gonpost Posted February 4, 2006 Share Posted February 4, 2006 Instead of the normal npc (monster) that pursues you by walking behind you...there should be an NPC that actually RUNS after you! Just imagine, a bunch of shadow wraiths running after you in a multi combat zone, wielding scythes, and all of them are attacking you while you run for your life. If you turn on your volume, they could make screams that could send chills down your spine. *Morytania area hint hint* Or maybe a hellhound that actually charges after you, and maybe could run even faster than you! Sounds pretty darn cool to me. :) The area that an npc can wander around could be enormously increased so that the NPC could run after a player for a good amount of time. Right now they'll only follow you for a screen's length or two. If a monster was truly aggressive, it would pursue you for a very long time, perhaps even to the death. They could run at different speeds, perhaps slightly faster than a player's walk pace, the same pace as a player can run, or even much faster than the player can run to be inescapable. This could entirely change the dynamics and mood of an entire area. It would make the game feel a little more realistic, while also providing a new and exciting challenge to questers or adventurers. Think of a monster that could really benefit from running... Anyone else agree with me? Runescape Name: "unbug07"Expand your mind. Link to comment Share on other sites More sharing options...
evanboy70 Posted February 4, 2006 Share Posted February 4, 2006 No, that would be stupid. If you can't escape a monster, players that are just exploring the world would get followed by monsters that are way more than they could chew, and the monster could sprint after them for decades. Other people would lure monsters into public places and log out, leaving the monster to wreak havoc amongst citys. Imagine baiting a greater down from the wild into lumbridge? some noobs would be unable to respawn. Other problems would be out of place monsters, and there'd be agro monsters on main roads, attacking innocents that stuck to the given path. Terrible idea with the follow issue. As for faster movement, some monsters do appear to move faster, but keeping up with run would defeat the general purpose of run. People just need to learn to share crabs.I'd prefer my nether regions clear of diseases, thank you very much.just turn off accept aids Link to comment Share on other sites More sharing options...
gonpost Posted February 4, 2006 Author Share Posted February 4, 2006 *sigh* Increase their roaming area, I never said anything about completely taking it away! They could just have a larger area for the monster to roam in. Anywho, perhaps it would force you to take damage to run? Instead of running, you might have to fight instead. It may be a better option to kill the monster rather than run and have it keep hitting you. Or, if you are confident enough, run until it stops following you...although it could be a bit. :) The thing is, this would have to be used creatively. But I believe it could be used. EDIT: It would require a little more thinking, and a little more tactic. If an npc could run, it would add a degree of complexity to the situation...you'd have to adapt...have to change. Although I know change is something a lot of runescapers can't handle very well.... :? Runescape Name: "unbug07"Expand your mind. Link to comment Share on other sites More sharing options...
evanboy70 Posted February 4, 2006 Share Posted February 4, 2006 Larger map areas, huh? so you mean completely redoing the runescape map and enhancing the entire world of Geilinor You should send your idea to Jagex, I'm sure they'd love it... People just need to learn to share crabs.I'd prefer my nether regions clear of diseases, thank you very much.just turn off accept aids Link to comment Share on other sites More sharing options...
Zonorhc Posted February 4, 2006 Share Posted February 4, 2006 Hold it. Stop the idiocy. Learn to read. He said to make the wander zones bigger, not to make the map bigger. There is a difference. He didn't say that all NPCs would be able to run. He essentially said that NPCs would have varying speeds. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
willyhenriksen Posted February 4, 2006 Share Posted February 4, 2006 And following you FOR A SCREEN OR TO, i like the idea, makes combat more exiting... but, mosters with half the level of you-1 will not chase you. R.I.P. Shiva and Steve Link to comment Share on other sites More sharing options...
Bubsa Posted February 4, 2006 Share Posted February 4, 2006 I think it would be a great idea. Make monsters a little bit more challenging and add just the tiniest bit of skill into the game. And to the person complaining, here's a solution: Don't go there. This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
WaN Posted February 4, 2006 Share Posted February 4, 2006 I agree with you bubsa =) Why complaining when its voluntary to go there, and even play the gam =/ =) Link to comment Share on other sites More sharing options...
