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Powerslaying Guide


Dark_wizzie

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Hey guys. I know this guide is incomplete. All comments and feedback is appreciated.

 

nzkex2.png

 

What is this guide?

This guide focuses on efficient, high-leveled slayer training. As such, this guide will not teach the basics of training, since the player is assumed to already know them.

 

Slayer 101

The number one factor in a good slayer is speed.

 

Slayer is most worthwhile to train when you are going to get maxed melee/range and close to 99 summoning from it as you get 99 slayer.

 

Do Smoking Kills. Use the points to unlock the essential stuff, like slayer helmet or slayer ring, and block the bad tasks. When you have a giant stack of slayer points, use some for slayer xp, but always have a big surplus in case Kuradal decides to assign horrible tasks. 300 QP is also very important to be able to block the maximum amount of tasks possible.

 

Equipment

 

Please note that the ideal equipment setup may change from task to task, so check with my task list before gearing up. Here is an example of a very decent gear setup for a melee Slayer task.

equipmentmelee.jpg

 

[spoiler=Melee Equipment]

  • Helmet: [item=9075] > [item=8446] > [item=5264]
    These helmets boost your attack and strength rolls by one sixth when fighting assigned monsters. Enchanted helmets hold scrolls which is crucial for multicombat tasks.
     
     
  • Amulet: [item=4309] > [item=1324]
    The [item=6674] is worse than a black mask or equivalent helmet. Strength amulets may be better at accuracies over 85%.
     
     
  • Body: [item=7074] = [item=10842] > [item=6647] > [item=3337] = [item=6157]
    Torva is convenient for mithril dragons, but technically inferior for most other tasks due to the degrade cost. Proselyte is slightly better to Barrows equipment if you can survive in it.
     
     
  • Legs: [item=7075] = [item=10843] > [item=4616] = [item=6159]
    Again, Torva is convenient but technically inferior in most other tasks. Tassets are currently the most expensive strength bonus gain of the entire setup. Once again, Proselyte is slightly better than Verac's plateskirt if you can survive in it, but the prayer bonus difference is minute.
     
     
  • Boots: [item=11698] > [item=7070] > [item=1710] > [item=7102]
    Steadfast boots are very expensive for their benefits.
     
     
  • Gloves: [item=4675] > [item=11804]
    Only use Goliath gloves for low-risk while cannoning at the Forinthry for Greater Demons, or for Waterfiend meleeing without a main weapon. Otherwise, the extra stats of Goliath gloves will not warrant the 5 boss kills required to obtain another one.
     
     
  • Ring: [item=8849] > [item=8732] = [item=4386] = [item=10467] > [item=12044] > [item=842]
    In Kuradal's dungeon, use a Ferocious ring. On most tasks a berserker ring is superior to both onyx (i) and vigour. Dragonstone and diamond rings are equal to a tokkul-zo when imbued. However, since the Tokuul-Zo allows for quick banking, that is recommended.
     
     
  • Cape: [item=11371] > [item=12042] > [item=11369] > [item=4301] > [item=9044] = [item=10597]
    If you're not using stab, the Ardougne cloak is the worst of all capes listed. On metal dragons, the added stab accuracy makes it better than a Soul Wars cape. The [item=10670] is usually not worth it, but it would be better than a Soul Wars cape.
     
     
  • Offhand: [item=10763] > [item=5230] > [item=6966]
    Above 90% accuracy, a dragonfire shield might be superior to a rune defender.
     
     
  • Weapon: [item=9911] > [item=9912] = [item=11482] > [item=1010]
    Goliath gloves are the best crush weapon, followed by the [item=9913], and [item=7094] after that. Other than the rapier and longsword, the best stab weapon is [item=10635]. The longsword is worse than the whip on lower defence monsters.

 

 

Korasi + DDEF: +85 stab, +94 slash, +76 strength

Saradomin Sword: +82 slash, + 60 crush, +82 strength

Zamorakian Spear: +85 stab, +65 crush, +75 strength

Brackish Blade + DDEF: +92 stab, +72 strength

 

Order to Get Equipments

Whip > Black Mask > DDEF > Glory > DDP++ > Dragon Boots > Barrows Gloves > Berserker Ring > Full Slayer Helmet > Fire Cape > Fury > Chaotic Rapier > Korasi > Extreme Atk/Str Super Anti-fire/Spec Res (Level 88 Herblore, use Greenman's Ale to make Ext Str) > Turmoil > BCP (if no torso) > Tassets > Tokhaar-Kal > Berserker Ring (I) > Steadfast Boots

 

Chaotic Weaponry

For any serious Slayer, a chaotic rapier is a must-have. It completely destroys the whip in stats. Also, its ability to stab is useful for dragon tasks. If you hate dungeoneering, learn to love it. There is really no way around it: You NEED to have this weapon.

