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How impossibly rare are PVP items now?


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I've spent a good amount of time in the new Forinthry Dungeon and the Chaos Elemental. I've killed probably 500 revenant's, mostly all level 105 and below and around 80 chaos elemental's and I have yet to get a single PVP item at all. Now those might not be huge sums of kills, but when you add in the fact that the revenant dungeon gets charged by a group of pkers every 15 minutes it turns out to be quite a lot of time. The chaos elemental is no walk over either and cost quite a bit of money to kill which is only efficiently done with brews (do to distance and the fact your inventory has to be full 100% of the time.)

 

Now lets look at the number of PVP item's out:

18 weapons (corrupt and non)

27 armour pieces (corrupt and non)

13 brawlers

17 ancient artifacts

 

So out of a possible 75 different PVP item's the rarity on them seems to be totally outrageous. With the fact that it's nearly impossible to kill either revenants or chaos elemental in any huge amount of numbers it would appear that PVP item's will definitely be the new rares to a lesser degree.

 

It's worth noting that I do not have a jennica's ring which is supposed to increase revenant drops. I doubt it really does anything it's probably just a modified ring of wealth, and we know how well that works. You could also say that I should try killing revenant knights and dragons, but that isn't efficent at all because of how well they heal.

 

I believe the drop rates need increased so that these items can start dropping in price before they hit an extreme peak that they don't deserve to be at seeing as at most they are worth 1 hour of combat time (use it how you will.)

 

I'm interested in seeing if everyone else's results are this bad.

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I have found that some people are very unlucky at Revenants and others are very lucky.

I have killed around 100 myself and like 100 with my clan when pking there.

I haven't gotten a single drop myself, and only a 3rd age vase thingy with my clan.

 

Others are getting them every like 20 kill.

It's extremely random

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I've spent a good amount of time in the new Forinthry Dungeon and the Chaos Elemental. I've killed probably 500 revenant's, mostly all level 105 and below and around 80 chaos elemental's and I have yet to get a single PVP item at all. Now those might not be huge sums of kills, but when you add in the fact that the revenant dungeon gets charged by a group of pkers every 15 minutes it turns out to be quite a lot of time. The chaos elemental is no walk over either and cost quite a bit of money to kill which is only efficiently done with brews (do to distance and the fact your inventory has to be full 100% of the time.)

 

Now lets look at the number of PVP item's out:

18 weapons (corrupt and non)

27 armour pieces (corrupt and non)

13 brawlers

17 ancient artifacts

 

So out of a possible 75 different PVP item's the rarity on them seems to be totally outrageous. With the fact that it's nearly impossible to kill either revenants or chaos elemental in any huge amount of numbers it would appear that PVP item's will definitely be the new rares to a lesser degree.

 

It's worth noting that I do not have a jennica's ring which is supposed to increase revenant drops. I doubt it really does anything it's probably just a modified ring of wealth, and we know how well that works. You could also say that I should try killing revenant knights and dragons, but that isn't efficent at all because of how well they heal.

 

I believe the drop rates need increased so that these items can start dropping in price before they hit an extreme peak that they don't deserve to be at seeing as at most they are worth 1 hour of combat time (use it how you will.)

 

I'm interested in seeing if everyone else's results are this bad.

 

I've killed about 300 and had moderate success (ancient from a rev knight, zuriels top from somethign else, a few lower artifacts.)

 

What I do is, take about 5 forinthry braces, use one charge per knight which usually kills it. I then go clockwise around the west half of the cave, killing the pyrefiend, icefiend, goblin, imp, werewolf, hellhound, and vampire (which I can tank in prossy with ss on,) then start all over again with a forinthry charge on the knight.

 

Although I do agree the drops are slightly too rare, I think a better choice in fixing it would be to add better COMMON drops to the rev droptable, instead of just coins.

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I think it perhaps would be nice to make the armours marginally more common; but its good the statueetes etc are rather rare. Afterall when they were common pvp drops they caused massive inflation.

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I've killed around 500 for ~10 drops, not many worth much.

and chicken, I sure hope you didn't sell that ancient lol.

 

[bleep] I did I sold everything, but I doubt any unwearable semi-rare will ever be worth that much.

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Ancients are worth a fair bit from what I understand, commonly used in shield lures as well.

Ah well would take you a fair bit to figure out what deal to accept for it.

