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Another Nail in the Coffin


Resistance

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No, but I should still have it until the beginning of the next session, seeing as modifying it in the middle of my action there would be akin to a moderator abusing the kill function in the game console on a server.

 

But how is this going to affect our skill points? Are we going to have to decide upon which skill points to get rid of in order to retroactively remove it, or do we just lose all current bonuses from it.

Unless you did something very wrong, you get no skill points from Templates unless they boost Int. In which case, just recalculate.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Yeah, +4 INT, which makes for a 12 skill points' difference. Hence why I'm asking, because that's enough to make the removal of templates go from a hassle to a direct pain in the ass.

I mean, I don't care about the loss of direct ability bonuses, since so what if my equipment suddenly is a medium encumbrance instead of a light one? I'm still faster than the rest of you. But when it suddenly includes removing 1/4th of your character's expertise, it just turns into a problem because that's 1/4th of your character you have to get rid of.

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I just translated esper powers from To Aru Majutsu no Index into Pathfinder feats. It was vaguely entertaining and I figure I will at some point grow very tired of how magic works here.

https://dl.dropbox.c...ESPer feats.png

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So I have to remove the crystal character stuff from my guy?.. So.. Essentially.. Just use the one on the forum. Thaattttt''ssss simpleeeeeeeeee..

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Session tonight :)

Edit: oh, it's tomorrow silly me.

 

Mather has agreed to craft me a Headband of Alluring Charisma so instead of taking time out of adventuring we can just assume it was crafted beforehand by him.

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I just translated esper powers from To Aru Majutsu no Index into Pathfinder feats. It was vaguely entertaining and I figure I will at some point grow very tired of how magic works here.

https://dl.dropbox.c...ESPer feats.png

That's really quite unbalanced. Maybe you should ask on the Homebrew section of GITP, they're used to converting stuff.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Not really that unbalanced, after all they require levels just slightly below those where the spells would be available to spellcasters anyways, they're extremely limited and they take up a trait and a lot of feats.This is essentially replacing any other chance of having decent combat or money making capability with the ability to actually use magic as a tool rather than a commodity, and thanks to the limitation to a specific field, it severely punishes people for not thinking ahead when taking it.

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Except spellcasters get their magic from levels, not feats. Four feats and a trait are trivial

 

It's terribly unbalanced

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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That they do, but this has little to do with this as the use of the magic gained by spellcaster levels is so limited that it is nearly useless alone. What this does is to change magic from a utility you can use every once in a while to something you can actually rely on for combat or other purposes. Though of course you could just apply the same limitation as in To Aru Majutsu no Index; that when espers use normal magic, they suffer damage and bleed from the strain of their body being incompatible with mana.

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Um, I think you are not a big fan of vancian casting.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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You could say I directly loathe it. Not just as in I tend to avoid it at all costs, but rather that just the knowledge that it exists serves as a negative influence on my experience of life as a whole.

There are two things I like about magic; the ability to use it whenever and wherever, and McGyvering. That kind of magic not only lacks both, but pretty much tells anyone who like those traits to go [bleep] themselves.

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Vancian casting is a bother. Doesn't try to make sense. But we work with what we're given, I suppose.

 

On the note of casting... I may have to change my character to one of my backups, since a grappling build is more or less impossible to pull off unless I have a very squishy, medium or smaller caster enemy.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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You could say I directly loathe it. Not just as in I tend to avoid it at all costs, but rather that just the knowledge that it exists serves as a negative influence on my experience of life as a whole.

There are two things I like about magic; the ability to use it whenever and wherever, and McGyvering. That kind of magic not only lacks both, but pretty much tells anyone who like those traits to go [bleep] themselves.

 

You could be a monster and use at will abilities

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Oh, also, Master Summoners and Broodmasters are the most annoying archetype in the game, and lag the game to a horrible pace. I suggest you go with Beastmorph, Nef.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Oh, also, Master Summoners and Broodmasters are the most annoying archetype in the game, and lag the game to a horrible pace. I suggest you go with Beastmorph, Nef.