 

The chaotic maul has very high accuracy, making it a half decent weapon in very heavy cannoning tasks. However, in any other situation, it falls flat on the ground compared to the rapier. The maul's crush is not very useful, since Goliath Gloves can get the job done without requiring 200k tokens, and is generally better than the maul anyways. The Chaotic Longsword is the middle weapon that you might somehow have, even though you don't even have a rapier yet. If that's the case, go ahead and use it. Its higher accuracy will help the cannon.

 

Whip

If you don't have a chaotic rapier, your only real choice left is the whip. Consider using controlled attack style on the whip to get some strength xp. It's not worth it to lose offensive power to use a weapon that can train strength.

 

Crush Weapon/Stab Weapon

Crush: Goliath Gloves > Chaotic Maul > Saradomin Sword > Zamorakian Spear

Crush is used for Waterfiends and Skeletal Wyverns tasks. Goliath gloves, when used without a main hand weapon, ends up being a great crush weapon if you use a DDEF.

 

Stab: Rapier > Brackish Blade > Korasi's Sword > Zamorakian Spear

Stab is primarily used for dragon tasks.

 

DDEF vs DFS

Use a dragon defender. DDEF beats DFS in all tasks unless you don't have super anti-fire potions. (That requires 85 herblore, which means 84 with cheap Greenman Ale boost, or 83 with the more expensive Greenman Ale (M) boost.) The +25 extra stab attack of a DDEF will beat the +1 str bonus of a DFS. You won't really ever be accurate enough with rapier for +25 extra stab attack to be useless. (The accuracy bonus of a DDEF will also do very well with a cannon.) Divine is even more useless in Slayer, because it offers no str bonus. Extra defence, while nice if it's free, is the most useless stat in slayer. You want to take more damage but deal more damage, because this leads to faster tasks. Use a unicorn or bunyip. Use a special attack with SS prayer while speccing. Avoid bringing food often, since eating makes you lose a combat turn.

 

Ranging Tasks

There is really no reason to range in a slayer task. This is because a chaotic rapier with a DDEF and turmoil will outclass a CCB with rigour pretty much every single time, not to mention the need for ammo for CCB. If you need to train ranged, simply cannon every task that you can. You will net a very significant size of ranged xp anyways.

 

Mage Equipment

 

equipmentmage.jpg

 

Helmet: Slayer Helmet (e) > Hexcrest

Amulet: Arcane Stream > Arcane Blast > Arcane Pulse > 3rd-Age Amulet > Fury

Body: Virtus Top > Ganodermic Top = Ahrim Top > Mystic Top

Legs: Virtus Legs > Ganodermic Legs = Ahrim Skirt > Mystic Bottom

Boots: Ragefire Boots > Infinity Boots

Ring: Seers (I) > Onyx (I) > Tokuul-Zo = Seers Ring

Gloves: Barrows Gloves > Spellcaster Gloves

Offhand: Arcane Spirit Shield > Farseer Kiteshield > Mage's Book > Zammy Book

Weapon: Staff of Armadyl (If using Storm of Armadyl) > Polypore Staff > Chaotic Staff > Staff of Light

 

 

Maging Tasks

Storm of Armadyl must be used with the Armadyl Battlestaff for maximum effect. With correct equipment and boosted magic levels, SOA will beat melee in many tasks. However, due to the very high costs, it is mainly used against enemies with very high defence, such as metal dragons or waterfiends. Polypore Staff can be used, but it is not much better than rapier in many tasks, defeating the whole entire purpose of maging in the first place. At current prices, you would have to make about 3-4m per hour for Storm of Armadyl to get even close to being efficient. SOA isn't really MUCH faster than a player with maxed out meleeing gear and levels. Because of this, I personally do not recommend using SOA during tasks. However, there are some people out there in which price is no object.

 

Ganodermic Armor

Only use Ganodermic Armor if you are doing a Jad task. The high cost of repair ganodermic will render this armor inefficient otherwise. For Jad, the high magic absorption will help you survive a prayer misclick.

 

Inventory

 

typicalinventory.jpg

 

Potions

 

Combat Boosting Potions

Extreme Attack/Strength > Overload > Zamorak Brew/Super Strength > Super Attack/Strength

 

Generally, a super or extreme defence potion is not needed for Slayer. If you do need it, I would recommend just using Overloads.

 

Overloads keep your stats boosted to 122/99 ranged, 125/99 melee stats, 106/99 magic, constantly, whereas extremes have their boost diminish 1 point per minute. If you bring an overload, you can drink 1 overload dose with 1 renewal dose. After a whole potion vial is done, that is your reminder to pick up and put down the cannon again. The problem with Overloads is that it takes a long time to make. Unless you already have enough Overloads to last you for the next 5+ years in Runescape, you will run out and need to make more. Don't forget, to make Overloads, you have to make each extreme potion, and then add 4 torstols to 4 of each extreme potions per inventory. That takes a long time. However, I WOULD recommend Overloads for Mithril Dragon tasks, since their melee attack is quite brutal. Meleers would also find that they can bring a brew for emergencies now that they have overloads already with them. If you are maging them, however, that point is moot.

