jetset516a Posted March 4, 2011 Share Posted March 4, 2011 Ok I have the elite void torso and robes and almost have enough for a helm. Which of the three is the best bang for the buck?I dont mage often but I am 99My Attack and Def. are 99, my str 87My ranged is 86 so I'll be working on that next. I see a LOT of people wearing full void doing range so I'm wondering if that might be best? <a href=http://runetrack.com/profile.php?user=Jetset516><img src=http://runetrack.com/sigs/stat/green/3_male/353/Jetset516.png border=0></a> Link to comment Share on other sites More sharing options...
Bookworm911 Posted March 4, 2011 Share Posted March 4, 2011 I have both range and melee helms and I would say I use the range helm more. Unless I'm doing slayer or boss hunting I use my ranged void. So I would say go for the Range helm and then get the Melee helm as I use that a lot as well, just not as often. Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted March 5, 2011 Share Posted March 5, 2011 void melee and void range are both worth getting.void mage is not. i cant tell you what helm you should get, all i know is i got both XD I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
green9090 Posted March 5, 2011 Share Posted March 5, 2011 It highly depends on what you're doing with it, but ranged is the biggest improvement over other equipment. Melee is good as well, and mage is crap. Worth noting that a lot of the time void is good for its ability to hybrid range/melee with the same armor, so getting both helms is a good idea. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
MotherBrainII Posted March 5, 2011 Share Posted March 5, 2011 Magic void does have one niche use -- it's good for maging aviansies, which gets decent magic XP and turns a small profit. It's still not worth getting except for completionist purposes, though, since it provides no damage boost and the accuracy it gives is not enough to offset that lost by using void instead of other high-end gear. Link to comment Share on other sites More sharing options...
Sir_Squab Posted March 5, 2011 Share Posted March 5, 2011 Magic void does have one niche use -- it's good for maging aviansies, which gets decent magic XP and turns a small profit. It's still not worth getting except for completionist purposes, though, since it provides no damage boost and the accuracy it gives is not enough to offset that lost by using void instead of other high-end gear. No offense, but I find it doubtful that void mage is useful at that one particular spot; more specifically, better then just plain old mystic/infinity/ahrims. Void mage is ok to mage so, so I've heard, but you'd be better off just using standard mage robes I do believe. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
i_trollz_u Posted March 5, 2011 Share Posted March 5, 2011 Mage void's best and only use is probably to use when hybriding in pvp (or any other situation where you need to pull fast switches) assuming you're already using another void set. Lot easier/faster to click on staff+helm+spell+player than staff+ahrims body+ahrims skirt+spell+player. Range is probably most useful, considering it's probably THE best offensive range gear in game, even more range str than slayer helm when on task. You need it if you ever are want to range something effectively. Melee helm is fine if you happen to be killing something off task, but considering how many other decent alternative melee gear there is it's not exactly necessary. A good second. Link to comment Share on other sites More sharing options...
JPMC Mate Posted March 5, 2011 Share Posted March 5, 2011 That may be true, but the Full Slayer Helm adds +15% damage, which outweighs the ranged bonus. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
i_trollz_u Posted March 5, 2011 Share Posted March 5, 2011 That may be true, but the Full Slayer Helm adds +15% damage, which outweighs the ranged bonus. Void is + 10% range damage + 10% range level, functionally making it +20% damage. Link to comment Share on other sites More sharing options...
JPMC Mate Posted March 5, 2011 Share Posted March 5, 2011 +10% ranged level wouldn't add to the damage bonus. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
green9090 Posted March 5, 2011 Share Posted March 5, 2011 +10% ranged level wouldn't add to the damage bonus.Oh, so a level 99 ranger will have the same max as a level 1 ranger given the same ranged strength bonus? Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
JPMC Mate Posted March 5, 2011 Share Posted March 5, 2011 It has already been proven that FSH on Slayer tasks is better than Full Void. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Will H Posted March 5, 2011 Share Posted March 5, 2011 To be honest, void isn't for slayer, don't use it for that. Separately, Range is clearly the most worthwhile helm, with applications from off-task training, to PvP, to Jad. It's simply amazing offence if the conditions allow you to use up those slots for void. Melee's great for off-task training, armoured zombies and the like, but getting up close means that you might have to deal with the vulnerabilities of the armour if what you're dealing with bites back. Mage is pretty much for hybriding only, as dedicated robes are better, but I've had a certain amount of success tribriding at barrows with black salamanders and ice blitz, switching to Range (salamander again) and Melee (deflector/whip/barrows gloves) where appropriate. Also, people, get a deflector. I know I've said this so many times it's becoming boring, but get a goddamn deflector. Seeing people using an unholy book with a rune crossbow on void range makes me cry. ~ W ~ Link to comment Share on other sites More sharing options...
jetset516a Posted March 5, 2011 Author Share Posted March 5, 2011 Thanks for all the replies! I got the range. <a href=http://runetrack.com/profile.php?user=Jetset516><img src=http://runetrack.com/sigs/stat/green/3_male/353/Jetset516.png border=0></a> Link to comment Share on other sites More sharing options...
LitterBug Posted March 5, 2011 Share Posted March 5, 2011 +10% ranged level wouldn't add to the damage bonus.Oh, so a level 99 ranger will have the same max as a level 1 ranger given the same ranged strength bonus? Except the level 1 range can use the same armor :P(JK, i know that range level is a factor for void armor) Link to comment Share on other sites More sharing options...
green9090 Posted March 5, 2011 Share Posted March 5, 2011 +10% ranged level wouldn't add to the damage bonus.Oh, so a level 99 ranger will have the same max as a level 1 ranger given the same ranged strength bonus? Except the level 1 range can use the same armor :P(JK, i know that range level is a factor for void armor)No, see, he was saying that a bonus ranged level doesn't mean a damage bonus. By that logic, bronze arrows would ALWAYS have the same max from 1-99 ranged. Has nothing to do with armor, armor doesn't boost max hit. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Quyneax Posted March 5, 2011 Share Posted March 5, 2011 It has already been proven that FSH on Slayer tasks is better than Full Void.It has in fact been proven that void is superior for, say, LRC or perhaps greater demons (if you ranged those, void deflector + rune knives). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
MotherBrainII Posted March 5, 2011 Share Posted March 5, 2011 Magic void does have one niche use -- it's good for maging aviansies, which gets decent magic XP and turns a small profit. It's still not worth getting except for completionist purposes, though, since it provides no damage boost and the accuracy it gives is not enough to offset that lost by using void instead of other high-end gear. No offense, but I find it doubtful that void mage is useful at that one particular spot; more specifically, better then just plain old mystic/infinity/ahrims. Void mage is ok to mage so, so I've heard, but you'd be better off just using standard mage robes I do believe. It's good there because that's the only spot that i'm aware of where range defense is important, but you don't need that much of it. Void magic robes are the only robes in the game that provide ranged defense. Link to comment Share on other sites More sharing options...
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