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99 Slayer/Summoning


Dannneh

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Hey guys, thanks for taking your time to look at my question. So here it is...

 

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My current Slayer level is 77 and I do plan on getting 99. My Summoning level is 79 as well. I was just curious as to, if I were to pick up every Blue Charm and Every Crimson charm while slaying, would I have enough charms for 99 summoning?

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Pick up golds and greens as well and I think you do. Doubt crimsons/blues will be enough. What tasks you block/skip might be of important too.

 

Wait for Hedgehog to post, they'll know. :P.

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"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

"An imperfect man can do great deeds, and a great man imperfect ones.

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I don't skip any tasks that aren't on my block list. My block list is my preference. Nobody complain about it.

 

Fire Giants

Kalphites

Grotworms

Living Rock Creatures

(I have 250 quest points and will most likely block one more, just don't know what it is yet)

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It's probably better to kill wfs for crims than it is to use golds/greens.

 

There's not enough data to accurately say how much summ xp you'll get from 99 slayer. Even if there was, you do so few tasks from 77-99 slayer that the error would be massive.

 

With a good blocklist, you should get into the mid 90s though, at least.

 

Another point i'd like to raise is that, if you don't plan to max, use all lamps on summoning. Unlocking an iron titan speeds up a number of tasks, and the earlier you get it, the more time it saves.

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Here's what you should block:

 

Gargoyles

Grotworms

Fire giants (borderline imo)

LRC

Spiritual mages

 

Skip:

Warped tortoises

Jungle strykes

Mutated jadinkos

Desert strykes

 

Skip grifolaroos at 82(?) slayer, and block polypores at 88 (or whenever grifolapines are unlocked).

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Why do people block -for example- gargoyles?

 

They have hardly any defense + you get the dmg boost from the ferocious ring. Only monsters that are faster are cannonables? Should also skip greater demons then I think? I personally always added hellhounds to the skip list; "no" charms & no drops make it too boring for me. And I'd rather spent some time with fun (gargoyle, I always aim to use the item as fast as possible) than spent money & have a boring time.

 

Tortoises is another thing you might actually do. I'm not sure about current prices, but a year ago I earned 750K-1M hourly profit from those. Not a massive sum, but it's not neglectable either. On top of that their drops are perfect for me (I love "random drops" however I hate it when a monster has 1 top tier drop you just have to keep waiting for 100 kills). Lastly: I seem to be getting more jungle strykewyrm tasks (at 88 slayer) than spiritual mages (literary had only 1 task of mages them yet). So I think jungle strykewyrms & mages should be swapped?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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>.<

 

Gargoyles - Bad charms, bad xp, annoying people, bad effigies

Grotworms - Bots, can't cannon, bad charms

Fire giants (borderline imo) - Cannoning is annoying, bad charms, slightly below average xp/hour

LRC - Bad charms. They're really good if you're low melees, though

Spiritual mages - No charms, no effigies, can't cannon, no good drops

 

Skip:

Warped tortoises - Terrible xp, annoying as hell, the drops are only good at really low incomes

Jungle strykes - Just a horrible task in general.

Mutated jadinkos - Bad charms, slow xp, hard to afk cuz they like to do a ton of damage at once, effigies are somewhat decent, but they have low kph.

Desert strykes - See jungle strykes

 

Skip grifolaroos at 82(?) slayer, and block polypores at 88 (or whenever grifolapines are unlocked) - You can block all polypore creatures in 1 slot, which is definitely worth it. They're a terrible task. The xp sucks, the drops suck, and cannoning them requires very high apm.

 

Also, 4k data points says spiritual mages are more common than jungle strykes.

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I don't skip any tasks that aren't on my block list. My block list is my preference. Nobody complain about it.

 

Fire Giants

Kalphites

Grotworms

Living Rock Creatures

(I have 250 quest points and will most likely block one more, just don't know what it is yet)

 

Yeah uhh.. I don't get why you block kalphites. I understand lrc, but not kalphites. Cannonable, and they drop some blues. You should try them again to see what you think tbh

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Why do people block -for example- gargoyles?