 

Zamorak brews increase the attack level more than a super attack potion does.

 

Prayer Regenerating Potions

Bring prayer potions and renewals. I do not recommend making super prayer potions or using them at slayer. You'll save a slight amount of inventory space which wouldn't be holding anything very useful if it were available. It also takes a long time to make those potions. 28 inventory spaces is more than enough for almost all slayer tasks. Saving space on super prayers doesn't mean much and is hardly efficient. I never bring more than eight prayer potions with me on a task.

 

Recovery Specials

Recovery Specials. They restore 25% spec every 30 seconds on top of your 10% spec naturally restored. That's 35% regeneration every 30 seconds, or 105% every minute and a half. Spec res is most useful for tasks where you have to use a Korasi spec. You can try wearing vigour ring only when speccing, but that's quite annoying to do and quite impractical. Spec res can also be seen as food, since they mean more specs, which mean more high hit SS while dclawing. You can also drink the potion to use EEE, but don't do it. It slows down the task.

 

Cannon

Now, for the higher end player, cannoning all possible tasks is recommended. For the low level just trying to get by, you may opt out of cannoning all possible tasks. But even then, cannon the good cannon tasks. (Dagganoths, Bloodvelds, Hellhounds, Kalphites, Abberent Spectres, Suqahs) You'll get in the ranged xp you want. The speed of the task will negate the cost of the cannonballs. Cannoning a single combat task is NOT a complete waste of cash. For example, at fire giants, one can use a steel titan against fire giants in Chaos Tunnels. It is however, 10-20% slower than cannoning at fire giants in the Waterfall Dungeon. Don't forget that when the cannon does less work in a task, it is also cheaper to use.

 

Why use the Cannon?

1. Faster Tasks

2. Ranged XP

3. Makes Tasks afkable

 

Using a Cannon

Cannon's accuracy is based on your ranged level and the combat bonus of your current attack method. If you use a rapier with DDEF, it's going to do well with cannon.

 

For Multicombat: Set up a cannon in the middle of the room, and stand under the cannon. This makes all monsters come closer to the cannon, and allows you to reload the cannon with ease. This isn't possible with tasks like Dagganoths, however.

 

For Single Combat: If the monster is huge, try to lure the monster onto the cannon. If the monster is normal sized or semi-large, try to set up the cannon so that the cannon hits the monster you attack twice. A large monster would be a black dragon. A semi-large monster would be a fire giant.

 

Summoning Familiars

Bring your best combat familiar with you to a multicombat area. Have the special attack scrolls loaded in your helmet, and have some in your inventory. Don't forget to reload your helmet with combat scrolls after a multi-combat task! Also, don't forget to spam click "special attack"! For non-multicombat areas, use a unicorn. I recommend using a unicorn over a bunyip since a unicorn lasts for quite a while, and can heal more than a bunyip. Another option is to bring a beast of burden to a task where you know the monster will drop many valuable objects. "Valuable" is objective. Personally, I leave infernal ashes on the ground and I bonecrush dragon bones. It is more efficient to use a yak to scroll the bones to the bank, but that is annoying. Plus, if you already have a large bank, you can probably care less about getting a few dragon bones. You want the task to be done with already. Having said that, a yak can be used to try to speed up dragon tasks. Because there is no good multi-combat metal dragon spot, you are left with either a unicorn or a yak. I put many recovery specials into my yak, and withdraw them to spam Korasi special attacks against metal dragons. This is mostly done for iron or steel dragons, since many are assigned and they do less damage, so soul split can easily recover the hp lost. For mithril dragons, just use a unicorn, since the task is small, so there is enough inventory space to bring all the recovery specials required.

 

Special Attack Weapons

DDP++: For those with turmoil, extremes, and maxed melee, the accuracy of a DDP with a slayer helmet against a monster of semi-low defence becomes acceptable. And since a DDP uses 25% of the special attack bar while having a larger maximum hit than dragon claws, it is a very decent option for some tasks.

 

Dragon Claws: For those in which the above does not apply, Dragon Claws are a good alternative. Please note that a dragon claw special attack is better than an AGS special attack.

 

Korasi's Sword: Ideal for monsters with really high defence. This will rip right through the defence of waterfiends or any metal dragon. It is even useful for black dragons. When using a Korasi's Sword, the defence of the enemy is often very high. If you are meleeing, that means that the special attacks will be doing a much larger portion of the work than normal. Because of this, I recommend bringing many recovery specials, and loading them in a yak if you have to.

 

SGS, EEE: Not recommended at all under any circumstances. You can soul split your offensive special attacks for HP while dealing much higher damage. A unicorn will usually be more than enough anyways. (EEE is enhanced excalibur after the elite diary, for those not in the know.)