Evilkn1ght14 Posted February 4, 2006 Share Posted February 4, 2006 Larger map areas, huh? so you mean completely redoing the runescape map and enhancing the entire world of Geilinor You should send your idea to Jagex, I'm sure they'd love it... lmao runescapes new entertainment Link to comment Share on other sites More sharing options...
jafnn Posted February 5, 2006 Share Posted February 5, 2006 I agree, now for example when a unicorn 'runs' away from you, you can just walk after it at the same speed, surely a unicorn should be able to run faster then a human's walking speed. f2p skilltotal 1050+ Link to comment Share on other sites More sharing options...
Bellatrix Posted February 5, 2006 Share Posted February 5, 2006 I support the idea. Some monsters, in some proper area, should act a little more realistic. Not the dark wizard near varrok (though its not so realistic that they will enter the city), but other things - let them act similar to the leeches in the haunted woods. Furthermore, and even more crucial: jugex, city guards must cease being a mare decoration. It will be good if they will start *working together* if a player attacks them or the citizens around. Be a bit more realistic - if someone murders citizens or other guards in their sight-range, they need to storm him. Let the "brave" player who enjoy attacking 2lv women deal with 7-10 lv21 guards. Add even few archers from above, and it will be even more fun :-). An as a rule - make monsters a *bit* more inteligent. Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood Link to comment Share on other sites More sharing options...
evildestruction Posted February 5, 2006 Share Posted February 5, 2006 not bad idea, however, for example, if i would "bring" a strong monster to area's like lumbrige: bleeding newbs! :twisted: . if they would pursue you to death... just make a limit where they wont go further like most NPC's. then its a nice idea. trough the thought of sending a monster to varrock killing every low lv... IS SO.... EVIL...AND I LIKE IT!! :twisted: :twisted: :twisted: Known in-game as Mister evil9(lvl 93)(P2P).Modding gta2(making maps, scripts,editing it).On world 54 mostly.Made a nice GTA2 site!A little in-active... Link to comment Share on other sites More sharing options...
ollitruby Posted February 5, 2006 Share Posted February 5, 2006 Larger map areas, huh? so you mean completely redoing the runescape map and enhancing the entire world of Geilinor You should send your idea to Jagex, I'm sure they'd love it... omg legend i nevr thought of that!! dude this is a GREAT idea Link to comment Share on other sites More sharing options...
swampjedi Posted February 5, 2006 Share Posted February 5, 2006 Furthermore, and even more crucial: jugex, city guards must cease being a mare decoration. It will be good if they will start *working together* if a player attacks them or the citizens around. Be a bit more realistic - if someone murders citizens or other guards in their sight-range, they need to storm him. Let the "brave" player who enjoy attacking 2lv women deal with 7-10 lv21 guards. Add even few archers from above, and it will be even more fun :-). An as a rule - make monsters a *bit* more inteligent. Now this is a great idea. Make it like Morrowind - mess with one, get the whole group kicking your tail. My Goals and Achievements Link to comment Share on other sites More sharing options...
taquar Posted February 8, 2006 Share Posted February 8, 2006 i dont like the idea of a NPC that can run, cause for one, like Evanboy said, they would follow you into cities and stuff, besides, isnt the point of running so you can get palces faster, but mos use it for getting past monsters to the lower level ones, so if they could run after you, then youd be stuffed no matter where you go Finally retired from RS. It's been a good 4 or 5 years. Link to comment Share on other sites More sharing options...
Bubsa Posted February 8, 2006 Share Posted February 8, 2006 It's a good point about the running monsters sneaking into areas where new players were. However, I was under the impression that such monsters would be isolated, IE. in a dungeon or something. That's why I supported it. To Bellatrix: Back in the early RSC days, guards actually did serve a purpose like that :P If anyone tried to PK around the city, the guards would break up the fighting. I would like to see, though, guards working together, much like the jail guards at Prince Ali's prison do. This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
Jimmy_Kak Posted February 9, 2006 Share Posted February 9, 2006 i definetly like this idea, it would kind of make npcs a lil bit dangerous again, more simular to the 3 hit system in classic where people (even experinced players) could die to npc's. I support this idea and im glad you have thought through it a lil bit to say possible speeds etc. good work! currently smithing Link to comment Share on other sites More sharing options...
