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Roll to Dodge: The Tavern


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100 replies to this topic

#1
Jehosaphat
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Jehosaphat

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So I picked up on a new (to me) type of RPing game from Bay12 called RTD. It typically uses a d6 and certain small bonuses to determine a player's success instead of a d20, and turns occur once all players have posted an action for that turn.
The Way it Works


I figured I had the time to start one over here in the Tavern, so here goes. It's based off the old concept that someone had about all the Tavernites getting stuck in a city during a zombie invasion.

Make your characters. I will allow one +1 positive perk and require at least one negative perk, and one weapon of choice.

Sample Characters

Character List at Gamestart


I'm gonna try to keep it somewhat simple, so I can handle up to, say, 8 characters. Rolls will start in about 6 hours - characters can still be made and implemented afterwards, though.
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#2
Grim_
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Grim_

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[obligatory pushing of FATE]Perhaps you would be interested in the FATE system, it is one of the few systems (that I am aware of) that actually requires playing your character (role playing) as part of game play, as well as being completely classless and heavily customizable. [/obligatory pushing of FATE]

Right, is this our tavern persona or is it a character we make up out of the blue?
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#3
Jehosaphat
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Jehosaphat

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[obligatory pushing of FATE]Perhaps you would be interested in the FATE system, it is one of the few systems (that I am aware of) that actually requires playing your character (role playing) as part of game play, as well as being completely classless and heavily customizable. [/obligatory pushing of FATE]

Right, is this our tavern persona or is it a character we make up out of the blue?

Second bit: Your choice really.

First bit: Eh, I might look in to it for a different game. This one's going to stay the way it is, though.
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#4
Leiana
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Leiana

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I'd like play, although I have no dice.

#5
Retech
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Retech

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I'm pretty sure that the original Dungeoneering was based off roll to dodge too. :P
Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

Former moderator of the original Dungeoneering
Former moderator of Ye Olde Hegemony
Moderator of the remake of Dungeoneering
Former Empress of the Lichten Empire (Hegemony)
Former President of the United States (Hegemony)
Former Emporer of Imperial Japan (Hegemony)
Czarina Catherine of Imperial Russia (Hegemony


The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#6
The_Mather1
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The_Mather1

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Name: Mathias.
Weapon: Would a 12mm handgun be acceptable?
Perks:
- Unstable: Mathias is unstable, as a result there is a 1 in 6 chance of him snapping for 5 turns upon receiving a negative event (takes damage, weapon breaks, stubs toe...) which causes a +2 modifier for any attack or destruction roll.
- Unstable Part II: When Mathias snaps he also receives a -2 modifier for dodging rolls.
Bio: Blah, blah. Lifestory. Blah, blah...
Description: See avatar.

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#7
Jehosaphat
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Jehosaphat

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I'm pretty sure that the original Dungeoneering was based off roll to dodge too. :P

It was based off of RTD, yes. But they are not one and the same, from what I've seen - in Dungeoneering, a d20 was used, and the GM(s) kept the actual numeric result of the roll and whether or not player equipment had bonuses to themselves. In RTD, from what I've seen, the GM shows rolls and equipment bonuses.

Not to mention the large difference in how they're run...

Lynx, you don't need a dice. The GM does the rolling.
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#8
Retech
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Retech

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What time period? Is there magic? Is it real-life nitty gritty "gf you died again"? Details pl0x. :)
Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

Former moderator of the original Dungeoneering
Former moderator of Ye Olde Hegemony
Moderator of the remake of Dungeoneering
Former Empress of the Lichten Empire (Hegemony)
Former President of the United States (Hegemony)
Former Emporer of Imperial Japan (Hegemony)
Czarina Catherine of Imperial Russia (Hegemony


The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#9
Resistance
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Resistance

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What time period? Is there magic? Is it real-life nitty gritty "gf you died again"? Details pl0x. :)

It's based off the old concept that someone had about all the Tavernites getting stuck in a city during a zombie invasion.

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#10
Jehosaphat
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Jehosaphat

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What time period? Is there magic? Is it real-life nitty gritty "gf you died again"? Details pl0x. :)

Time period is modern, magic exists in elemental forms (just because), and I do not intend for it to be easy...

Mather, your positive perk (i.e. the one that gives a + bonus to certain rules) can only be +1. Keeps things balanced, for now.
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#11
The_Mather1
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The_Mather1

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But it only has a 1 in 6 chance of kicking in for no more than five turns. :sad:

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Twitter: @TheMather1


#12
Grim_
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Right, time to play up the GRIM SMASH then.

Name: Grim
Weapon: Falchion (because it looks cool)
Perks:
GRIM SMASH, GRIM STRONG! +1 on use of close combat weapons/strength tests
YOUR BOOK LEARNING IS FOR WEAK, GIRLY MEN: -1 on social rolls and on all knowledge tests.

BIO: Once upon a time, a non genre savvy branch of the government got their hands on some extra funding, bored out of their minds and more than a little bit drunk they designed to create a super soldier, this have worked rather well (as they had the necessary equipment) if they had not, as has been stated before, been drunk off of their asses. So, they each endeavored to create their own ideal super soldier (an idea which might have gone slightly better if they had not been only making two) and the first one was, as things such as that are wont to be, a completely inhuman monster. During the ensuing security breach, Grim waltzed out of the facility, with some implanted memories guiding him to...do stuff.

