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Tip.It Times - 24th June 2012


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Time for a new release of the: >>>Tip.It Times!<<<

 

 

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WRITE FOR THE TIMES - SUBMIT A GUEST ARTICLE:

Remember, YOU can write an article for the Tip.It Times! You can apply to write full time, or just submit a "one-off" guest article any time you want! Our editors will work with you to ensure that your article is ready for publication. All guest articles can be submitted to @tripsis or any other Editorial Panel member. For more information, including details on how to apply full time, read this forum thread: http://forum.tip.it/topic/209138-how-to-write-for-the-tipit-times/

 

I'd like to remind people of the rules pertaining to Times threads:

 

[hide=Read these rules before posting in this thread]

Rampant flame wars have taken control of virtually every week's times discussion topics. The following guidelines must be followed when posting on this topic. Posts that ignore these guidelines will be removed.

 

1. You are invited and welcome to express like or dislike on articles and a particular author's writing style. It is not acceptable, however, to flame or personally insult an author. Posts that aren't anything but an attack will be removed from the topic.

 

2. Spelling and grammar errors can be reported to tripsis by PMing her and they will be fixed promptly. It is not necessary to post them on the discussion topic.

 

3. Off topic posts that do not discuss the content of that week's articles will be removed. This is not the place to discuss the direction of the times, how much you love or hate the times, etc. Off topic posts will be removed.

 

By keeping within these guidelines, Times discussion topics will mean more for the Panel and Administration than just a place for flame wars. Flame wars do not provide any useful feedback to the Times, which is mainly what we're aiming for with these topics: feedback.

 

This policy is effective as of now, November 17, 2010. Any posts prior to the creation of this policy may or may not be removed according to the new guidelines.

[/hide]

 

When replying please make sure to clarify the article you are replying to! Thanks!

 

If you spot any typos or mistakes in an article then please PM them to @tripsis. :)

 

Enjoy the articles!

 

PS... It has been a while for me... so I may have missed a few small things. Feel free to pm me if you see anything. :ohnoes:

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I agree with the last point, it is extremely difficult to do something that has not already been done or will be done by many people after.

 

At least 4 other people have also managed to get fire capes on 1 prayer accounts after I did it (although after an update that made it easier I might add :P )

Check it out, huge amount of effort has gone into this massive mod!

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Yes I must agree with you that guilds are not very usefull or have simply been abandonned like many things in runescape. Which brings me to compare Gielinor as a wasteland, seems to me like they don't believe in managing the waste (old content or unused content) but simply in expanding their horizons (bringing in new content).

 

Storm you say it is neglect well I say it is efficiency that kills content, people (or half the population as the second article somewhat says) strive for THE FASTEST xp/h (myself included) and runescape like reality there is only one FASTEST method; so essentially the others are left to rot....

 

But the GRAND UPDATE to the combat system would definitely fall in "waste management" as they are looking to bring new life to something already present i.e. the combat system. So there is light at the end of the tunnel.

 

 

 

Both articles were good, must say I'm a fan of Storm :) but like most articles in the Times I find they lack length. Storms article was "OK" length but the 2nd was rather short.

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I don't believe there has to be "one" best method. There can be several variables that change what a given player wants. However, new updates progressively "ruin" old updates, because there is no reason to use the old methods.

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Yes I must agree with you that guilds are not very usefull or have simply been abandonned like many things in runescape. Which brings me to compare Gielinor as a wasteland, seems to me like they don't believe in managing the waste (old content or unused content) but simply in expanding their horizons (bringing in new content).

 

Storm you say it is neglect well I say it is efficiency that kills content, people (or half the population as the second article somewhat says) strive for THE FASTEST xp/h (myself included) and runescape like reality there is only one FASTEST method; so essentially the others are left to rot....

 

But the GRAND UPDATE to the combat system would definitely fall in "waste management" as they are looking to bring new life to something already present i.e. the combat system. So there is light at the end of the tunnel.

 

 

 

Both articles were good, must say I'm a fan of Storm :) but like most articles in the Times I find they lack length. Storms article was "OK" length but the 2nd was rather short.

 

Some people have short attention spans (like me), so the articles are not quite novels.

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The one best method is always an interesting one, because for any definition of prime criteria, there will always be one set best method to do something in a game (not always so in real life, because the real world is less predictable and consistent). I guess the real trick is creating different means to an end that fit different likely criteria for the best method to accomplish something, with various tradeoff's between say xp rates and social interaction (or social isolation for some people).

 

For the guilds, what I would like to see is rather than try to just incorporate them into the training, I would rather see them totally revamped into a service for the true elite (if not for people with 99 in that skill, then for people in say the 80's or 90's). I cant say I have any ideas right now on what they should provide (but that's okay because they aren't paying me. That's Jagex's job), but I think it would be awesome if the guilds offer something that makes them worth while, and gain at least a semblance of exclusivity with much higher requirements.

 

Now, that wont happen (at least not the raising of the reqs), but I can dream.

 

As for the second article, I like social training when I can get it. I was really enjoying the runespan when it first came out, because of all the talking, though its gone a bit quiet now I think. Talking is also the difference between fishing instilling homicidal anger out of boredom, and homicidal anger because other people are stupid (I jest. Every once in a while you can actually strike gold). The only thing standing between me and 99 fishing is a supply of people I want to talk to, who have nearly unlimited availability to amuse me :mrgreen:

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Best method indeed depends on what you want:

 

-most XP/h

-fewest GP/XP

-most GP/h

-least clicks/most afk-able

-high-end untradable rewards (Tiger Shark, Overload, etc)

 

Some of these goals are combined, best example being the Runespan... There's the first mistake :S But yes, this does mean there are only up to 5 features to a skill that will be used...

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When the guilds were first introduced, the levels were actually considered fairly high for the game population. I would like to see more reward like focus though, instead of training areas.

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When the guilds were first introduced, the levels were actually considered fairly high for the game population. I would like to see more reward like focus though, instead of training areas.

 

 

I agree, I remember 7 years ago getting into the mining guild as an f2p was a huge deal for me but now the xp/h for most skills have sky rocketed but the entry levels have stayed the same... so I definitely like the idea to raise the level requirements too honestly 90 IF NOT 99. The best case are the extreme/overload pots which are responsible for herblores popularity and they start at 88 with the extreme attack. Though you could argue it starts with the 84 recover special.

 

 

Remember exclusivity is everything.... or so the Social Network says?

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Guilds could be like the Thieving guild where you unlock further rooms and better gear through continued training. Kind of like how you need to do random things at the warrior's guild to gain access to the real reason to be there - defender-dropping cyclops. For something like the crafting or mining guilds you could help the masters mine away new caves full of ore or craft upgrades to train there. If the xp-hour couldn't be the best then they could always add some kind of worthwhile (untradable?) reward - craft once per day a basket that could hold inventory slots (like a massive rc pouch that breaks after a few uses) to allow you to carry a few extra potions, or something like that would create incentives to revisit the guild daily/weekly similar to other dailies.

Really they need to introduce more extreme apexes to the training methods. Have methods that excel in

*Afk

*Price

*Xp rate

and other factors, but are lacking in the others. A good example would be construction with impling jars. Extremely expensive, not afk at all but amazing experience. Another is ivy or rocktails. Extremely afk, free or extremely low income, but poor experience. Feather headresses are another in that they aren't expensive and require very high apm and planning beforehand to buy all of the feathers, but are very good experience. Training spots like Runespan (which is probably my favourite update of 2012 that I can think of) that are pretty much the best in every possible way detract from this.

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