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Resistance

Another Nail in the Coffin

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Several planes of afterlife, but only one existence in it. It's not like we say there are several afterlives in the Abrahaic religions, despite having heaven, hell and purgatory as different places.

 

90% sure that trying to impersonate a god is heresy.

One can't be blamed for having natural features identical to those of a god, right? And it's not like I can change any of them, barring gouging my eyes. I mean if the hair was normal, that could be changed, but it's a bit hard to dye or cut a flame. And the scimitar is the weapon of choice for all followers of her, so I'm not going to be asked to use a different weapon because of my looks.

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So I've done something heinous and terrible, that will forever condemn me in the eyes of GMs

 

I've made a damage calculator


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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One that takes into account the opposing side's defense or just one like the one that's included in the Yet Another Pathfinder Character Generator sheet?


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Give me a sec to put together the equations and post them

 

There are actually two separate ones


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I use a dicebot in a different channel for multiple attack because then all I need to say is 6d6+8 rather than having to individually and then adding them. Working out to hit is probably quicker in my head since because it's just a matter of finding the biggest number.


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I use www.roll-dice-online.com for the rolls and let YAPCG tell me what dice to use and what my modifiers are.


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Average Damage of a Weapon if r is > or = t

 

Lexicon:

a = primary damage (multiplied by critical)

b = bonus damage (not multiplied by critical)

c = critical range (1, 2, 3, 4, or 6)

h = hits (21 - r)

m = multiplier (remove from equation if none present- NOT BY SUBSTITUTING ONE OR ZERO)

r = roll to hit target

s = roll to confirm critical (r + confirmation modifiers)

t = roll to achieve critical

x = critical multiplier

 

( b*h + a*m*h + ((a*(x+m-1)*(c-(r-t)))*((21-s)/20)) )/20

 

The other one should be simpler, but it's really easy to make small mistakes. I wish I could resolve the issue of needing different equations for hits above and below critical threshold, but I'm not that clever.

 

EDIT: I realize this is largely unnecessary and redundant, but I saw some really good average damage calculations a while back and couldn't help myself. It also let me surprise Retech. With the practicality of d6s


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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You could just add some BASIC coding and make it an Excel formula.

Example:

=IF(RANDBETWEEN(1;20)>=MinCrit;IF(RANDBETWEEN(1;20)>=AC;RANDBETWEEN(1;DiceType)*CritMult;RANDBETWEEN(1;DiceType));RANDBETWEEN(1;DiceType))+HitMod

I can't seem to find a function that allows you to sum up a formula a variable number of times though, so without using more than one cell, you can't account for multiple dice per hit or multiple attacks.

EDIT: And natural failures, as you can't apply more than two outcomes for the result of a single random function.


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Idea:

 

When we're at a sufficient level to protect ourself from bandits we start a bank. Since demiplanes allow you a free structure I will design a really hard dungeon to store the gold so that even if people manage to infiltrate the demiplane they will probably fall prone to the dungeon.

Instead of lending the money to borrowers and having to risk them just disappearing or having to fight them we fund it into crafting magical items. We attempt to cut a defense contract with a powerful empire then we use that money to fund our multi-national arms industry.


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That does not sound at all like a possible high level adventure target.


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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See, you've spoiled it by assuming Pathfinder allows for the construction of a functioning economy.

 

Also playing a Goblin Barbarian now.


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Considering I've asked Retech to work on a dwarfy character who also likes building, you may have your builder there. I'm always a fan of building and constructing stuff in games.


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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I hope the formatting is alright. Basically I tried to balance your goals of hitting stuff (check), making stuff (check) and not dying(check). You're a bit slow, but that is just a quirk of the dwarf.