DESCRIPTION: Tall, muscular, blond hair, brown eyes (one of the researchers may or may not have been a neo nazi, which caused some problems with the Jewish members of the staff), slightly unfocused gaze, looks like a kid in a candy shop when fighting, and is generally not the most subtle of people.
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#13
Retech
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Retech

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Name: Jen
Perks/Penalties:

True Nerd - As a true nerd, Jen frequently spends egregious amounts of time buried in her books. +1 to rolls involving the casting or learning of magic
Skeptic - Lack of preparation due to disbelief of the zombie apocalypse has led to her unpreparedness when the apocalypse finally came. -1 to rolls concerning strength or buffness (Not involving endurance, which is different)

Weapons: Pen/Wand

While useful as a dagger, its main purpose is a focus for super-nerdiness in the form of various spells.
Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

Former moderator of the original Dungeoneering
Former moderator of Ye Olde Hegemony
Moderator of the remake of Dungeoneering
Former Empress of the Lichten Empire (Hegemony)
Former President of the United States (Hegemony)
Former Emporer of Imperial Japan (Hegemony)
Czarina Catherine of Imperial Russia (Hegemony


The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#14
Resistance
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Resistance

    Unicorn Horn

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Charlie "Compulsive Gambler" Dixon
Perks:
- Cheating Bastard: +1 stealth in dark conditions
- Bad driver: -1 skill in driving any vehicle
- Compulsive Gambler: Rolling 2 on the die results in a 1, rolling 5 on a die results in a 6. 1,3,4,6 remain unaffected
Bio: Born in a small poor rural area he had a troubled upbringing, his father left at birth leaving only his bipolar mother to raise him till he was eight, frequently abused he finally plucked up the courage to fight back; he called the police and she was arrested with a broken bottle in her hand and her son bleeding on the floor. He spent his teenage years being raised by the community, this however meant that he essentially wasn't raised at all. At sixteen he ran away to find a better life with only his shirt and a small bundle of collected money. Ending up in Las Vegas he managed to make $70,000 in the first month however lost it all again. By age thirty three he had been living single in a single-bedroomed apartment.
Description:

Weapon:
High-Power Four-barrel Break-action pistol firing four shotgun pellets with the choice of either firing them all at the same time or firing them individually.

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#15
Leiana
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Leiana

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Phew, good I don't have to roll.

Name: Celeste (Back off the name, I've got dibs on it)
-Gender: Female (DUH)
--Age: 16 (Okay, so I'm not 16 yet, but in a few weeks time I will be)
---Perks: Legend of Zelda Game Nerd- Poor girl, blame the grandma for letting her borrow Link to the Past. 2 in 6 chance of rolling, allows her to do a spin attack when rolled, +1 chance to dodge someone elses attack
APBTD (Annoying People By Talking Disorder)- Sadly, Celeste spent a few years diagnosed as ADHD, and unfortuantly that still causes her to talk around people she knows. 1 in 6 chance of rolling, she will talk non stop for two turns. -2 to dodge attack
----Weapon: A sword obviously
-----Bio: She's a geek, and her father loves to point it out to her. But she doesn't care, she likes being a geek. She loves to roleplay, read, write, draw, and, yep ya guessed already, loves to play the Legend of Zelda games (don't like it? bite me!). She absolutly hates it when people rhyme her name with "pest" Has no rapping skills whatsoever. People think she's weird because she will take a hit from a small weighted ball between her eyes and then shake her head as if it was a V8 slap. Also they think she's weird for the "bobsled" accident, where she ended up fishtailing while zooming across the gym floor on a badly put together cart and then rolling over and skidding to a stop.
------Description: Brown eyes, long brown hair that is always is in a ponytail, pale skin (because she doesn't like being outdoors), and is often wearing a tee-shirt and jeans/shorts (depending on the weather). Eventualy see Avatar on left.

#16
Earth
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Earth

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Name: Earth
Perks:
Totally bloody crazy: More prone to do insane things (Or go off the deep end in times of stress) and very bad with social situations. -1 to any social rolls, GM decides when to make a sanity save check.
Bookworm of death: whenever holding a book on hand, it's quite possible for him to use that as a weapon with a +1 to attack rolls. (Mostly doesn't because he doesn't want to ruin the book.)

Weapons: Fists.

Backstory: He's just crazy. About books, and life in general. Despite haveing such a poor memory that he has no idea what his actuall name is, he continuously calls himself Earth because he likes the sound of the name.

Description: Medium height, green/blue eyes, wearing green clothes. Looks sorta like Link, except with moderner clothes and brown hair.. And no sock hat.
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Youtube account: Earthgragonsage; currently uploading not an effing thing.
Memorable Crossroads Quotes.

#17
Nexaduro
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Nexaduro

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Name: Nex
Weapon: Standing Lamp
Perks:
- Middle Management RAGE: Nex is proficient in turning nearly any object in a room into a deadly weapon. +1 to Improvised Weapon rolls
- Medieval Training: Nex is unfamiliar and uncomfortable with modern firearms. -1 to Firearm rolls
Bio: Forced to give up his medieval reenactments and middle-management job to stave off the zombie apocalypse, Nex is determined to kick life in the nards.
Description: Tall with strawberry blonde/dirty brown/seaweed green/dark gold hair depending who you ask, only slightly less strong than a musculus Norwegian.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;


#18
Jehosaphat
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Jehosaphat

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Okay, everything looks fine so far. Copying bios and such to the OP and a Notepad file....
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#19
Jehosaphat
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Jehosaphat

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Alright.

You're all holed up in an office building and have managed to keep the zombie horde below you. You're currently all on the 32nd floor, with no noticeable means of escape. The doors to any stairways are all barricaded and being beaten on by zombies, and the elevators are all shut off due to the power going out. It's still day, so you can see what you're doing, but the sun looms low on the horizon...

Post your actions.
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#20
Grim_
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Grim realizes that the puny half men can not hold off even the most pitiful of the walking dead, and looks for any fire escapes/balconies with which a tactical retreat would be possible. He also looks for supplies, most notably ammunition for the half men's fire rods.
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