 

Pots + Spec

I generally repot at 118/99, meaning that the boost has fallen 7 times in 7 minutes. I spec my DDP four times after I repot, then I wait until 50% spec, then spec twice again. When it hits 118/99, it should be close to or at 100% spec again. Another way to repot is to repot every 5 minutes. The benefit is that whenever you repot your extremes, you remember to repot the renewal, or the antifire. And after a whole potion is done, you will remember to replace the cannon. Whenever you repot, you know you have 100% spec again. The downside is that in some tasks, you will need to bring 2 sets instead of 1, or 3 sets of extremes instead of two.

 

Other Items

 

Prayer

Always pray the best offensive prayer that you can. I would recommend either Piety or Turmoil. Turmoil drains 33% slower and has a higher max boost than piety. However, for tasks like waterfiends, which have no attack or strength levels, piety would be slightly better, although it does not warrant a prayerbook change. Soul Split flickering is useful for healing and ideal for special attacks. On some tasks, it may simply be a better idea to pray protect melee though. Bloodvelds and black dragons come to mind.

 

For maging, Augury is actually similar to Leech Magic. I do not recommend going Dungeoneering for that prayer alone.

Holy wrench: Not required, but recommended for tasks where there are inventory spaces left over. It boosts the amount of prayer you get from renewals and prayer potions.

Slayer Ring: A slayer gem may be used. It's always nice to know how many kills are still required for the task to be finished.

Quick Teleport: Personally, I recommend a house tablet. I have my altar, portals, obelisk, and glory, all next to the entrance of my house for easy use.

Infernal Urn: Quite useful to use when doing a greater demon or a black demon task, if you need prayer experience.

 

Clue Scrolls and Etc.

Clues are not worth it. The chance of a 3rd-age armor piece that is worth hundred of millions is somewhere around 1/500,000. Not worth it.

If you are profiting a lot from slayer, YOU ARE DOING IT WRONG. Slayer done correctly does not profit a lot. The drops you get pay for the pots and cannonballs. Remember, faster tasks mean time saved, which could have been spent making cash!

 

Kuradal's Dungeon

My problem with the Kuradal's dungeon is that I don't see a reason to use it at all. Hellhounds must be cannon'ed at the resource dungeon. Greater demons must be cannon'ed at the Forinthry, else it's a horrible task. Blue dragons are just flat out bad. Abyssal demons are bad xp, although almost acceptable. Gargoyles are bad xp, and can be done in the Chaos Tunnels with a steel titan, although the area glitches out the steel titan. Iron and steel dragons are actually good in the dungeon. Dark beasts can be easily reached with the teleport crystal. Now, having said all that, Kuradal's dungeon is still useful for the metal dragons. The xp at Kuradal's at greater demons and especially dark beasts are somewhat acceptable, although I'd still recommend against it. For those pennypinchers, you might want to head here instead of their respective cannoning spots, but you are really killing the 'powerslaying' part of slaying. For those with 80/85 agility, bring a summer pie for the agility level boost to use the shortcuts in the dungeon. It does save time, and it is worth it to do so, especially for the metal dragon tasks.

 

Between Tasks

 

Tokkul-Zo's teleport is free and takes you close to a fairy ring with its fight caves teleport. The fight cave and fight kiln teleports also take you right at a bank. It also offers +4 melee/range/mage bonus, and zero strength bonus. Personally I prefer this ring for teleports compared to the slayer ring, since this ring has infinite teleports, although I sometimes just use whatever ring I happen to have on me.

 

Slayer Ring's teleport to Relleka slayer caves takes the player close to a fairy ring as well. Its Tarn's Lair's teleport takes the player straight to Terror Dogs, turning a horrible task into a good task.

 

NPC Contact: Take out a few astral, air, and cosmic runes and use NPC contact on the Lunar spellbook to talk to Kuradal. The drawback here is that Kuradal might give you a bad task, meaning that you need to go to her in person to cancel it. I have it on Lunars right now since I need to use remote farm, though.

 

Banking: After you know your next task, head to a bank and start gearing up for your next task. Once you have done many tasks, you should, for the most part, automatically know what to bring on a task. If the task requires some running to get to, bring a super energy potion.

 

Bank Organization: You should have a Slayer tab in your bank. Have all the equipment in the tab, and the related equipment next to each other for faster banking. Have your potions also lined up nicely. Having to use the search function to find every potion is a time waste and a pain.

 

potiontab.jpg

 

 

The Tasks

The xp rates include using a steel titan unless the method described is a nonmulticombat zone. They also assume you do not pick up any charms or drops worth under about 8k.

 

Aberrent Spectres - 70k slay xp per hr. Cannon @ Smoke dungeon. Herbicide is optional. Steel titan it up. Watch for torstol seed drops.

[spoiler=Cannon Spot]spectrecannonspot.jpg

 

 

 

Abyssal demons - 36k xp per hr @ Kuradal. Skip.

 

Aquanites - Don't unlock ability to get these as tasks.

 

Black demons - 51k xp per hr at Taverly. Bring unicorn. Cannon without banking.