 

They have hardly any defense + you get the dmg boost from the ferocious ring. Only monsters that are faster are cannonables? Should also skip greater demons then I think? I personally always added hellhounds to the skip list; "no" charms & no drops make it too boring for me. And I'd rather spent some time with fun (gargoyle, I always aim to use the item as fast as possible) than spent money & have a boring time.

People block gargs because they are common and one of the tasks worth not doing. It's not so much an expression of how much they suck as a task, they're better than desert/jungle strykes for example, just that they are common and sub-par.

 

Hellhounds are really for pure xp/hr, they are twice as fast as gargs or something.

 

It's also possible task frequencies are affected by slayer level which might explain getting more jungle strykes than spirit mages.

 

I'd consider skipping kalphites if you haven't done do no evil.

^This, I think they are a bit over 50k xp/hr when maxed, maybe 55k.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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Why do people block -for example- gargoyles?

 

They have hardly any defense + you get the dmg boost from the ferocious ring. Only monsters that are faster are cannonables? Should also skip greater demons then I think? I personally always added hellhounds to the skip list; "no" charms & no drops make it too boring for me. And I'd rather spent some time with fun (gargoyle, I always aim to use the item as fast as possible) than spent money & have a boring time.

People block gargs because they are common and one of the tasks worth not doing. It's not so much an expression of how much they suck as a task, they're better than desert/jungle strykes for example, just that they are common and sub-par.

 

Hellhounds are really for pure xp/hr, they are twice as fast as gargs or something.

 

It's also possible task frequencies are affected by slayer level which might explain getting more jungle strykes than spirit mages.

 

I'd consider skipping kalphites if you haven't done do no evil.

^This, I think they are a bit over 50k xp/hr when maxed, maybe 55k.

 

isn't something like fire giants & greater demons than much more worth a spot in the block list? I fail to see how they are significantly faster xp than gargoyles - considering gargoyles can be found in kuradals dungeon (same as greaters) & don't have significant defense.. I'm not saying it's a good task, I just can't believe greaters are not skipped nor blocked & fire giants are "borderline" while gargoyles are definatelly blocked. (actually same for living rock caverns, they can even be cannoned & didn't they give more xp/hp?)

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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After Do No Evil a 2k pop W2 Kalphite task is one of the fastest slay xp/hr tasks. Around 60-65k xp/hr. Without being on W2 or other 2k pop worlds, the respawn rate is too slow and you spend more time standing around than slaying.

 

Gargoyles are up to you. I do them personally as they are a fast task due to low hitpoints and defence, and are decent blue charm droppers. Also greater demons can be cannoned in the revenant dungeon for good slay xp/hr, crims and again a 10-15 minute task - it's good slay points letting you block worse tasks. Just prot item, take a rapier and proselyte or something with ~2k cannonballs and a glory, in case of pkers. You can also have some fun with the massive bot trains coming through the greater demon cave for some reason every now and again :P

 

In regard to your original question, with a slay list that favours a high sum:slay ratio, (I do sub 200 abyssal tasks, always do WFs, and do mutated jadinkos due to the exceptional melee xp/hr as my melees are lagging behind slayer) my summoning xp:slayer xp ratio is 95:100 BUT since runespan I've used my effigies on slayer, so the ratio should actually be closer to 1:1 than that. And I pick up all charms. (you can pick charms up losslessly if you can be arsed)

Asmodean <3

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They might not be 'good' but they are decent. You can expect 15-20 per task. (so about 12-16k sum xp) And bearing in mind how much faster training summoning is with blue charms, it can be worth it. You have to take into account that even if you block gargoyles, the extra tasks you do instead most likely drop fewer blue charms, meaning you then have to spend more time using crims, greens or golds to actually train summoning.

Asmodean <3

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