 

[hide]

 

Unnamed Character

Male Dwarf Cleric 6 | [insert Alignment Here]

Description

 

Hit Points

HP 60

 

Strength

18 (+4)

Dexterity

10 (+0)

Constitution

16 (+3)

Intelligence

13 (+1)

Wisdom

20 (+5)

Charisma

8 (-1)

 

Initiative +0 = 0 [Dex]

 

 

Acrobatics*

+0 = DEX 0+0+0

Appraise

+1 = INT 1+0+0

Bluff

-1 = CHA -1+0+0

Climb*

+4 = STR 4+0+0

Craft

+15 = INT 1+6+3+5 [MISC. MODIFIER]

Craft

+1 = INT 1+0+0

Craft

+1 = INT 1+0+0

Diplomacy

-1 = CHA -1+0+0

Disable Device*

+0 = DEX 0+0+0

Disguise

-1 = CHA -1+0+0

Escape Artist*

+0 = DEX 0+0+0

Fly*

+0 = DEX 0+0+0

Handle Animal

-1 = CHA -1+0+0

Heal

+5 = WIS 5+0+0

Intimidate

-1 = CHA -1+0+0

K (Arcana)

+10 = INT 1+6+3

K (Dungeoneering)

+1 = INT 1+0+0

K (Engineering)

+1 = INT 1+0+0

K (Geography)

+1 = INT 1+0+0

K (History)

+1 = INT 1+0+0

K (Local)

+1 = INT 1+0+0

K (Nature)

+1 = INT 1+0+0

K (Nobility)

+1 = INT 1+0+0

K (Planes)

+1 = INT 1+0+0

K (Religion)

+1 = INT 1+0+0

Linguistics

+1 = INT 1+0+0

Perception

+5 = WIS 5+0+0

Perform

-1 = CHA -1+0+0

Perform

-1 = CHA -1+0+0

Profession

+5 = WIS 5+0+0

Profession

+5 = WIS 5+0+0

Ride

+0 = DEX 0+0+0

Sense Motive

+5 = WIS 5+0+0

Sleight of Hand*

+0 = DEX 0+0+0

Spellcraft

+15 = INT 1+6+3+2 [MISC. MODIFIER]

Stealth*

+0 = DEX 0+0+0

Survival

+5 = WIS 5+0+0

Swim*

+4 = STR 4+0+0

Use Magic Device

-1 = CHA -1+0+0

 

 

 

Base Speed [ 20 (4 sq.) ]

 

AC [27] = 10 + 11 [Full Plate + 2] + 6 [Towershield +2]

Touch AC [10] Flat-Footed [27]

Base Attack Bonus

+4

Basic Melee Attack +8

Basic Ranged Attack +4

 

Fortitude Save

+10

= 5 [base] +3 [Con] +2 [Cloak of Resistance]

 

Reflex Save

+4

= 2 [base] +0 [Dex] +2 [Cloak of Resistance]

 

Will Save

+12

= 5 [base] +5 [Wis] +2 [Cloak of Resistance]

 

CMB

+8

= 4 [bAB] +4 [str] +0

 

CMD

+18

= 4 [bAB] +4 [str] +0 [Dex] +0 + 10

 

Feats

Heavy Armor Proficiency

Power Attack

Craft Magic Arms and Armor

Craft Wondrous Item

Traits

Armor Expert

Iron Liver

Carrying Capacity

Light Load: 100lbs.

Medium Load: 200lbs.

Heavy Load: 300lbs.

Lift Over Head: 300lbs.

Lift Off Ground: 600lbs.

Push or Drag: 1500lbs.

Languages

Common

Dwarven

1 Bonus Language (Int)

 

Cleric Spells Per Day

Level 1 3 + 2 [Wis] + 1 [Domain]

Level 2 3 + 1 [Wis] + 1 [Domain]

Level 3 2 + 1 [Wis] + 1 [Domain]

 

 

Special Abilities

Dwarf

Slow and Steady: Base speed of 20' is never modified by armor or encumbrance

Darkvision 60 feet

Defensive Training: +4 dodge bonus to AC vs. giants

Greed: +2 Appraise (nonmagical metal/gemstone goods).

Hatred: +1 to hit vs. orcs and goblinoids

Hardy: +2 to saves vs. poison, spells, and spell-like abilities

Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground

Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone.

Weapon Familiarity: battleaxes, heavy picks, warhammers. Any weapon with 'dwarven' in its name is treated as a martial weapon.

Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon

 

 

 

 

 

 

Equipment:

Headband of Charisma +2

Belt of Strength +2

Cloak of Resistance +2

+2 Full Plate

+2 Tower Shield

+2 Dwarven Waraxe

 

Standard Attack

Attack Roll: 1d20 + 8

Damage Roll: 1d10 + 10

 

Spells (can be changed from day to day, here’s a good recommended set)

 

Abilities:

Cast mending at will (heals 1d4 to an object less than 6 pounds)

 

http://www.d20pfsrd....-lists---cleric

 

Level 0: (Can cast these as many times as you want)

Purify Food and Drink

Resistance

Virtue

Guidance

 

 

(Can only cast each of these spells once per day)(Can also cast a cure spell instead of one of these spells)

Level 1:

Obscuring Mist

Sanctuary

Shield of Faith

Abadar’s Truthtelling

Blessing of the Watch

Animate Rope (Unchangeable)

 

Level 2:

Instant Armor

Protection from Evil, communal

Augury

Consecrate

Wood Shape (Unchangeable)

 

Level 3:

Channel Vigor

Daylight

Speak with Dead

Stone Shape (Unchangeable)

 

[/hide]


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Reposting my character sheet so I can edit it.

 

[hide]

 

Bjorn Stronginthearm

Male Dwarf Cleric 6 | Neutral Good

Description

 

Hit Points

HP 60

 

Strength

18 (+4)

Dexterity

10 (+0)

Constitution

16 (+3)

Intelligence

13 (+1)

Wisdom

20 (+5)

Charisma

8 (-1)

 

Initiative +0 = 0 [Dex]

 

 

Acrobatics*

+0 = DEX 0+0+0

Appraise

+1 = INT 1+0+0

Bluff

-1 = CHA -1+0+0

Climb*

+4 = STR 4+0+0

Craft

+15 = INT 1+6+3+5 [MISC. MODIFIER]

Craft

+1 = INT 1+0+0

Craft

+1 = INT 1+0+0

Diplomacy

-1 = CHA -1+0+0

Disable Device*

+0 = DEX 0+0+0

Disguise

-1 = CHA -1+0+0

Escape Artist*

+0 = DEX 0+0+0

Fly*

+0 = DEX 0+0+0

Handle Animal

-1 = CHA -1+0+0

Heal

+5 = WIS 5+0+0

Intimidate

-1 = CHA -1+0+0

K (Arcana)

+10 = INT 1+6+3

K (Dungeoneering)

+1 = INT 1+0+0

K (Engineering)

+1 = INT 1+0+0

K (Geography)

+1 = INT 1+0+0

K (History)

+1 = INT 1+0+0

K (Local)

+1 = INT 1+0+0

K (Nature)

+1 = INT 1+0+0

K (Nobility)

+1 = INT 1+0+0

K (Planes)

+1 = INT 1+0+0

K (Religion)

+1 = INT 1+0+0

Linguistics

+1 = INT 1+0+0

Perception

+5 = WIS 5+0+0

Perform

-1 = CHA -1+0+0

Perform

-1 = CHA -1+0+0

Profession

+5 = WIS 5+0+0

Profession

+5 = WIS 5+0+0

Ride

+0 = DEX 0+0+0

Sense Motive

+5 = WIS 5+0+0

Sleight of Hand*

+0 = DEX 0+0+0

Spellcraft

+15 = INT 1+6+3+2 [MISC. MODIFIER]

Stealth*

+0 = DEX 0+0+0

Survival

+5 = WIS 5+0+0

Swim*

+4 = STR 4+0+0

Use Magic Device

-1 = CHA -1+0+0

 

 

 

Base Speed [ 20 (4 sq.) ]

 

AC [27] = 10 + 11 [Full Plate + 2] + 6 [Towershield +2]

Touch AC [10] Flat-Footed [27]

Base Attack Bonus

+4

Basic Melee Attack +8

Basic Ranged Attack +4

 

Fortitude Save

+10

= 5 [base] +3 [Con] +2 [Cloak of Resistance]

 

Reflex Save

+4

= 2 [base] +0 [Dex] +2 [Cloak of Resistance]

 

Will Save

+12

= 5 [base] +5 [Wis] +2 [Cloak of Resistance]

 

CMB

+8

= 4 [bAB] +4 [str] +0

 

CMD

+18

= 4 [bAB] +4 [str] +0 [Dex] +0 + 10

 

Feats

Heavy Armor Proficiency

Power Attack

Craft Magic Arms and Armor

Craft Wondrous Item

Traits

Armor Expert

Iron Liver

Carrying Capacity

Light Load: 100lbs.

Medium Load: 200lbs.

Heavy Load: 300lbs.

Lift Over Head: 300lbs.