 

Black dragons - 50k xp per hr, cannon @ Evil Chicken Lair. Korasi is recommended for all but those with 99 attack/ovl/turm, in which case either works. Bonecrush them. (You can yak scroll the black dragonhide to the bank instead.) Don't forget super anti-dragonfire potions!

[spoiler=Cannon Spot + Inventory]blackdragons.jpg

 

 

 

Bloodveld - Cannon mutated bloodvelds is 80k xp per hr. Protect melee with steel titan. Bring a bonecrusher.

 

Blue dragons - Cannon at resource dungeon if not too crowded. Kuradal's dungeon if it's too crowded. In Kuradal's dungeon, 31k xp per hr. Bring bonecrusher. Don't forget super anti-dragonfire potions! I skip these every time due to bad xp.

 

Dagannoth - 90k - 100k xp per hr - Cannon at under the Lighthouse. Set cannon at middle. Games necklace, run north. Bonecrush these.

 

Dark Beasts - 51k xp per hr. Cannon at mourner spots. Have Within the Light done to have one click teleport near dark beasts. If you don't have it done, you can put your combat gear in your inventory, and have mourner gear only worn. (Aura can be worn with mourner gear.) Just put your potions in your BoB. Cannon away. Bonecrush these. No food needed, but their mage attack will hit sometimes, so have a few prayer pots ready for soul split.

 

Desert strykewyrms - Slow. Block these.

 

Dust devils - 40k xp per hr - Use combat familiar at CT. Use SS with spec res if required. Bring a bonecrusher. I personally skip these.

 

Fire giants - 45k xp per hr - Cannon at Waterfall dungeon. Not the resource dungeon. CT with steel titan is about 38k xp per hr. Set the cannon up north west of the table, near the resource dungeon entrance. Use bonecrusher. For those with a small bank, it is acceptable to use CT instead.

 

Ganodermic beasts - Should be blocked, since you blocked ganodermic creatures, right? :-)

 

Gargoyles - 35k xp per hr @ Ct. Skip. Annoying to do. Auto-finishing kills makes the task less annoying, although not having it makes the task slightly faster since you can use the hammer to deal an instant, finishing blow for the last 100lp.

 

Greater demons - 57k xp per hr. Cannon @ Forinthry dungeon. Have protect 1 item, turmoil, and deflect melee on at all times. Keep prayer above 250 at all times to prevent yourself from being smited. Don't forget that once you've set the cannon on the ground, pkers cannot take it from you. Try to avoid your cannon from attacking other players' familiars, as you will be skulled.

[spoiler=Low-Risk Equipment Setup]Helmet: Slayer Helmet (e)

Amulet: Glory (4) - This is your teleport out if a PKer pops up. Other teleports won't work this deep in the wilderness.

Platebody: Proselyte.

Legs: Proselyte.

Offhand: DDEF.

Boots: Dragon or Rune

Gloves: Goliath - Minimal risk with Goliaths.

Ring: Ring of Life

Cape: Ardounge Cloak or SW Cape

Weapon: Rapier

Cannonballs: 5.5 per giant to kill

Steel Titan Scrolls: 0.3 for each giant to kill

Extra inventory spaces should have sharks

DON'T FORGET TO BRING SUPER ATTACK/STREGNTH, NOT EXTREMES!

inventoryfiregiants.jpg

 

 

 

For me, I need amount assigned x 5 in cannonballs, and amount assigned/4 in steel titan scrolls after my helmet is charged up, although it may vary since. Bring super attack and strength, not extremes or overloads. Dump the remaining inventory spaces with sharks after you bring the usual.

 

Grifolapine - Should be blocked, since you blocked ganodermic creatures, right? :-)

 

Grifolaroo - Should be blocked, since you blocked ganodermic creatures, right? :-) 23k per hr with Polypore. Will be faster with SOA, but still bullshit xp.

 

Grotworms - 38k xp per hr fighting mature grotworms. Skip.

 

Hellhounds - 78k xp per hr. Cannon with Steel Titan at resource dungeon. Bring a bonecrusher.

 

Ice strykewyrms

 

Iron dragons - ~38-45k xp per hr - Rapier with Korasi + Spec res at Kuradal's dungeon. Ghorrock isn't as fast. Bring a bonecrusher. Use a pack yak with spec res inside it. Semi-short task.

 

Jungle strykewyrms - Slow. Block these.

 

Kalphites - 55k per hr. Cannon @ Do No Evil room. Use steel titan. Cannon at center of room. Bring bonecrusher. Don't forget to bring a antipoison ++!

 

Living rock creatures - 50k per hr - Cannon at middle of large room NE of entrance. This tends to be a long task, so bring 3 pure sets and renewals. Although the monsters are spread out, they have low defence and high hp, making this a pretty decent task. The cannon makes the task relaxed and afkable. A unicorn will be sufficient healing.