I was discussing this with Retech last night, and with online tools I can get generic combat down to a few seconds.

 

That just ruins the roleplaying instead.

>implying anybody actually roleplays

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If I am healed by Positive AND Negative Energy, as a Synthesist, how does that work? Healing is explicitly stated to only affect the Summoner and not his Eidolon, but does the Negative Energy both heal me and damage my Eidoform? Or if I select Undead Appearance, does the same apply to Positive Energy since it's a special quality of the Eidolon that it's harmed by such?

 

I'm fine with DM rulings on the matter. If you just want to avoid the issue, I can ignore Undead Appearance as an evolution option and reroll my Tiefling's ability.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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We were attacked by bandits, we interrogated and then executed them. They had their village raided by mercenaries.

We continued our path onto a different village where the mayor asked us to help with a task. Some mercenaries had entered the grave of stone-eye and after a lot of fumbling around we finally managed to open the door. Inside was a group of mercenaries - Retech was insistent on letting them free after they surrendered so we let them go free.

We got a reward and decided to progress onto Restov.

 

Archi doesn't seem to be on at the same times as me, so if he comes online at a time when I am not online can somebody please contact him and ask whether he is able to GM on Saturday.

If Archi is not able to: Retech, if I write a session for you (modify as you please) could you please run one?

 

Also, what are the thoughts on getting rid of alignment:

Paladins abolished, nobody is playing one so it's fine.

Clerics are treated as neutral.

Detect alignment lets the DM give a short fragment of their personality: short-temper, bumbling-idiot or whatever.

Protection from X only affects the innately aligned (demons, devils, undead; angels, aeons, agathions)

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Was a fun session.

 

What are the thoughts on changing the session to Saturday?

No

 

Also, what are the thoughts on getting rid of alignment:

Paladins abolished, nobody is playing one so it's fine.

Clerics are treated as neutral.

Detect alignment lets the DM give a short fragment of their personality: short-temper, bumbling-idiot or whatever.

Protection from X only affects the innately aligned (demons, devils, undead; angels, aeons, agathions)

No

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I think I've pinged everyone that I saw on steam recently, but here are more details:

 

[hide=Oakdale]

 

Oakdale

Size: Small Town

Population: 1000

Alignment: Neutral Good

 

Welcome to the town of Oakdale, population 1000. It was founded on 12 Abadius, 4713 by Bishop Jen the Good of Restov, ambassador of the Agathions and retired representative to Pharasma's court of judgement. Originally created as a settlement to spread the message of the supreme pantheon and aid the tired and huddled masses, it continues to stay true to that philosophy to this day.

 

Government: Magical (Theocracy)

Head of State: Bishop Jen the Good

Pious, Prosperous

 

Pathstapo Agent: (Classified)

Agent of Inquisition: Nex's character

"Mentor" of the Holy Guard: Mather's character

 

Points of Interest:

 

The Cathedral - Built in the Japanese style (built ontop/within a stone mound with various tower/turrets), the spires and towers reach towards the heavens, in honor of Pharasma's symbol of the spire. The center tower is the main building of the complex, supporting offshoots to other turrets (defensive towers) and an astronomy tower above that allows observation of the heavens. The stone mound extends around 10 ft high and the cathedral itself rises many feet about that.

 

Cathedral Complex - Home of the spellcasting orders and the main altars, the cathedral complex is located in the forest region at the very center of the city. It is protected by 25ft reinforced walls. The entrance is on the far side away from the river and is essentially a large gatehouse.

 

Inner City - Home of the original settlers, the inner city forms the upstanding moral center and original vision for the city. Only populated by residents of the good alignment (and clerics of pharasma or nethys and special dispensions), the inner city is protected by 20 ft reinforced walls and is mostly defended by the paladin orders.

