Kimberly Posted October 7, 2011 Share Posted October 7, 2011 I want to start killing glacors for blues as well as cash, but I honestly haven't the slightest idea. I have about 11mil to work with, pitiful I know. I'm curious to know what is * the best way to kill them* what gear i need* setup information. Unfortunately I don't have turm or soul split. I don't have a yak. I have overloads and uni, though. And, also bad, no chaotics. Despite this subpar gear I have hopefully it's okay enough to get a somewhat decent kill/hr. Last time I was there I didn't see much competition. Link to comment Share on other sites More sharing options...
DarkDude Posted October 7, 2011 Share Posted October 7, 2011 Having the exact same things as you (no turm/soul split or chaotics) I can tell you that you'll be fine. I've found the best way to kill them with unicorn is to wear melee armour (I use veracs for prayer bonus), then staff of light with fire surge for your actual damage. There's no need to bring a melee weapon at all as fire surging the glacites gets them down quickly enough. I assume you know the basics of the fight so I won't explain that. Equipment:Melee Armour, whatever you have really.Staff of LightUnholy BookRing of WealthMage or Melee boots, doesn't matter too much. You can try going for mage armour (Ahrims or just mystic) however as soon as I switched to Veracs I was able to survive a lot longer and it's now to the point where I can stay alive with just a unicorn and need no brews for a trip (which lasts until the Unicorn expires). For inventory I would recommend starting with just one overload, about 10 brews, runes for mage, tele tabs, a couple of sharks and rest super restores (drinking brews with overloads does lower your stats temporarily so if you're drinking a lot of them then the restores are vital to get your magic back up before your overload can catch back up). Your first couple of trips probably won't go fantastically as you do need practice to get the hang of the prayer switch, the movement etc. but after those trips start adjusting your inventory as to what you feel you need. Add another overload, take away some brews etc. and go from there. My inventory now is 3 Overloads, 4 brews, a couple of sharks (emergency sharks just in case) and the rest prayer potions. I maybe use one brew per trip average but that's only if I mess up. I would bring more overloads but 3 is enough to last the entire length of a unicorn and as banking is quick there's no point brining more. So yeah, you'll be fine with Unicorn and without soul split, especially if you bring excalibur (I don't bother, I just use the SoL special to reduce damage to the glacites every few kills). Link to comment Share on other sites More sharing options...
Sinkhan Posted October 7, 2011 Share Posted October 7, 2011 So basically I'm going to try and infer as much as possible from a guide I read/what lots of friends say and I have no first hand experience at killing them. Given your circumstances, I would say you should fire surge them with: Void Mage HatAhrim's TopArc StreamArdy Cape 3SoLDeflectorVoid GlovesVoid Elite BottomsBest Mage boots you can affordWealth/Seer's Ring/RoL If you're not confident on the first few runs, try tankier gear consisting of: Ahrim's hoodVerac BrassardVerac PlateskirtArc StreamArdy Cape 3Best Mage boots you can affordWealth/Seer's Ring/RoLOne of the Sacred Clay Shields/Blessed Spirit Shield/Unholy Book EDIT: Ignore post as DarkDude has actually done them :P Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Crossed_Body Posted October 8, 2011 Share Posted October 8, 2011 I want to start killing glacors for blues as well as cash, but I honestly haven't the slightest idea. I have about 11mil to work with, pitiful I know. I'm curious to know what is * the best way to kill them* what gear i need* setup information. Unfortunately I don't have turm or soul split. I don't have a yak. I have overloads and uni, though. And, also bad, no chaotics. Despite this subpar gear I have hopefully it's okay enough to get a somewhat decent kill/hr. Last time I was there I didn't see much competition. With no soulsplit, you'll have to use uni/enchanted excalibur and brews most likely. Also, considering you don't have soulsplit, augury might be an option. Gear should be the same as the one in the tipit guide. Link to comment Share on other sites More sharing options...
