yr oh and I would also like to add that if chemistry was released people would just make meth man! and the last thing is more meth being peddeled around runescape than you can shake a stick at. nah i like the idea of strung out noobies ;)
November 16, 200520 yr Alchemy It could be attached to Herblore in the same way that there are different lists under Crafting, similar to the way making gnomish cooking and gnomish spirits are atttached to cooking. Herblore is, as implemented, basically an application of alchemy anyway, and alchemy is the root of chemistry. This could even lead into true chemistry and link to the proposed engineering skill, so you would get your guns. You would have to mix chemicals to get gunpowder, and smith the barrel and other parts, "fletch" or craft the wooden parts of the gun (which would be more of a primitive musket), go to a "drop tower" with a small furnace where you would insert bars of metal at the top, and at the bottom pick up your musket balls from the cooling vat in much the same manner as windmills are used to make flour from wheat now. Suzanne Vegatokin rite wurx gud!
November 16, 200520 yr i would love to see most of these ideas as extensions of existing skills, but not really as a new skill of itself. like firemaking, voted unanimously the most useless kill in the game, but yet so potentially useful if some chemistry was added, like making molotov cocktails from using nails with a bottle of vodka, then adding wool string for a fuse. finally, using a tinderbox with it would create a dealy explosive devic that would raise your hp (by damaging your target) and your firemaking. as for the chemicals that make more refined weapons, that would compliment smithing. and other chemicals, like drugs or knockout gases, could be used to help thieving by knocking out your victim or making him temporarily stunned. this would also be useful against monsters or fighters not equiped with gas masks. then of course, medicinal chemistry would be a complement of herblore i would like to see these ideas in the game, but i dont think it should be a whole new skill, as there is a lot that it already overlaps Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank
November 16, 200520 yr Author I suppose catching it all under one net would be better for all, provided it got renamed, and I suppose the overall effect of it is different, since it's still a supplementary skill.
November 17, 200520 yr i think that would be cool but there needs to be another skill for F2P and Members so we atleast have something else to train 8)
November 18, 200520 yr Author Eh, I don't really like adding a F2P skill, but if it's necessary, then go ahead. I can see carpentry being necessary if it were to replace banks, but a chemistry skill? Not too likely, but we'll get stuff to train soon enough, eh?
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