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The Elder Scrolls V: Skyrim Discussion Thread


sephiroth_king

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-There is a perk that will lower the sound of your footsteps.

-Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.

-Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.

-The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'

-Telekinesis is an available spell.

-'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)

-When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.

-There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.

-Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.

-In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.

-Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.

-Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.

-120 Dungeons and they claim that 'no two areas will be alike'.

-Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.

-Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.

-The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

-Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.

-The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.

-There are one-off puzzles in certain dungeons.

Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.

 

 

Dragon Shouts

 

The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.

 

The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.

This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.

 

 

Key Map Locations visible on page 34

Solitude

Markarth

Dawnstar

Winter Hold

Windhelm

Whiterun

Riften

Falkreath

 

 

edit - These map locations may very well be outdated as OXM have used the old skyrim map with a new colour scheme.

 

Confirmed Skills

Alchemy

Illusion

Conjuration

Destruction

Restoration

Alteration

Enchanting

 

 

New Screenshots

Page 31 - We see a dragon on top of snow covered ruins. There is a huge backdrop behind it showing off mountains, new clouds and fog. Draw distance looks great.

Page 34 - There is a picture of the skyrim worldmap which lists the locations listed above. On 2nd look they've used the same map as the one on the UESP wiki, so it may be outdated.

Page 38 - A player appears to be wearing Elven armor and dualwielding a sword and staff. The staff is able to cast light along a corrider. (Was in gameinformer but bigger shot here and addition info)

Page 39 - 2 new screenshots here, we see a hooded stealth character performing a stealth execution (Assassin's Creed style, blade to the chest up close). We see a new dungeon called the 'Hall of Stories' which features a locked door and a puzzle to open it. Stonework looks fantastic with spider webbing across the walls.

 

 

 

Most of this article (especially the entire land being hand crafted!! :D) makes me giddy as hell. The bleeding effect pwns as well. Now I just hope for skeletal variation, and I will be happy.

Hoping to get a new Signature (with matching avatar) soon. :D

 

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

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^ I too enjoy the fact that it is all hand crafted. Also:

 

167198_10150099679227809_103316012808_6163793_1100254_n.jpg

Awesome cover.

 

Not forgetting that, here are some released game informer pictures. Pretty big. (Also I think they are console shots, they still look pretty good.)

 

[hide= Large pictures incoming]

 

elderscrolls5_235967bem19.jpg

 

elderscrolls5_235970b0m5j.jpg

 

elderscrolls5_235968bcmra.jpg

 

 

elderscrolls5_235971brmgd.jpg

 

elderscrolls5_235966bdmo2.jpg

[/hide]

 

The 2rd screenshot is awesome. Actual human looking faces and the lighting. I particularly favor the 3rd screenshot through. It shows depth that has never been seen before in an Elder Scrolls game. Oh and the 1st one too, if everything is purely hand crafted I wonder how great some things will look. <3:

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Just going to post this that came off IGN.com

A Closer Look at The Elder Scrolls V: Skyrim

What I like the most is this, the interface:

IV:

n4h4k4.png

V:

1ekswx.png

 

It's a small change that makes a big difference for me :thumbup:

35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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What about the interface? Looks the same as Oblivion's.

 

They described the interface in an apple scenario comparison--"What if Apple created a fantasy game?"

 

From what I've read, it sounds incredible. An entire menu dedicated to weapons and armor, and every single slot shows a 3d model of said weapons/armor...spells and perks show constellations. Even the map is basically just the camera zooming out from your point of view to the entire 3D map.

 

All from Gameinformer...I'm not sure if its detailed in this thread anywhere.

Hoping to get a new Signature (with matching avatar) soon. :D

 

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

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What about the interface? Looks the same as Oblivion's.

 

They described the interface in an apple scenario comparison--"What if Apple created a fantasy game?"

 

From what I've read, it sounds incredible. An entire menu dedicated to weapons and armor, and every single slot shows a 3d model of said weapons/armor...spells and perks show constellations. Even the map is basically just the camera zooming out from your point of view to the entire 3D map.

 

All from Gameinformer...I'm not sure if its detailed in this thread anywhere.

