Yep, since I'm an adult and have been playing the game since my age was a single digit, the sole purpose of the article was "Lol if ur younger then me than i h8 u." True story.
Hate the update, not the players.
On a non-sarcastic note, would you care to elaborate on the "legitimate problems?" I fail to see how what I listed were not legitimate problems. I see most of the rest of the EoC as a massive, long-overdue improvement to the game.
That's your job, not mine. Let's look at your article paragraph by paragraph:
1. Intro, claims "unnecessary and even downright awful features" are present in EoC. As an intro, fine. Intros aren't supposed to explain everything.
2. Explains how the new combat calculation works. Notes that prayer, summoning, and hitpoints no longer affect combat level, but doesn't explain why this is a bad thing. Also notes that level 4s can have 99 prayer, summoning, and hitpoints but again, doesn't say anything about it except "that's ridiculous."
Look at this way: if you were trying to convince someone who doesn't agree with your stance already (which should be the point of the article, as I would hope you're not just trying to stroke your own ego), you've said a lot but explained nothing. You told us things we probably already know and said they are bad, but not explained why. And you never come back to this point, so the reader who didn't agree with you already is not any more convinced.
3. The hitpoints multiplied by 10. Complains that it was done only to cater to "adolescent boys." Otherwise, made no mention of how it was a bad thing (because attracting more people to the game is apparently such a terrible crime?). Made a subtle nod to the added precision, but passed it off since it doesn't actually benefit you (which wasn't the point. Balance was).
I know, a lot of people complain about this. But in all honesty, I bet if people actually went back to the old way, most would come to realize that they prefer it how it is now. Nostalgia glasses can be decieving.
4. More complaining about catering to children. Doesn't mention how the new combat level maximum could possibly be a bad thing for the game itself. Claims the combat formula is broken, but never explains how or how the previous one was better.
5. Pures etc. are destroyed. I've never made a pure nor have I spent much time in the beta, so I don't know how much they're really effected. It could have used a bit more explanation as to how these accounts are unusable, but it is othewise fine as far as I can tell.
6. Outro. Doesn't say anything relevant to the rest of the article. Claims there is room for improvement, but doesn't offer any suggestions. Normally this is fine (you don't need a solution to point out a problem), but since you never explained why the apparent "problems" are...problematic, it falls flat.
Alright, imagine two players with identical attack/strength, defense, magic, and ranged fight. One has turmoil, soul split, a steel titan, and 99 hitpoints. The other has steel skin, a bronze minotaur, and 52 hitpoints. Guess who wins every time? Being able to calculate my combat level in my head is hardly something I need to worry about when, you know, my combat level is displayed for me in game and there are calculators on multiple sites (including this one) that can calculate it for you.
Aside from wondering how/why someone has identical Atk/Str to another player but 47 more hitpoints levels, put it in the article and you're golden (or perhaps bronze, seeing as there are other things to explain).
It's not that I don't agree with you at all on this point; it's just that you said nothing about it. Prayer at the very least I agree should be calculated in somehow. HP is generally going to come with your other levels anyway, so that's not a big deal, and Summoning is just a strange matter to deal with here.