Jump to content

Lummy hard diary inconsistent


Miner_Guy

Recommended Posts

I i am currently doing the lummy hard diaries and found the skill requirements really inconsistent, here are the requirements:

50 Cooking, 50 Crafting, 60 Firemaking, 59 Magic, 45 Prayer, 57 Runecrafting, 68 Smithing.

 

Smithing is a hard skill to train and thats the highest lvl whereas cooking is easy to train an its a mere 50. 50 crafting is easy, 60 fm is easy and 59 magic is easy but 57 rc an 45 pry are hard, so why dont they to make them more equal put cookin up to like 70 an magic to 70 and crafting to 60. Keep the others the same, cos atm its not really hard with requirements like 50 cooking -.-

SUPER.gif
Link to comment
Share on other sites

What did you expect from a hard diary?

 

If all the tasks were of the same difficulty, that would be bland and boring. It's good that some tasks are harder than others.

 

Even still, the 3 hardest requirements for F2P (smithing, prayer, RC) aren't even that difficult to get. GOP can be used to train RC. Then you can spend the tokens on water tallys which are about 500k/hr which can be used to train smithing and prayer.

Link to comment
Share on other sites

It's supposed to represent being able to do some of the higher level skills in F2P. The Prayer, Firemaking and Magic levels unlock everything available to free players, and the Crafting and Cooking levels unlock our 2nd highest options. There's nothing further to be gained from RC once you can access the Runecrafter's Guild except crafting more multiple runes per essence, so they picked being able to craft 4 water runes at once as the achievement point. As for Smithing, even free players can train it all the way to 99 and still unlock new things, so they picked a fairly reasonable mid point with being able the craft Mithril platebodies. All in all, I feel it's an excellent spread of higher level skills aimed at both free players and members alike.

 

By the way, you don't need 57 Runecrafting to complete the Lumbridge Hard diary; I did it at 52, and one of my clan mates did it at 51.

 

f2punitedfcbanner_zpsf83da077.png

THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

Link to comment
Share on other sites

Varrock Hard diary : 70 Farming, 51 Agility, 73 Smithing, 32 Cooking, 66 Crafting, 40 Construction, 25 Magic, 57 Woodcutting.

 

It has happened before, not a big deal.

 

Also, smithing isn't hard to train, it's the same as cooking. Click, make/cook-X, wait.

Link to comment
Share on other sites

smithing is cheap if you superheat. Costing me less than 3m to get from lvl 30 to 70 by superheating steel bars, and lvl 80 mage

Link to comment
Share on other sites

Every level but smithing isnt considered hard imo. Thats what his rant is about...

 

I get what he's saying, but it's not a very...good? thing to complain about. In fact, it only seems as if he's mad that he has to train smithing. Whether or not a skill is 'hard' all depends on the times. Hell, in fact, depending on how you train smithing, it's a really cheap 99. You can't control things like the cost of training the skill, that's in the realm of the economy. Herblore, even, was only moderately expensive back in the day...These things change.

 

Level 68's, strictly speaking, aren't hard to obtain. The true length takes its stride around lvl 75+.

 

Who knows, 2 years cooking could become difficult to train cheaply depending on how they change the game. Look at the levels and the amount of experience, not the cost (which is out of Jagex's hands).

hzvjpwS.gif

Link to comment
Share on other sites

Who cares about inconsistency, really?

 

These should only be done for the rewards tbh.

 

And besides it's a HARD diary, there has ought to be hard level requirements.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

  • 2 weeks later...

Oh, I only read the first paragraph. :P

 

The idea with a large range of requirements is that once a player finishes Hard (assuming their levels are around the same), will be able (or close to) starting elite, so they always have a task near their levels to train for. Having a jump of 60 reqs to 90 reqs without any 70/80s would be daunting for players who have just achieved 60 in a skill.

10xy5fk.png

Link to comment
Share on other sites

Jagex is impartial to HOW you train the skill. All they care about is the final result.

Link to comment
Share on other sites

They were probably thinknig about the F2Pers when they made the diary and not F2P/P2P as a whole. I think you'd go nuts trying to buy (using the seer's diary as an example) millions in bones and then painstakingly bury them one by one for 70 prayer, for example, while P2Pers get 100kexp/h (or more) by using the gilded altar. In comparison, skills like smithing are pretty fast, even for F2P, so it kind made sense to have it at such a level. Don't know about cooking/firemaking though.

 

Or you can think about it as subliminal advertising: "Buy P2P and get harder achievements!!@#!@#$@$@#$@#$@#"

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.