un4given Posted July 24, 2010 Share Posted July 24, 2010 I've been told not to because they give xp if they're left alive. Is this true or a myth? Disregard females. Acquire currency. Link to comment Share on other sites More sharing options...
ghjkl Posted July 24, 2010 Share Posted July 24, 2010 It doesn't hurt or benefit you to kill them, although they do count in the npc limit. Link to comment Share on other sites More sharing options...
jetricx Posted July 24, 2010 Share Posted July 24, 2010 They give hunter xp and more hides if they're killed via a trap instead of combat. Link to comment Share on other sites More sharing options...
Frede173 Posted July 24, 2010 Share Posted July 24, 2010 It's nothing but a myth. ( See third post on page 1)People that start myths like these are idiots, but the people that believe in them are even worse. Owner of a comp cape since February 11th 2012. Link to comment Share on other sites More sharing options...
xpx Posted July 24, 2010 Share Posted July 24, 2010 I've been told not to because they give xp if they're left alive. Is this true or a myth?It's not worthwhile to kill them in a 5:5 large team because you might run into a range based boss, in which case you wouldn't be able to make range armor. Other than that, it doesn't matter if you kill them. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Rhonda Posted July 24, 2010 Share Posted July 24, 2010 They don't attack me. I don't attack them. We have a great relationship. Link to comment Share on other sites More sharing options...
pokstair Posted July 24, 2010 Share Posted July 24, 2010 All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush. In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back. =Proud member of the Order of Cabbage= Link to comment Share on other sites More sharing options...
miracleman58 Posted July 24, 2010 Share Posted July 24, 2010 All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush. In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back. I hear NCP - Limit being thrown around with dungeneering but i have no idea what it means, can some one clear this up? in context to the above quote aswell. 1593th to 99 Farming - July 08. Link to comment Share on other sites More sharing options...
Infi Posted July 24, 2010 Share Posted July 24, 2010 All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush. In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back. I hear NCP - Limit being thrown around with dungeneering but i have no idea what it means, can some one clear this up? in context to the above quote aswell. The max amount of NPCs that can be spawned in a dungeon at any given time is 255 - includes monsters, barrels, and statues. 99 Hits, Attack, Strength, Defence, Mage, Summoning, Slayer, Ranged, 96/99 Prayer Link to comment Share on other sites More sharing options...
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