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Barraging gear


Naraku893

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Ewww, Runehq... Well, arcane stream necklace isn't really needed. The magic damage bonus only applies to one monster, even with multi-target spells. It might speed things up a tad, but I'd use a stole, or something with prayer bonus.

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Ewww, Runehq... Well, arcane stream necklace isn't really needed. The magic damage bonus only applies to one monster, even with multi-target spells. It might speed things up a tad, but I'd use a stole, or something with prayer bonus.

 

OR, he could take both, using the stole while lureing them (the ONLY time he'll be praying), and use the arcane when actually bursting.

 

Anyways, you basically have the best money saving setup there.

Have fun. Use a wolper if you can.

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SW cape and rol.

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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Ewww, Runehq... Well, arcane stream necklace isn't really needed. The magic damage bonus only applies to one monster, even with multi-target spells. It might speed things up a tad, but I'd use a stole, or something with prayer bonus.

 

OR, he could take both, using the stole while lureing them (the ONLY time he'll be praying), and use the arcane when actually bursting.

 

Anyways, you basically have the best money saving setup there.

Have fun. Use a wolper if you can.

 

 

thanks and i will probably have to use extreme mage pots since i am only 89 summoning

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oh...one more thing, do you have a seers>Becon>explorer's ring?

Every little bit helps.

 

explorer but i might bring ring of life not sure

 

Stick with the ring of life. Dying there is not something you want to do, it's a pain to get back to unless you can find someone to go in with quickly.

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00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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I'd argue that having the Arcane Stream for the single target is valuable. Since you want to kill that last one (It'll always be one hanging on) as quick as possible, grab your charms, put the pros back on and run to the ladder to start lure again. I wouldn't worry too much about Prayer Bonus (Aside from luring gear Pros top & bottom, Neitznot/pros helm) your battle robes will last 8 hours of Rock lobs (So 4 hours with them actually on) so you'll have to leave to recharge them, before you run out of prayer from prayer pots.

 

I'd probably still wear a RoL though, mainly for random thing's like disconnects, since the alternative's don't really provide enough benefit.

 

Also - What you cane xpect from One recharge of Battle Robes worth.

 

 

Crimson Charm: 56% 1/1 [swamp Titan (373.6)]

Gold Charm: 28% 2/1 [barker Toad (87)]

Green Charm: 13% 4/1 [Fruit Bat (121.2)]

Blue Charm: 2% 25/1[Geyser Titan (783.2)

 

370 per 1000 Barrage, 500 Casts/hr

 

Crim = 370

Gold = 135

Green = 92

Blue = 15

 

Rune Costs 12/10/10

 

[blood Rune: 424]

[Death Rune 371]

[Water Rune: 34]

 

==Trip 1==

 

Duration: 5:00

Barrage Cast: ~2500

Bloods Used: 2070

Deaths Used: 4196

Waters Used: 6015

Loot Gained: ~150k

 

Total Cost: ~2,500,000

 

Charms Gained:

Blue: 29

Green: 183

Gold: 412

Crimson: 933

 

Total Summoning XP Gained: 429305

 

==Trip 2==

 

Duration: 3:10

Barrage Cast: ~1600

Bloods Used: 1414

Deaths Used: 2890

Waters Used: 4301

Loot Gained: ~150k

 

Total Cost: 1,820,000

 

Charms Gained:

Blue: 12

Green: 122

Gold: 292

Crimson: 570

 

Total Summoning XP Gained: 262540

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this look good for barraging rock lobsters?

 

God stole instead of arcane stream

Soul wars cape instead of god cape

Boots of lightness instead of infinity

Ring of life

Penance gloves or barrows gloves

 

Magic attack bonus is extremely overrated. Prayer bonus is the most important. Weight reducing gear is important too (but not as important ever since the agility update)

 

Bunyips are the best familiar to bring also

 

Ewww, Runehq... Well, arcane stream necklace isn't really needed. The magic damage bonus only applies to one monster, even with multi-target spells. It might speed things up a tad, but I'd use a stole, or something with prayer bonus.