Weapons and armor had a menu in oblivion. I was thinking more, separating different weapons, swords have a category, hammers have a category, axes have a category, torso has a category, shields have a category. And from there, sort them by power, least to greatest, or give players the option to choose how to sort them. Weight, power, light, heavy, magic, enchanted.

 

In Oblivion swords, axes, bows, hammers, and arrows were all lumped together, if I had too much weight i'd need to sort through it to find something to throw out, and sort through my current weapons to find the ones I wanted. On weapons it wasn't as big a deal, but on armor when all of it, including normal clothing is thrown together, it's hell trying to find anything.

 

It almost made me want to learn how to make mods to sort it better.

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What about the interface? Looks the same as Oblivion's.

 

They described the interface in an apple scenario comparison--"What if Apple created a fantasy game?"

 

From what I've read, it sounds incredible. An entire menu dedicated to weapons and armor, and every single slot shows a 3d model of said weapons/armor...spells and perks show constellations. Even the map is basically just the camera zooming out from your point of view to the entire 3D map.

 

All from Gameinformer...I'm not sure if its detailed in this thread anywhere.

Weapons and armor had a menu in oblivion. I was thinking more, separating different weapons, swords have a category, hammers have a category, axes have a category, torso has a category, shields have a category. And from there, sort them by power, least to greatest, or give players the option to choose how to sort them. Weight, power, light, heavy, magic, enchanted.

 

In Oblivion swords, axes, bows, hammers, and arrows were all lumped together, if I had too much weight i'd need to sort through it to find something to throw out, and sort through my current weapons to find the ones I wanted. On weapons it wasn't as big a deal, but on armor when all of it, including normal clothing is thrown together, it's hell trying to find anything.

 

It almost made me want to learn how to make mods to sort it better.

 

Wouldn't making separate weapon categories just complicate things more? (Dumb statement, too tired) Its whole lot simpler to just have a singular menu containing all of the weapons in their own slots organized however which way you want. Which is what I'm saying this menu sounds like. It could also be organized in categories for all we know via tabs; the only information we have is based on the gameinformer issue.

Hoping to get a new Signature (with matching avatar) soon. :D

 

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

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Some more information, some of the bullets are old but some are new.

 

- 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies

- Some, apparently unique, enchanted weapons will have "concealed" effects. You won't know what those are until you try the weapon.

- You cannot block if you have a sword in one hand, and a spell in another. Only players wielding two-handed blades or sword and shield can use block.

- The Spell Shield effect returns.

- Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.

- They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".

- Quest givers can give you more or less information about their quest depending on their disposition towards you.

- One dungeon is called 'Bleak Falls Barrow', and it is inhabited by the Draugr (the undead Nord warriors we first met in Bloodmoon). As you proceed through the dungeon, you'll eventually encounter a 'ghostly dragon priest', and eventually the dungeon boss, a giant 'Frostbite Spider'. It is said the dungeon is 'terryfing'.

- The quest to Bleak Falls Barrow is given to you by a shopkeeper called Lucan, whose priceless Draconic family heirloom (a golden claw) was stolen recently.

- Several new spell effects, including "Ice Trap" (only triggered when an enemy walks over it), "Circle of Protection" (push the enemies in your vicinity away), "Fury" (make enemies fight each other), and so on.

- One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.

- The 'free-form' activities you can perform include cooking, woodcutting, mining and metalwork.

- A Dragon Shout that slows down time (a la Bullet Time) is mentioned.

- Some Dragon Shouts are found in dungeons.

- There's a city called Riverwood. It is described as 'A smattering of timber buildings, including a sawmill'.

- Radiant Story is in part inspired by the random encounters in Fallout 3.

- The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.

- It is possible to raise all skills to 100 but not possible to get all perks.

- The death of the King of Skyrim has sparked a civil war in the country.

- Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to attack it without warning. This may or may not involve setting it ablaze. ;)

- It talks about the improvement of NPC's and Radiant AI.

- Every big settlement is unique. The city of Markarth Side, for example, is set into "dramatic stone cliffs, with buildings teetering on the end of sheer drops."

