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sephiroth_king

The Elder Scrolls V: Skyrim Discussion Thread

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Modding is the main appeal of Skyrim. Buying it for console is completely stupid, IMO.


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So I've noticed this thread's regulars all follow similar trends.

 

RPG is constantly dealing with psycho exes.

Muggi reminds us of the joys of polygamy.

Saq is totally oblivious to how much chicks dig him.

I strike out every other week.

Kalphite wages a war against the friend zone.

Randox pretty much stays rational.

Etc, etc

 

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Unless you don't have a computer that can run it, which I didn't in 2011.

 

On topic, I can't believe Skyrim is as old as it is. It's something I have anchored in my mind as something that just came out.

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Get back here so I can rub your butt.

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Skyrim without mods is like an awful 6/10 game. Good enough to play but more suffering than it really should be. Bethesda's lack of proper bug fixing ends up making this game unplayable often.

 

Modding is the only way to make this game decent if not all the way to 11/10.


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Modding as in changing the game at your own will?

 

I didn't even know that was possible...

Ooh, you're in for a treat.

 

Put simply: Bethesda games tend to work better as platforms for mods than they do games in their own right.

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Modding as in changing the game at your own will?

 

I didn't even know that was possible...

 

Ooh, you're in for a treat.

 

Put simply: Bethesda games tend to work better as platforms for mods than they do games in their own right.

The honest truth. Rip ESO.

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I only play the vanilla version.

If you don't like that then why even play?

The mods don't make it any better. (Most are just porno crap).

Also, have fun re-installing the game numerous times when load up mod that breaks it or breaks it only when combined with certain other mods.

It's guessing games like that which really suck.


Exclusive Legacy Mode Player

 

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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You have no mods, do you?

Mods change EVERYTHING!

From graphics to AI to dragons to quests to skills to whatever.

And if a mod breaks the game, then it is a shitty mod and most mods are not shitty mods.

You ever visited sites like skyrimnexus? You heard of standalone expansion mods? Of Skywind?


t3aGt.png

 

So I've noticed this thread's regulars all follow similar trends.

 

RPG is constantly dealing with psycho exes.

Muggi reminds us of the joys of polygamy.

Saq is totally oblivious to how much chicks dig him.

I strike out every other week.

Kalphite wages a war against the friend zone.

Randox pretty much stays rational.

Etc, etc

 

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yeah, i have around 20 mods installed at the moment and none of them are more than minor gameplay alterations. they're mostly bug fixes, armour fixes, small quality of life stuff (don't accidentally kill people in brawls, civilian npcs run inside during dragon/vampire attacks, get all ore from a vein in one mining animation).

 

not to mention that there's programs to handle all the finicky load order shit so you p. much never run into an issue that requires a reinstall or anything.

 

most of your complaints were ones i had before i looked into modding stuff, and realised it was 200x easier than i previously assumed. you're right that there are literal tonnes of embarrassing porn shit on the workshop, though that stuff's pretty easily filtered, i've found.

 

you're definitely doing yourself a disservice if you refuse to even look at any mods on principle.


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sleep like dead men

wake up like dead men

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Skyrim was one of the first games I ever modded. I think most of the modding I did previously were conversion mods for Star Trek: Armada (the Star Trek vs Star Wars mod, which is even more epic than it sounds).
 
Even if you believe that if you don't enjoy the base game, there is no point, you should consider graphical mods. This is how I started. I liked the base game, and frankly, I still do. It's a good game in it's own right. But I wanted to take what were already pretty good graphics and make it better. I kept to my policy of not having any mods that altered gameplay for a long time. What changed my mind was Gopher, and high level combat. I realized that eventually I had gotten to a point where I saw combat as a tedious obstacle to playing the game instead of a crucial part of the game. This happened when I fought the ash spawn, who take forever to die, in the Dragonborn DLC (which I have never completed. I started a new game with new mods and am working my way back around to that DLC). I also go to see the SkyRe overhaul mod in action on Gopher's channel, and I ultimately decided to restart the game with SkyRe and other mods installed.
 
