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2 quick questions


zoth01

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1- Do you need all beginner tasks to get the reward for the Lumb diary? In the website it refers that you don't need the "pre-beginner" ones, but I can't seem to claim my. Nvm, I filtered non-set tasks and got 3 set ones left =P

 

2- How does a surgebox work? I don't really get it because I never used one. You can store basic runes, or all runes that work for surge spells? And how many "casts" can you store? Because I'm wondering if it's handy in order to save inv space if you're constantly on lunars.

 

Thanks.

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1- Do you need all beginner tasks to get the reward for the Lumb diary? In the website it refers that you don't need the "pre-beginner" ones, but I can't seem to claim my. Nvm, I filtered non-set tasks and got 3 set ones left =P

 

2- How does a surgebox work? I don't really get it because I never used one. You can store basic runes, or all runes that work for surge spells? And how many "casts" can you store? Because I'm wondering if it's handy in order to save inv space if you're constantly on lunars.

 

Thanks.

In a Surgebox, you can store 125 casts of Air Wave or Air Surge. The casts will never go away unless you release the runes out of the surgebox. Also, every 5th hit, you get a damage boost.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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In a Surgebox, you can store 125 casts of Air Wave or Air Surge. The casts will never go away unless you release the runes out of the surgebox. Also, every 5th hit, you get a damage boost.

 

Are you sure about that? I'm pretty sure the surgeboxes outside dungeoneering can store inf amount of ammo. The only reason surgebox inside dungeoneering have a 125 limit was because that's the ammo limit for a bind.

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A dungeoneering surgebox will hold 125 charges. One charge is added by using 1 blood 5 air or 1 blood 1 death 7 air on the box, depending on setting. If you set it to waves it will take only blood and air, and each charge will replace one casts' worth of those runes in wave spells you cast. You can set it to surge for the same effect with surge spells.

 

Surface surgeboxes are the same, but they will hold any number of charges and you will get a critical hit every fifth hit, provided you keep casting continuously.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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You can't cast wave/surge spells on lunars, so there aren't any spells you will need those charges on, unless you cast spellbook swap. As for saving bank space, you'd have to have an exact 1:1:7 ratio of blood:death:air runes at all times.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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In a Surgebox, you can store 125 casts of Air Wave or Air Surge. The casts will never go away unless you release the runes out of the surgebox. Also, every 5th hit, you get a damage boost.

 

Are you sure about that? I'm pretty sure the surgeboxes outside dungeoneering can store inf amount of ammo. The only reason surgebox inside dungeoneering have a 125 limit was because that's the ammo limit for a bind.

He wasn't talking about DG. I think I phrased my post wrong. I meant that you will not lose the 125 charges unless you release them out of the surgebox, but I didn't mean it would be infinite.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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