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Overloads vs extremes

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I'm considering getting 91 herblore so I can make overloads, but I was wondering if it would be worth doing before getting 95 prayer or if I should let it wait. I currently have 87 herblore and decently sized stockpiles of all extreme potions. So should I sink in 40M for overloads, or just keep going with extremes? If it's relevant, the only boss hunting I regularly do is TDs.

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Recently returned to RS after several years away.

Well youre already up there so yeah you should. It would take a while to get the benefits of 95 pray while u can get ovls in a couple of days.

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Turmoil should come before overloads.

But hes so close. It would take a lot of time to make 110m for turmoil. Pretend he gets ovls now, he can solo tds with them Wednesday. If he chooses turm, it would take a couple of months while he has to use ext

Manitstinks.gif

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How much do you have/how much do you need for 95 Prayer from your current level?

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I think the improvement of Overloads vs extremes isn't a big enough deal to give up Turmoil for it. I would say go for turmoil, and then save for overloads. Plus, a +5 stew boost is kinda rare...

 

 

But then again, it really all depends on what activities you do the most aside from TDs.

Hexiled Razz. Player since March 8th, 2005.

I have 95 herblore, but I never use overloads.

 

Maybe if you are into bosshunting or something they would be useful.

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For slayer, turmoil. For tds, I'd get a unicorn and overloads (because soul split isn't going to heal you very much at tds, and overloads will allow you to brew).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

If you get hit enough to need a unicorn and brews at tds, you're doing something wrong.

10xy5fk.png

If you get hit enough to need a unicorn and brews at tds, you're doing something wrong.

Yes, I know. I guess that should be 'or'. But I'd really get both, as ovl is a boost over extremes (like turmoil), and normal prayers have eagle eye + piety, which is nicer than turmoiling all the time if you don't have steel titan (imo). Ranging is so slow.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Turmoil should come before overloads.

 

This.

 

Overloads are primarily a monsterhunting tool, but at TD's, extremes are just as good with unicorn.

 

If you're concerned with the ranging speed, use a hand cannon with void - that'll change your mind.

 

You should get overloads in the future no matter what, but turmoil is more important.

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

I say go for 91 Herblore.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

  • Author

Thanks for the responses everyone. One last related question: what exactly are the benefits of overloads compared to extremes? Is it just that they save space, or do people swear by them because you can brew and your stats will pop back up almost instantly? Because considering how they drop you 500 lp, only last 5 minutes a dose, and result in consumption of a lot of unneeded potions, I'm not quite sure why they seem to be so popular.

thragmir.png

Recently returned to RS after several years away.

Thanks for the responses everyone. One last related question: what exactly are the benefits of overloads compared to extremes? Is it just that they save space, or do people swear by them because you can brew and your stats will pop back up almost instantly? Because considering how they drop you 500 lp, only last 5 minutes a dose, and result in consumption of a lot of unneeded potions, I'm not quite sure why they seem to be so popular.

 

Seeing as brews are the item that heals the most for one inventory spot, the overload effect is highly sought, because you can last hours more then just rocktails. The 5 minutes is actually quite a lot, because there's 4 doses - 3 overload = 1 hour of maxed stats fighting. No matter if you spend extra on unnecessesary potions, the brew effect makes it worth it.

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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