Lift Off Ground: 600lbs.

Push or Drag: 1500lbs.

Languages

Common

Dwarven

1 Bonus Language (Int)

 

Cleric Spells Per Day

Level 1 3 + 2 [Wis] + 1 [Domain]

Level 2 3 + 1 [Wis] + 1 [Domain]

Level 3 2 + 1 [Wis] + 1 [Domain]

 

 

Special Abilities

Dwarf

Slow and Steady: Base speed of 20' is never modified by armor or encumbrance

Darkvision 60 feet

Defensive Training: +4 dodge bonus to AC vs. giants

Greed: +2 Appraise (nonmagical metal/gemstone goods).

Hatred: +1 to hit vs. orcs and goblinoids

Hardy: +2 to saves vs. poison, spells, and spell-like abilities

Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground

Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone.

Weapon Familiarity: battleaxes, heavy picks, warhammers. Any weapon with 'dwarven' in its name is treated as a martial weapon.

Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon

 

 

 

 

 

 

Equipment:

Headband of Charisma +2

Belt of Strength +2

Cloak of Resistance +2

+2 Full Plate

+2 Tower Shield

+2 Dwarven Waraxe

 

Inventory:

Smithing tools

Coal

 

Standard Attack

Attack Roll: 1d20 + 8

Damage Roll: 1d10 + 10

 

Spells (can be changed from day to day, here’s a good recommended set)

 

Abilities:

Cast mending at will (heals 1d4 to an object less than 6 pounds)

 

http://www.d20pfsrd....-lists---cleric

 

Level 0: (Can cast these as many times as you want)

Purify Food and Drink

Resistance

Virtue

Guidance

 

 

(Can only cast each of these spells once per day)(Can also cast a cure spell instead of one of these spells)

Level 1:

Obscuring Mist

Sanctuary

Shield of Faith

Abadar’s Truthtelling

Blessing of the Watch

Animate Rope (Unchangeable)

 

Level 2:

Instant Armor

Protection from Evil, communal

Augury

Consecrate

Wood Shape (Unchangeable)

 

Level 3:

Channel Vigor

Daylight

Speak with Dead

Stone Shape (Unchangeable)

 

[/hide]


FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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If you want to spicen up that last name to a suitably Nordic sound too, it would be Sterkarm in Norwegian and Danish, or Stärkarm in Swedish. And for a more exotic (and correctly spelled) appearance to the first name, you could use ø (Norwegian/Danish) or ö (Swedish) in place of o.

 

Also that name is suitably semi-redundant for a tabletop RPG, since Bjørn/Björn means bear.


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@TheMather1

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.... It's a reference, Mather, to a series I dearly love. Discworld, by Terry Pratchett? Half of the dwarves in the series are named Bjorn Stronginthearm.


FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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I'm going to be going ghost: as agreed without rejuvenation, not undead and nor incorporeal. I'm also taking the frightener variant (cr+0) for SLAs. Also I am getting rid of the +8 stealth. I may go half-celestial though. I have a fortnight to decide.

 

The session will start at 7:00 GMT in irc.rizon.net #RegentsBane


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I don't know. I've been mulling on it, Mather, and really I think he's just trying to learn about the enemy without getting too involved in whatever the enemy is dooing. He is neutral good, after all. ... I'm no good with stories like this.


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Adler-Liburg conflict

Refers exclusively to the feud between the two nobles; Liburg of Cheliax and Adler of Absalom. The initial conflict is often accepted as the trigger for the war. Adler, a noble and imperator of the army had a gauntlet forged by the wizards of Absalom, and under his gauntlet of leadership he reunited the shattered government of Taldor and formed the alliance against the hell-forged empires and driving Liburg's invading force away.

The war has continued for three-hundred years after the conflict, Adler near-immortal from the power of the gauntlet and Liburg, a lich still rule their respective territories. Adler's body has withered but his will lives on in the gauntlet, restoring the image he once had in life.

The war is normally referred to as the Inner-Sea War.

The war of attrition has been constant with no negotiations between the warring factions over the time period. There are regular hostilities among the borders, constant psychological warfare and shock troops being sent to reclaim certain key points.