I personally woulda' just took the 5m and ran :D

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I've spent a good amount of time in the new Forinthry Dungeon and the Chaos Elemental. I've killed probably 500 revenant's, mostly all level 105 and below and around 80 chaos elemental's and I have yet to get a single PVP item at all. Now those might not be huge sums of kills, but when you add in the fact that the revenant dungeon gets charged by a group of pkers every 15 minutes it turns out to be quite a lot of time. The chaos elemental is no walk over either and cost quite a bit of money to kill which is only efficiently done with brews (do to distance and the fact your inventory has to be full 100% of the time.)

 

Now lets look at the number of PVP item's out:

18 weapons (corrupt and non)

27 armour pieces (corrupt and non)

13 brawlers

17 ancient artifacts

 

So out of a possible 75 different PVP item's the rarity on them seems to be totally outrageous. With the fact that it's nearly impossible to kill either revenants or chaos elemental in any huge amount of numbers it would appear that PVP item's will definitely be the new rares to a lesser degree.

 

It's worth noting that I do not have a jennica's ring which is supposed to increase revenant drops. I doubt it really does anything it's probably just a modified ring of wealth, and we know how well that works. You could also say that I should try killing revenant knights and dragons, but that isn't efficent at all because of how well they heal.

 

I believe the drop rates need increased so that these items can start dropping in price before they hit an extreme peak that they don't deserve to be at seeing as at most they are worth 1 hour of combat time (use it how you will.)

 

I'm interested in seeing if everyone else's results are this bad.

 

I've killed about 300 and had moderate success (ancient from a rev knight, zuriels top from somethign else, a few lower artifacts.)

 

What I do is, take about 5 forinthry braces, use one charge per knight which usually kills it. I then go clockwise around the west half of the cave, killing the pyrefiend, icefiend, goblin, imp, werewolf, hellhound, and vampire (which I can tank in prossy with ss on,) then start all over again with a forinthry charge on the knight.

 

Although I do agree the drops are slightly too rare, I think a better choice in fixing it would be to add better COMMON drops to the rev droptable, instead of just coins.

 

I agree with the OP - I've killed well over 300 Rev's (mainly the Dark Beast, Orc, Cyclops, Goblin & Pyrefiend circuit) & have only managed to come away with 1 Corrupt Dragon Shield drop - did manage to get a rune long as well !!

 

Good tip about using the forinthry bracelets on knights - I'll give this a go & if killing the higher lvl's is any better.

 

On a different note about the Rev Dung, who else feels it should be single combat? I'm getting fed up with the noob Clan rushers who think it's funny to piss somebody off. It's not like any of us are actually risking much - there are better ways to earn money !!

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I think it perhaps would be nice to make the armours marginally more common; but its good the statueetes etc are rather rare. Afterall when they were common pvp drops they caused massive inflation.

 

Which is why I don't understand why Jagex decided to keep these, I think revs should either have better common drops/PVP weps&armor more common/full cb xp/ and statuettes should be removed.

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Yeah the pvp armors/weapons are skyrocketting now since they are so hard to get. Btw has anyone gotten any brawlers from them in new wildy?

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I've tried going to the dungeon multiple times and everytime before I am even able to get a kill a pking clan comes and forces me to teleport.

 

However I have Zuriels and Morrigans coif in my bank so yay me :) and I also have around 60 brawlers. So I am ok with this haha.

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I've heard Jennica's ring increases the chance of getting a drop, just what I've have heard, every time I go to try I get piled by a team -.-

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They should make it so other players have a small chance of dropping PvP equipment (not including statuettes) along with the regular loot. More chance the higher value the loot is so that people can't abuse it by 1-iteming each other or something. This whole revenant cave thing is pretty lame IMO, and it doesn't help that the drop rate is horrible.

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I've killed around 500 reverents in full-risk gear (Full void, defender, rapier, etc.) and received 10 or so PvP drops. The minor (500k-) drops easily covered general expenses, and a single 5 million+ drop more than compensates for the trouble. Pretty much everything sold for 200% or more of the Grand Exchange price (I personally sold 35 Morrigan's Javelins for 12 million, when the G.E offered price was 3.5 million). It's very, very good money if you're careful and remain vigilant.

 

 

I've heard Jennica's ring increases the chance of getting a drop, just what I've have heard, every time I go to try I get piled by a team

 

From my personal experience, I think Jennica's Ring increases the chances of "normal" drops (Dragon Scimitars, Rune Longs, Glory Amulets, etc.). I received 1 of these drops before using the ring (about 200 kills), and 3-4 after using it. I didn't notice any increase in PvP drops, but that's obviously not statisically conclusive.

 

Just some random notes/observations.

 

 

 

Haven't really noticed a trend with higher level revs dropping more frequently. My drop spread was pretty consistent level-wise. I have, however, received a good portion of my "normal" drops from the Dragon and Dark Beast.