[spoiler=Cannon Location]lrccannonspotmap.jpg

lrccannonspot.jpg

 

 

Mithril dragons - 35k per hr. Dreadnip + Korasi + spec restore. SOA will be faster. Bring bonecrusher. If you are using overloads, bring 1 emergency brew in case things go south (and it can). Don't forget super anti-dragonfire potions! This is a semi-short task.

 

Mutated jadinko - 35k per hr @ Baby Jadinko. 38k xp per hr @ Jadinko guards. They are all non-multi, non-cannon. Skip.

 

Nechryael - 33k per hr @ CT

 

Skeletal wyverns - *I have not done this task as I had it blocked for a long while. Xp would be mediocre.*

 

Spiritual mages - Super slow xp, bad profit. No effigies. Block for sure.

 

Steel dragons - 30k xp per hr @ Kuradal's. Iron dragons, but slower. Once again, SOA not tested. Use bonecrusher. Don't forget super anti-dragonfire potions! I recommend skipping this. You may decide to do this because it is a semi-short task.

 

Suqahs - 63k xp per hr. Cannon with Steel Titan NE of Lunar Bank. Use bonecrusher. Very fast task.

[spoiler=Suqah Cannon Spot]suqahspot.jpg

 

 

 

Terror dogs - ~35-40k xp per hr. Use prayer potions to keep turmoil up. Steel titan it. Use bonecrusher. Do these, this task won't even last for 10 minutes. Skip if no ring of slaying.

 

TzHaar - 33k xp per hr. Just skip or do the fight caves challenge.

 

TzHaar Fight Cave creatures (Slayer Challenge) - Afk with SOA to make the task pretty fast and afkable.

 

Warped tortoises - 30k xp per hr. Half decent profit, but not worth doing because of slowness. Skip.

 

Vyrewatch

 

Waterfiends - 38k xp hr with Goliaths. Use CT with Steel titan. Iron titan if you can't. If you don't have either, skip unless you need the charms.

 

 

Blocking, Skipping, Doing a Task

 

[spoiler=What to Consider]Is it good xp? (Cannonable? Multi-combat? Low defence, high hp? Good spawns?)

Is the location hard to come by or dangerous?

Does it drop good, profitable drops?

Does it drop effigies a lot? (Generally, the higher combat level of the monster, the more often it drops effigies.)

Does it drop good charms?

Is the place often crowded?

Do you personally enjoy this task?

 

 

[spoiler=Tasks to Skip or Block]Block the most common, bad tasks and skip the rest. Kuradal assigns higher leveled monsters more often if your combat level is higher.

Aquanites - Should not have been unlocked in the first place. Terrible xp.

Blue dragons - No way to get over 35k slayer xp per hour with this task.

Desert Strykewyrms - Bad xp

Dust Devils - Personally I skip, since spamming Steel Titan constantly on these low hp monsters is annoying. 40k slayer xp per hour isn't TERRIBLE, but very mediocre at best. The drops are crap, and so are the effigy drop rates.

Ganodermic Creatures - Blocking this will stop Grifolaroos, Grifolapines, and Ganodermic Beasts from being assigned. While the latter is a good task, the first two are horrible tasks. And since 2 > 1, you will be saving yourself some hassle. Block this.

Jungle Strykewyrms - Bad xp

Gargoyles - Subpar xp. Expect 35k xp per hour at CT with a steel titan. Rock hammer is also a hassle. With auto-kill, it's slower.

Grotworms - No cannon, no multi-combat makes the xp as good as dust devils at best. Skip.

Mutated Jadinkos - At 38k xp per hour, this xp rate reminds me of Grotworms, which is a bad thing.

Skeletal Wyverns - The xp won't be as good as steel dragons, and there is quite a hassle to getting there and having the correct setup. They do drop semi-decent charms. Too much of a hassle for me personally.

Warped Tortoises - Two spawns mean bad xp.

Waterfiends - For those that do not need the charms, meleeing will only net about 38k slayer xp per hour while spamming steel titan.

 

 

[spoiler=The Best Tasks]Mutated Bloodvelds - 80k slayer xp per hour. These have more hp than dagganoths, so the task is longer, meaning more xp.

Dagganoths - 90-100k xp per hour. Nuff' said.

Hellhounds - 78k xp per hour.

Aberrent Spectres - 70k xp per hour. These will drop an occasional decently profitable drops.

Suqahs - 63k xp per hour, and a fast task.

 

 

Credits

The Floating Pen - For guide banner

Quyneax - For the code stuffs for equipment section of the guide.

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From a cursory glance, I didn't notice anything majorly wrong - very efficiency oriented, but not very metagame. Will give it a good read in a few hours.

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Notes:

You say you should buy slayer xp, but that's not worth it. It's better to skip more tasks.

Goliath gloves are barely, if at all, worth using for slayer (other than waterfiends). Even if it takes only 5 minutes to get a pair, you don't save much time using them (you need to use them for 200+ minutes to save one minute).

Dragon claw specs are weaker than Korasi specs in single combat.

