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Magic is overpowered


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I dont know what they were thinking with the chaotic crossbow.

 

The only thing making it different from a rune Xbow is 10 range attack.

 

10, seriously, 10!!!

 

As opposed to all the other weapons which improve both damage and accuracy over previously good weapons.

 

Yeah, there's a huge difference between the chaotic melee weapons and previous melee weapons. Not so with the staff and crossbow.

 

EDIT: Furthermore, why does melee always get a huge array of weaponry in comparison to mage and ranged? Why are there four melee barrows sets but only one each of mage and ranged? Why three chaotic weapons for melee? Ranged could have the slow, accurate, one-handed crossbow and a fast, two-handed shortbow. Magic could have the staff and some sort of two-handed orb that has negative accuracy but a HUGE damage modifier. I think Jagex could have been more creative. Hopefully they balance it out with batch 2.

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I dont know what they were thinking with the chaotic crossbow.

 

The only thing making it different from a rune Xbow is 10 range attack.

 

10, seriously, 10!!!

 

As opposed to all the other weapons which improve both damage and accuracy over previously good weapons.

 

Yeah, there's a huge difference between the chaotic melee weapons and previous melee weapons. Not so with the staff and crossbow.

 

EDIT: Furthermore, why does melee always get a huge array of weaponry in comparison to mage and ranged? Why are there four melee barrows sets but only one each of mage and ranged? Why three chaotic weapons for melee? Ranged could have the slow, accurate, one-handed crossbow and a fast, two-handed shortbow. Magic could have the staff and some sort of two-handed orb that has negative accuracy but a HUGE damage modifier. I think Jagex could have been more creative. Hopefully they balance it out with batch 2.

Jagex has kept a melee dominant game for so long players have gotten used to it being the supreme ruler of combat. I really wish the entire combat triangle were overhauled, as not 1 little update here, one little update there, but major changes to all three styles of combat that are necessary if this game is to even have a "combat triangle". Jagex has yet to get serious about it because the majority of players will just take a sword to something and be fine and dandy, those who wish to use any other styles of combat are just little voices in the distance.

 

I personally think the chaotic crossbow should have its speed increased to that of a whip and the range increased to 13 squares. A shortbow would be nice as well.

As for Magic I think there should be two types of weapons a wand with high magic attack and damage and a staff with moderate damage/accuracy and decent defensive stats.

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The chaotic crossbow needs some serious improvement. The chaotic staff is probably fine. Maybe increase the accuracy a little.

 

I disagree about the chaotic staff. Miasmic Barrage maxes at 484 and Ice Barrage maxes at 490 with a chaotic staff. That's only 6 damage higher (or 0.6 in HP terms). They should increase the chaotic staff to 25% and then I'd say it's worth getting.

 

I dont know what they were thinking with the chaotic crossbow.

 

The only thing making it different from a rune Xbow is 10 range attack.

 

10, seriously, 10!!!

 

As opposed to all the other weapons which improve both damage and accuracy over previously good weapons.

 

Yeah, there's a huge difference between the chaotic melee weapons and previous melee weapons. Not so with the staff and crossbow.

 

EDIT: Furthermore, why does melee always get a huge array of weaponry in comparison to mage and ranged? Why are there four melee barrows sets but only one each of mage and ranged? Why three chaotic weapons for melee? Ranged could have the slow, accurate, one-handed crossbow and a fast, two-handed shortbow. Magic could have the staff and some sort of two-handed orb that has negative accuracy but a HUGE damage modifier. I think Jagex could have been more creative. Hopefully they balance it out with batch 2.

 

This game is incredibly melee biased and the latest update to Castle Wars confirmed this once more. It's sad :( I've lost all hope for a complete overhaul when a Jagex MOD posted on their YT channel that they got it balanced "just right". Yeah... then why is Magic still the most inefficient combat style to use in PvM...

 

I dont know what they were thinking with the chaotic crossbow.

 

The only thing making it different from a rune Xbow is 10 range attack.

 

10, seriously, 10!!!

 

As opposed to all the other weapons which improve both damage and accuracy over previously good weapons.

 

Yeah, there's a huge difference between the chaotic melee weapons and previous melee weapons. Not so with the staff and crossbow.

 

EDIT: Furthermore, why does melee always get a huge array of weaponry in comparison to mage and ranged? Why are there four melee barrows sets but only one each of mage and ranged? Why three chaotic weapons for melee? Ranged could have the slow, accurate, one-handed crossbow and a fast, two-handed shortbow. Magic could have the staff and some sort of two-handed orb that has negative accuracy but a HUGE damage modifier. I think Jagex could have been more creative. Hopefully they balance it out with batch 2.

