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killing dinos


un4given

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I've been told not to because they give xp if they're left alive. Is this true or a myth?

It's not worthwhile to kill them in a 5:5 large team because you might run into a range based boss, in which case you wouldn't be able to make range armor. Other than that, it doesn't matter if you kill them.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush.

 

In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back.

=Proud member of the Order of Cabbage=

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All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush.

 

In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back.

 

I hear NCP - Limit being thrown around with dungeneering but i have no idea what it means, can some one clear this up? in context to the above quote aswell.

The_Diamond.png

1593th to 99 Farming - July 08.

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All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush.

 

In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back.

 

I hear NCP - Limit being thrown around with dungeneering but i have no idea what it means, can some one clear this up? in context to the above quote aswell.

 

The max amount of NPCs that can be spawned in a dungeon at any given time is 255 - includes monsters, barrels, and statues.

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99 Hits, Attack, Strength, Defence, Mage, Summoning, Slayer, Ranged, 96/99 Prayer

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