- Haarfingar is said to be home to the largest trading port in Skyrim.

- The game apparently includes 'meteorogical effects': clouds gathering around mountaintops, etcetera.

- The glorious return of the Dwemer ruins is once again confirmed.

- One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves), and may even be a full-fledged Dunmer settlement.

- They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.

- The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.

- Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy.

- A wounded dragon has a chance of crashing into the ground.

- You can cut dialogue short by walking away from the NPC.

- Dragon Shouts are assigned to the R3-button on the PS3 gamepad.

- Not every NPC will have a complete set of dialogue like in Oblivion. It'll be more like in Fallout 3, where only the 'important' NPC's have anything substantial to say.

 

An interview with Todd Howard in the same magazine gives us some more info (some of this may be badly translated, so don't immediately believe everything you see here).

- Quests can influence each other. Quest A may be changed for you because you completed Quest B beforehand.

- Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.

- The game has 120 unique dungeons, worked on by 8 designers.

 

Some non-magazine news:

- A week or so ago, Pete Hines remarked a trailer "may or may not be around a month away". A trailer at the GDC? It seems possible.

- A site redesign is coming soon as well, probably to coincide with the trailer reveal.

 

Stand fast, sons of Skyrim. We'll be feasting in Sovngarde soon.

 

- The game has 120 unique dungeons, worked on by 8 designers.

 

Goodbye life.

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- Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.

Just like in oblivion.

 

- One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.

Ripped directly from DA:O no doubt.

 

Still as long as they use an easily modable engine it'll be worth picking up on release.

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Still as long as they use an easily modable engine it'll be worth picking up on release.

 

I believe the PC version comes with a developers disc or something made for modding.

It should be against the law to have in on a console.

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Still as long as they use an easily modable engine it'll be worth picking up on release.

 

I believe the PC version comes with a developers disc or something made for modding.

It should be against the law to have in on a console.

I got it (Oblivion) for the console when I found that it didn't work on my PC :sad:

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Still as long as they use an easily modable engine it'll be worth picking up on release.

 

I believe the PC version comes with a developers disc or something made for modding.

It should be against the law to have in on a console.

I got it (Oblivion) for the console when I found that it didn't work on my PC :sad:

Then upgrade your PC. It's well worth it for having the ability to mod the game.

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I'll need to upgrade my RAM and my processor. My processor is actually fine speedwise but it will not run windows 7. It's very rare that a processor will have a conflict with software, it's like i've seen a unicorn.

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I relooked at the information, it made me think- If they did happen to make the AI so advanced where they would go to the nearest town to buy something like crops if all of theirs were burned down, it could introduce some interesting mechanics. There could be a Caravan system, perhaps you would be able to ambush a caravan enroute to a town; maybe there could be jobs such as defending one. (Pictures Jurassic Park T-Rex chase, except your on a donkey caravan hauling ass being chased by a dragon.)

 

Chances are it's just going to be prices increase in the town, and supply in another town decreases. Hopefully that isn't the case however.

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I relooked at the information, it made me think- If they did happen to make the AI so advanced where they would go to the nearest town to buy something like crops if all of theirs were burned down, it could introduce some interesting mechanics. There could be a Caravan system, perhaps you would be able to ambush a caravan enroute to a town; maybe there could be jobs such as defending one. (Pictures Jurassic Park T-Rex chase, except your on a donkey caravan hauling ass being chased by a dragon.)

 

Chances are it's just going to be prices increase in the town, and supply in another town decreases. Hopefully that isn't the case however.

Even if they did do that, it'll only be bandits.

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Nope.

You obviously have not seen the mods there are. You can find mods to change the entire combat system of oblivion, this could be done with a mod.

v

Those mods took quite a while before they came to light. Deadly Reflex 6 was the most recent overhaul. Streamline, unnecessary violence, etc. They took a while, and the same applies to any future mods that would require heavy scripting and the like of that.

 

Can't wait for the game and the mod kit which will probably downloadable soon after.

Hoping to get a new Signature (with matching avatar) soon. :D

 

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

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