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Lummy hard diary inconsistent

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I i am currently doing the lummy hard diaries and found the skill requirements really inconsistent, here are the requirements:

50 Cooking, 50 Crafting, 60 Firemaking, 59 Magic, 45 Prayer, 57 Runecrafting, 68 Smithing.

 

Smithing is a hard skill to train and thats the highest lvl whereas cooking is easy to train an its a mere 50. 50 crafting is easy, 60 fm is easy and 59 magic is easy but 57 rc an 45 pry are hard, so why dont they to make them more equal put cookin up to like 70 an magic to 70 and crafting to 60. Keep the others the same, cos atm its not really hard with requirements like 50 cooking -.-

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They do it based on level, not how expensive or labor intensive it is to train the skill because that can always change in the future.

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What did you expect from a hard diary?

 

If all the tasks were of the same difficulty, that would be bland and boring. It's good that some tasks are harder than others.

 

Even still, the 3 hardest requirements for F2P (smithing, prayer, RC) aren't even that difficult to get. GOP can be used to train RC. Then you can spend the tokens on water tallys which are about 500k/hr which can be used to train smithing and prayer.

It's also possible to drink a dwarven stout and make the mith plate at 67 smithing, saving you some time and money.

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It's supposed to represent being able to do some of the higher level skills in F2P. The Prayer, Firemaking and Magic levels unlock everything available to free players, and the Crafting and Cooking levels unlock our 2nd highest options. There's nothing further to be gained from RC once you can access the Runecrafter's Guild except crafting more multiple runes per essence, so they picked being able to craft 4 water runes at once as the achievement point. As for Smithing, even free players can train it all the way to 99 and still unlock new things, so they picked a fairly reasonable mid point with being able the craft Mithril platebodies. All in all, I feel it's an excellent spread of higher level skills aimed at both free players and members alike.

 

By the way, you don't need 57 Runecrafting to complete the Lumbridge Hard diary; I did it at 52, and one of my clan mates did it at 51.

 

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THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

Varrock Hard diary : 70 Farming, 51 Agility, 73 Smithing, 32 Cooking, 66 Crafting, 40 Construction, 25 Magic, 57 Woodcutting.

 

It has happened before, not a big deal.

 

Also, smithing isn't hard to train, it's the same as cooking. Click, make/cook-X, wait.

Every level but smithing isnt considered hard imo. Thats what his rant is about...

 

I get what he's saying, but it's not a very...good? thing to complain about. In fact, it only seems as if he's mad that he has to train smithing. Whether or not a skill is 'hard' all depends on the times. Hell, in fact, depending on how you train smithing, it's a really cheap 99. You can't control things like the cost of training the skill, that's in the realm of the economy. Herblore, even, was only moderately expensive back in the day...These things change.

 

Level 68's, strictly speaking, aren't hard to obtain. The true length takes its stride around lvl 75+.

 

Who knows, 2 years cooking could become difficult to train cheaply depending on how they change the game. Look at the levels and the amount of experience, not the cost (which is out of Jagex's hands).

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Who cares about inconsistency, really?

 

These should only be done for the rewards tbh.

 

And besides it's a HARD diary, there has ought to be hard level requirements.

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  • Author

no u guys have got it all wrong i am not ranting about 68 smith, in fact i like that bit i am ranting about all the lower lvls like cookin, magic etc

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  • 2 weeks later...

God forbid players should actually have an incentive to train their stats.

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Oh, I only read the first paragraph. :P

 

The idea with a large range of requirements is that once a player finishes Hard (assuming their levels are around the same), will be able (or close to) starting elite, so they always have a task near their levels to train for. Having a jump of 60 reqs to 90 reqs without any 70/80s would be daunting for players who have just achieved 60 in a skill.

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Jagex is impartial to HOW you train the skill. All they care about is the final result.

They were probably thinknig about the F2Pers when they made the diary and not F2P/P2P as a whole. I think you'd go nuts trying to buy (using the seer's diary as an example) millions in bones and then painstakingly bury them one by one for 70 prayer, for example, while P2Pers get 100kexp/h (or more) by using the gilded altar. In comparison, skills like smithing are pretty fast, even for F2P, so it kind made sense to have it at such a level. Don't know about cooking/firemaking though.

 

Or you can think about it as subliminal advertising: "Buy P2P and get harder achievements!!@#!@#$@$@#$@#$@#"

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