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Dung Binds Question


vleademir

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I currently have prom 2h, hood, and csb bound which i'm pretty sure is suggested, but im getting bored with maging :P I was wondering if it is at all practical to range dungs without hexhunter? My stats are in sig

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Yes having atleast 1 hex on a team is extremely useful, you should bind one if you are able to get. However only do this when you have the level required to wield it.

 

Can't read properly, don't range without hex as the dps is too low and other weapons are superior.

Edited by Quest_Cape_K

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No for one you will have to bind a grave creeper bow and arrows which is not worth doing especially if you have 2 binds. Your current binds are ideal for your level and experience with dungeoneering. Also just to clarify you should not be maging anything except high level warriors or high level brutes. You should only use your csb to compensate for the few weaknesses your 2h has.

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Melee gets bonusus from five slots: weapon, shield, gloves, boots, amulet. Since you use a two-handed weapon, weapon and shield are taken.

Magic gets bonusus from all slots, but max hit is affected by only two: weapon and ammo/shield. Everything else is accuracy.

Ranged gets bonusus from all slots as well, and max hit only depends on ammo. However you can only fire arrows if you also have a bow.

 

So looking at that, ranged is the easiest to get max raw dps in (tied with magic), melee the hardest.

As it is, this is balanced by making it much easier for melee and magic to reach decent accuracy.

 

E.g. don't go all-ranged. You can melee + mage or melee + range, but since you can't bind two kinds of ammo mage + range isn't viable :(.

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Range is really weak in dg. The only reason why people use hexes is because of the effect the raw dps is actually very low.

 

On top of that, there are only a few monsters weak to range that aren't also weak to melee (bats).

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Melee gets bonusus from five slots: weapon, shield, gloves, boots, amulet. Since you use a two-handed weapon, weapon and shield are taken.

Magic gets bonusus from all slots, but max hit is affected by only two: weapon and ammo/shield. Everything else is accuracy.

Ranged gets bonusus from all slots as well, and max hit only depends on ammo. However you can only fire arrows if you also have a bow.

 

So looking at that, ranged is the easiest to get max raw dps in (tied with magic), melee the hardest.

As it is, this is balanced by making it much easier for melee and magic to reach decent accuracy.

 

E.g. don't go all-ranged. You can melee + mage or melee + range, but since you can't bind two kinds of ammo mage + range isn't viable :(.

 

Great analysis and description, but that's the norm with your replies anyway :P Thanks!

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im getting bored with maging :P

 

Ranging isn't much more interesting, I don't think.

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I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)?

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High level skeletons should be maged and also black demons can be maged aswell.

 

If I'm not mistaken, level 199 Ghosts as well, but only the 199 ones. I've also found it worthwhile to mage particularly tough Fire Giants (level 200+) and Greater Demons. It's all down to filling in the weaknesses of the 2H sword.

~ W ~

 

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High level skeletons should be maged and also black demons can be maged aswell.

 

If I'm not mistaken, level 199 Ghosts as well, but only the 199 ones. I've also found it worthwhile to mage particularly tough Fire Giants (level 200+) and Greater Demons. It's all down to filling in the weaknesses of the 2H sword.

Yeah i forgot to mention that, Greater demons can be choice I've found, depending on level and if overloaded or not.

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Quicklists:

Celestial_surgebox.png CSB:

143+ Brutes, Greater+ Demons, 128 Earth warrior, 248+ Fire giant, Gorgonite_chainbody.png gorg+ Forgotten warrior, 199+ Ghost, 125+ Reborn warrior

 

150px-Brute_Warped.png220px-Greater_Demon_v1.png100px-Earth_warrior.png200px-Black_demon.png200px-Firegiant.png96px-Primal_spear_wielded.png200px-Ghost.PNG240px-Lesser_reborn_warrior.png

 

 

 

 

 

Empowered_Fire_Staff.pngCelestial_catalytic_staff.png EFS/CCS:

118+ Brutes, lesser+ Demons, 114+ Earth warrior, 201+ Fire giant, Katagon_platebody.png katapl8+ Forgotten warrior, 169+ Ghost, 125+ Reborn warrior, 178+ Skeleton

 

150px-Brute_Warped.png150px-Lesser.png220px-Greater_Demon_v1.png200px-Black_demon.png100px-Earth_warrior.png200px-Firegiant.png96px-Primal_spear_wielded.png200px-Ghost.PNG240px-Lesser_reborn_warrior.png100px-Skeleton.png

 

 

 

 

 

http://www.xp-waste.com/monster-weakness-guide-t2260.html

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