Jagex has kept a melee dominant game for so long players have gotten used to it being the supreme ruler of combat. I really wish the entire combat triangle were overhauled, as not 1 little update here, one little update there, but major changes to all three styles of combat that are necessary if this game is to even have a "combat triangle". Jagex has yet to get serious about it because the majority of players will just take a sword to something and be fine and dandy, those who wish to use any other styles of combat are just little voices in the distance.

 

I personally think the chaotic crossbow should have its speed increased to that of a whip and the range increased to 13 squares. A shortbow would be nice as well.

As for Magic I think there should be two types of weapons a wand with high magic attack and damage and a staff with moderate damage/accuracy and decent defensive stats.

 

I've always found a staff with a heavy damage bonus and a wand with a lower damage bonus but faster casting to even things out to be a good idea :D

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I dont know what they were thinking with the chaotic crossbow.

 

The only thing making it different from a rune Xbow is 10 range attack.

 

10, seriously, 10!!!

 

As opposed to all the other weapons which improve both damage and accuracy over previously good weapons.

 

Yeah, there's a huge difference between the chaotic melee weapons and previous melee weapons. Not so with the staff and crossbow.

 

EDIT: Furthermore, why does melee always get a huge array of weaponry in comparison to mage and ranged? Why are there four melee barrows sets but only one each of mage and ranged? Why three chaotic weapons for melee? Ranged could have the slow, accurate, one-handed crossbow and a fast, two-handed shortbow. Magic could have the staff and some sort of two-handed orb that has negative accuracy but a HUGE damage modifier. I think Jagex could have been more creative. Hopefully they balance it out with batch 2.

 

Because you can deal damage in a multitude of different ways with range and mage with the same weapon, in the form of the ammo you use, whereas melee is simply a case of run up and smack.

~ W ~

 

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i personaly think augury shuold increase mage dmg by 20%, range and melee both have damange boosting prayers but mage has no prayers that are usefull, if this happened then i would finaly say that mage is balanced and roughly as powerfull as melee, yes i konw ud be hitting abuot 580 with barrage but boohoo, i can hit higher with my rapier and its even faster than mage can cast, cls is mage speed and has no problem hitting over 600, and also since mage has no good armor it would be fair due to mage's side effects

 

i still am confident that no mage could beat a max ranger with full arma + dragon bolts and either hand cannon or dbow for ko

 

mage cant beat range or melee for dps

 

mage cant beat melee or range for pvm

 

 

also on a side note about augury and 5x restore, i do think once you buy them, they should be available on the curse page as well, otherwise its a waste of tokens

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i personaly think augury shuold increase mage dmg by 20%, range and melee both have damange boosting prayers but mage has no prayers that are usefull, if this happened then i would finaly say that mage is balanced and roughly as powerfull as melee, yes i konw ud be hitting abuot 580 with barrage but boohoo, i can hit higher with my rapier and its even faster than mage can cast, cls is mage speed and has no problem hitting over 600, and also since mage has no good armor it would be fair due to mage's side effects

 

i still am confident that no mage could beat a max ranger with full arma + dragon bolts and either hand cannon or dbow for ko

 

mage cant beat range or melee for dps

 

mage cant beat melee or range for pvm

 

 

also on a side note about augury and 5x restore, i do think once you buy them, they should be available on the curse page as well, otherwise its a waste of tokens

 

Magic does beat Melee and Ranged when it comes to DPS in PvP :P But not in PvM. If the Mage uses Miasmic against the Ranger, then even in armadyl armor, the Ranger will lose.

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

O.O

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

 

It reduces attack speed by 50%.

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

 

I'm pretty sure it does, unless there's some hidden meaning behind your post. And on the topic of miasmic barrage, I hate that to cast it you have to have 78 attack. That's dumb as hell.

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Maismic halves attack speed of range and melee of opponents for 48 seconds if you're using barrage. But mage's max hit is way lower than both range and melee so it's understandable to balance it with the special effects.

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

 

 

1280709397621.gif

 

 

:twss:

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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

 

 

1280709397621.gif

 

 

:twss:

 

you posted a hide tag of "4chan.org" then a smiley face, that had absolutely no purpose and was basicly spam

 

 

also people saying miasmic halves attack speed, it does not

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"Miasmic Spells

 

You can only cast miasmic spells if you are wielding Zuriel's staff, which can be won on a PvP world.