The ranged level boost from overloads doesn't help the cannon if you're not using ranged as primary weapon.

Leech magic is superior to Mystic might if you use a polypore staff. Magic is of course not optimal for slayer as magic xp isn't valuable at all, while melee xp is.

Standing under the cannon is worse for cannoning in single combat, might want to mention that.

Again, claws are barely worth it.

Gargoyles aren't faster with auto-kill, slower actually.

Spiritual mages don't drop effigies :P.

TzHaar are 60k+ xp/hr if you do Jad.

For most dragon tasks, it's not worth crunching the bones unless you make 20m/hr or something. It only takes a minute or two to bank 30-40 bones, worth 100k. That's an equivalent of 3m/hr+, much more if you have a yak.

I'm also not sure Ghorrock is worth it compared to Kuradal's.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Notes:

Leech magic is superior to Mystic might if you use a polypore staff. Magic is of course not optimal for slayer as magic xp isn't valuable at all, while melee xp is.

 

It beats Augury as well by a large margin.

 

Even though Magic xp isn't valuable for Slayer, I think you should still add that Storm of Armadyl is a lot faster than melee.

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Hey, I appreciate the feedback.

 

 

You say you should buy slayer xp, but that's not worth it. It's better to skip more tasks.

I think I just mentioned it. I should go into more detail about spending most points on skipping task, and spending surplus on xp.

 

Goliath gloves are barely, if at all, worth using for slayer (other than waterfiends). Even if it takes only 5 minutes to get a pair, you don't save much time using them (you need to use them for 200+ minutes to save one minute).

I kind of suspected that. Will fix.

 

Dragon claw specs are weaker than Korasi specs in single combat.

I disagree, if the enemy has lower defence, Claws tend to hit higher. Claws also use 50% vs Korasi's 60%. not major, but it's something.

 

The ranged level boost from overloads doesn't help the cannon if you're not using ranged as primary weapon.

I believe the cannon's ability is based on your ranged level + the accuracy of your attack method.

 

Leech magic is superior to Mystic might if you use a polypore staff. Magic is of course not optimal for slayer as magic xp isn't valuable at all, while melee xp is.

This I really don't know about TBH. I will look at it closer later today.

 

Standing under the cannon is worse for cannoning in single combat, might want to mention that.

Can you explain please?

 

Again, claws are barely worth it.

If it's worth it by just a bit, I'd recommend it wholeheartedly

 

Gargoyles aren't faster with auto-kill, slower actually.

Really? :o

 

Spiritual mages don't drop effigies .

Oh, I thought my guide said that. Will fix.

 

TzHaar are 60k+ xp/hr if you do Jad.

Ok, I'll post that.

 

For most dragon tasks, it's not worth crunching the bones unless you make 20m/hr or something. It only takes a minute or two to bank 30-40 bones, worth 100k. That's an equivalent of 3m/hr+, much more if you have a yak.

I'll make a small note of that, although personally I don't find the dbones to be THAT profitable. I did some quick math, and although picking and banking bones slows my down visibly, it is still worth it to bank the bones. They are only at 2.7-2.8k. I'd make a sidenote for this, as I will for SOAing tasks.

 

I'm also not sure Ghorrock is worth it compared to Kuradal's.

It is from my testing. The cannoning makes a larger difference than the Fero ring.

 

Latin:

It beats Augury as well by a large margin.

Why?

 

Even though Magic xp isn't valuable for Slayer, I think you should still add that Storm of Armadyl is a lot faster than melee.

And this is for nearly all tasks? I only mention for WFS/metal drags, etc. I will make a note of it then.

 

 

-

 

 

On a side note, did you guys get any faster slayer xp rates with any of the tasks I mentioned? If so, with what method?

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Well, Leech Magic doesn't work like the game says it does. The formula is (Level + boost -1) * 1.05. If Leech Magic is at 5%, you get an invisible boost of 4 levels and your Magic level is then multiplied by 5%.

 

Let's say my Magic level is 106 and I have Leech Magic active at 10%. I get an invisible boost of nine levels which is then added up to my Magic level so my level is now 115. That's then multiplied by 10% meaning my Magic level is actually 126.

 

If I have Augury active, my Magic level is 106 * 1.2 which is 127. But because Leech Magic also drains the targets Magic (thus making you more accurate), it beats Augury.

 

I hope that makes sense. I'm terrible at explaining these things, lol.

 

Yeah, SoA beats Melee on most tasks. The only tasks where Melee could beat SoA is at spiritual mages, jungle strykewyrm and dark beasts.

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Melee also beats SoA on mutated jadinko males.

 

As for claws vs. Korasi: read this. Xp-waste has a bunch of other things you might want to read too.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Melee also beats SoA on mutated jadinko males.

 

As for claws vs. Korasi: read this. Xp-waste has a bunch of other things you might want to read too.