Quyneax Posted October 8, 2011 Share Posted October 8, 2011 The Tip.It guide covers it all. I very much disagree with DarkDude in that melee (or Storm of Armadyl) is crucial for killing the glacytes. It shaves 10 seconds off a 90 second kill. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
DarkDude Posted October 8, 2011 Share Posted October 8, 2011 The Tip.It guide covers it all. I very much disagree with DarkDude in that melee (or Storm of Armadyl) is crucial for killing the glacytes. It shaves 10 seconds off a 90 second kill. Melee is significantly slower consdiering you have to change weapons, switch autocast off, change prayers and then switch back. In the time it takes to do that I already have one of the glacites dead. Not to mention that whip is worse at killing them than mage and without chaotics you have no other choice. Then there's the fact that during the switching back you're losing dps time on the glacor which is vital for getting that extra DPS on the glacor when it's unstable. This is even without Arcane Stream, so with that it'd be even quicker with mage to kill them than melee. I can't comment on Storm of Armadyl as I've not used it but really unless it's 2 hitting the glacites I doubt it's worth the inventory space for a place where inventory space is already fairly tight. Link to comment Share on other sites More sharing options...
Crossed_Body Posted October 8, 2011 Share Posted October 8, 2011 Melee is significantly slower consdiering you have to change weapons, switch autocast off, change prayers and then switch back. In the time it takes to do that I already have one of the glacites deadI can guarantee you that you don't. I can swap weapons, turn autocast off, turn turmoil on, change prayers and still hit the sapping glacyte before he reaches me (all this without using F keys. Once I get used to them, I can probably speed up my time by 20% or so). I usually kill the exploding glacyte as soon as he starts charging the second explosion. Link to comment Share on other sites More sharing options...
DarkDude Posted October 8, 2011 Share Posted October 8, 2011 Melee is significantly slower consdiering you have to change weapons, switch autocast off, change prayers and then switch back. In the time it takes to do that I already have one of the glacites deadI can guarantee you that you don't. I can swap weapons, turn autocast off, turn turmoil on, change prayers and still hit the sapping glacyte before he reaches me (all this without using F keys. Once I get used to them, I can probably speed up my time by 20% or so). I usually kill the exploding glacyte as soon as he starts charging the second explosion. Me too with fire surge or at the very latest as he finishes his second explosion. Considering we're discussing it from someone who doesn't have chaotics or turmoil you also have to take note of that which does make a difference. I'm not saying that with those that it's quicker to mage but without them it is. Link to comment Share on other sites More sharing options...
Quyneax Posted October 8, 2011 Share Posted October 8, 2011 Well, you're wrong on a couple of counts. Firstly, fire surge maxes at 440 with staff of light and arcane stream necklace and takes 5 ticks to cast. A whip maxes at 502 with void, defender and max strength gear and takes only 4 ticks to attack. That gives you an average of 44 damage per 5 ticks for fire surge, and around 63 damage per 5 ticks for whip (100% accuracy, 95 strength, turmoil, overload - with piety it's about 59; with deflector it's 65). Glacytes have 1000 health each. That means you can assume about 4.5 fire surges to kill one (220 damage per surge on average) or about 4 whip hits (250 damage per hit on average) which means 13.5 versus 9.6 seconds. Storm of Armadyl hits 337 on average and takes 4 ticks, so that's 3 hits on average for 7.2 seconds per kill. For all glacytes, you lure enduring with surge, kill two and one-hit the unstable (no titan) so that's 3+13.5+13.5+3=33 seconds versus 3+9.6+9.6+2.4=24.6 seconds versus 3+7.2+7.2+2.4=19.8 seconds. Secondly, switching is not hard at all. As you say, you can mage perfectly well in tank gear - you can mage even better in full void deflector, using maximum strength gear (but arcane stream over fury) and a melee helm. All you have to switch is weapon (and ring of wealth if you care to, even with it equipped 100% melee is a lot faster). Of course each switch makes melee better - amulet of fury, celestial surgebox/defender, mage helm/melee helm, but they are all optional. Autocast is a simple matter of f5 > select any attack style, switching back is f4 > click fire surge (disable all but combat spells so you can see easily). Thirdly, inventory space is easy to come