 

When a miasmic spell is cast, not only will the spell inflict damage, but you will slow your opponent's melee or Ranged attack rates by 50% for a certain period of time:

 

* Miasmic Rush: 12 seconds

* Miasmic Burst: 24 seconds

* Miasmic Blitz: 36 seconds

* Miasmic Barrage: 48 seconds "

 

 

 

So...what does Miasmic do exactly? (taken from the Knowledge base btw)

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

 

 

1280709397621.gif

 

 

:twss:

 

you posted a hide tag of "4chan.org" then a smiley face, that had absolutely no purpose and was basicly spam

 

 

also people saying miasmic halves attack speed, it does not

 

What are you talking about? :/ Of course it reduces the attack speed of your target.

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also people saying miasmic halves attack speed, it does not

 

Oh it doesnt.

 

I misunderstood, magic is again balanced in my eyes. (Dependant how much it really slows by).

 

50%, a chaotic rapier hitting once per 2.4 second would become chaotic maul speed, and hit every 3.6 seconds instead

 

so yea buys you about another 1 second gap between hits, it definately reduces their dps but unless added with ice barrage theyll be about even in dmg assuming ur in ahrims and their in blk dhide, and even tho speed is reduced they still have ko potential

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also people saying miasmic halves attack speed, it does not

 

Oh it doesnt.

 

I misunderstood, magic is again balanced in my eyes. (Dependant how much it really slows by).

 

50%, a chaotic rapier hitting once per 2.4 second would become chaotic maul speed, and hit every 3.6 seconds instead

 

so yea buys you about another 1 second gap between hits, it definately reduces their dps but unless added with ice barrage theyll be about even in dmg assuming ur in ahrims and their in blk dhide, and even tho speed is reduced they still have ko potential

 

it's half speed. I've killed enough people to know that :P try it yourself

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Just change miasmics effect and be done with it, but DONT just remove it from one side of the combat triangle.

 

Halving attack speed is overpowered as hell, maybe the special attack should just be some kinda damage boost like all the other specials are. Or should amplify the effects of ancient magics (Like ice barrage freezing for 25 seconds instead of 20)

 

misasmic doesnt halve the attack speed

 

 

1280709397621.gif

 

 

:twss:

 

you posted a hide tag of "4chan.org" then a smiley face, that had absolutely no purpose and was basicly spam

 

 

also people saying miasmic halves attack speed, it does not

 

Mod must have removed the picture :rolleyes:

 

Also, KB is known to be unreliable.

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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

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Whats funny is that you guys think PvP is a slugfest where DPS wins because you force the enemy to go through their food first.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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Whats funny is that you guys think PvP is a slugfest where DPS wins because you force the enemy to go through their food first.

 

Of course DPS doesnt always win, but good luck trying to KO when your opponent can eat twice, three, maybe even 4 times between hits.

O.O

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Whats funny is that you guys think PvP is a slugfest where DPS wins because you force the enemy to go through their food first.

 

Of course DPS doesnt always win, but good luck trying to KO when your opponent can eat twice, three, maybe even 4 times between hits.

 

Claw spec is not reliant on speed. People can't simply eat eat eat eat eat the entire fight. You have to take a chance or you cannot win. Sure, you can slow melee, but I'm going to keep barraging you will you eat. Once you get low, one hit is all that is required. Lets not even forget you can eat at the maximum of 2 food per attack cycle, even if the opponant is pure melee.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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Whats funny is that you guys think PvP is a slugfest where DPS wins because you force the enemy to go through their food first.

 

Of course DPS doesnt always win, but good luck trying to KO when your opponent can eat twice, three, maybe even 4 times between hits.

 

Claw spec is not reliant on speed. People can't simply eat eat eat eat eat the entire fight. You have to take a chance or you cannot win. Sure, you can slow melee, but I'm going to keep barraging you will you eat. Once you get low, one hit is all that is required. Lets not even forget you can eat at the maximum of 2 food per attack cycle, even if the opponant is pure melee.

 

Many specs require the two hits, most claws/DDS specs i see KO on the 2nd or 3rd hit. Plus he will be outdamaging you by loads, which means you will more likely have to eat more giving him more of a chance to KO.

 

Sure, if you switch to mage its all well and truely, but having to use melee and range for nothing but the KO is a bit tarded.

 

No matter how you spin it, halving attack speed is a pretty big disadvantage.

O.O

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Whats funny is that you guys think PvP is a slugfest where DPS wins because you force the enemy to go through their food first.

 

Of course DPS doesnt always win, but good luck trying to KO when your opponent can eat twice, three, maybe even 4 times between hits.

 

Claw spec is not reliant on speed. People can't simply eat eat eat eat eat the entire fight. You have to take a chance or you cannot win. Sure, you can slow melee, but I'm going to keep barraging you will you eat. Once you get low, one hit is all that is required. Lets not even forget you can eat at the maximum of 2 food per attack cycle, even if the opponant is pure melee.

Safers can win, I've seen it happen quite a bit.

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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

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