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Question about degrading equipment (Chaotics, mainly.)


Powerfrog

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I hear that barrows degrades faster when in multi combat for every enemy on you...

 

Is that true? And do chaotics degrade the same way?

 

 

What weapon should i use for cannoning cave crawlers? I was thinking maul to get the higher accuracy cannon, should i be using a whip/rune crossbow instead though?

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barrows doesnt degrade faster in multi

 

 

chaotics and ancient armour do

 

use rapier

/

But i'll constantly be in combat with 10+ cavecrawlers... Why would i use rapier? Wouldn't that waste like 1k/second?!

You consider maul in your first post, but question the rapier? wut.

Use a whip if you dont want degrading fees. :)

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They last for 10 hours of in-combat time, regardless of amount of targets being engaged.

Wrong. It degrades faster in multicb regardless.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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barrows doesnt degrade faster in multi

 

 

chaotics and ancient armour do

 

use rapier

/

But i'll constantly be in combat with 10+ cavecrawlers... Why would i use rapier? Wouldn't that waste like 1k/second?!

You consider maul in your first post, but question the rapier? wut.

Use a whip if you dont want degrading fees. :)

 

Well the maul was only an option if it didn't degrade fast, and i decided maul over rapier because cannon accuracy is absed on your weapons, and i figured the cannon would do most of the work, beating the dps difference between the weapons.

 

I'll be using rune crossbow if it really does degrade fast. (I'm mainly doing it for effigies but range xp is a large plus)

 

I'd really like a solid answer though.

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I was informed of this by several DGS members jumping down my throat. Who are you going to trust?

I believe it was Grimy who did the research showing that chaotics degrade faster in multi.

 

Vex's research on the site which must not be named says 8% rapier charge is used in 60 minutes.

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I was informed of this by several DGS members jumping down my throat. Who are you going to trust?

I believe it was Grimy who did the research showing that chaotics degrade faster in multi.

 

Vex's research on the site which must not be named says 8% rapier charge is used in 60 minutes.

8% used in 1 hour... 80% used in 10 hours.

 

Isn't it 100% used in 10 hours normally? I can't imagine multi combat being a SLOWER degrade.

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Actually, chaotics degrade in combat (i.e per tick of attack or being attacked)

 

The thing is in multicombat situations (like daggs or the likes), you're constantly being attacked so the CR is being degraded every tick.

However in non-multicombat, you're just degrading on every tick you attack and every tick you're being attacked.

 

For the questions on cave crawler - if you were truly serious about cannoning, I doubt that using a chaotic would break your bank.

It's much smarter to use a CR then a whip, and the additional cost is well justified. (You can even use the tokens to recharge anyhow)

 

I would double check with somebody who has had a lot of experience using crawlers to double check if CM>CR.

I'm pretty sure the specifics are probably mentioned in the 200M thread although actually finding the information may require huge efforts of sorting through posts.

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Actually, chaotics degrade in combat (i.e per tick of attack or being attacked)

 

The thing is in multicombat situations (like daggs or the likes), you're constantly being attacked so the CR is being degraded every tick.

However in non-multicombat, you're just degrading on every tick you attack and every tick you're being attacked.

 

For the questions on cave crawler - if you were truly serious about cannoning, I doubt that using a chaotic would break your bank.

It's much smarter to use a CR then a whip, and the additional cost is well justified. (You can even use the tokens to recharge anyhow)

 

I would double check with somebody who has had a lot of experience using crawlers to double check if CM>CR.

I'm pretty sure the specifics are probably mentioned in the 200M thread although actually finding the information may require huge efforts of sorting through posts.

Right. That's what i feared. "if you were truly serious about cannoning, I doubt that using a chaotic would break your bank." not neccessarily true, i'm guessing the recharge cost would be almost as much as the cannonballs if it truly is per attack, and i can't see the 10% more DPS that a rapier would provide over a whip being worth double or whatever it is the cost unless i made something like 10m/hour... I don't. :P

 

It bothers me that the degrade rate isn't common knowledge and i have to look hard to find it O.o It seems like a fairly important thing.

 

Also: With your theory, would attacking and running behind a safespot before they attack back... Result in twice as long before needing to recharge? (Obviously not practical, just curiousity.)

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Every tick you are attacked or attack yourself your chaotic degrades. But it doesn't matter how often you are attacked in that one tick. That simple.

 

Cannonballs are around 1-1.5m/hr. Chaotic degrade 10%/hr at most. That's 200k/hr. You'd spend at most 15% of your total cost on rapier charge, likely more around 10%.

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I believe the advertised "10 hours of combat" is calculated assuming it degrades every tick, right? Therefore there's really little reason not to use it everywhere, as even if you're constantly in multicombat it's going to last 10 hours.

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Every tick you are attacked or attack yourself your chaotic degrades. But it doesn't matter how often you are attacked in that one tick. That simple.

 

Cannonballs are around 1-1.5m/hr. Chaotic degrade 10%/hr at most. That's 200k/hr. You'd spend at most 15% of your total cost on rapier charge, likely more around 10%.

Oh. So what is the default, 1 enemy, degrade rate? I always assumed it was 10%/hr, making multiple enemies much more. But if 200k/hr is the max cost then i guess i'll be fine using a chaotic, i was just worried i'd only last an hour or two between recharges.

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I was informed of this by several DGS members jumping down my throat. Who are you going to trust?

You heard them wrong. They do say it is per tick how many times you are attacked.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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I was informed of this by several DGS members jumping down my throat. Who are you going to trust?

You heard them wrong. They do say it is per tick how many times you are attacked.

 

No it's if you're attack per tick.

I.e:

-you're getting attacked by 100000 enemies

-you're getting attacked by 1 enemy

the max charge you can loser PER tick is the same. Except that when you're being attacked by a lot of enemies, youre going to be attacked EVERY tick.

 

And chaotics are much cheaper then cballs.

It makes more sense to recharge the chaotic with tokens (assuming you're goign to keep dungeoneering) then with cash alone.

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It makes more sense to recharge the chaotic with tokens (assuming you're goign to keep dungeoneering) then with cash alone.

 

I agree, but only if you are literally going to spend tokens on anything else. If you still have other rewards you want to buy, use cash. If you have a chaotic weapon, 2m for ten hours of use shouldn't be significant. Not to mention that you can make money in countless ways but you can only get tokens a single way.

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