by at glacors. Banking time is only 2 minutes, so if you take 2 overloads instead of 3 you're losing only one minute per hour, which is well worth the significantly faster kills that you get meleeing glacytes. Killing the glacor takes maybe 12 casts without csb (440 max, doubled, +80 = 520 damage per cast avg, 5000 lp) which is 36 seconds. That gives you a total kill time of 69 seconds, 60.6 seconds or 55.8 seconds - still 100% accuracy so make that 20% longer - which is 43, 49 and 54 kills per hour (note that these estimates are still on the high side). Meleeing also saves you 10 surge casts per glacor kill as well - that's 4.5k extra loot per kill. Considering that the loot for a kill is in the 50-100k range that's pretty significant. Adding chaotics would increase melee dps by 10% and magic dps by 4%. CSB would increase magic dps by a further 5%, more on the glacor itself. Finally, you should really take the time to get an arcane stream necklace. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
DarkDude Posted October 8, 2011 Share Posted October 8, 2011 While switching might not be too hard by itself having to do so while switching prayer and dodging special attacks does make it considerably more-so and somewhere where it's so easy to die. Bringing up stats about things which are completely void to the topic in question (mentioning Turmoil when it's explicity stated that she does not have turmoil) makes your post meangingless and off-topic to this thread. Pretty much all of your figures in your post mean nothing, you mention using things such as defender and void and then argue that switching is easy if you don't change a lot. Make up your mind what you're arguing and make sure it's entirely relevant to the topic and if you're going to use numbers make sure they add up and don't just use them to try and get your point across. Judging from your signature, I've killed more glacors than you have so have significantly more to base it off. I've tried meleeing and found it slower than maging. I've tried multiple set-ups and what I suggested in the topic is what works best for me based on experience. Link to comment Share on other sites More sharing options...
Kimberly Posted October 8, 2011 Author Share Posted October 8, 2011 I do have an arcane stream. I'll try both setups and see which one works best for me. Thank you so much everyone for the help! Link to comment Share on other sites More sharing options...
hlpmee Posted October 8, 2011 Share Posted October 8, 2011 bookmarked for later review. Link to comment Share on other sites More sharing options...
AHappySeeker Posted October 8, 2011 Share Posted October 8, 2011 If you find that hard, Dark, then you are abnormally bad at the game and it would be unreasonable to share your advice under the assumption of everyone else being as abnormally bad as you. I personally make all switches, prayers, autocast etc included with only 2 ticks lost using the following method. Videos of others lead me to believe that many do the same. Attack that reduces glacor to half health is launched. The moment shield appears around glacor, click fury. Shield animation appears slightly before glacytes are launched.With SOL, fury and CSB equipped, fire surge enduring once. Immediately after clicking enduring, right click summ menu, click attack and set titan on sapping. Titan is set on sapping 2 ticks after surging enduring.While enduring is moving close, switch to claws. Immediately after clicking claws, F3 and click turm. F5, activate special attack and aggressive style (you can click spec while sol is still equipped as long as a command was sent beforehand to switch to claws). After prayer and spec are set up, left click enduring, left click summ icon to activate spec, F5, reactivate spec, F1, click rapier + defender. Left click titan spec again.Immediately after 1-shotting unstable, make SOL, arcstream and CSB switches, F4, enable autocast. Autocast can be enabled before icon is coloured as long as CSB switch is made beforehand.Disable turm. All of this should be done with only 2 ticks lost, meaning that all actions take place between attack cooldowns/waiting for enduring to come to you. Your attacks never have to be delayed aside from the 2 ticks spent setting titan on sapping. Link to comment Share on other sites More sharing options...
enfield Posted October 8, 2011 Share Posted October 8, 2011 Soul split is a really nice convenience. It might make more sense to make that your priority before you do glacors. Though I suppose you would want 95 if you were meleeing the glacytes. Anyway it might be true that doing glacors w/o ss is the best way to get the money for it :P. Link to comment Share on other sites More sharing options...