Skyrim was designed to be modified. They knew it would happen, so they (a) made it easy, and (b) focused development to accommodate it. Bethesda focused their polishing efforts on building a solid foundation game. Now, it can stand on it's own two feet as a good game to be sure, but I think they also focused their extra time and energy on the things that would be hard to modify, and created a solid framework that modders would be able to work with. They only had so much time and money, so they did the stuff that needed to be done on their end and left other things that would be relatively easy to mod up to the community to polish.
 
The overhaul mods like SkyRe and Requiem can totally transform the Skyrim experience. But there are also mods out there like Falskaar that are essentially free DLC. Falskaar adds an entirely new area to the map, new lore, and a new completely voice acted quest line. If you want to see it, Gopher did a playthrough, and you'll get to see a lot of graphical and gameplay mods in action at the same time (SkyRe, Frostfall, and Deadly Dragons to name a few). The man is a mod maker himself, and has a totally sexy British Norwegian accent (I don't think he gets to the new land the mod adds until episode 3 or 4, if you want to jump ahead and see that):
 


 
Of course, the beauty of a game like Skyrim is the freedom to play your own way. If you want the vanilla experience, then fine. If you want the game to look better, you can do that, but there is also a whole slew of mods that alter gameplay. Some of them are very minor, and some of them are major overhauls that border on being a new game. There is some magnificent stuff out there.
 
Some nice pics in there Poppet. Thought I'd share some of my own, which can be found here here. I'll include a couple of my favourites here:
 
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Because Skyrim was built to be modded, and because it has such a large modding community, it's fairly easy to do, and there are lots of resources to help you (such as the guy I linked above, who has videos on things like using the Nexus mod manager, and Skyrim Script Extender, and shows how to install all the mods he covers). I've reinstalled the game once, for my latest set, and I did that purely to simplify my own life and ensure that I knew everything I was adding to the game and wouldn't have any problems. I have never had to reinstall because I broke the game, and it's not likely I ever will. I have 56 esm and esp files added to the game, corresponding to all the DLC and 45 mods (some mods have multiple files).

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I only play the vanilla version.

If you don't like that then why even play?

The mods don't make it any better. (Most are just porno crap).

Also, have fun re-installing the game numerous times when load up mod that breaks it or breaks it only when combined with certain other mods.

It's guessing games like that which really suck.

 

Hahaha that is hillarious!

 

Remember in Morrowind where you had to loot naked dead bodies?

 

Assuming you took the clothes and armor off of those dead ones.

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So a little while ago I decided to install some of the mods that were recommended by the author of the ENB I use (RealVision), a lot of which comes down to textures, and some other fixes like running water and moving windmills at long range (instead of frozen mills and waterfalls made of ice cubes). I must say, I though the ENB was doing a lot of the work, but I'm definitely now one of the converted when it comes to texture mods. What I was running with was already so much better than the vanilla game, but the difference between that and what I have now is just staggering. It was worth the hilarious amount of time that it took me to get it all set up for sure.

 

So, all under my new setup, first are a couple pictures from outside during the day. Note that rocks in the distance don't look like they were textured by someone dragging their arse through grey paint, and waterfalls aren't made of static ice cubes (if it were video, even the water in the second shot would be flowing over the falls):

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This one is just a closeup I grabbed of my new self as a vampire, but I think this one turned out really well. It's taken just inside the Solitude gates:

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And lastly, I finally got around to grabbing some interior pictures that show of ELFX. The second shot in particular is probably one of my favourite screengrabs I've ever taken, and also shows off a mod for finer dust particles:

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Also, my playthrough has now completed the main Dawnguard questline, hence my status as a vampire, which means it's time to take on an improved hearthfire (one mod to tweak it, and an item placer mod to customize everything properly), get my smithing up, and then it's off to Solstheim and finally complete Dragonborn, which I've never done (because I got there, and then restarted with what has become my current mod loadout).

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I should actually play this game more. Rather than fiddle with ENBs and Waifu creation.


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