 

OR, he could take both, using the stole while lureing them (the ONLY time he'll be praying), and use the arcane when actually bursting.

 

Anyways, you basically have the best money saving setup there.

Have fun. Use a wolper if you can.

 

wolpers mess up lures by attacking/distracting the lobsters

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untitled-4.jpg

 

this look good for barraging rock lobsters?

 

God stole instead of arcane stream

Soul wars cape instead of god cape

Boots of lightness instead of infinity

Ring of life

Penance gloves or barrows gloves

 

Magic attack bonus is extremely overrated. Prayer bonus is the most important. Weight reducing gear is important too (but not as important ever since the agility update)

 

Bunyips are the best familiar to bring also

 

 

wolpers mess up lures by attacking/distracting the lobsters

 

He should take the prayer stuff AND the mage stuff, he can wear the prayer boosting gear while lureing, and the magic gear while using magic.

 

There's a VERY easy solution to the wolpertinger problem, it's this new thing they added where you can call your familiar, and when you do it over and over while luring, your familiar doesn't have time to attack. You guys are really trying to be lazy about this :P

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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untitled-4.jpg

 

this look good for barraging rock lobsters?

 

God stole instead of arcane stream

Soul wars cape instead of god cape

Boots of lightness instead of infinity

Ring of life

Penance gloves or barrows gloves

 

Magic attack bonus is extremely overrated. Prayer bonus is the most important. Weight reducing gear is important too (but not as important ever since the agility update)

 

Bunyips are the best familiar to bring also

 

 

wolpers mess up lures by attacking/distracting the lobsters

 

He should take the prayer stuff AND the mage stuff, he can wear the prayer boosting gear while lureing, and the magic gear while using magic.

 

There's a VERY easy solution to the wolpertinger problem, it's this new thing they added where you can call your familiar, and when you do it over and over while luring, your familiar doesn't have time to attack. You guys are really trying to be lazy about this :P

 

He doesn't need anything to supplement his magic though-- it's not worth going through that extra trouble for an unnecessary boost.

 

Things would be different if the rock lobsters had higher magic defense or if multiple rock lobsters could be affected by the damage boost.

 

With higher magic attack, you only get more exp per roundup, but they still die at the same average speed. I've done trips comparing maxed out magic and welfare magic, and the results are still the same for collecting charms. You've gotta remember that your charm collecting speed is dependent on how strong that final lobster is in the round up, because even if you kill every other lobster in 3 hits, it can still take 13 hits to kill the last one, and that's ultimately all that matters.

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The wolpertinger could help you kill that last one, while also giving you magic xp, while also giving you magic level boosts.

 

Swaping 3 items and clicking call familiar is hardly a hassle.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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The wolpertinger could help you kill that last one, while also giving you magic xp, while also giving you magic level boosts.

 

Swaping 3 items and clicking call familiar is hardly a hassle.

 

...but it doesn't :P I've already tested it, and believe me I was disappointed as well lol

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I bring 37 prayer bonus with 4 items for luring (sw cape, stole, proselyte plate, falador shield 3). With his current setup, that'd be his prayer bonus when luring, which is plenty. Since boots of lightness are really unneccesary and battle robes won't outlast the prayer supplies anyway, you might as well max magic offence.

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I prefer fury over a stole for luring, because the +15 defense makes a fairly big difference when there are Wallis/88 Dags on you while luring the last two lobs. I use Arcane Stream because it helps kill the last lob faster, and it also helps me kill 88 dags faster if one wanders up and gets on me while I am currently targeting lobs.

 

Definitely use a RoL--- the rock lobsters are quite inaccurate and hit at dart speed, so chances are that if you misclick after luring 9 of them you will take massive damage but have a decent chance of the RoL saving you.

 

I use a mage's book just because. I plan to sell it when I get all the charms I need. I'd use a tome of frost if I had one, but I don't so meh.

 

I use infinity boots, although mystic are an ample substitute. Lightness Boots are unnecessary here-- at 72 agility I never come close to running out of energy while luring.

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So I dont need really high mage bonus

It helps marginally. As long as you've got over 70, you'll be fine.

 

Fixed

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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