Powerfrog Posted September 3, 2011 Share Posted September 3, 2011 I hear that barrows degrades faster when in multi combat for every enemy on you... Is that true? And do chaotics degrade the same way? What weapon should i use for cannoning cave crawlers? I was thinking maul to get the higher accuracy cannon, should i be using a whip/rune crossbow instead though? Link to comment Share on other sites More sharing options...
999134 Posted September 3, 2011 Share Posted September 3, 2011 barrows doesnt degrade faster in multi chaotics and ancient armour do use rapier Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Powerfrog Posted September 3, 2011 Author Share Posted September 3, 2011 barrows doesnt degrade faster in multi chaotics and ancient armour do use rapier/But i'll constantly be in combat with 10+ cavecrawlers... Why would i use rapier? Wouldn't that waste like 1k/second?! Link to comment Share on other sites More sharing options...
Runecrafts Posted September 4, 2011 Share Posted September 4, 2011 barrows doesnt degrade faster in multi chaotics and ancient armour do use rapier/But i'll constantly be in combat with 10+ cavecrawlers... Why would i use rapier? Wouldn't that waste like 1k/second?!You consider maul in your first post, but question the rapier? wut.Use a whip if you dont want degrading fees. :) Hi if you're reading this you are amazing and I love you.Maybe they'll release a bugless update for April Fools. That'd sure be a joke[hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Congrats, you reached the end! Now go outside![/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide] Link to comment Share on other sites More sharing options...
AHappySeeker Posted September 4, 2011 Share Posted September 4, 2011 They last for 10 hours of in-combat time, regardless of amount of targets being engaged. Link to comment Share on other sites More sharing options...
JPMC Mate Posted September 4, 2011 Share Posted September 4, 2011 They last for 10 hours of in-combat time, regardless of amount of targets being engaged.Wrong. It degrades faster in multicb regardless. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
AHappySeeker Posted September 4, 2011 Share Posted September 4, 2011 I was informed of this by several DGS members jumping down my throat. Who are you going to trust? Link to comment Share on other sites More sharing options...
Powerfrog Posted September 4, 2011 Author Share Posted September 4, 2011 barrows doesnt degrade faster in multi chaotics and ancient armour do use rapier/But i'll constantly be in combat with 10+ cavecrawlers... Why would i use rapier? Wouldn't that waste like 1k/second?!You consider maul in your first post, but question the rapier? wut.Use a whip if you dont want degrading fees. :) Well the maul was only an option if it didn't degrade fast, and i decided maul over rapier because cannon accuracy is absed on your weapons, and i figured the cannon would do most of the work, beating the dps difference between the weapons. I'll be using rune crossbow if it really does degrade fast. (I'm mainly doing it for effigies but range xp is a large plus) I'd really like a solid answer though. Link to comment Share on other sites More sharing options...
homer205 Posted September 4, 2011 Share Posted September 4, 2011 I was informed of this by several DGS members jumping down my throat. Who are you going to trust?I believe it was Grimy who did the research showing that chaotics degrade faster in multi. Vex's research on the site which must not be named says 8% rapier charge is used in 60 minutes. Link to comment Share on other sites More sharing options...
Powerfrog Posted September 4, 2011 Author Share Posted September 4, 2011 I was informed of this by several DGS members jumping down my throat. Who are you going to trust?I believe it was Grimy who did the research showing that chaotics degrade faster in multi. Vex's research on the site which must not be named says 8% rapier charge is used in 60 minutes.8% used in 1 hour... 80% used in 10 hours. Isn't it 100% used in 10 hours normally? I can't imagine multi combat being a SLOWER degrade. Link to comment Share on other sites More sharing options...
LitterBug Posted September 4, 2011 Share Posted September 4, 2011 Actually, chaotics degrade in combat (i.e per tick of attack or being attacked) The thing is in multicombat situations (like daggs or the likes), you're constantly being attacked so the CR is being degraded every tick.However in non-multicombat, you're just degrading on every tick you attack and every tick you're being attacked. For the questions on cave crawler - if you were truly serious about cannoning, I doubt that using a chaotic would break your bank.It's much smarter to use a CR then a whip, and the additional cost is well justified. (You can even use the tokens to recharge anyhow) I would double check with somebody who has had a lot of experience using crawlers to double check if CM>CR.I'm pretty sure the specifics are probably mentioned in the 200M thread although actually finding the information may require huge efforts of sorting through posts. Link to comment Share on other sites More sharing options...
