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BloodAngel

1st October, 2010: Behind the Scenes - October

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Using this logic, I would suggest that what we need are not level requirements but quest requirements--i.e. make more sequels or spinoffs of existing quests.

I'm not sure I follow you. The fact that there are an enormous excess of low level quests means that, rather than making higher level quests, we need instead to make low level quests that require other low level quests?


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There won't be one, because by the time Jagex releases quests that require, say, 97 fishing, they'll already have a different one that requires 93, a bit of a minigame before that which requires 90, and so on - so you basically get a good half of your xp from quests and the occasional minigame/DnD, and be capable of breaking up the grind fairly well. Good for players who don't enjoy continuous, excessive grinding to get a specific quest, and good for those who'd rather grind to be able to finish a quest for the reward than go through a bunch of quests for Fishing XP and lols. And best of all, this is basically what Jagex has stated they'll be doing (I think someone posted the vid a while back.). The only problem I can see is Jagex thinking a whole bunch of new "grind" content as fun and interesting, and releasing that instead of quests/minigames/DnDs.

 

I agree with this guy. Levelling should be enjoyable, and the rewards should be enjoyable. After all, this is a game.


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Using this logic, I would suggest that what we need are not level requirements but quest requirements--i.e. make more sequels or spinoffs of existing quests.

I'm not sure I follow you. The fact that there are an enormous excess of low level quests means that, rather than making higher level quests, we need instead to make low level quests that require other low level quests?

What I mean is that there are so many low-level quests that players who haven't already done them shouldn't need a lot of new quests; thus, quests should be targeted at players who have already done lots of quests. And I believe those players are most interested in finishing off incomplete storylines with quests like Ritual of the Mahjarrat and tying up loose ends with quests like Glorious Memories.

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Using this logic, I would suggest that what we need are not level requirements but quest requirements--i.e. make more sequels or spinoffs of existing quests.

I'm not sure I follow you. The fact that there are an enormous excess of low level quests means that, rather than making higher level quests, we need instead to make low level quests that require other low level quests?

What I mean is that there are so many low-level quests that players who haven't already done them shouldn't need a lot of new quests; thus, quests should be targeted at players who have already done lots of quests. And I believe those players are most interested in finishing off incomplete storylines with quests like Ritual of the Mahjarrat and tying up loose ends with quests like Glorious Memories.

Sure, I absolutely agree. I also think that when wrapping up storylines, there's a fanastic opportunity to also offer an incentive to get some levels up. Wrapping up storylines needs to be an exercise in pushing the max skills required for quests, as quests that require quests are aimed at people who are less new.

 

It'll be really sad if something like Ritual of the Mahjarrat comes out and there's only requirements in the low 80s because Jagex is afraid to make a truly difficult quest. It's not something you should be able to play after a few months, and 80 is less than 1/4 of the way to 99 in any given skill. If you don't want your skills that high, there's 309 quest points currently catering to your level group and more doubtlessly on the way-- have at it.


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Using this logic, I would suggest that what we need are not level requirements but quest requirements--i.e. make more sequels or spinoffs of existing quests.

I'm not sure I follow you. The fact that there are an enormous excess of low level quests means that, rather than making higher level quests, we need instead to make low level quests that require other low level quests?

What I mean is that there are so many low-level quests that players who haven't already done them shouldn't need a lot of new quests; thus, quests should be targeted at players who have already done lots of quests. And I believe those players are most interested in finishing off incomplete storylines with quests like Ritual of the Mahjarrat and tying up loose ends with quests like Glorious Memories.

Sure, I absolutely agree. I also think that when wrapping up storylines, there's a fanastic opportunity to also offer an incentive to get some levels up. Wrapping up storylines needs to be an exercise in pushing the max skills required for quests, as quests that require quests are aimed at people who are less new.

