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Everything posted by buffrichie

  1. charlie 187-lol and i'm pretty sure tks was an older woman. she was very very nice
  2. IMO teleblock is what caused the massive teams to form and basically ruined deep wilderness pking. I wish they would have only made it to stop people from using manual teleports and not in-game ones. Before teleblock people weren't afraid to solo pk from the agility arena to the axe hut. If they ran into huge teams, even though most clans or groups of people back then actually used multi, they would just run and use the lever at mage bank or the lever back to ardy. I know your gonna say they lever'd OMG but a good pker would usually kill them before they got the chance to hit lever and even if you didn't get the kill you usually would have a chance to. The funniest kills ever were the ones you'd loot in mage bank or in ardy because you ko'd them while they were levering. People felt safe and when their escape route's were taken away they did what anyone would do. They teamed up so they felt safe and now the wilderness is filled with 30 man teams and it's just no fun anymore
  3. im not saying they should add a level cap and no new content..... they need to add a level cap and new content at the same time with 100 plus reqs so that people wouldnt be stuck getting slower exp rates
  4. Heres the thing with me... For the majority of players they are only captivated by a few skills.. for me its the attack/def/str/hits/slayer/crafting/prayer/herblaw/ I COULD CARE A LESSSSSS about any other skill and never will train them. Adding a monster that lets say had a 97 slayer requirement.. to me thats not hard to get and doesn't set me apart from anyone else with 97 slayer... if they raise the level caps only the true masters of the skill would be able to benefit from their love of the skill.. and its not like the levels would be that high... just to 120 but the difficulty would go up and would just make the game so much more fun... and for some skills how can they add on to them anymore without raising the level caps? if they added a new fish to the game lets say for an example, a marlin, making it 95 fishing to catch just doesnt do anything for me. 95 fishin is easy to get and lets say its 95 cooking to cook thats just easy.. i want high level content that takes a true passion of the skill to achieve...... and what really annoys me is if they never had the intention to raise level caps why make the experience keep going...? its just annoying.. lets say for example i have 50m exp in all my combat stats and im in a team with a noob with just 13m in all his fighting stats... i am no better than he is even though i am much more experience in the skills... people should be able to benefit from this and right now they cant
  5. With new weapons, effigies, monsters giving you 100 noted rune ore, double xp weekends, is it time to raise the level caps to 120 like dungeouneering.. I personally think its essential to the games growth in the near future but what do I know
  6. kbd has been solo'd since the first day it came out on runescape classic.. just sayin
  7. It's no different than many speculative economies around the world. then make 200m overnight irl plz
  8. i think its rediculous... this you cant see them you shouldnt be able to use them.. lol thats funny..either make them tradeable so the people that put in the time can sell them or let them use them... just like the guy said above me you cant see my d claws about to spec you.. you put in the time you should be able to reap the benefits.. you could drink the extreme before the wilderness wall in edgeville but as soon as you jump over it the air is different and you cant drink it??
  9. Ive been saying the Kbd should be on free for 2 years now. Give f2pers the chance to experience the boss fights available on members, the boss drops available on members (obv not d visage but d med. Some changes would have to be made... ie: giving f2p normal antipoisons, d bone/hide solution.. but I could only see this as a benefit to current p2p'ers.. More subscriptions.. and when we get those d med drops from nechryaels, mutated bloodvelds instead of putting them in the bank forever we could sell them for a couple hundred k
  10. When my members runs out the ten minutes I spend on free version make me want to quit.
  11. I actually really liked the plain black runescape logo t-shirt... i hope they bring it back because i was planning on buying one
  12. The abyssal demons are in the shape of an abyssal whip.. is that it?? :ohnoes:
  13. im interested to see if actually killing for her does something
  14. hopefully they dont ruin the skill with some stupid skill booster
  15. llllllllllllllllllllol lolllllllllllllllllll lllllllllllollllllll rofl on topic.. exactly what the people said about the long run... its like poker in the short run luck plays a huge roll but in the long run the better players always make money
  16. ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz
  17. It'd be called 251king then instead. Also lower levels could not pk. they need to fix it.. its ruining the game for me because im not gonna do it and i dont wanna pay 100m for st00f
  18. Why don't they just make the minimum to get good drops like 250k instead of 76.. i mean a real pker isn't gonna pk in gear worth 76k.. would this not solve nething?
  19. That would make the update utterly useless. This is a high level update with untradeable rewards and high benefits. It was PERFECT. They brought to life a near dead skill into the top few. And the best thing is very few ppl would actualy see them in action. Herblore has very few ppl above 80. Seeing a overload potion in pvp would be as rare as seeing someone mage at gwd. This last step was outrageous, no single benefit but for the winy kids that hate anything to do with effort. I bet when half of the same ppl who demanded high level untradeable updates were thinking of something like cooking or fletching, something that takes a lot less effort than herblore. Seriously JaGeX, you lost half of my respect today :thumbdown: :thumbdown: :thumbdown: Not quite sure how it would make it useless...I think your opinion could be biased because you like to PVP... You would still be able to use your new potions... AND the people with high herblaw who don't pvp, or if you needed some spare cash, could sell the potions for what I'm sure would be high prices, in which the pvp'ers with low herblaw would certainly pay
  20. Ok im not even gonna read the posts I read the first page and nobody said this.. Just make them tradeable.. Im sure the rediculous price will be rewarding to all the players with high herblaw... then it wont be unbalanced because the pvpers can buy them
  21. i havent played in awhile...in all those exp rates the guy said sc.. what is sc and whats it do
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