DarkDude Posted October 8, 2011 Share Posted October 8, 2011 If you find that hard, Dark, then you are abnormally bad at the game and it would be unreasonable to share your advice under the assumption of everyone else being as abnormally bad as you. I personally make all switches, prayers, autocast etc included with only 2 ticks lost using the following method. Videos of others lead me to believe that many do the same. Attack that reduces glacor to half health is launched. The moment shield appears around glacor, click fury. Shield animation appears slightly before glacytes are launched.With SOL, fury and CSB equipped, fire surge enduring once. Immediately after clicking enduring, right click summ menu, click attack and set titan on sapping. Titan is set on sapping 2 ticks after surging enduring.While enduring is moving close, switch to claws. Immediately after clicking claws, F3 and click turm. F5, activate special attack and aggressive style (you can click spec while sol is still equipped as long as a command was sent beforehand to switch to claws). After prayer and spec are set up, left click enduring, left click summ icon to activate spec, F5, reactivate spec, F1, click rapier + defender. Left click titan spec again.Immediately after 1-shotting unstable, make SOL, arcstream and CSB switches, F4, enable autocast. Autocast can be enabled before icon is coloured as long as CSB switch is made beforehand.Disable turm. All of this should be done with only 2 ticks lost, meaning that all actions take place between attack cooldowns/waiting for enduring to come to you. Your attacks never have to be delayed aside from the 2 ticks spent setting titan on sapping. Given that the advice is being given to someone who hasn't been to glacors before then yes it is hard, it does take a while to get used to them so over complicating things with melee switch which without chaotics and turmoil is arguably not quicker, especially considering that she said she had only 11m to work with so things like claws are out of the question too. Have fun switching all those items at the same time as having the special attack done on you which is often followed by a switch of attack styles too. Titan isn't part of the discussion so why bring it up? If she doesn't have Yak she doesn't have iron or steel titans, once again irrelevant to the topic, along with discussion of rapier and turmoil. If you look at the list of instructions you posted and don't find that complicated or overwhelming when trying to first learn how to kill glacors then I don't know what to say. But here's the list of instructions when fire surging them, all of them you have to do anyway with meleeing. 1) Attack Enduring2) Attack Sapping3) Dodge Explosion4) Attack Enduring5) One shot Unstable6) Attack Glacor Anyway, it's entirely pointless arguing over seconds and from my experience of trying both melee and magic I didn't see any difference in speed between meleeing and maging and I'd rather take the method that is simpler at the potential cost of what? A minute a trip at absolute most. Seems stupid to me. Soul Split isn't required at all, unicorn is enough by itself to keep you alive for an entire trip after enough practice. Sure if you have titans it's nice but without it there's really no need. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted October 8, 2011 Share Posted October 8, 2011 I used melee straight off the bat for my very first Glacor kills, and once you actually start practicing with it, it undeniably becomes easier and definitely a lot more time-efficient (E word). I began with a melee tanking setup, switching only my staff to a melee weapon for the Glacyte phase. While it could get somewhat difficult to handle at the start, especially co-ordinating between prayer changes, the special attack, and explosions, it eventually did pay off in terms of faster kills. Once I got that road bump out of the way, I could move on the other methods of sharpening my kill speed (SS flash, turm flash, prayer flash, though some are not relevant to Kim). The idea here is that while you start out with an initially more difficult method, you eventually sharpen your own skills and reap the rewards for that in the long term, especially if your goal entails killing a large amount of Glacors for Effigies/ABS. This also teaches you metagaming skills that can be carried over to other monsters you hunt, such as TDs, Corp etc, should you want to go after a tougher boss in future, where a mistake made there is much more costly than one made at Glacors (Fairy Ring right into their room, what even is risk). Furthermore, remember that mage autocasting loses a tick every time you change target when your attack is readied, something that melee doesn't get as a penalty here. Also, you're wrong about losing "a minute a trip at absolute most". 10 seconds more on each kill means you go from 40KPH to 36, which, if you're going for ABS, is an approximate additional 3 hours of killing. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Quyneax Posted October 8, 2011 Share Posted October 8, 2011 While switching might not be too hard by itself having to do so while switching prayer and dodging special attacks does make it considerably more-so and somewhere where it's so easy to die. Bringing up stats about things which are completely void to the topic in question (mentioning Turmoil when it's explicity stated that she does not have turmoil) makes your post meangingless and off-topic to this thread. Pretty much all of your figures in your post mean nothing, you mention using things such as defender and void and then argue that switching is easy if you don't change a lot. Make up your mind what you're arguing and make sure it's entirely relevant to the topic and if you're going to use numbers make sure they add up and don't just use them to try and get your point across. Judging from your signature, I've killed more glacors than you have so have significantly more to base it off. I've tried meleeing and found it slower than maging. I've tried multiple set-ups and what I suggested in the topic is what works best for me based on experience.I would just like to reply to this once more, then let it rest. I showed two things:Melee does a lot more damage than magic even using worse gear (whip and piety).Even with relatively few melee gear pieces, melee is superior to magic, and each additional switch makes melee stronger without making magic worse.The H&A guidelines state: "If you are going to challenge someone else's advice directly, please use evidence to avoid flaming and drawn-out disagreements." What evidence do you have that, either: magic deals more damage than melee (at reasonable stats and gear), or that it takes over 2 seconds to switch three items (for a reasonably experienced player). I have shown my evidence - empirically tested magic max hits and attack speeds, melee max hits drawn from the Tip.It calculator, empirically tested health per glacyte and glacor, simple arithmatic to connect it all, plus a few assumptions on accuracy (which do not really affect the argument unless melee is a lot less accurate than magic which it is, in my experience, not). Finally, two experienced glacor hunters tell you that they do, in fact, manage those switches perfectly fine, just like myself. In short, melee is better than magic on the glacytes. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
AHappySeeker Posted October 8, 2011 Share Posted October 8, 2011 I never said she should use my setup. I'm just saying that I manage to make those switches with only 2 ticks lost on targeting the titan. The rest is done between attack cooldowns and it's a hell of a lot more to do than what one has to do with a whip + piety setup. Simply put, you're bad. She'll be fine with using melee. Link to comment Share on other sites More sharing options...
Kimberly Posted October 8, 2011 Author Share Posted October 8, 2011 The Tip.It guide covers it all. I very much disagree with DarkDude in that melee (or Storm of Armadyl) is crucial for killing the glacytes. It shaves 10 seconds off a 90 second kill. I have a question about that guide. Without soulsplit, using the tank-overload setup, I'm having trouble figuring out the best way to heal with my uni/ee^3. This is really the first time I've properly used Overloads, so I really need a simplified explanation. Sorry for the ignorance :/ Link to comment Share on other sites More sharing options...
Crossed_Body Posted October 8, 2011 Share Posted October 8, 2011 I have a question about that guide. Without soulsplit, using the tank-overload setup, I'm having trouble figuring out the best way to heal with my uni/ee^3. This is really the first time I've properly used Overloads, so I really need a simplified explanation. Sorry for the ignorance :/Drink a dose, spec with eee. Link to comment Share on other sites More sharing options...
Quyneax Posted October 8, 2011 Share Posted October 8, 2011 I have a question about that guide. Without soulsplit, using the tank-overload setup, I'm having trouble figuring out the best way to heal with my uni/ee^3. This is really the first time I've properly used Overloads, so I really need a simplified explanation. Sorry for the ignorance :/Drink a dose, spec with eee.This basically, and secondly: make sure you are at low health when your overload wears off (many easy on-screen timers available, you can also check the special bar on your whip/staff of light). If you're at 400 lp you'll get 500 lp back and be ready to ovl straight after, if you're at 700 lp you can only get 290 back. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
1mhz Posted October 8, 2011 Share Posted October 8, 2011 I think, you should watch a few videos about them as this is the best way to see what other people use theafore see what is good. Also experimenting a little bit wouldnt' hurt Link to comment Share on other sites More sharing options...
hlpmee Posted October 11, 2011 Share Posted October 11, 2011 I have a question about that guide. Without soulsplit, using the tank-overload setup, I'm having trouble figuring out the best way to heal with my uni/ee^3. This is really the first time I've properly used Overloads, so I really need a simplified explanation. Sorry for the ignorance :/Drink a dose, spec with eee.This basically, and secondly: make sure you are at low health when your overload wears off (many easy on-screen timers available, you can also check the special bar on your whip/staff of light). If you're at 400 lp you'll get 500 lp back and be ready to ovl straight after, if you're at 700 lp you can only get 290 back. The on-screen timers sounds good. But where can I find one. pm me if not suppose to post here, tyvm! Link to comment Share on other sites More sharing options...
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