 

Salve (e) is amazing. Even if 3 iteming, there's no reason not to use one; they can be mass produced using the drop trick at the Haunted mine. Still bring a glory.

 

The walls block range and magic attacks, which can buy more than enough time to put on your glory and tele. Try to position yourself behind walls whenever possible.

 

Fornithy Brace is a must. Very useful if you need to heal up while fighting a rev (and HP should be above 700 at all times) Bring two if you want to kill the Rev Dragon/Knight/Dark Beast. One charge is almost always enough to bring down one.

 

Clans/Rushers generally come in from the west entrance. The East side also has better access to escape routes, better wall positioning, and better log out sites. For this reason, I prefer killing on the East Side. However, the West side has more Reverents, which tend to be lower leveled than the ones on the east side. Matter of personal choice.

 

Void with Mage Protect makes Teleblock splash a lot, though no one seems to use Teleblock anyway. Black D-Hide would work even better.

 

Reverents use a special magic attack against Familiars, where they charge up for a few seconds then use many (4-6?) magic attacks against the familiar. Familiars can actually die this way on longer trips.

 

Reverents seem to prefer Magic attacks over other styles.

 

Rocktails+Brews heal ~350 health a turn. I like to bring 2 brews and 4 rocktails for Pkers.

 

It's pretty much never worth facing a PKer. Those that you can kill (1-iteming DDS rushers) don't drop much and can still kill you if they get lucky, and you probably will not be able to win against a better prepared pker.

 

At 88-88-81 Melee, in Full void/risk, with a Tort, and with no disruptions from PKers, I can generally kill about 50 reverents a trip on the East Side. I average about a PvP drop a full trip.

 

 

 

 

*shurg* Hope that was useful to someone.

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I haven't counted how many revenants I killed but so far I've gotten an ancient statuette, corrupt dragon scimitar, and corrupt dragon square.

 

Jagex really messed up by making the area multicombat. This is an area clearly intended to attract people not interested in pvp and even now clans still rush in even in off peak times to cause greif to monster hunters.

 

I risk less than 50k when i go in there, most of that is supplies (food, super set, prayer potions) and black dragonhide top and bottom.

 

I haven't tried the forinthry bracelet in there but based on the description i probably won't find it very usefull (1 minute of no rev damage and 1 hour of non aggressiveness). With my setup it is very unlikely for revs to use anything but magic and any damage they do i can heal up with bunyip, flashing soul split and turmoil, and if necessary EEE. Perhaps if the forinthry bracelet allowed you to bypass teleblock while inside the forinthry dungeon I would find it usefull.

 

Pvp items are becoming rare because pking clans have made the area unplayable.

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I haven't counted how many revenants I killed but so far I've gotten an ancient statuette, corrupt dragon scimitar, and corrupt dragon square.

 

Jagex really messed up by making the area multicombat. This is an area clearly intended to attract people not interested in pvp and even now clans still rush in even in off peak times to cause greif to monster hunters.

 

Well, the PvP component is a risk to counterbalance the potential rewards; how crowded do you think the dungeon would be if it was in a safe area? I think single combat would make it a fair bit too easy to survive. I would prefer increasing the rewards (and not necessarily more PvP drops, but a sharp increase in more normal drops would be very nice) rather than downplaying the risk.

 

 

 

I haven't tried the forinthry bracelet in there but based on the description i probably won't find it very usefull (1 minute of no rev damage and 1 hour of non aggressiveness). With my setup it is very unlikely for revs to use anything but magic and any damage they do i can heal up with bunyip, flashing soul split and turmoil, and if necessary EEE. Perhaps if the forinthry bracelet allowed you to bypass teleblock while inside the forinthry dungeon I would find it usefull.

 

 

It's nice having only to deal with one reverent at a time, even if the lower leveled ones will rarely hit you. They're not exactly expensive (1k a charge) or anything.

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Single combat wouldn't make it too easy to survive a pker can still come in and try to rush with dragon claws, however multicombat along with teleblock's high accuracy (even with a little over 100 magic defence i still get teleblocked easily) makes the area unplayable for the purposes of monster hunting. This risk of player killers is a counterbalance to the potential reward, however they come so often in such numbers that the area is simply frustrating. In summary there's danger, and there's unplayability. Pvp enabled and multicombat equals unplayable.

 

I don't know much about revenant behavior, but even without forinthry bracelet revenant aggression is not like other monster's aggression. If you run in without forinthry you won't find yourself getting piled by a darkbeast, orc, cyclops, pyrefiend, and 2 goblins. In fact, it's somewhat rare to get attacked by two revenants at once.

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