 

It'll be really sad if something like Ritual of the Mahjarrat comes out and there's only requirements in the low 80s because Jagex is afraid to make a truly difficult quest. It's not something you should be able to play after a few months, and 80 is less than 1/4 of the way to 99 in any given skill. If you don't want your skills that high, there's 309 quest points currently catering to your level group and more doubtlessly on the way-- have at it.

 

This game is dynamic and is always changing. Something will always be higher/better than something else, eventually. Just because quests have the highest title now of "Grandmaster" does not mean Grandmaster IS and will always be the highest quest title. Heck, in 5 years "Grandmaster" could just be a middle level title of quests.

 

That being said, also remember plot lines are the same way. I wouldn't see much of a problem with the Ritual quest having high 70's or low 80's, because in the long run, it may not be a difficult or challenging quest compared to quests in the future. The Ritual might be like cook's assistant to a Dragon-kin storyline that could branch off it a few years from now.

 

Point is, it WILL happen, but Jagex is not going to rush into this. Use the 400k rule. If 400k or more people have that level, it might be a requirement.

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Nothing. Low requirements are perfectly acceptable for low-level quests. :)

 

No reason hard quests can't have low requirements.


O.O

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Nothing. Low requirements are perfectly acceptable for low-level quests. :)

 

No reason hard quests can't have low requirements.

 

You're contradicting yourself there. :huh:


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Nothing. Low requirements are perfectly acceptable for low-level quests. :)

 

No reason hard quests can't have low requirements.

 

What can jagex make to do to make a quest hard besides level requirements?

 

- randomized puzzles are too much work for 1 time content

- reflex boss will make the high level (but older or disabled) players rage

- non combat boss fights like summers end (still not hard)

- Unique boss that requires real tactics to beat (too easy and high lvls can laugh at the bosses attempt to hurt them, too high and it affirms high lvl requirements)

 

Anything else a guide can be written for

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Actually, the quality of this months updates is astounding. I personally loved the void quest, and charm hunting is a fun way of getting the strange rocks. Also, the make X -improvements are very nice and will affect almost everyone for the rest of RuneScape. Still, I would've liked Jagex to release the updates separately each week. Now, all I have to wait for is the Halloween update, and it will only last for an hour or so. So, quantitatively speaking, this month wasn't that great.

 

So, let's hope that November is going to be awesome! At least they have some extra time on their hands, since this month is almost complete.


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Nothing. Low requirements are perfectly acceptable for low-level quests. :)

 

No reason hard quests can't have low requirements.

 

You're contradicting yourself there. :huh:

 

Hard =/= grind, i think we've been over this.

 

What can jagex make to do to make a quest hard besides level requirements?

 

I donno, thats not my problem.

 

But if the only way jagex can make "hard" content is to throw in excessive grind requirements, well then you may as well not even make it hard.

 

reflex boss will make the high level (but older or disabled) players rage

 

And this is different from making low level players rage?

 

Plus, reflex bosses don't need to be split second reflex bosses, and theres no reason it can't be alleviated somewhat by simply having higher stats.

 

High level players fighting boss A would have an easier time, reflex boss or not, simply because they would kill it faster and high stats would mean missing a step would be unrealistic. Low level players might need faster reflexes, but at least they have the option of doing the quest, even if it is harder for them.


O.O

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So, anyone looking forward to this Halloween event? I still say that 2007 had the best Halloween event.


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A.k.a. "Nostalgic Vallett"

 

What's been said must be done.

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So, anyone looking forward to this Halloween event? I still say that 2007 had the best Halloween event.

 

I am even though most people seem to hate them. :P

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It is a waste of an update that adds nothing to the game.

So no.


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It is a waste of an update that adds nothing to the game.

So no.

 

I'll bet you're one of those people who hate pure science as well.


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I do the holiday events mostly for the rewards, but also to take a break from all that skilling of mine.

 

It's nice to just chillax in a while. :P


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It is a waste of an update that adds nothing to the game.

So no.

 

I'll bet you're one of those people who hate pure science as well.

pure science is generally interesting; holiday updates are generally annoying tasks "rewarded" with an uninteresting costume. not for me.

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