 

Outer City - Currently under construction, the outer city is more lenient in its acceptance of other religions and also accepts those of neutral on the good-evil axis. The outer city is guarded mostly by town militia led by the paladin orders and watched over by the inquisition, that root out evil before it can spread. It has a 20ft reinforced wall as well.

 

Beyond the Outer City - Mostly farmers and herders, the alignment of these people are not as strictly controlled, but good-neutral is still required. Settlers need only register to receive their own plot of land, contingent that they stay on the land for a few years (or the land will revert). This food is not essential as the city is self-sufficient within its walls, but the food forms a strong export market to nearby Restov.

 

 

 

 

KINGMAKER conversion:

 

[hide=Temple District]

 

Cathedral

 

Castle

 

Temple

Caster's Tower

House

 

Guild Hall (Paladin's)

House

Library

 

Guild Hall (Monk's)

House

Library

 

Watchtower

Graveyard

Shrine

Barracks

 

Watchtower

Graveyard

Shrine

Barracks

 

Academy

Library

Library

 

Guild Hall (Wizard)

Library

House

 

 

Temple's City Wall

 

[/hide]

 

[hide=Inner City (South of the river)]

 

Waterfront

 

Pier x 4

 

Pier x 4

 

Treehouse x 4

 

Treehouse x 4

 

Treehouse x 4

 

Treehouse x 4

 

Watchtower

Barracks

House

House

 

Watchtower

Barracks

House

House

 

[/hide]

 

[hide=Marketplace District]

 

Market

House

House

 

Shop x 3

 

Shop x 3

 

Shop x 3

 

Shop x 3

 

Town Hall

Inn

 

Smith

Tannery

Tradesman

Herbalist

 

Barracks

Watchtower

House

Shop

 

Barracks

Watchtower

House

Shop

 

[/hide]

 

[hide=Inner City (North of the River)]

 

Garrison

Exotic Craftsman

House

 

Alchemist

Herbalist

House

Alchemist

 

Smith x 4

 

Smith x 4

 

Tavern

Tannery

Stable

House

 

Magic Shop

House

House

 

Pier x 4

 

Pier x 4

 

Mill x 4

 

[/hide]

 

[hide=Outer City (North of the River)]

 

Pier x 4

 

Pier x 4

 

House x 2

Black Market

 

House x 2

Tavern

Brothel

 

Town Hall

Theater

 

Tenement x 2

Tradesman x 2

 

Tenement x 2

Shop x 2

 

Arena

 

Tenement x 2

Brewery x 2

 

[/hide]

 

[hide=Outer City (South of the River)]

 

Noble's Villa

Library x 2

 

House x 2

Alchemist

Herbalist

 

Pier x 4

 

Pier x 4

 

Temple

Graveyard

Shrine

 

Inn x 2

House x 2

 

Mill x 4

 

Shop x 3

House

 

Shop x 3

House

 

[/hide]

 

 

 

6 Farmland Hexes

 

 

 

 

Building Modifiers:

117 Economy

42 Loyalty

84 Stability

40 Defense

 

Ruler: Bishop Jen the Good + Regent Cat

+4 stability

+4 loyalty

+4 economy

 

Counselor: Stetven of Restov

+2 Loyalty

 

General: Charles the Honorable

+2 Stability

 

Grand Diplomat (Administrative): Beckam the Cat

+1 stability

 

High Priest (Administrative): Felix the Cat

+1 Stability

 

Magister (Leader of the Mage's Guild): Tenshi the Idyllkin

Economy: +2

 

Marshal: Lini the Druid

+2 Economy

 

Spymaster: Archi

 

Treasurer: Earth

+4 economy

 

Warden: Seren

 

 

Total Modifiers:

+129 Economy

+88 Stability

+48 Loyalty

+40 Defense

 

 

[/hide]

 

Off to school, will add more later

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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