The thread is saying that each ddp spec is better than a claw spec for slayer? I'm on turm/ext/rapier/ddef, and I still miss ddp specs entirely even on low level monsters. I have never missed on a low level monster like fire giants or LRC before with claws. I also think claws has a minimum hit, tbh. I've never seen myself hit less than like 300 with claws, whereas I've hit around 50lp dmg or less with DDP. I don't think DDP vs Claws is something you can easily calculate like that. Does it take into account that it's x2 claw spec + x2 rapier hits vs x4 ddp spec?

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Yes, it does take that into account, it's saying that four dds specs beat two claw specs and two rapier hits provided your opponent has less than x defence. Claws don't miss often because you get four tries to get a hit in, versus only one for most weapons (one each for dds hits).

 

Later on I made a post about how Korasi's would beat claws if you are in single combat and claws do not get a boost from FSH.

 

I'm 100% sure Korasi's gets the boost, but I don't recall having one of my claw hits over 500, which properly it should be able to reach (I've used claws from 93 to 97 slayer).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Do you have any information on OVL vs Exts for heavy multicannoning tasks? People say higher ranged level means better hits with the cannon (although the cap is still 300). What do you think?

 

One must consider the amount of time it takes to make an ovl. That is, all of the exts + putting in the torstol. That take sa looonnggg time and is pretty painful.

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Max cannon roll = max current attack style roll

 

It's that simple. Ovls will always lead to higher dps unless you repot every minute. It's just a matter of income level. The time it takes to make ovls is irrelevant because it's the best herblore xp.

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Max cannon roll = max current attack style roll

 

It's that simple. Ovls will always lead to higher dps unless you repot every minute. It's just a matter of income level. The time it takes to make ovls is irrelevant because it's the best herblore xp.

No, it is very much relevant when you are 99 herblore.

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Just realized there's two points to expand on:

 

You don't want to stand on the cannon when cannoning in single combat. That's because you want the monster you are fighting to be on top of the cannon, so the cannon can hit it 3+ times per rotation. Especially critical for black demons and dragons.

 

And gargoyles are slower with autokill because using a rock hammer is a lossless way of dealing with the last ~100 lp. It doesn't count as a combat action, so you can manually hammer and immediately attack another gargoyle. You can still manually hammer with autokill and sometimes it's more relaxed to have autokill, but it's not needed.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Well, Leech Magic doesn't work like the game says it does. The formula is (Level + boost -1) * 1.05. If Leech Magic is at 5%, you get an invisible boost of 4 levels and your Magic level is then multiplied by 5%.

 

Let's say my Magic level is 106 and I have Leech Magic active at 10%. I get an invisible boost of nine levels which is then added up to my Magic level so my level is now 115. That's then multiplied by 10% meaning my Magic level is actually 126.

 

If I have Augury active, my Magic level is 106 * 1.2 which is 127. But because Leech Magic also drains the targets Magic (thus making you more accurate), it beats Augury.

 

I hope that makes sense. I'm terrible at explaining these things, lol.

 

Yeah, SoA beats Melee on most tasks. The only tasks where Melee could beat SoA is at spiritual mages, jungle strykewyrm and dark beasts.

Where is the proof? Also, you are then saying that +20% magical accuracy = +20% magic level.

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This guide is promising, but I think it needs more organization to take it to the next level.

 

Separate the points into Potions, Weapons/Equipment, Special Weapons, Useful Quests, etc.

 

If the quality of the guide rises substantially (say, with more pictures? :shades: ), this has the potential to become one of the best guides on Tip.It.

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This guide is promising, but I think it needs more organization to take it to the next level.

 

Separate the points into Potions, Weapons/Equipment, Special Weapons, Useful Quests, etc.

 

If the quality of the guide rises substantially (say, with more pictures? :shades: ), this has the potential to become one of the best guides on Tip.It.

Frankly, I like the boring, concise way it's written. If anything, it needs more calculations and graphs and shit.

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Thanks. I'd be willing to spend the time required to research each aspect of high level slayer training, but I'm starting to not see the point when the evolution of combat update is looming, which will probably render my guide obsolete. :(

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At first the guide seems sloppy and badly laid out. Probably because it is sloppy and badly laid out. However, the information is quite useful. Just format it a bit differently, and I'll give you a gold star.

 

And thank you for not tossing another sunnova[bleep]ing "VIDEO GUIDE" onto the pile that is today's AoW. You get extra credit for that.

trains2.png

[spoiler=I LOVE MY STATION]

 

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00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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True, pictures and flashy banners and organized sections don't add to the actual utility of a guide. However, especially on a topic such as Powerslaying, I believe it is worth it to make an effort to reach out to the masses.

 

Honestly, the people who are keen on efficiency already know everything in the guide. That's why you should make your target audience the ordinary slayers, the ones who are willing to learn but are deterred by long blocks of text where the most useful information is buried.

 

While the Evolution of Combat update may change everything, I still believe that fleshing out this guide and completing it is absolutely worthwhile. I'll definitely be reading this, regardless of whatever combat changes may ensue.

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