kriegstilf Posted February 10, 2006 Share Posted February 10, 2006 i dont like the idea of a NPC that can run, cause for one, like Evanboy said, they would follow you into cities and stuff, besides, isnt the point of running so you can get palces faster, but mos use it for getting past monsters to the lower level ones, so if they could run after you, then youd be stuffed no matter where you go He did say that NPCs could only run inside of their areas, so monsters running into cities would be highly unlikely. I think this is a good idea. Monsters are a bit downgraded, and this reminds me of old combat system (sorta). Abutebaris modo subjunctivo denuo. Link to comment Share on other sites More sharing options...
killkill1234 Posted February 10, 2006 Share Posted February 10, 2006 I always wished the teleother spells could be used on npcs. Imagine the havoc one KBD could do. Giving the running ability to a few npcs is a great idea. Link to comment Share on other sites More sharing options...
Adeluz Posted February 13, 2006 Share Posted February 13, 2006 Aha. Yes, this would be interesting. It would add some excitement into the game. Of course, in Lumbridge that probably wouldn't happen since they're all new there. Now if you just take a few steps away, the NPC will stop attacking you, but imagine running from something that's running after you. Haha, cool. Link to comment Share on other sites More sharing options...
dorker42 Posted February 13, 2006 Share Posted February 13, 2006 I oppose this idea simply because I like it the way it is. If you are about to die, and are trying to run away, you don't want the npc running after you for a whole minute. fan of her's.You know what I hate? People putting an apostrophe on a personal pronoun. STOP IT. Link to comment Share on other sites More sharing options...
Unrealist Posted February 13, 2006 Share Posted February 13, 2006 I always wished the teleother spells could be used on npcs. Imagine the havoc one KBD could do. Giving the running ability to a few npcs is a great idea. World 2 "Cast Teleother Falador on TzTok-Jad (Level-702)" Tele to fally to witness a bloodbath, and afterwards proceed to take all the GP and Phats. On topic, this idea seems great. I'd love for a wolf to actually run after me when i flee. Link to comment Share on other sites More sharing options...
blckthnder31 Posted February 13, 2006 Share Posted February 13, 2006 I always wished the teleother spells could be used on npcs. Imagine the havoc one KBD could do. Giving the running ability to a few npcs is a great idea. World 2 "Cast Teleother Falador on TzTok-Jad (Level-702)" Tele to fally to witness a bloodbath, and afterwards proceed to take all the GP and Phats. On topic, this idea seems great. I'd love for a wolf to actually run after me when i flee.Lmao that would be awesome Link to comment Share on other sites More sharing options...
Phil26 Posted February 13, 2006 Share Posted February 13, 2006 A monster chasing after you would be pretty kool but explorers of lower levels would be killed easily.. Link to comment Share on other sites More sharing options...
Blazer2255 Posted February 14, 2006 Share Posted February 14, 2006 I support the idea. Some monsters, in some proper area, should act a little more realistic. Not the dark wizard near varrok (though its not so realistic that they will enter the city), but other things - let them act similar to the leeches in the haunted woods. Furthermore, and even more crucial: jugex, city guards must cease being a mare decoration. It will be good if they will start *working together* if a player attacks them or the citizens around. Be a bit more realistic - if someone murders citizens or other guards in their sight-range, they need to storm him. Let the "brave" player who enjoy attacking 2lv women deal with 7-10 lv21 guards. Add even few archers from above, and it will be even more fun :-). An as a rule - make monsters a *bit* more inteligent. all right this whole idea is just plain crazy! as for bellatrix's idea allright your probably a higher lvl well imagine when you just started and were training on men and women in the town how would you like a bunch of lvl 21 +s comin after you and being able to run in about 5 seconds youd be dead. as for roamin monsters there wouldnt be any more high lvls other than those allready here because the noobs would all be constantly killed and not able to train. all in short this is the stupidist idea i have ever heard! ever!!! :x Join the petition for a new bank page layout! -This is the best thing since sliced bread!! Link to comment Share on other sites More sharing options...
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