Powerfrog Posted September 4, 2011 Author Share Posted September 4, 2011 Actually, chaotics degrade in combat (i.e per tick of attack or being attacked) The thing is in multicombat situations (like daggs or the likes), you're constantly being attacked so the CR is being degraded every tick.However in non-multicombat, you're just degrading on every tick you attack and every tick you're being attacked. For the questions on cave crawler - if you were truly serious about cannoning, I doubt that using a chaotic would break your bank.It's much smarter to use a CR then a whip, and the additional cost is well justified. (You can even use the tokens to recharge anyhow) I would double check with somebody who has had a lot of experience using crawlers to double check if CM>CR.I'm pretty sure the specifics are probably mentioned in the 200M thread although actually finding the information may require huge efforts of sorting through posts.Right. That's what i feared. "if you were truly serious about cannoning, I doubt that using a chaotic would break your bank." not neccessarily true, i'm guessing the recharge cost would be almost as much as the cannonballs if it truly is per attack, and i can't see the 10% more DPS that a rapier would provide over a whip being worth double or whatever it is the cost unless i made something like 10m/hour... I don't. :P It bothers me that the degrade rate isn't common knowledge and i have to look hard to find it O.o It seems like a fairly important thing. Also: With your theory, would attacking and running behind a safespot before they attack back... Result in twice as long before needing to recharge? (Obviously not practical, just curiousity.) Link to comment Share on other sites More sharing options...
Quyneax Posted September 4, 2011 Share Posted September 4, 2011 Every tick you are attacked or attack yourself your chaotic degrades. But it doesn't matter how often you are attacked in that one tick. That simple. Cannonballs are around 1-1.5m/hr. Chaotic degrade 10%/hr at most. That's 200k/hr. You'd spend at most 15% of your total cost on rapier charge, likely more around 10%. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Zaaps1 Posted September 4, 2011 Share Posted September 4, 2011 I believe the advertised "10 hours of combat" is calculated assuming it degrades every tick, right? Therefore there's really little reason not to use it everywhere, as even if you're constantly in multicombat it's going to last 10 hours. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Powerfrog Posted September 4, 2011 Author Share Posted September 4, 2011 Every tick you are attacked or attack yourself your chaotic degrades. But it doesn't matter how often you are attacked in that one tick. That simple. Cannonballs are around 1-1.5m/hr. Chaotic degrade 10%/hr at most. That's 200k/hr. You'd spend at most 15% of your total cost on rapier charge, likely more around 10%.Oh. So what is the default, 1 enemy, degrade rate? I always assumed it was 10%/hr, making multiple enemies much more. But if 200k/hr is the max cost then i guess i'll be fine using a chaotic, i was just worried i'd only last an hour or two between recharges. Link to comment Share on other sites More sharing options...
JPMC Mate Posted September 5, 2011 Share Posted September 5, 2011 I was informed of this by several DGS members jumping down my throat. Who are you going to trust?You heard them wrong. They do say it is per tick how many times you are attacked. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
LitterBug Posted September 5, 2011 Share Posted September 5, 2011 I was informed of this by several DGS members jumping down my throat. Who are you going to trust?You heard them wrong. They do say it is per tick how many times you are attacked. No it's if you're attack per tick.I.e: -you're getting attacked by 100000 enemies-you're getting attacked by 1 enemythe max charge you can loser PER tick is the same. Except that when you're being attacked by a lot of enemies, youre going to be attacked EVERY tick. And chaotics are much cheaper then cballs.It makes more sense to recharge the chaotic with tokens (assuming you're goign to keep dungeoneering) then with cash alone. Link to comment Share on other sites More sharing options...
fudrick Posted September 6, 2011 Share Posted September 6, 2011 It makes more sense to recharge the chaotic with tokens (assuming you're goign to keep dungeoneering) then with cash alone. I agree, but only if you are literally going to spend tokens on anything else. If you still have other rewards you want to buy, use cash. If you have a chaotic weapon, 2m for ten hours of use shouldn't be significant. Not to mention that you can make money in countless ways but you can only get tokens a single way. Link to comment Share on other sites More sharing options...
Star_Fox Posted September 6, 2011 Share Posted September 6, 2011 ALL degradeables lower if you are engaged in any combat activity. The rate is same for both single and multi. Link to comment Share on other sites More sharing options...
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