 

Allies:

  • Isle of Kortos
  • Taldor (led by Kortos)
  • Andoran
  • Druma
  • Isle of Jalmeray

Hellforged nations:

  • Cheliax
  • Nidal
  • Ustalav
  • Molthune - entered the year from it's start,
  • Northern Mwangi Expanse - Cheliax has tried to persuade leaders to join the hellforged empires, this has led to a civil war between different factions. One side wanting to stay neutral, the other wanting to join Cheliax. The region has a strong Cheliaxian presence.

The Shackles have been dominated by kobolds, for the most part they are non-aligned.

 

Points of Interest:

  • Azlant has been colonised by various allied military bases. The new Chelaxian Colony has been completely cut-off to the eastern continents. Within the ruins of Azlant, Chelax has found an abundance of ancient valuable items and artefacts.

  • Cheliax has a strong naval presence and the narrow chokepoint near The Arch of Aroden has meant that the allies haven't been able to get to the east.

  • Pirate factions are prominent near The Shackles and the Obario Ocean making safe travel across significantly harder.

Territory map

 

I will expand upon this when I get the chance, it's also open for everybody else to expand upon. Please ask me if you would like to use Liburg or Adler so that I can fill you in on the motives and give you the stats which are secret for now.

We will be starting the session away from the conflict for now.

 

Edit: I am renaming the ghost with features removed the revenant. I am keeping the +8 stealth because nowhere does it state that the ghost is translucent, or that translucence is tethered to incorporeality. Likewise, despite their being no alignment restriction I am still CG - revenants are like petitioners in the sense that the evil are punished whereas the good are blessed to continue their mission of evil-slaying. I am now a native outsider.

This meshes well with the character as well; I have fought eighty years ago in one of the largest battles between Cheliax and Absalom, I was resurrected as a more powerful being with a mission to destroy Cheliax once and for all. Just like Gandalf.


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Character finished


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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There is a session today. :P

 

Right nao


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Name: Chururus

Race: Ogrekin Goblin Werebear, or Bearblin (Or Goblear)

Class: Feral Gnasher 6

Alignment: Chaotic Good

| Male | 24 Yrs | 2'10" | 32 lbs. | Green Skin | Brown Fur | Red Eyes |

 

Strength: 16 (20)

-Bear: 28 (32)

Dexterity: 22

Constitution: 24 (28)

Intelligence: 8

Wisdom: 18

Charisma: 6

 

HP: 97 (109)

AC: 27 (Flat 20, Touch 17)

DR: [10/silver]

Misc: Uncanny Dodge

Senses: Darkvision, Low-Light Vision, Scent

Initative: +8

BAB: +6/+1

Fortitude: +12 (+14)

Reflex: +8

Will: +6 (+8)

CMB: +8/+16 grapple (+10/+18 grapple)

-Bear: +16/+24 grapple (+18/+26 grapple)

CMD: 25 (27)

-Bear: 33 (35)

----------------------------

Racial Traits:

+4 Str, +4 Dex, +4 Con, -4 Cha, -2 Int

Humanoid (Goblinoid) (Shapechanger)

Small

-Bear: Large

30ft Speed

-Bear: 40ft Speed

Tree Runner

Fast Movement

Darkvision

Low-Light Vision

Scent

Change Shape

Curse of Lycanthropy

Lycanthropic Empathy

----------------------------

Background Traits:

Cliff Jumper

Reactionary

----------------------------

Class Traits:

Savage Bite

Rage: 19 rounds

Impromptu Armament

Uncanny Dodge

Lockjaw

Rage Power: Catch Off-Guard

Improved Lockjaw

Rage Power: Strength Surge

----------------------------

Feats:

Antihero: Roll With It

Level 1: Power Attack

Level 3: Improved Unarmed Strike

Barbarian: Throw Anything

Level 5: Improved Grapple

Barbaritan: Improvised Weapon Mastery

----------------------------

Languages: Common, Goblin, Orc

----------------------------

Skills:

Acrobatics: +20

Perception: +12

Stealth: +16

----------------------------

Weapons:

Bite

Wielded: Primary Natural

To Hit: +8[+10]/+3[+5]

-Bear: +12[+14]/+7[+9]

Damage: 1d4 +10[+13]

-Bear: 1d6 +19[+22]

Critical Range: 20/x2

Misc: Grab

Weight: N/A

----------------------------

Inventory (16000 spent)

Belt of Giant Strength

 


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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