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TheSpecialOne

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What runes will you be making to get to 44? I'll edit and add the top 2 choices since I'm feeling nice... Give me a minute.

 

edit: I don't know what the tele duel war method is.... war method?

 

Tele to Castle Wars, tele to Duel Arena, enter Fire altar, craft. Tele to CW. Rince and repeat.

Basically, each trip is 2 uses of a Ring of Duelling.

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What runes will you be making to get to 44? I'll edit and add the top 2 choices since I'm feeling nice... Give me a minute.

 

edit: I don't know what the tele duel war method is.... war method?

 

Tele to Castle Wars, tele to Duel Arena, enter Fire altar, craft. Tele to CW. Rince and repeat.

Basically, each trip is 2 uses of a Ring of Duelling.

 

So we're looking at about... 13 Gp per trip wasted in duel rings. This of course only applies if you use up 7 teles, bank the last one, and sell it for minimum later. If anyone has noticed, both Ring of Duelling (8) and Ring of Duelling (1) is the same price. So one tele is basicly just 6 Gp per (Problem is that, you might not sell the for minimum in just 5 minutes, it might take up to 1 hour, or a day.)

Give a man a lighter, and he will be warm for a while.

Set a man on fire, and he will be warm for the rest of his life.

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What runes will you be making to get to 44? I'll edit and add the top 2 choices since I'm feeling nice... Give me a minute.

 

edit: I don't know what the tele duel war method is.... war method?

 

Tele to Castle Wars, tele to Duel Arena, enter Fire altar, craft. Tele to CW. Rince and repeat.

Basically, each trip is 2 uses of a Ring of Duelling.

 

So we're looking at about... 13 Gp per trip wasted in duel rings. This of course only applies if you use up 7 teles, bank the last one, and sell it for minimum later. If anyone has noticed, both Ring of Duelling (8) and Ring of Duelling (1) is the same price. So one tele is basicly just 6 Gp per (Problem is that, you might not sell the for minimum in just 5 minutes, it might take up to 1 hour, or a day.)

Wouldn't that be fairly annoying to do since each trip uses 2 uses and not just one like other popular training methods with duel rings?

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What runes will you be making to get to 44? I'll edit and add the top 2 choices since I'm feeling nice... Give me a minute.

 

edit: I don't know what the tele duel war method is.... war method?

 

Tele to Castle Wars, tele to Duel Arena, enter Fire altar, craft. Tele to CW. Rince and repeat.

Basically, each trip is 2 uses of a Ring of Duelling.

 

So we're looking at about... 13 Gp per trip wasted in duel rings. This of course only applies if you use up 7 teles, bank the last one, and sell it for minimum later. If anyone has noticed, both Ring of Duelling (8) and Ring of Duelling (1) is the same price. So one tele is basicly just 6 Gp per (Problem is that, you might not sell the for minimum in just 5 minutes, it might take up to 1 hour, or a day.)

Wouldn't that be fairly annoying to do since each trip uses 2 uses and not just one like other popular training methods with duel rings?

 

It would, yes. But if you're really really poor, and you want to save most of your cash, go for it. If not, just use them up. It's only 2k a piece.

Give a man a lighter, and he will be warm for a while.

Set a man on fire, and he will be warm for the rest of his life.

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Cheap alternative to Duel war is using the Daemonheim ring to get back to bank there. It's a little bit slower, but helps the poverty-stricken.

 

Then you defeat the purpose of the whole thing. Without your duelling ring you can't teleport close to the altar.

 

If you're really that poor, just forgo fire crafting in general; it will never be profitable. Instead just craft airs or something.

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Then you defeat the purpose of the whole thing. Without your duelling ring you can't teleport close to the altar.

 

If you're really that poor, just forgo fire crafting in general; it will never be profitable. Instead just craft airs or something.

Earths are superior to airs in every way apart from xp/hr if you tele (and even then, the gains are marginal).

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Then you defeat the purpose of the whole thing. Without your duelling ring you can't teleport close to the altar.

 

If you're really that poor, just forgo fire crafting in general; it will never be profitable. Instead just craft airs or something.

Earths are superior to airs in every way apart from xp/hr if you tele (and even then, the gains are marginal).

 

I know I'm a bit late, but I wasn't serious about the airs, bro.

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