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NukeMarine

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.. that higher level creatures give more experience per damage you do to them.

 

 

 

 

 

 

 

Yep, a level 20 creature like a watchman would give you 4 xp to combat and 1.33 xp to hits per damage you do to him.

 

 

 

 

 

 

 

However, a level 88 creature would give you about 4.068 xp to combat and 1.351 xp to hits per point of damage you do to him.

 

 

 

 

 

 

 

It's so small a benefit that many did not realize it. However, it is a benefit. I only found out when the Jagex mod that programmed the damage experience slapped down one of my rants with it.

 

 

 

 

 

 

 

Try it out yourself. Kill 100 lesser demons, account for healing rate (1 point per minute of combat). Bet you get more than the often used formula of 4*Creatures Hitpoints.

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actually, its everywhere the same... always 4xp att, str, def, range per dmg and 1.33333333333 xp on hp

 

 

 

 

 

 

 

i think what happened to you that your opponent healed 1 dmg during the fight (omg it happens) hence the distorted reading

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er.. but it wun affect the rate of levelling.. lower levelled gives lower experience.. but u wun have the need to heal urself.. whereas for high levelled u do.. and if u offset the time taken to gather food (say from your bank).. more or less its the same.

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actually, its everywhere the same... always 4xp att, str, def, range per dmg and 1.33333333333 xp on hp

 

 

 

 

 

 

 

i think what happened to you that your opponent healed 1 dmg during the fight (omg it happens) hence the distorted reading

 

 

 

 

 

 

 

Nope, creatures heal 1 hitpoint every minute. You compensate by adding in the hitpoints with the time it took to kill them all. This is easy with mage and range as you can track your shots and the time it took to shoot all those shots.

 

 

 

 

 

 

 

So, I used 1260 firebolts to kill 25 Steel Dragons. Now, I'll get splash xp (22.5 xp per cast) then the rest is xp from damage. Time to cast 1260 firebolts is 63 minutes so add 63 to total damage you have to inflict to kill 25 Steel Dragons. Doing the math (Mage xp prior to killing and after), I got 2.075 xp to magic for every point of damage I inflicted.

 

 

 

 

 

 

 

Again, it's a very minor benefit. And so minute I don't know why they even bothered. Be nice if this benefit improves later.

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not all monsters heal at the same rate. some heal faster than others. The xp per hit is the same on all monsters.

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.. that higher level creatures give more experience per damage you do to them.

 

 

 

 

 

 

 

Yep, a level 20 creature like a watchman would give you 4 xp to combat and 1.33 xp to hits per damage you do to him.

 

 

 

 

 

 

 

However, a level 88 creature would give you about 4.068 xp to combat and 1.351 xp to hits per point of damage you do to him.

 

 

 

 

 

 

 

It's so small a benefit that many did not realize it. However, it is a benefit. I only found out when the Jagex mod that programmed the damage experience slapped down one of my rants with it.

 

 

 

 

 

 

 

Try it out yourself. Kill 100 lesser demons, account for healing rate (1 point per minute of combat). Bet you get more than the often used formula of 4*Creatures Hitpoints.

 

 

 

 

 

 

 

Well there you go, you have enlighted me.

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This is so old news, they told that before rs2 was even launched...

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not all monsters heal at the same rate. some heal faster than others. The xp per hit is the same on all monsters.

 

 

 

 

 

 

 

True.

 

 

 

 

 

 

 

Its indeed caused by the fact that it takes time to kill higher lvl monsters, so in the mean time they will heal a bit.

 

 

 

 

 

 

 

Topic-maker: if you kill only 25 steel drags per hour, that means it takes you more than 2 minutes per. In this time they can heal more than 1 hp lvl.

 

 

 

 

 

 

 

Another thing to not believe it: I am on an even str xp number for years now, meaning i always get 4xp per hit (i dont train on controlled).

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not all monsters heal at the same rate. some heal faster than others. The xp per hit is the same on all monsters.

 

 

 

 

 

 

 

True.

 

 

 

 

 

 

 

Its indeed caused by the fact that it takes time to kill higher lvl monsters, so in the mean time they will heal a bit.

 

 

 

 

 

 

 

Topic-maker: if you kill only 25 steel drags per hour, that means it takes you more than 2 minutes per. In this time they can heal more than 1 hp lvl.

 

 

 

 

 

 

 

Another thing to not believe it: I am on an even str xp number for years now, meaning i always get 4xp per hit (i dont train on controlled).

 

 

 

 

 

 

 

Train on blue dragons, track your range skill. It'll go odd and even. Better yet, count your damage to it. You're gonna end up a point off in xp.

 

 

 

 

 

 

 

I've tracked the kills and xp cause I thought the Jagex Mod was wrong when he posted that higher level creatures gave more xp per damage. Sure enough, he was right. But the increase was so slight, it might as well not been there at all and saved the programmers the headache.

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