Miner_Guy Posted September 30, 2010 Share Posted September 30, 2010 I i am currently doing the lummy hard diaries and found the skill requirements really inconsistent, here are the requirements:50 Cooking, 50 Crafting, 60 Firemaking, 59 Magic, 45 Prayer, 57 Runecrafting, 68 Smithing. Smithing is a hard skill to train and thats the highest lvl whereas cooking is easy to train an its a mere 50. 50 crafting is easy, 60 fm is easy and 59 magic is easy but 57 rc an 45 pry are hard, so why dont they to make them more equal put cookin up to like 70 an magic to 70 and crafting to 60. Keep the others the same, cos atm its not really hard with requirements like 50 cooking -.- Link to comment Share on other sites More sharing options...
Kimberly Posted September 30, 2010 Share Posted September 30, 2010 They do it based on level, not how expensive or labor intensive it is to train the skill because that can always change in the future. Link to comment Share on other sites More sharing options...
Elf Spice Posted September 30, 2010 Share Posted September 30, 2010 What did you expect from a hard diary? If all the tasks were of the same difficulty, that would be bland and boring. It's good that some tasks are harder than others. Even still, the 3 hardest requirements for F2P (smithing, prayer, RC) aren't even that difficult to get. GOP can be used to train RC. Then you can spend the tokens on water tallys which are about 500k/hr which can be used to train smithing and prayer. Link to comment Share on other sites More sharing options...
underscore Posted September 30, 2010 Share Posted September 30, 2010 It's also possible to drink a dwarven stout and make the mith plate at 67 smithing, saving you some time and money. Link to comment Share on other sites More sharing options...
Kaida23 Posted September 30, 2010 Share Posted September 30, 2010 It's supposed to represent being able to do some of the higher level skills in F2P. The Prayer, Firemaking and Magic levels unlock everything available to free players, and the Crafting and Cooking levels unlock our 2nd highest options. There's nothing further to be gained from RC once you can access the Runecrafter's Guild except crafting more multiple runes per essence, so they picked being able to craft 4 water runes at once as the achievement point. As for Smithing, even free players can train it all the way to 99 and still unlock new things, so they picked a fairly reasonable mid point with being able the craft Mithril platebodies. All in all, I feel it's an excellent spread of higher level skills aimed at both free players and members alike. By the way, you don't need 57 Runecrafting to complete the Lumbridge Hard diary; I did it at 52, and one of my clan mates did it at 51. Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
holiday Posted September 30, 2010 Share Posted September 30, 2010 Varrock Hard diary : 70 Farming, 51 Agility, 73 Smithing, 32 Cooking, 66 Crafting, 40 Construction, 25 Magic, 57 Woodcutting. It has happened before, not a big deal. Also, smithing isn't hard to train, it's the same as cooking. Click, make/cook-X, wait. Link to comment Share on other sites More sharing options...
K4ylan Posted September 30, 2010 Share Posted September 30, 2010 smithing is cheap if you superheat. Costing me less than 3m to get from lvl 30 to 70 by superheating steel bars, and lvl 80 mage ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Kimberly Posted September 30, 2010 Share Posted September 30, 2010 Every level but smithing isnt considered hard imo. Thats what his rant is about... I get what he's saying, but it's not a very...good? thing to complain about. In fact, it only seems as if he's mad that he has to train smithing. Whether or not a skill is 'hard' all depends on the times. Hell, in fact, depending on how you train smithing, it's a really cheap 99. You can't control things like the cost of training the skill, that's in the realm of the economy. Herblore, even, was only moderately expensive back in the day...These things change. Level 68's, strictly speaking, aren't hard to obtain. The true length takes its stride around lvl 75+. Who knows, 2 years cooking could become difficult to train cheaply depending on how they change the game. Look at the levels and the amount of experience, not the cost (which is out of Jagex's hands). Link to comment Share on other sites More sharing options...
Bladewing Posted October 1, 2010 Share Posted October 1, 2010 OH MY [bleep]ING GOD I CAN'T GET 500k XP IN A SKILL11 JAGEX NERF IT How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Youmu Posted October 1, 2010 Share Posted October 1, 2010 Who cares about inconsistency, really? These should only be done for the rewards tbh. And besides it's a HARD diary, there has ought to be hard level requirements. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Miner_Guy Posted October 1, 2010 Author Share Posted October 1, 2010 no u guys have got it all wrong i am not ranting about 68 smith, in fact i like that bit i am ranting about all the lower lvls like cookin, magic etc Link to comment Share on other sites More sharing options...
Articultural Posted October 15, 2010 Share Posted October 15, 2010 God forbid players should actually have an incentive to train their stats. Link to comment Share on other sites More sharing options...
Articultural Posted October 16, 2010 Share Posted October 16, 2010 Oh, I only read the first paragraph. :P The idea with a large range of requirements is that once a player finishes Hard (assuming their levels are around the same), will be able (or close to) starting elite, so they always have a task near their levels to train for. Having a jump of 60 reqs to 90 reqs without any 70/80s would be daunting for players who have just achieved 60 in a skill. Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 16, 2010 Share Posted October 16, 2010 Jagex is impartial to HOW you train the skill. All they care about is the final result. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
sohkmj1 Posted October 18, 2010 Share Posted October 18, 2010 They were probably thinknig about the F2Pers when they made the diary and not F2P/P2P as a whole. I think you'd go nuts trying to buy (using the seer's diary as an example) millions in bones and then painstakingly bury them one by one for 70 prayer, for example, while P2Pers get 100kexp/h (or more) by using the gilded altar. In comparison, skills like smithing are pretty fast, even for F2P, so it kind made sense to have it at such a level. Don't know about cooking/firemaking though. Or you can think about it as subliminal advertising: "Buy P2P and get harder achievements!!@#!@#$@$@#$@#$@#" Link to comment Share on other sites More sharing options...
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