The RS3 article puzzled me more than anything. A beta with an NDA is all a profit grab?
NDAs are invoked on a number of things, most notably to protect the company's goods. Employees at many large companies (including Jagex, from my understanding) are required to sign NDAs upon employment, because even small details can help competition. The notion that it is all down to a money-grab seems a little absurd, but from the context of reading it as a Runescape article written by a Runescape player, maybe not so much. Sure, if there was an overview of a larger perspective on profit, I'd take that. Business is driven by profit, and protection of updates to ensure competitors remain behind helps to ensure some cashflow, but to boil it down to a membership drive?
Of course it is impossible to 100% control the flow of information. But the idea is to reduce it as much as possible by scaring off players who otherwise MAY have shared.
Oh. And I'm fairly sure the idea of Beta testing is that it is meant to be a way for people to "break" the system because 100s if not 1000s of players racking up big game time can help to find holes and break things a lot easier than a room full of testers.
People tend to go "SoF is killing RS" or "Dicers are killing RS" or "EoC killed RS" but the truth is that restricted trade killed Runescape. A growing player population is probably the biggest sign of long term prosperity for an MMO, and the loss of that was not worth any amount of anti rule breaking that restricted trade brought in.
RS being developed is what's killing RS. Miniclip was the first thing I can recall that was going to KILL RS, and that was what, 2001? There were people even before that occasionally referring to updates as the beginning of the end.