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pokstair

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Everything posted by pokstair

  1. Now if night spiders actually drop them more often... Speaking of which, all slayer monsters need to appear more. That's probably true. Slayer is relatively under-represented in dungeoneering. I'd like to see guardian doors with high level (edimmu and soulgazer) slayer creatures in them by way of bonus room paths, as I usually only see these in dead-ends. And yes, I finally get to see soulgazers thanks to occult. Finally my 99 slayer comes to some use.
  2. Rocktails are the future. Good luck.
  3. hood is still king. there, i said it.
  4. actually it doesnt really help, the person who has the effigy (just assuming here) has to travel to you to find out that you're maxed anyway (again i am assuming here based on current effigy etiquette). it will still be embarrassing for you as the assister
  5. If you can set up teams on 117 and get them to move to another world, that would be ideal.
  6. I understood you the first time too, although i havent fought said mole so i cant really tell you. Im just posting cause i'm sad that your creatively put question was treated in such a bad fashion.
  7. The difficulty that you set is in the syntax x:y. x is the number of people in the party, can be from 1 (solo) to 5. y sets the difficulty of the monsters in that dungeon relative to team's combat level. can be from 1 to x. So, 5:5 is the highest difficulty for a 5man team. How does x:y convert to difficulty of monsters? Say, um, the monsters that are generated in a dungeon have a difficulty rating (DR) specific to the floor. If you choose 5:5, the DR will be calculated based on the cumulative combat level of the 5 people divided by 5 (essentially the average) If you choose 5:1, the DR will be calculated based on the combat level of the lowest 1 person divided by 5 (essentially 1/5 the difficulty of 5:5) The idea of weakening the monsters is to allow you to finish each floor in lightning time. Unless you get Stomp you should definitely be completing each c1-24 floor within 5 mins at worst using 5:1.
  8. Try doing a 5man and your the only one without hood and youll see. Have fun while the forgotten warriors rangers zombies skeletons go for NO ONE BUT YOU
  9. All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush. In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back.
  10. 1. get scroll of life from dung 2. see the most profitable herb you can farm with your level maybe try grimy_bunyip's tables on AOW though i recommend avantoe or snapdragon since i see you cant do torstol 3. do farm runs in between slayer. 4. use herbs to make pots 5. sell pots 6. buy seeds 7. ???? 8. profit
  11. No one is ever going to use it. Runescape would be better off just thrashing the idea completely and having an in-game dungeoneering group interface for team joining. Like a list of currently available teams, with displays of what floor that team is doing (floor #, complexity, difficulty), style of completion (casual, semi-rush, hardcore rush), combat level restriction, dungeoneering level restriction. A player could also view the team members in the party currently (maybe they see someone they know is good, or someone they know is bad) and be able to make informed decisions as to what party to join. Seperate options can be included for people for willingness to key and/or to take tools. So that it can be seen that a party already has a willing keyer or not. These players can then apply to join said team via the group interface, and a notification sent to the team leader along with a copy of that person's skill levels (once again, allowing informed decisions without entering party). This would tie into the ring of kinship and automatically put the player into the relevant party if accepted by the team leader.
  12. 2h. The insane slash bonus on 2h means you can pretty much use it to substitute for stab.
  13. I get 950k an hour at deaths and im 86.
  14. It truly is a dark time for half-decent players struggling to find a way out of the swamp that is 117. If you have good combat stats and extensive understanding of true dungeon rushes, maybe you can try the dungeon clans cc's - if you can get onto a good group make a real good impression it may just be your ticket out
  15. w117 assists or assist clan. or try w117 daemonheim as someone else suggested.
  16. Sorry but most decent teams have requirements that are over what you have.At the very least it's 130+ combat and 80+ dg. Dg Elites is a high level dungeon clan that reqs 138 cb / 80+ dg or 130+ cb / 90+ dg. To ensure that you have extensive experience in rushing, not failing at doors like mime, lever, and hunter-ferret, killing bosses and monsters efficiently, etc. Just letting you know where you stand. :)
  17. 40k for F34 5 man sounds ok. I dont see how skillers doubles your xp. Unless your f2p. Then maybe yeah having skillers removes the half xp penalty. About the combat thing. People have a right to decide whatever reqs they want for their team. If you dont like it, make your own group.
  18. Dg Elites clan chat in game. We have a website too.
  19. When dungeoneering first came out, this wouldnt be possible. But it is now.
  20. Maxing the difficulty is fine if your team is reliable. All my large floors are done at 5:5. The only reason you may not want to max is if you are doing lower floors and going for the fastest clear possible, or if you are not confident that the team is reliable and that 1 or 2 people might drop midway. This is because rooms like emote room, if you set it at 5:5 difficulty, you need all 5 people there to clear the room and it may be a room that needs to be done to reach the boss. If a person quits somehow you will fail the dungeon altogether. Whatever it is you should try to do whatever floor you want with as many people as possible. If you want to reduce the difficulty for whatever reason you just set the player difficulty lower. If you ask me just do: 1-24 player difficulty 1, small. Go for speed. 25-28 either do the above as 1-24, or the below: 29-35 5:5 large. However you want to do it is up to you. Most decent teams rush but if its too chaotic for you you can consider joining a more casual team but it will usually be slower xp that way, still decent though.
  21. they might release uber leet game-breaking bug so dont count on anything. maybe the frost dragons will accidentally break free of the dungeons and kill noobs all over runescape then everyone will be wearing antidragon shields whereever for their protection!
  22. dont forget to use an sc hammer or two to halve the xp (and thus gp) you need to get/use should not need more than a few as 60->70 isnt much xp.
  23. just dont be like me and forget about it totally cause your dungeoneering. approval is best gained through either mining or wc (wc is more afkable way, mining faster) 10 herbs 5 fish/maples (maples if you feel rele lucky) the 5 herb patches are, in order of how i do them and the method to get there: -south of falador patch (use lumbridge ring teleport and go north) -north of port phasmatys (use ectophial, i think from ghosts ahoy quest and head north-west) -trollheim patch, i think needs my arm's big adventure quest (trollheim tele, head west) -north of ardougne patch (either ardy tele and head east then north, or use the cloak if youve done elites, or fishing guild + head east if on lunars) -catherby patch (either camelot tele and run east, or catherby tele if on lunars)
  24. Dude with your stats you can literally just crush anything in barrows without any problems using just melee. Just take a whip and own.
  25. was so pumped until i saw who signed off the entry. just kidding. looking forward to the dungeoneering updates but thats it.
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